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CEO of Amiga, Inc. Interviewed
Posted by
CowboyNeal
on Sat Oct 07, 2006 11:37 AM
from the momentum-still-going dept.
from the momentum-still-going dept.
vlangber submitted an interview with Bill McEwen about the current state of Amiga, Inc. and their plans for the future. Bill says,
"[W]e established the concept and vision of a scalable, embeddable, multi-threaded, memory protected operating system or digital environment that would run from a cell phone to a server. This is what you are going to see us deliver."
While Amiga OS4 has been in pre-release since 2004, a final release is planned for later this year.
Related Stories
[+]
Amiga Inc. Reveals Further Info About Amiga OS5 260 comments
Amiga Gamer writes "Amiga Inc. Acting President Bill McEwen has given an update to Amiga OS5 of sorts. In a previous interview Bill had said of OS5: "The product that we are going to ship is going to be much better than OSX from Apple". "OS 5 is ahead of schedule, and we will be making public announcements concerning the product in the 4th quarter of this year.""
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Breathe out Justin (Score:5, Funny)
Re:Breathe out Justin (Score:5, Informative)
And I too knew a guy named Justin that claimed Amiga was going to take over the computer world...
Parent
Re:Didn't have a sound digitizer on-board. (Score:2)
Hey Guys (Score:5, Funny)
- Justin
P.S. You bros are the best! My mom says hi.
Parent
Re: (Score:2)
Why "Amiga"? (Score:4, Insightful)
Commodore really screwed up with the marketing. It was like plot of "The Producers"... do everything you can to make it fail.
Now it's yet again, "Wait until you see what we have planned!" Reminds me of the old days.
Whatever this company is doing, it's "Amiga" in name only. They really need to change the name and let "Amiga" die with whatever shred of respect that great machine once had.
Re: (Score:3, Insightful)
I feel the same way about Bugatti, but at least VW actually delivers product instead of talk.
KFG
Re:Why "Amiga"? (Score:4, Interesting)
http://www.morphos.org/index.php3
http://www.pegasosppc.com/
However, for familiarity I run linux on my pegasos box (a loaner from work, noone else uses it).
I'll fess up to being an ex Atari ST fan. I'd have bought an Amiga if I could have afforded it. It was better, just out of the reach of my limited budget.
FatPhil
Parent
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Saying that the Amiga was better than the ST?
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The problem was that the CxOs were too busy embezzeling funds, diverting money from the R&D and marketing budgets into their own coffers, causing AmigaOS AND the hardware to stagnate, while the PC was quickly catching up to and passing the Amiga's capabilities.
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Re:Why "Amiga"? (Score:5, Informative)
No. The Amiga was a very powerful computer for its time and was also very affordable (in comparison with Macs at the time).
It had true preemptive multitasking from the time it launched in 1985. In comparison Mac OS didn't gain cooperative multitasking until 1988 with the introduction of Multifinder.
Much like todays computers have dedicated sound and video hardware, the Amiga had a custom set of chips to offload all video, animation and sound processing.
In 1985 it had the best color graphics available. I wasn't until 8bit color boards came out in 1987 that the still screen color capabilities of the Amiga were exceeded. Even then, the cost for a Macintosh 2 with color display in 1987 cost over 4 times what a single Amiga did. The Amiga was still superior in animation fluidity as well.
When most computers were making beeps and boops, the Amiga had 4 channel stereo sound that used 8 bit digital samples.
Because of the Amiga chipsets origins as a proposed game console, it was designed to display to a TV using standard NTSC and PAL signals. This gave rise to the use Amiga's in television stations as video hardware such as genlocks were inexepnsive. The release of the Video Toaster for Amiga brought huge television capabilities to the platform, once again at an price that was incredibly low at the time.
The Amiga was also a hotbed of 3D animation software. Several 3D applications were born on the Amiga, the most popular being Lightwave which has long since been ported to other platforms.
Amiga had an excellent shell and many applications were fully scriptable via a port of the REXX language. I went from Amiga to using UNIX systems and the time I spent learning AmigaDOS was a huge help.
