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Comments are More Important than Code

Posted by timothy on Tue Apr 26, 2005 09:11 PM
from the if-you-disagree-provide-comments dept.
CowboyRobot writes "I was going through some code from 2002, frustrated at the lack of comments, cursing the moron who put this spaghetti together, only to realize later that I was the moron who had written it. An essay titled Comments Are More Important Than Code goes through the arguments that seem obvious only in hindsight - that 'self-documenting' code is good but not enough, that we should be able to write code based on good documentation, not the other way around, and that the thing that separates human-written code from computer-generated code is that our stuff is readable to future programmers. But I go through this argument with my colleagues, who say that using short, descriptive variable names 'should' be enough as long as the code is well-organized. Who's right?"
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  • by Anonymous Coward on Tuesday April 26 2005, @09:12PM (#12354434)
    I used to grade student's code as a TA at my university, and I'll tell you what is more annoying than NO comments, this:

    printf("Encrypt message..."); /* print "Encrypt message..." to the console */

    and then followed by about 150 lines of uncommented spaghetti code
    • by Klar (522420) <curchin@gmai l . c om> on Tuesday April 26 2005, @09:22PM (#12354521) Homepage Journal
      hah I also grade as a university TA, and let me tell you what is more annoying than that... people who don't know how to indent their code, and want you to help debug it! Ahhhhh!!!!!
      • by coaxial (28297) on Tuesday April 26 2005, @10:04PM (#12354841) Homepage
        I came across that with a grad student at my univ. I told him that I couldn't read his code because it wasn't indented. He said, "I was going to back and do that later." WTF? I thought that was going to be the Quote of The Day, but it turned out he wasn't done yet. I started indenting every line as I walked through a function. Seeing this, he inquired, "How are you moving those lines over?" My answer? "Tab."

        Shocking.
        • by aixou (756713) on Tuesday April 26 2005, @10:35PM (#12355036)
          Heh.. his roommates probably think he's having some marathon maturbation session when he's in his one of code-indenting sessions (presumably with the space bar?)
        • by morcheeba (260908) on Tuesday April 26 2005, @10:39PM (#12355058) Journal
          I had a co-worker who needed a little help with his program. It was C code, but all the semicolons were in column 80, arranged in a nice column. Yikes. He casually said "what, you've never seen that?". Turns out that part of his problem was that he was using float to represent a byte position in an extremely large file. He knew enough that UINT32 wouldn't do it, but ...
        • by Anonymous Coward on Tuesday April 26 2005, @10:48PM (#12355152)
          in vim, with C code, you can just do:

          gg=G

          and it will reindent a file for you....

          I hate programmers who refuse to learn about their tools.
    • by Anonymous Coward on Tuesday April 26 2005, @09:46PM (#12354709)

      You know whose fault that is? The morons that mark you down if you don't comment trivial programs like Hello World.

      I actually ended up doing three introductory programming courses at college and university (overlap in curricula), and I've been marked down for not including this type of comment in all three courses.

      printf("Hello, world!\n"); /* send "Hello, world!" to the console and move to the next line. */

      The problem is that they try and teach you to write comments prematurely. When all most people on the course can write are programs like Hello World, they really can't see the use of comments and there are no good examples to give. The use of comments should come after things like functions etc IMHO, so that students can actually see how comments can be useful.

      • by T-Ranger (10520) <jeffw&chebucto,ns,ca> on Tuesday April 26 2005, @10:56PM (#12355211) Homepage
        Ive been in enough classes this year (well below my level.. dammit, I need the "letters") that Ive come to the conclusion that introductory programming courses are taught all wrong.

        Write 5 lines. Write 20 lines. Write 100 lines. Of useless and pointless code.

        What should be done is: Take this 1000 line programme. Add on 5 lines. Add on 20 lines. Add on 100 lines. Beacuse that would require being able to read code, too. Being able to understand what is already there is frequently more then half the battle. Saying "What the fuck does this mean?" a few dozen times is the only way to get to write comments. Being a sysadmin, rather then a full time programmer, this took me litteraly years to learn. And it was usualy "What the fuck were you doing here, brain? Dammit, one of these days were going to have to start commenting our code."

