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Moody Non-Photo-Realistic Driving

Posted by timothy on Wed Aug 10, 2005 05:39 AM
from the this-looks-fun dept.
An anonymous reader points out a project called Drivey, which he describes as "a dark and fascinating example of 2.xD [not quite 3d] graphical rendering. This tiny, free [as in beer] demo gives you an amazingly compelling driving experience. To quote the author, 'It was conceived as a driving simulator for old farts like myself, who are kind of nostalgic for the "old days" [ca. 1985] but are not so thick as to believe that the games from the 80s were actually in any way superior to the games we play today.' Even works fine under WINE!"
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  • by Willeh (768540) * <rwillem@xs4all.nl> on Wednesday August 10 2005, @05:40AM (#13284857)
    That looks really amazing...All it needs now is for the Queens of the Stone Age song "Go with the Flow" to repeat in the background. Like alot of (OSS included) projects of this type though, it stands the risk of just being abandoned for one reason or the other (probably because it's just a hobby project in this case), which would be a shame, since this is a nice case study for simplicity and would be nice to make a game of some sort with. Burnout in the dark maybe?
    • One of the best projects I did at school was a networked tank game in my computer graphics class, on (now quite ancient) IRIX workstations. Battlezone kind of game, very simple, but lots of fun to play -- especially when the professor was manning one of the tanks :-)

      Simplicity is a virtue, and not just in coding. Now take this project and combine it with Google Maps and it could be very interesting...

      Eric
      See what your browser's sending with the HTTP header viewer [ericgiguere.com]

      • Also, this reminds me of that show they used to have on CITY-TV where they'd take cameras through the streets (and the underground walkways) of Toronto late at night, all set to jazz music. It was simple yet mesmerizing... people would literally watch it for hours.
        • Now that's got me thinking.



          I might get the roof-bars fitted to my Mondeo tonight and strap a webcam to them.. all I'd need is my laptop set to record straight to mpeg...
        • I am quite certain that the show in question was on Global TV, not CITY-TV. There was also a 'night drives' show, where the camera was on a car that would drive through the streets of Toronto late at night.

          And - because the entire production, crew, station, not to mention the music and the performers, were all Canadian, Global racked up serious CanCon points for that show!

          This is not off topic - this really does look like that show!!
      • Re:Burnout ruled (Score:5, Insightful)

        by Jaruzel (804522) on Wednesday August 10 2005, @08:35AM (#13285579) Homepage
        Then you, my friend, are missing the point.

        Not all games/demos have to be at the burning edge of graphics.

        15 years on, and loads of people still play lemmings. The emulator scene for old 16 bit machines, and even old arcade machines is bigger than ever. All these people can't be wrong.

        All modern games have, is their graphics. Most of them don't even have enjoyable game-play. Graphics are not everything, calling a game with low-spec graphics, rubbish, is like saying Impressionists couldn't paint.

        -Jar.
          • I'm not missing the point. The game has nothing going for it, compared to other racers, except stylised graphics, and you said yourself graphics don't make the game.

            You are missing the point, it's not even a racer yet, it's a demo of a bezier graphics engine at the moment.

            It barely even has rudimentary collision detection yet...
  • Trojan? (Score:3, Funny)

    by p0 (740290) on Wednesday August 10 2005, @05:42AM (#13284861) Homepage
    .exe? Is this an attempt to takeover the entire slashdot community? or... none of them for that matter? :S
  • Well, gee whiz (Score:4, Insightful)

    by katana (122232) on Wednesday August 10 2005, @05:45AM (#13284880) Homepage
    Hold on while I just go ahead and download an executable called Drivey through a link that was submitted by an anonymous author. What could possibly go wrong?
    • by Gopal.V (532678) on Wednesday August 10 2005, @07:00AM (#13285103) Homepage Journal
      Try running a virus on Wine ..

      You'll realize that all the "standard" offsets most viruses use for exploiting buffer overflows are almost always not valid in Wine.

      Also this has been featured on tucows.com .. this is indeed an excellent demo - I wonder if I can run it using libaa :)
          • by justforaday (560408) on Wednesday August 10 2005, @08:05AM (#13285367)
            Hell, even Mitnick showed that the front door is usually easier to get through than the back door.

            Seeing as how he's spent time in federal prison, I'm just gonna hafta take his word for it... : p
    • Re:Well, gee whiz (Score:5, Insightful)

      by OpCode42 (253084) on Wednesday August 10 2005, @07:29AM (#13285199) Homepage
      Exactly the same risks as downloading a tarball of sourcecode and compiling it. Oh, you read every line of source you download? Including the configure script, which may well contain a trojan? Ignore me then!
      • Exactly the same risks as downloading a tarball of sourcecode and compiling it. Oh, you read every line of source you download? Including the configure script, which may well contain a trojan? Ignore me then!