So why did it die such a miserable death? Part of the blame is on the marketing efforts of Commodore which were simply terrible. But another key point is that the technology that made Amiga so great, the custom chips and preemptive operating system also held it back. The chips were not easily swapped out and too many programs (most notably games) made direct calls to the hardware. Even when they did update the chipset it broke a lot of older software for just this reason. Color Macs and PCs with cheap VGA cards were also coming down in price, making the Amiga look less attractive. The operating system was also hindered by the inability to implement things like memory protection, meaning the Amiga was prone to crashes that took the whole system down (much like Mac OS and Windows before Windows 2000 and Mac OS X). There was no easy way to build memory protection in without breaking old software - the same issue that led to Mac OS X supplanting the early Mac OS.
In a nutshell, there was a time in computing history when the Amiga was without a doubt the most powerful personal computer you could get for a reasonable cost and had features which simply were not available on any other platform for years to come.
Parent
The old screen pull down trick? (Score:5, Insightful)
This may sound like a small, silly thing to stick on, but it does work to remind me that the Amiga was a unique combination of clever programming AND clever hardware at a special time in computing history - What makes this new Amiga an Amiga beyond just sharing a name?
I hope it's not Guru Meditations...
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'Clever' never scales very well, because clever design digs in to take advantage of warts and shine them into features.
In essence, that is why the Amiga could foster a loud proud subculture of users, and also why it could never grow beyond said loud proud subculture.
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Nothing. It's like Atari. It's like any name which can be traded long after the people responsible for the name have been sacked, resigned, died etc.
Re:The old screen pull down trick? (Score:5, Informative)
What remained Amiga OS's big strengths were:
1) Real-time multitasking (not a big deal now)
1a) Well-developed support for proper vblank-timed animation (PCs painfully took many, many years to catch onto this. Animation without the 'torn' look was a 'frill' to PC users.)
2) Tight developer-community cooperating to ensure runtime stability
3) Inter-app orchestration through ARexx ports/scripts (and ARexx built-into the Kickstart).
4) The DOS filesystem semantics, where each filesystem was addressed by either its DOS ID *or* its volume-name. The latter could optionally prompt the user to insert volumes on an as-need basis.
5) Integration of desktop and CLI semantics: System utility binaries were GUI, unless called from the command-line. (No they weren't near huge.) CLI invocation meant reading params from line arguments, whereas GUI invocation simply read the params list within the invoking icon's properties. The param symbol-value pairs were easily edited from any icon's "file properties" window, and they could be flagged mandatory or optional. It was a great, common-sense way to tweak the system while staying within familiar desktop/filesystem paradigm.
6) Adding a new utility, driver, etc. to the system just meant dropping the file into its system drawer.
7) ASSIGNs
8) Intelligent, named pipes that could handle blocking and non-blocking IO from the CLI (if you knew what you were doing), and had FIFO/LIFO modes.
9) Stream and block device semantics that had parameter-passing (ex: 'copy SER01:/g10/sPARITY To SOUND:/v50') including AmiTCP sockets.
10) DOS-level management of Classes and Datatypes: Drop a datatype driver into the system so that class "bitmap image" can now read/write new formats like PNG. Most apps did adopt this framework!
11) A CLI and DOS that understood dates, incl. terms like "yesterday" (instead of each command interpreting strings as times and dates).
12) Lots of sh-like scripting additions, like command substitution. Runtime system variables were accessed from the elastic RAM: drive, but mirrored to the HD when told to persist.
13) 8-second bootup times
14) Apps and utilities always knew at least the basic Intuition GUI was available. No character/bitmap mode schitzophrenia.
15) After 1.x, GUI apps behaved like proper DOS entities: Compare to Unix, where a job-management signal like SIGSTOP will freeze an X11 GUI solid. (MacOS/Aqua does not suffer this conflict.)
16) The Zorro expansion bus (OK its hardware, but it was autoconfiguring like PCI back in the mid-80s).
17) Having users up/download/read simultaneously as needed on your packet-switched (pre-Internet) Dnet BBS, while playing sampled music files, while copying files between other drives, while compressing stuff at low-priority, while editing images on a 16MHz system without missing a beat! (If you animated hires+hicolor during all this, then you would see a slowdown due to DMA bandwidth being hogged). Certain top-shelf action games could also be played while heavily multitasking, but you had to experiement to see which ones would try to halt other processes.
18) No Swap!
19) We Amiga users got laid.