        About 6 months ago, I read through a project request on one of these ebay-for-coders sites. Language optional; 1 comment per 5 LOC, but if using Perl, 1 comment per 2 LOC.. With requrements like that you are only asking to get BS comments like "Print X to the console".
      • by JohnsonWax (195390) on Tuesday April 26 2005, @11:07PM (#12355314)
        The problem is that they try and teach you to write comments prematurely.

        No, the problem is that they try and teach you to write code prematurely.

        Document your application, requirements, constraints, and system interactions (what the engineer does). Then write the code (what the coder does).

        What you will quickly learn is that it's better to be the engineer than the coder. What you'll realize is that the engineer is the client-side guy that figures out how to solve the challenge presented and the coder is the guy who can live in Manipal.

        The computer scientist is another guy altogether, that sets the boundaries within which the engineer must work and provides many of the tools.

        Somehow CS education has gotten horribly derailed, and asks students to combine the equivalents of electromagnetic theory, power system design, and basic home wiring in one curriculum. No wonder enrollments are plummeting - nobody knows what a CS major is or should do.
    • by el-spectre (668104) on Tuesday April 26 2005, @10:18PM (#12354924) Journal
      As a freshman I had a professor who kept giving me shit about not having enough comments, so my next program looked something like this: ...
      a=5; //assign integer variable 'a' a value of 5
      b=2; //assign integer variable 'b' a value of 2
      print(a+b); //print to the console the sum of integer variable 'a' and integer variable 'b' ...

      and so on, for about 200 lines. Worthless commenting? Sure, and childish too... but it was amusing and I never got docked for insufficient commenting again :)
    • by rve (4436) on Wednesday April 27 2005, @12:41AM (#12355943)
      At work, we are not allowed to use comments in the code.

      Allowing comments would "encourage coders to use clever tricks" according to the technical director.

        • by Anonymous Coward on Tuesday April 26 2005, @10:44PM (#12355097)
          1. Comment each function
          - Function name
          - what it does
          - parameters
          parameter name - what is is for and any restrictions on it (i.e., must not be null)
          - return value (all possible return values)

          2. Add comments to each file you modify so that over time, the file becomes better documented

          3. Add ASSERT() like comments and ASSERT() or equivalent to your code

          4. Use dividing comments like a line of dashes to seperate blocks of code

          5. Put in a '?' comment for code that you do not understand (good for function headers)

          6. Avoid stupid naming schemes for your local variables since that makes it harder to comment

          7. Review your code for both logic and comment completeness after you code it before committing it to version control

          8. Tag your bug fixes, code enhancements with a comment followed by a dash, date, and your initials. This is essential for large projects or for anything you will be working on for more than 6 months.

          9. Format your comments so that multiple line comments line up on the left hand side (increases readability)

          10. Don't count on java doc or equivalent as being good enough code documentation.

          • 1. Comment each function
            - Function name
            - what it does
            - parameters
            parameter name - what is is for and any restrictions on it (i.e., must not be null)
            - return value (all possible return values)

            /*
            * Function: p-inc
            * Purpose: adds one to a positive integer
            * Input: x, the integer to be incremented.
            * Possible return values: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629, 630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725, 726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752,

  • by TripMaster Monkey (862126) * on Tuesday April 26 2005, @09:12PM (#12354435)
    From the Summary:
    ...I go through this argument with my colleagues, who say that using short, descriptive variable names 'should' be enough as long as the code is well-organized. Who's right?


    You are. No question.

    I have a saying I like to use when people (usually managers) try to persuade me to take the quick/cheap way out:


    "Any time/money you save by cheaping out now, you'll wind up having to pay back twice over on the back end."


    I've yet to see this maxim disproved, and it's just as applicable to coding as it is to anything else. Your colleagues are certainly correct when they state that the code must be well organized, but this simply isn't enough. If you don't put in the necessary time (minimal, really) to properly document your code, you'll wind up spending a lot of time trying to figure out just what you did and why. Also, even if you can remember exactly what your code is all about, the guy that comes after you probably won't...proper documentation is professional courtesy. I suppose they'll learn after they spend a few hours puzzling over a piece of old code (that's how I learned...:P ). Sooner or later, not documenting properly will bite them in the ass.

