silentbrad writes sends this excerpt from a blog post about the history of working from home: "Remote working has existed for centuries. And now is the perfect time for its comeback. ... Prior to the Industrial Revolution, goods were manufactured by contracting individual craftsmen who worked out of their homes. The merchant would drum up sales, and would coordinate the production with at-home sub-contractors. ... This all changed with the Industrial Revolution: production was centralized in factories and cities. For merchant capitalists, this made sense: it was cheaper and more efficient to produce goods in one place, with machinery. ... We've been in the Information Age for at least 25 years. We've made huge leaps in technology. Many of us would describe ourselves as Knowledge Workers: we don't work in factories, we work at desks in front of glowing screens. We don't make goods with physical materials, but rather things made out of bits. The great thing about bits + the internet is that the materials and means needed for production aren't dependent on location. But here's the funny thing: the way work is organized hasn't changed. Despite all these advances, most of us still work in central offices. Employees leave their computer-equipped homes and drive long distances to work at computer-equipped offices. ... CEOs, like Yahoo's Marissa Mayer and Apple's Steve Jobs, think that a central office fosters more innovation and productivity. I think they're wrong. We're still early in the research, but recent studies seem to dispute their claim. ... Managers have developed centuries worth of habits based on the central workplace. The hallmarks of office work (meetings, cubicle workstations, colocation) need to be seen for what they are: traditions we've kept alive since the Industrial Revolution. We need to question these institutions: are they really more innovative and efficient?"
Find out the latest on data centers with SlashDataCenter.
An anonymous reader writes "Stephen Totilo at Kotaku has a long article detailing the exploits of an Australian hacker who calls himself SuperDaE. He managed to break into networks at Microsoft, Sony, and Epic Games, from which he retrieved information about the PS4 and next-gen Xbox 'Durango' (which turned out to be correct), and he even secured developer hardware for Durango itself. He uncovered security holes at Epic, but notified the company rather than exploiting them. He claims to have done the same with Microsoft. He hasn't done any damage or facilitated piracy with the access he's had, but simply breaching the security of those companies was enough to get the U.S. FBI to convince Australian authorities to raid his house and confiscate his belongings. In an age where many tech-related 'sources' are just empty claims, a lot of this guy's information has checked out. The article describes both SuperDaE's activities and a journalist's efforts to verify his claims."