Comparied to the button-down, tight-polyester tuxedo and heavy orthopedic shoes of a "PC compatible", our Macs of the time were Art History 101 elbow-patches and loafers; an Amiga was like wearing acid-wash cutoffs while swinging on a trapeze with a complement of squirt-bottle acrylic paints. Other people thought it was a pacemaker for the early multimedia industry
Queue up Bruce Springsteen. "Glory Days...!"
Parent
More AmigaOS features (Score:5, Interesting)
21) File-change notifications
22) The WINDOW: device... create and manipulate windows as files. The parameters would be passed like: open("WINDOW:0/0/400/100/Window Title"); which specifies window location, size and title. Also SPEAK: could accept parameters for voice synthesis.
23) The whole disk-based portion of the system was located under one abstract assignment, SYS:, which could point almost anywhere
24) Each filesystem had its own root. The root of the current path would be accessed with a simple colon prefix (instead of VOLNAME:). The CLI would remember previous dirs and take you back to them with 'pcd'.
25) Escape codes could be used to draw bitmaps within console windows, although this was an unintended feature.
26) DOS had pattern-expansion that at the time was between globbing and regex in richness. Pattern support, as I recall, depended on the program intentionally passing the pattern string through an AmigaDOS expansion function which returned a linked-list of files. This has the advantage of not needing 'xargs' due to fileset size; but you had to use an xarg-like utility for certain commands because they did not internally support expansion (these few commands were written for single files, so these cases were rare).
27) A Unified bitmap and scalable (Agfa) FONTS: location, and I recall that rendering functions were later unified. This was more Mac-like and way ahead of the PC (which had balkanized fonts upto Win95). The bitmap fonts could be 32-color and also animated like GIFs. The first PC OS to handle loadable font-display through GPU coprocessing (the Blitter).
28) Each filesystem was 'bisected' with the allocation map and main dir in the middle of the partition, and each new file assinged to grow on one side or the other. Supposedly this kept head thrashing minimal in certain scenarios.
29) Most commands were 're-entrant' and could be configured to pre-load and link in memory to perform as if they were internal to the CLI. Since each command was equal to the parent CLI process, no process-creation or other overhead was incurred, and it saved memory and instruction cache as well.
30) Programs (apps) were often just the main binary plus the matching "binary.info" file (which defined the icon and params). Ones needing libraries, AV data and such were simply played inside of a 'drawer' (folder) to keep everything together, so installing a program often meant copying its folder onto your HD (wherever you liked) and install wizards were kindof rare.
31) CLI escaping and quoting were powerful but very clean, and much less likely (IMO) than bash to lead to misleading code (especially when pattern expansion was in the mix). Adoption of Unix-y features was very selective, and the OS as a whole was probably more true to the everything-as-file concept than a typical Unix workstation.
32) Event-handling in the standard devices was sophisticated enough that daemons were rare.
33) The core OS (scheduler+DOS) knew the difference between a thread, shell-bound process, user-facing GUI process, a handler/driver, and something called a "commodity" which is similar in function to OSX Dashboard widgets. Many tasklist utilities would display them quite distinctly as a result, and just show the apps by default.
34) Racter: 3rd-party app that combined an Eliza-like engine with an animated 3D metalic female face (circa 1986).
35) Diga! Also about 1986, a multiplexed VT-100 app that could (with two Amigas) transfer files both ways while chatting, with resume, CRC etc.
and
42) Had both NIL: and NULL: devices that functioned differently.
Parent
Re:The old screen pull down trick? (Score:4, Interesting)
I miss the sliding screen feature because on the Amiga I would often slide a screen down so I could see a bit of information on the screen behind the one I'm working on. I wish I knew of a hack to allow me to slide windows down when they are maximized. When I was on the Amiga, people would get dizzy watching me fly thru the various windows and screens. I would switch to a screen do what needed and back to another so fast that most people would hardly realize what I did. If they blinked, they'd miss the screen switches entirely. On WinXP, swapping maximized windows isn't nearly as fast as swapping screens on the Amiga.
There are quite a few features I miss from the Amiga days: Arexx, the list command, the way the Amiga handled mounting/unmounting of devices, the way device/volume names were handled, assigned logical devices, bi-state icons gfx, icon tool types, and ReadArgs. Those are the main ones I miss.