    • by Fjornir (516960) on Tuesday April 26 2005, @09:14PM (#12354446)
      The canonical form of your maxim is "If you don't have time to do it right the first time, when will you find time to do it again?". The correlary is: "The problem with quick and dirty is that dirty remains long after quick is forgotten."
    • I agree. Giving your variables descriptive names is a good practice, but it's not nearly enough "commenting". If you have a piece of code that manipulates the values of those descriptive variables with bit masks to spit out a value, how is someone supposed to know what you just did? I think the adage "you don't document your code, but you code your document" is a little extreme, but it gets across the importance of code documentation. I'm working on an open source project of my own right now. I went back to modify a piece of code that I hadn't touched for nearly 4 months, only to make absolutely no sense of what the hell I was doing there. Luckly I commented it extremely well so after reading the comments I was able to get that "Oh yeah..." feeling and make the appropriate modifications without breaking the code. Lesson: commenting code may take you some more time now, but it's going to save you a hell of a lot of time later.

      On that topic, what are some good examples of well-commented code? Rather than just see words, I'd rather see real-life applications of these practices. For starters, here's typically how much I comment my code: Allacrost source code [sourceforge.net] (note: not all files were written by me, by I try to stress heavy commenting on the rest of my team)
      • by gregmac (629064) on Tuesday April 26 2005, @11:05PM (#12355292) Homepage
        Rather than just see words, I'd rather see real-life applications of these practices. For starters, here's typically how much I comment my code:
        tmp = last_update; // tmp = last update time
        last_update = SDL_GetTicks(); // Set the last update time to now
        tmp = last_update - tmp; // tmp = difference between now and last update
        fps_timer += tmp; // Increase our fps millisecond timer
        fps_counter++; // Increase our frame count


        There's also something as far as too much commenting. Don't get me wrong, I can't stand uncommented code. I learnt, like most people, the hard way -- go back to edit something I did 6 months ago, and have no idea what's happening.

        But I don't think this is useful: // tmp = last update time. You've just spelled out in english what tmp = last_update; says in code. Comments don't add anything if you can just read the code and figure it out. If anything, it's a waste of time.

        Here's my version of your same section
        // find the time since our last update
        tmp = last_update;
        last_update = SDL_GetTicks(); // now
        tmp = last_update - tmp;
        // add time and increment counter
        fps_timer += tmp;
        fps_counter++;
        This isn't really the greatest example, but I like to comment sections of code. The details can be read by looking through the code, with "hints" as needed (for example, reminding me that SDL_GetTicks() is the current time).

        Well commented blocks mean you can skim through the code, getting a quick overview of what's happening, without having to read in much detail.
        // find matching entry in hash table
        while (....
        .....
        .....
        }
        You don't have to care about the details of the look, you just know by the time you hit the } you've found what you wanted.

        Don't take this personally or anything. Your code is very readable.. there's just lots of extra comments (granted, I've seen worse) that are really just not worth putting in.

        (also, proper indenting is as, if not more, important.. of course, /. is butchering my indenting.. so please don't harass me about that because i couldn't agree with you more ;) )
    • by snorklewacker (836663) on Tuesday April 26 2005, @09:36PM (#12354641)
      You are. No question.

      Hello. I question. Look, if you need comments to explain the code flow because your method spans four screens and has six levels of conditionals in two levels of loops, all the comments in the world won't help you.

      Especially if you change the code and now the comments are wrong

      I have had the joy of maintaining lovingly commented code with all these huge blocks at the start showing what args get passed and what happens, and I can't understand a god damned thing about what it's doing, because the code all looks like
      (void *((ebuf->qs) > VRT_FBUF) ? etranf(&q) ...
      All generalisms are wrong.
      • by spammacus (805242) on Tuesday April 26 2005, @11:03PM (#12355267)

        All generalisms are wrong.

        Isn't that a paradox? :)

        • by mosel-saar-ruwer (732341) on Tuesday April 26 2005, @10:58PM (#12355228)

          GRANDPARENT: Especially if you change the code and now the comments are wrong

          PARENT: You're incompetent if you don't change the comments to match the code. You're equally incompetent if you come across incorrect comments and leave them in. You're supposed to the job, so do it...

          PARENT: As Fred Brooks said, "There is no silver bullet."