        Well, except that almost every program on windows expects to be run with elevated priveleges, to the point that it's about impossible to install any program otherwise. So if a user is duped, your machine is rooted. Not true of unix, unless you're installing it as root, which you probably shouldn't d

  • MTV (Score:5, Interesting)

    by N8F8 (4562) on Wednesday August 10 2005, @05:49AM (#13284891)
    Some clever hack needs to add a sountrack to this thing.
  • Style (Score:5, Insightful)

    by CleverNickedName (644160) on Wednesday August 10 2005, @05:50AM (#13284893) Journal
    here [tucows.com] is a quick pic.

    Simple cell-shading done with style. This is what's missing from most games. Real style.

    If I wanted photo-realism, I'd get up from my PC and head out the front door. Games such as WoW, Rez, Killer 7 and Ico have shown that a little creativity in the design can go a long way. It can also be easy on the gpu.
      • Re:Style (Score:5, Insightful)

        by badasscat (563442) <basscadet75@yah o o . c om> on Wednesday August 10 2005, @07:10AM (#13285138) Homepage
        Its a _RACING_ game.

        Its one of the very few genres were maximum realism really is wanted, because everybody known how it look to drive and have expectations how it should look like when driving, well, faster...


        You've obviously never played games like Burnout, Outrun, Daytona USA, Ridge Racer, Wipeout, F-Zero, or any of the other myriad of racing games where realism is most definitely not the goal...

        And to the "style" of this "demo". Well, i cant call it style, and i cant call it a demo. Its more like a short looping flash movie, and the "style" is using only one colour and making everything so dark you cant see there isnt anything too see.

        And from this, I can tell you've obviously never played any of the prior art listed on this page, such as Night Driver or Speed Freak.

        Racing games are not a genre that requires any more realism than any other genre. The point of a racing game is to have fun. There is no need for them to be realistic - there is only a need to make you feel like you are driving something.

        This guy does call this a "driving simulation", which implies realism, but even that's a misnomer. There's nothing about the word "simulation" that implies realistic visuals - the dictionary definition that applies in this case is "Representation of the operation or features of one process or system through the use of another: computer simulation of an in-flight emergency."

        And to further that example, modern commercial flight sims (you know, the ones that cost $2 million each) have less realistic graphics than commercially-available flight simulators available at your local GameStop. Because simulating the inner workings of something is not really about texture-mapping every single crack on the asphalt.
  • Drivey Crashes (Score:3, Interesting)

    by The Dread Pirate Rob (75666) on Wednesday August 10 2005, @05:52AM (#13284894) Homepage
    After reading the web page and seeing there's not much in the way of collision detection built in just yet, I was expecting crashes.

    Problem is I get crashes before it even starts.

    It appears Drivey does not like my Dual Screens.

    It flashes some kind of grahics test across both monitors and then exits.

    Durn.
  • Pretty good (Score:5, Interesting)

    by jurt1235 (834677) on Wednesday August 10 2005, @05:52AM (#13284895) Homepage
    The "action" goes smooth under wine, just had problems to find a way out of the demo again (used a root shell to kill wine, read manual before running the demo might help). Just to add a bit of light effects from the lightposts will make it really great.

    Nice project, now lets back to Gran Turismo and see what still needs to be done (-:
  • by N8F8 (4562) on Wednesday August 10 2005, @05:54AM (#13284901)
    Rename the ".exe" to ".scr", right click on the file and select "Intall". You now have a Drivey screensaver;)
  • tried it (Score:5, Interesting)

    by Keruo (771880) on Wednesday August 10 2005, @05:56AM (#13284907)
    I just tried the game and it looks pretty amazing considering the lo-fi approach.

    Most games overdo stuff with graphics when they could focus on content.

    Now all we need is some cows, logs, perhaps some water, dual player, 2x tac2 and rear view of a mockup car with lotus logo.
    • Most games overdo stuff with graphics when they could focus on content.

      Yah--it's like TV. The problem with my TV can't be solved with a Wide Screen, HD Plasma Monitor, it can only by solved by the producers hiring some writers.

  • by HoneyBunchesOfGoats (619017) on Wednesday August 10 2005, @05:57AM (#13284909)
    Towards the bottom of the page, the author says this about a screenshot:

    Interesting thing here is the big black blob in the top left, which is the bottom end of a light pole. Why is it floating in the air? Because extruded objects can't currently be drawn correctly unless one end is visible to the observer. The reason for this is remarkably interesting, specific to the weird 2-and-a-half-D rendering system, and pretty much impossible to explain to anyone without a strong background in both 2D and 3D graphics. *sigh* oh well, I find it interesting anyway.

    It sounds interesting to me... but I don't have a background in both 2D and 3D graphics. Would someone care to explain it?
    • by Anonymous Coward on Wednesday August 10 2005, @06:05AM (#13284929)
      If you have driven halfway through a lightpole so that you can't see the top or the bottom, where would you draw it? Where you last saw it? When would you stop drawing it?