Parent
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Yeah, volume names and assigns. Those were cool. I get tired of hitting the slash key so much. ;-)
As for ARexx, in modern desktop evironments, we do sort of have something a lot like it. DCOP [wikipedia.org] is essentially the same thing as an Arexx port, and it can be used in many languages (I know I can use it in python). Perhaps there's a Rexx that can use it, if your love was for the the language itself (rather than the general capability of having a backdoor scriptable interface to running gui apps).
Please - STOP killing Amiga! (Score:3, Interesting)
Uphill battle, I'm afraid (Score:5, Insightful)
No company ever got successful with a single product that was applicable to all levels of possible applicability. Microsoft is successful because it makes ubiquitous desktop software, not because Windows XP is modular and its kernel lightweight and fast and embeddable. Sun makes a great VM that really runs well on servers, but it's not exactly a common language among the masses. IBM's AS400 is a pretty neat system, but I wouldn't want it as my mom's computer.
You need to pick your niche and carve it out before you go about trying to make your product ubiquitous. Success comes when people see your product and know immediately where it is applicable. Growth comes when you get them to see it applicable to their domain as well. However, if they don't see the first part, they won't accept the second part.
I knew a photographer who was pretty decent at any sort of photography that a client could dream up. From detailed macro work to poster-quality landscape work, this guy did it all. He had to do it as a hobby because he couldn't get enough work from his clients. He decided to nail down what his acceptable project type was and decided on industrial equipment photography. He can't take a vacation or spend his millions of dollars in profits because his phone is always ringing with new offers for work. By limiting his range of work, he became much more visible to those people who would hire him. Until he did that, he was just another guy among the crowd.
Amiga is just another guy among the crowd.
"Established"? (Score:2)
now then, (Score:3, Interesting)
Take for example;
"While Amiga OS4 has been in pre-release since 2004, a final release is planned for later this year."
So, a pre-release was in 2004, and it's now 2006 and it's not a final yet? who is working on it? They are talking about OS5 in TFA but there seems to be some doubt about whether or not the kernel is even written - from TFA "...asked if they were interested in developing the kernel for OS5. This implies that the kernel hasn't even been started. If the kernel work hasn't even started, the eventual release of OS5 seems very uncertain and far away"
So they create something and don't ship it then try and say they are further along than they are, then just not give a clear answer about what is going on, it was all "oh, yeah, I know the schedule, but I won't tell you". I have serious doubts about what is goign on here... and that was before I found out that there were only 5 people working on it!
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Apparently not well enough to know how to spell its name.
why are they doing it?
To make money.
what gap are they trying to fill?
Nostalgia.
Commodore are back too (Score:5, Interesting)
Having read about the way Commodore worked I'm not especially certain that's a great strategy, but it'll be interesting to hear what happens.
Cheers,
Ian
I have a great idea for a name for their new OS (Score:2, Interesting)
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No, but "OMG Ponies!!1!" might win favor with many.
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Pure vaporware (Score:3, Informative)
1. AmigaOS 4 is in beta, but will not be finished until hardware is available to run it on
2. There is no hardware to run AmigaOS 4 on
3. No-one seems to be able to get licences to make compatible hardware
4. The market is fast shrinking, with the only company ever to make hardware (Eyetech) having given up
The worst thing is, even if they somehow do manage to get a final version of AmigaOS 4 out the door, what will you be able to do with it? Run the same old apps you were running ten years ago a lot faster. Sure, there are some updates, but even basic stuff isn't covered. No modern office suites. No email clients that support HTML mail, POP3 with SSL etc. No web browser that supports flash, Javascript 2.0, CSS or much beyond HTML 3.2. The last major commercial game released was Quake.
If the platform has been open-sourced years ago, it might have had a future. AROS is probably the best bet at the moment. I still love AmigaOS, but I just find it laughable when McEwan comes out with this crap. How many years has he been saying it now? For how many years has nothing happened? Remember World of Amiga 2000, when you told everyone there would be the new system and OS ready to see when in fact you hadn't even started? Show us the money Bill, or don't expect us to beleive anything.
Re:Pure vaporware (Score:5, Interesting)
I have to agree with that.