          A database backend would go a long ways towards providing a silver bullet, i.e. if instead of writing your code to an ASCII text file, you were writing to a document management system that kept doubly linked associations between the lines of code and the comments associated with those lines of code, and if code/comment pairs had dirty bits, so that if you changed one [e.g. the code], then the dirty bit wouldn't get changed to clean until you verified that the other [e.g. the comment] was correct, then that would go a long way towards solving the problem.

          I think we are still in the infancy of code/documentation/database integration, however.

    • by rkcallaghan (858110) on Tuesday April 26 2005, @09:47PM (#12354721)
      Sooner or later, not documenting properly will bite them in the ass.

      Actually I have found that more often than not, not documenting properly only bites someone else in the ass.

      This is likely the source of the problem, and the least likely to change. I suppose it could be part of the QA process to check for notation on code, but I somehow suspect that with programming jobs on a one way trip to Bangalore that readability it secondary to "works cheap."

      ~Rebecca
          • by coaxial (28297) on Tuesday April 26 2005, @10:16PM (#12354913) Homepage
            I actually agree with you though -- as long as the indent character in question is a tab. People who want to indent with spaces need their heads examined.

            There's no solution to the indention problem. You'd think simply mandating tabs would work, because that way everyone can set the tabstops to whatever they want, but in practice it doesn't work. People don't setup their editors the same way. Some have "tab indents with tab", which would be the correct choice, but other have "tab indents with spaces". Then you have those that refuse to use tab at all, or decide to use spaces to align certain blocks, and so you get a mix of tabs and spaces in a line. The line looks right with tabstop=4, but looks like crap with the default tabstop of 8. This assumes people don't untabify on open and save. That replaces all tab characters with spaces.

            In practice, a file that is touched by enough people will end up having every line indented to some screwy level with nothing lining up correctly. I know. I've seen it.
          • by rokzy (687636) on Tuesday April 26 2005, @10:26PM (#12354988)
            >People who want to indent with spaces need their heads examined.

            speak for yourself. I know my 4-space indents will be the same regardless of whatever editor and/or settings are used. and I won't get warnings about the tab character from my f90 compiler.
      • by jesup (8690) * <randellslashdot.jesup@org> on Tuesday April 26 2005, @11:08PM (#12355325) Homepage
        comments can lie
        I worked with a programmer who disliked comments so much he'd remove them before looking at a function. Ok. So I wrote some code and he came to me and said "why do you have an empty else case?" I was puzzled, then realized that I'd written something like this:
        else
        {
        /* we don't have to do anything in the else case because of x y and z */
        }
        where x y and z would be non-obvious to anyone who wasn't fully immersed in this code. He's run it through a filter that removed all comments. He was a genius programmer - but wrote code that almost no one else could ever maintain. Tons of reliances on edge conditions without comment, reuse of generically-named variables (1 and 2 character names), tricky (but efficient) algorithms. So far as I know, I was the only one there ever to manage to really grok his code, and that required days of immersing myself.

        x = x++; // add one to x
        is obviously not useful.
        // Test FU_E (End bit) after FU_A/FU_B test! If there's a gap, do not consider
        // hitting the End bit a marker to stop - continue until we see another
        // packet/timestamp (in which case we return TRUE), or until we are
        // at the end of the buffer (in which case we return FALSE and keep
        // hoping to assemble it).
        if (((*curr)->GetPayload()[1] & FU_E_BIT) && !gap)
        break; // no error in fragment
        // if there's a gap we still won't return true unless
        // we find a non-fragment packet (or one from another fragment!)
        This is an example of a useful comment - and yes, it has to be maintained if the line of source were to change. I chose that at random; there are better examples - such as explaining what the edge cases are (especially if not handled), and under what circumstances they would become relevant, and how they could be dealt with then.