      The problem is that it's trying to show 3 dimensions with only 2 dimensional objects. Here's another problem with a similar issue. Imagine a very flat wall. Take a large light source like the sun and bring it to a position above and behind the wall, now the wall face is dark and a long shadow is cast. Now move the light source to the front of the wall. The wall is lit up and no shadow is cast by the wall. Now slowly move the light source up directly over the edge of the wall. Get to the point just before a shadow would appear. Should the wall be lit? Should it be dark? Should half of it be lit?
  • by netean (549800) <email@NOSPAM.iainalexander.com> on Wednesday August 10 2005, @05:59AM (#13284914) Homepage
    it has real style and is smooth. I'm píssed off with photo realism and píssed off at games that have great graphics but suck to play. I end up playing simpler games with crapper graphics to enjoy their better gameplay (Sensible soccer, pacman) spring to mind. Even though it's only a demo, ideas like this show what's missing in modern games too often... style.
  • by _Shorty-dammit (555739) on Wednesday August 10 2005, @06:02AM (#13284918)
    Dude's driving on the wrong side of the road.
    • by lisaparratt (752068) on Wednesday August 10 2005, @06:28AM (#13285000)
      No, he's just driving on the right side of the Atlantic :P
        • by Hogwash McFly (678207) on Wednesday August 10 2005, @07:51AM (#13285293)
          drivers approach down each other's right-hand side, which makes a lot of sense considering how much of the population is right-handed.

          This page [pandora.be] gives an interesting description on driving traditions.

          Basically, driving on the left comes from the need to protect yourself with your sword arm from oncoming attackers, and driving on the right comes from needing to whip a train of horses with your right hand while riding on the left-rear horse (this was before seats, and if you're on the left hand horse, it's easier to pass people on the right). So both systems are rooted in the notion that most people are right handed, it's just that the use of the right hand for either reigns or swords determined the protocol chosen.
  • by mikeophile (647318) on Wednesday August 10 2005, @06:04AM (#13284925)
    This [drivey.com] is supposed to be the last software professionally written by Bill Gates.

    Even though probably no one much ever played this primitive bit of DOS/BASIC demo software [purportedly the last piece of professional software ever written by Bill Gates!]

    Good to see he ended on such a high note.

  • by Ceriel Nosforit (682174) <ceriel@@@gmail...com> on Wednesday August 10 2005, @06:22AM (#13284987) Homepage
    Fatal Error: Driving on the wrong side of the damn road.

    Frivolties aside, if realism isn't the goal, why stick to our boring terran transportation? I think the game would be really cool if some ideas were stolen^W^W^W inspiration was taken from Wipeout, letting some big air jumps enter the game. Why not take a little from Tribes aswell and add the jet boost-thing?
    Mix well and the result is a toe curling orgasm^W^W^W hit for sure.
  • Waiting... (Score:4, Funny)

    by vurg (639307) on Wednesday August 10 2005, @06:39AM (#13285033)
    So when will the hot coffee mod come out?
  • And dont forget to.. (Score:4, Informative)

    by skochak (723803) <sarvagyak@yaEEEhoo.com minus threevowels> on Wednesday August 10 2005, @06:41AM (#13285040)
    Watch the screencast...

    http://intepid.com/2005-05-08/13.49/ [intepid.com]

    It is really good!

  • by TintinX (569362) on Wednesday August 10 2005, @07:03AM (#13285111) Homepage
    I mean, come on. Pedestrian crossings on such a major road? I think not!
  • by loggia (309962) on Wednesday August 10 2005, @07:33AM (#13285214)
    Try hitting different keys and numbers... lots of different variations built into his demo...
  • Body roll physics (Score:3, Interesting)

    by itomato (91092) on Wednesday August 10 2005, @09:55AM (#13286192)
    I drove Drivey after an hour long commute in my BMW.

    Know what?

    I prefer the BMW! #1 reason: Predictable body roll physics. I turn the wheel left, and the car follows. Not so in Drivey, where I turn the car right, and the horizon tips over to the opposite side. Does Drivey think it's a boat?

    Drivey has fine acceleration however, and I dig the everlasting twilight/dawn.

    It reminds me a lot of the Ford Simulator [dosgamesarchive.com] that existed in the oldenne days (1987). Not as much instrumentation, but who really needs a tach or speedo anyway?
  • Easter Eggs! (Score:3, Informative)

    by zipzap54 (787214) on Wednesday August 10 2005, @10:08AM (#13286295) Homepage
    So it's pretty inherintly obvious to find, but there are many different key commands to change the look and feel of the "game". Listed Below
    • Left, Right, Up, Down: Steer & Accelerate/Brake
    • A, D, W, S: Same as above, respectively
    • T: Toggle Info
    • G: Grey Scale
    • H: display random palette
    • K: palette cycle (Pretty cool)
    • C: adds Other Cars (8 at a time)
      Note: you can seriously slow down the game by hitting C a whole bunch of times.
    • N/M: Zoom in/out
    • F1: Shows all key functions on Screen
    • F2: Toggle WireFrame
    • F3: Toggle Dashboard
    • F4: Show Rear View
    • F5: Toggle Manual Control
    • F6: Toggle Sound
    • F7: Change Sky Gradient
    • F11: Toggle Full Screen
    Play around with it!
    • Almost Forgot.

      Num Keys 1-4 Change the Scenery.

      • 1: Sparce Road
      • 2: Tunnel
      • 3: City
      • 4: Industrial
      numbers 5-9 just change it back to "very sparce road". The game defaults to 4: Industrial