This is actually a very real, very strong, case for RMS's controvertial opinions on the morality of proprietary software. Commodore/Escom's death didn't have to be the end of AmigaOS as a viable platform (it would, today, in my view be unrecognizable if it had continued to be supported, but that's another issue [slashdot.org].) People relied upon the various owners of Amiga to provide the resources to ensure it remained usable: every single one of those owners from Gateway onwards have been failures. And all previous owners, Escom, Commodore, and Hi Torro, failed to plan for the possibility of commercial failure.
There was a movement to get AmigaOS open sourced in the late nineties. It was widely criticised by many, including those within the Amiga community, who decided that it was in some way wrong to allow Amiga technologies to become free enough that they might help bolster rival operating systems. The sheer mindlessness of that position is readily apparent after Gateway's decision to instead sell the technologies to private consortiums who had anything but freedom and openness in mind when they bought it.
Now, two years behind schedule, AmigaOS 4 is still in a state where it'll be finished "RSN". Public betas have shown no dramatic improvements over the original. It's tied to licensed PowerPC hardware because of Amiga Inc's nned for profits, a need that is opposite to the operating system's users need for future proofing and reasonable expectations of support.
AROS is no panacea, and it too has little advantage, beyond portability, over the original AmigaOS. But it at least keeps alive something. AmigaOS and AROS are beyond the point that they will ever be relevent as modern day operating systems - even on lightwieght systems, their lack of a credible security model limits their uses in a modern networked world.
The Amiga's prime purpose these days seems to be as a little noticed warning to others. If you invest your time and money into someone else's proprietary platform, even if it's the best platform there is (and, arguably, the Amigas were, for a very long time, the best platforms in existance for machines costing less than $5,000) you do stand a serious chance of being screwed over. The same lessons were apparent from the BeOS fiasco. The same lessons, learned in reverse, were apparent from the Atheos story (the developer quit, but because it was non-proprietary, others were able to pick up where he left off.)
As a "paranoid crackpot leftovers from the waning days of Amiga", I find it sad and such a waste that that's where we are.
Parent
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Nearly or shortly thereafter, OS/2 also took a dive due to MS' betrayal of IBM.
Then, as you mention, there was BeOS.
NeXT would have been another casualty without Apple picking it up AND getting the MS 'sanction' to save its bacon.
There was a lot of excellent, sophisticated stuff that gained l
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Alas TripOS isn't (and wasn't) open source, merely "source available/limited distribution [cam.ac.uk]".
TripOS's role within AmigaOS was always a little strange and overblown by some people. (Most of) DOS, which dos.library interfaced with, and the CLI and its commands were essentially the whole of it. The kernel (exec) and pretty much everything to do with graphics and the GUI were a separate system. By the time of the release of AmigaOS 2.x, most of the code had been thrown out in favour of C equivalents.
This is not serious (Score:4, Insightful)
This seems like some kind of a scam. What can one think after reading this:
It is obvious that either this guy has no idea at all of what is going on, or that he is lying and there is no development at all, the latter being much more likely. I read the other interview linked from the article and it was full of the same nonsense - definitely not anything that I'd expect from a serious business let alone its CEO. It is completely ridiculous.
Although I respect what Amiga was in the past (although I never personally used it), my advice to the Amiga fans and hobbyists is to forget about this "company". Amiga is dead.
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I was.. (Score:5, Insightful)
However, now is not then, and we're all grown-up now with our business laptops. Where on earth can Amiga find a market now? They're not even close to being the same company or attempting to appeal to the same market. Is the market demnographic that defined the original Amiga buyer even still there?
Even the Amiga vision and sense of community has been fulfilled by Linux, which has unassailable advantages over Amiga Os and any other commercial product in that you can download for free and install on the hardware that you have already. I would love to see Amiga OS on sale again but I'm not sure even I could really find a need for it other than some misplaced sense of nostalgia, which would probably fade as soon as I booted it and realised I didn't recognise the new AmigaOs at all. Another nice OS with no third parties writing apps or games for it? If I wanted that I'd buy OS/X.
Re:I was.. (Score:4, Insightful)
Exactly. And you know why that has happened? It's because the creativity is there within the Linux community. Linux coders have free hands to do whatever they want to and create freely whatever comes to their mind without any deadlines. This is why commercial software will eventually fail - nowadays shareholders want more and more done within less and less time - this will result in bad code. Linux is free of all that crap. Nobody is pushing Linux coders, they have the time to make it right. They have the time to be creative. It's not possible to do that anymore if you're a coder in some software company. There are deadlines and shareholders that are making your job miserable.