        Please excuse the incorrent indenting above; "<ecode>" doesn't work exactly like 'pre'

        • by skraps (650379) on Tuesday April 26 2005, @11:50PM (#12355609)
          That comment is a good match for the code it is with. I never write comments like that unless dealing with a 3rd party interface, or something else that is a brick wall I can't refactor across, and there is something very quirky or unusual about it. The 'if' in the last snippet you quoted is very complex, and I would probably try to decompose it into a few functions and/or objects as necessary to make it clear what is happening. For example, you could start by replacing the 'if' with:
          if(message.is_complete())
          break;
          This clearly expresses the intent of the code you quoted (assuming I understood it correctly). Here, I've created a 'message' object to encapsulate some of the logic. The entire loop may be changed to look something like this:
          while(!message.is_complete())
          {
          packet_t packet=connection.get_next_packet();
          message.receive_packet(packet);
          }
          Now, the "is complete" decision making is abstracted to the "message", which seems to me the right place for that responsibility. Another thought is that the [1] should be changed. I'm guessing that you are referring to the second byte of the received packet, and using it as a flags field of some kind. If that is the case, why not go ahead and make a struct that represents the header layout, and reference the flags through a bitfield in the struct? If you do that,
          (*curr)->GetPayload()[1] & FU_E_BIT
          Becomes
          (*curr)->header->flag_end_of_message
          ...which seems clearer to me.

          You could continue along these lines, and get to a point where it would be obvious what the code does. The comment in that snippet also addressed "why", in addition to "how". I would move the "why" explanation into a document that defines the protocol.

        • by Jeremi (14640) on Tuesday April 26 2005, @11:51PM (#12355617) Homepage
          x = x++; // add one to x


          is obviously not useful


          Not only is the comment not useful, it's factually incorrect... the behaviour of that line of code is undefined [msdn.com].

  • by Rollie Hawk (831376) on Tuesday April 26 2005, @09:14PM (#12354441) Homepage
    Has he read the ones here?
  • by eobanb (823187) on Tuesday April 26 2005, @09:14PM (#12354442) Homepage
    ...where comments are more important than articles.
  • by John Seminal (698722) on Tuesday April 26 2005, @09:18PM (#12354477) Journal
    that using short, descriptive variable names 'should' be enough as long as the code is well-organized.

    This works for code I write that nobody else will ever maintain. Even then I can get tripped up, I'll have to lean back in my chair and try to remember what I was thinking when I wrote the code.

    But if you write code you're getting paid for, or code for an organization, anything but personal stuff, write good comments. Variable names might give a good idea about what data the variable holds, but it does not tell us much about how it is used.

    When I took my first programming class, the most frustrating part was the documentation. I thought it was retarded and stupid and a waste of time. But now I realize it is very important once you write something more significant than "Hello World".

  • Something i notice (Score:5, Insightful)

    by bmajik (96670) <matt@mattevans.org> on Tuesday April 26 2005, @09:19PM (#12354490) Homepage Journal
    i do a lot of code reviews at work and nothing makes me happier than good comments.

    but just putting a bunch of blocks of comments that are like "get customer", "build record", etc are basically useless. If you use programming by intent then its more or less obvious that the code

    GetCustomerFromDatabase(foo)

    is going to do something with a database and get a customer. a comment telling me that is useless.

    what i like to do is write a few paragraphs of text at the top of a function. it explains my general approach, why im doing certain things the way i am, why im not doing other things, and why the function even exists.

    essentially the comments should be enough that anyone that knew the problem space ought to be able to read them and come up with more or less a similar implementation.

    then, in the body of the method anytime i do something that i feel isn't completely obvious, i put a 1 or 2 liner infront of, i.e. "we have to do this because zergs are sensitive"

    the end result of all of this is that code reviews can see what you were thinking at the time the code was written.. and you're documenting assumptions about the problem, the apis, your understanding of the language, etc, all right in the code. it makes finding errors pretty easy.. someone that can't even read source code can read the comments and get an idea of the correctness of your approach.

  • Joel on Software (Score:5, Interesting)

    by TrueJim (107565) on Tuesday April 26 2005, @09:24PM (#12354535) Homepage
    "There's a subtle reason that programmers always want to throw away the code and start over. The reason is that they think the old code is a mess. And here is the interesting observation: they are probably wrong. The reason that they think the old code is a mess is because of a cardinal, fundamental law of programming:
    It's harder to read code than to write it."

    From Joel on Software
    http://www.joelonsoftware.com/articles/fog00000000 69.html [joelonsoftware.com]

    Always comment.
  • by X-rated Ouroboros (526150) on Tuesday April 26 2005, @09:24PM (#12354543) Homepage

    If the comments are clear, a better programmer than you can come along later and say "What the hell was this guy doing?" and then replace your lines of fumbling crap with much cleaner/clearer code.

    It's the difference between being able to see what you were trying to do vs. figuring out what you actually did.

    Call it "Intent Oriented Programming" if you want.

  • Uhh... (Score:5, Funny)

    by PrimeWaveZ (513534) on Tuesday April 26 2005, @09:26PM (#12354557) Homepage
    UsngShrtCmtsIsOftNotEnghAsOneMyNdToReWrtShtInTheFt r.
  • by jjoyce (4103) on Tuesday April 26 2005, @09:26PM (#12354559)
    The problem is usually functions that are too long and are not orthogonal. Write short, orthogonal functions and you'll see your need for heavy commenting go away along with the need for long variable names.
  • Raskin (Score:5, Informative)

    by kebes (861706) on Tuesday April 26 2005, @09:27PM (#12354575) Journal
    JEF RASKIN, professor of computer science at the University of Chicago, is best known for his book, The Humane Interface (Addison-Wesley, 2000), and for having created the Macintosh project at Apple. He holds many interface patents, consults for companies around the world, and is often called upon as a speaker at conferences, seminars, and universities. His current project, The Humane Environment (http://humane.sourceforge.net/home/index.html), is attracting interest in both the computer science and business worlds.

    For those who don't know (which apparently includes whoever is in charge of the linked article), Jef Raskin passed away this february. You can view the official press release, [raskincenter.org] or read more about [wikipedia.org] his contributions to computer science. I don't know when the article was written, but it seems it should mention that Raskin has passed away. In any case, his advice about commenting is good, just as his advice on user-interface design has always been lucid and helpful.
  • Indeed (Score:5, Funny)

    by screwballicus (313964) on Tuesday April 26 2005, @09:29PM (#12354591)
    I was recently reading through some code I wrote ages ago and hadn't looked at in years, and wondering...dear god, what's this confused mess trying to do?

    Imagine my relief when I came upon a helpful comment:

    What the hell was I thinking when I wrote this?

    All it took was one comment to put my mind to rest: no, it's not just me being stupid in the present. This code seemed this terrible back then, too.

    Comments save the day once again.
  • by Bob9113 (14996) on Tuesday April 26 2005, @09:38PM (#12354659) Homepage
    I found the following in some production code, which quickly and concisely demonstrates why many comments are highly questionable:
    /** Always returns true. */
    public boolean isMagilla() {
    return false;
    }
    That's the core problem with many comments, but it can be avoided. Comments are good when they state the intent or business case for a block of code, acting as a guide to the meaning of a block for subsequent developers. They are bad when they profess to know the actual outcome or implementation of a block; only the code itself can accurately reflect the state of the code.

    The above would be far more useful like this:
    /** Tells whether this instance meets the magilla criteria. */
    public boolean isMagilla() {
    return false; // currently, no MyClass meets the magilla criteria.
    }
    Now the intent of the method is clear, and anyone coming along who wonders why it's hard coded will know under what circumstances they should change it to a formula (namely, if MyClass becomes capable of meeting the Magilla criteria).

    Comments can be good, but they should always be a guidepost to the intent of a block of code, and not attempt to explain how the code achieves that goal.
  • by bunratty (545641) on Tuesday April 26 2005, @09:43PM (#12354692)
    My basic rule of thumb about comments is to comment the interface. In C/C++ this would mean writing the comments at the beginning of all function declarations in .h files instead of .c files, and in Java would mean writing Javadoc comments at the beginning of all methods. The idea is that if you know what a function/method does, you should be able to understand how it does it. The inside of functions/methods should have minimal comments, usually just a one-line comment for each major section explaining what that section does. Sometimes how the function/method works needs to be commented, as in:
    void sort(int arr[]); // sort arr, ascending
    ...
    // Uses quicksort
    void sort(int arr[]) { ... }

    Of course, there are always exceptions. When I was writing low-level code that manipulated hardware registers, I wrote a multi-line comment before each line of bit-fiddling code, complete with what the code did and a cross-reference into the hardware manual. Something like:

    // Set the serial port to big-endian mode
    // See SlurpSCC manual page 3-5
    bitset(slurp->serial, bit(13));
  • by iplayfast (166447) on Tuesday April 26 2005, @09:46PM (#12354717) Homepage
    I find that for simple code that requires little thought, little in the way of comments is required. Sometimes comments just get in the way as the code progresses over time, and the comments don't. It's better to code with long descriptive variable names, and structures then depend on comments.

    For example which would you rather read.

    #define AgentNameLen 41
    #define CustomerNameLen 51

    struct CustomerID
    {
    int CustomerID;
    char AgentName[AgentNameLen];
    char CustomerName[CustomerNameLen];
    };

    or

    struct CoID //Customer ID structure
    {
    int ID; // ID number for the customer
    char AName[41]; // Agent Name
    char CName[51]; // Customer Name
    };

    To me the first is much more clear, and throughout the code will be obvious as to it's use. The second is mildly clear, but will degrade as new things get added to the structure.
    The first also allows things like
    for(int i=0;iAgentNameLen;i++)
    which makes it very clear that you are iterating throught the agent name.

    Algorithm's should be documented, as much as possible, at the top of the function, and any function that takes more then a screen should be looked at to see if it can be broken up into smaller functions.

    (Almost) Always code towards maintainability, never speed. Usually it pays off within the year.

    So to sum up. In order of importance:
    80% code clearly with an eye towards maintainablity
    20% comment

  • Quality not quantity (Score:5, Interesting)

    by MagikSlinger (259969) on Tuesday April 26 2005, @10:03PM (#12354828) Homepage Journal

    Having RTFA, I can see what he's trying to get at, but as someone who has (unfortunately) found himself spending most of my 10 year career in programming cleaning up other people's poop. At first I thought it was because I must have done something wrong that I kept ending up being assigned this work, but as I came to realise, it was because I make the code better than I found it and I have a knack for fixing stuff other people give up on. I also had silly managers who assign work to the people least qualified to do it.

    At any rate, some observations:

    1. 20 lines of comments "documenting" your code before you write it (or even after you write it) is far less useful than writing the code COHERENTLY and CORRECTLY in the first place.

    Last month, I had a 1200 (yes 1,200) line method with huge blocks of documentation before big pieces of code. I still can't quite tell you what it thought it was doing. The code was a for loop wrapping around code to handle 3 different and mutually exclusive situations. Instead of identifying which of the 3 situations it was and creating a method for each situation, the person just stuffed it all in with lots of comments documenting everything the article's author said. The code was still unmaintainable.

    2. Comments are useless unless they are kept up to date

    Part of the reason that code was so difficult to figure out was because most of those big verbose documentation comments referred to a completely different implementation. After the programmer had written the first case, she encountered some other bad cases and eventually had to completely change a block of code embedded in this 1200 line for-loop. The code was now correct, but the comments no longer had anything to do with that block of code.

    3. Don't be clever when you can be clear

    I have made a solemn vow to hunt down and hurt anyone who puts "clever" code in my project. I am so sick of trying to figure out what some obfuscated piece of code in C, C++ or even SmallTalk is doing. And find out it was just a "clever" way of doing something pretty straight forward like iterating over a list. There was no speed gain from the clever trick, and the code wasn't even a bottleneck to begin with. *sigh*

    4. If you don't know how to solve the problem, write some experiment code in a separate app to figure it out. Then take the time to do the "right" thing in the production code.

    3 days from final for a video game. The CD streaming library for the Sony Playstation was making this strange "hic-up" sound at rare moments. By this time, the original author of this code has long since gone to another company. So I plunge into the code and found that the original programmer didn't know how to write streaming code so he created this hack of a hack of a hack of a test (ad nauseum). The code was programmed by accident, not design. No amount of comment before coding could help this. If the author had dumped the code, wrote documentation describing everything he learned then wrote the code, things would have been a lot better.

    5. Unrelated to comments, but use variable names that make sense. Don't name them arbitrarily or to amuse yourself!

    That CD sound streamer code I mentioned above used quirky names for variables. Can you tell what "little_ninja" is supposed to be just from the name? When I confronted the coder about this quirk of his (in another library he wrote), he got all huffy and didn't understand why people didn't appreciate his little puzzles or his sense of humor. It galls me he still earns a paycheck in the industry.

  • by francisew (611090) on Tuesday April 26 2005, @10:03PM (#12354838) Homepage

    I kid you not, this is real code my supervisor writes.

    if(preproct(7) >=thres), for j=size(at,2),at(:,j)=at(:,j)-maa;,for i=1:size(at,1),at(i,j)=(at(i,j))/(stda(i)+.0000000 01);,end,end,end

    Note that this is matlab code, where commas are both an end-of-statement indicator (it's also possible to use just a semicolon), and an array index separator. The nice thing about this code, is that I can at least guess where most of the variable names come from. Oh, and there was *no* line break in the original code. Hooray for the avoidance of those wasteful '/n' characters?!?!

    To answer the original poster: yes, comments are of vital importance.

    Then again, if a program is structured right, things can be organized into sections, each of which is then commented, as opposed to a bunch of seemingly random lines with comments spaced throughout. Sometimes the layout of code, in conjunction with good variable names, is the best possible method of commenting it. The one thing comments are good for is to assure that someone not familiar with the particular language being used, will still understand the purpose of the code.

  • by menace3society (768451) on Tuesday April 26 2005, @10:18PM (#12354929)
    There will always be loser "programmers" who write code without comments, or write code without useful comments, or modify usefully-commented code without modifying the comments. Everyone I've seen who's ever put up an example of how code is self-documenting and that comments are just extra text saying the same thing have fallen into the second category. Of course things like "prints a message" or "check to see if i==0" are stupid comments. But that's just a straw man if you want to say that all comments are useless (I dare these people to read uncommented assembly of more than about 40 lines, and tell me the code documents itself).

    The true useful skill lies in reading sloppy and/or wizardly code. Some people think that they have job security if they write impenetrable code, but then they can just be fired and all their code rewritten. If you can read others' "unmaintainable" code, you enable your employer to save money by not having to rewrite everything the guy they just fired wrote. So they'll want to keep you around as they fire/downsize everyone else. I It doesn't really matter what kind of code you write, since you can read whatever. advise everyone to start reading up on the Obfuscated C Contest, and practice figuring out what evertyhing does. Then you can handle any kind of code thrown at you, and the code you actually write becomes of secondary importance.

  • by amigabill (146897) on Tuesday April 26 2005, @10:24PM (#12354975)
    My learning experience about commenting code was a difficult one. Like many, while in college I wrote the code and then went back to comment it so the profs were happy.

    Then I did a co-op with an automated storage/retreival systems company in their software department. One of the processes involved in a communications system needed some work. The code was licensed from another company in another country. There was no documentation for this communications system. There was very little commenting in the code. Luckily it wasn't in a foreign language. Unluckily it was wrong, apparently the structure of this program was similar to that of another, which was mostly gutted and rewritten, but a few old-program comments survived to be the ONLY comments in the new program.

    Sure, the sources could be reverse engineered to provide the documentation required. I did it. It took a few weeks.

    After that, I didn't leave comments for last anymore. It's been a good thing. I now work for a semiconductor design company and often write perl scripts or skill-language scripts to automate tedious tasks. I think I'm abou thte only one in the office that comments such scripts in any way. It's nice to read what stuff does when I have to revisit code many months or years later. I hate having to revisit someone else's code because it's nearly guaranteed to be completely barren of anything human-readable.

    Listen up kids! Commenting is GOOD! Your professors aren't just being jerks. Learn the easy way and hopefully save yourself a great deal of trouble with your own code. Other people's code will always suck, but your own shouldn't have to.
    • Nah (Score:5, Funny)

      by Anonymous Coward on Tuesday April 26 2005, @09:23PM (#12354531)
      Variable names should be proportional to the size of their scope within the code.
      • Re:Nah (Score:5, Insightful)

        by Anonymous Brave Guy (457657) on Tuesday April 26 2005, @09:59PM (#12354791)

        Blockquoth the AC:

        Variable names should be proportional to the size of their scope within the code.

        That was modded (+1, Funny), but I think it was a serious comment. It wasn't a bad rule of thumb, either.

    • by p3d0 (42270) on Tuesday April 26 2005, @09:45PM (#12354701)
      This same point arises every frigging time someone talks about comments. As I say every time: A variable name can only tell you what the variable is, not why you chose to make it that way.

      Now with that out of the way, here's my philosophy on variable names... Every variable name should be as long as necessary to describe what the variable is. Having said that, the shorter, the better. If you have a lot of long variable names, then you probably have not found the most elegant solution to your problem.