Parent
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Hilarious, dude, just hilarious. It almost sounded like you said Linux had clean code and no ugly hacks. Funny stuff.
Another Interview (Score:3, Informative)
good luck (Score:2, Insightful)
The development staff (Score:2)
A whole five? Novell devotes more than that to the Linux kernel alone, don't they?
Too late (Score:3, Insightful)
However in 1996/7 I went PC out of a need for more.
I've tried various other OS's over the years but have not been convinced.
Since OSX 10.4 things however have been different. Back i the day i used to head-butt mice to pretend to be a mac user in a derogatory way, however my new mac mini and macbook fill the extra the amiga used to provide in my computing life.
Yeah I still have a windows box for gaming and a kubuntu server for stuff but my macs provide my general computer needs and that sence of fun that was otherwise missing.
Should amiga release something i may bve tempted but i know its as much amiga as some company that buys some dead companies name to try and get ahead.
Times change, this does not mean new amiga will be bad, just not new amiga.
Anyway OSX is here and now and nice!
Voice of Dissent (Score:3, Interesting)
Where's the "killer app" for this operating system? I mean, really? Sure, in my opinion there has always been room in the past for new operating systems, but I'm afraid that ship has sailed a long time ago. There are already a smorgasbord of good operating systems out there that meet the needs of modern developers both on the desktop and in embedded systems. So where's the compelling reason to scope out one more OS platform when developing either of these platforms?
Embedded systems need a good real-time operating system, or at least one that is light on resources. OK, so by default I know in a few years we're going to be seeing really powerful embedded systems, but that will only open the door to increase the OS footprint using existing OS's. They're all still being developed, so they will continue to grow as the hardware platforms also continue to grow. This isn't new, this is just economics of the computer industry 101.
Today if you want to develop an embedded platform you have a multitude of good choices of platform. I don't see much market for yet another OS. If you want quick and dirty development on the cheap, you've got Linux kernels... if you want well polished and flexible you've got Symbian. If you want something verging on a desktop OS in complexity you've got CE / PocketPC / Whatever they hell they're calling it this year. Take your pick... and these are only the high-profile contenders. For each of these, there are probably a dozen other alternatives that work just as well. I don't see how AmigaOS is going to compete in this market space.
Now to the desktop side. Sorry, I still don't see it. In many ways I feel OSX was the natural spiritual successor to AmigaOS. Many of the things that made it great are quite obviously inspiring similar or even identical functionality in OSX. That's natural; many of the things AmigaOS did were only great by the standards of the time. And today, only Apple does the same thing with the unified architecture of platform an operating system... Microsoft can't compete there because they have such a wide range of hardware to support. As long as Apple maintains control of the hardwar they can tune the OS to said hardware and provide a user experience not a million miles away from what AmigaOS gave us 20 years ago.
Even then, on the desktop side you have a multitude of choices again; Linux, BSD, Windows, you name it! There are even Windows workalikes, MS-DOS platforms. And if you think DOS is dead you've obviously never worked in the embedded space. Sure it may just be a bootstrapper for your applications rather than a true OS, but there are plenty of people still coding in the 16-bit DOS space, sometimes with 32-bit extensions where required. Hell, I even maintain a DOS installation in a Parallels virtual machine on my Macbook so I can do development in the environment... so there's yet another desktop OS to compete with.
I loved the Amiga platform. I had two of them; a 500 and a 1200. I also had an Atari ST which I loved just as much. Having said that though, the only compelling reason I can find to even look at the new AmigaOS is for the purposes of nostalgia. Sorry, that doesn't cut it either for me. I've done the nostalgia thing... I've booted these OS's in emulators and checked them out. They're dated and do nothing that modern OS's don't. Sure I can view these platforms through rose-tinted spectacles and profess my love for the stuff they did, but by modern standards they just fail to impress on most levels.
I'm not saying we've reached a plateau with regard to operating systems... I personally feel that all the major players have plenty of places to go. However, just another OS with a desktop metaphor interface in an already crowded market place... you'd have to give it away to make it viable unless it does something incredible. Look at Be. Great OS, and to my mind the closest we've been to an AmigaOS like experience on Intel architecture... but they tried to sell i
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"know almost nobody who is a PC fanboi, its just a solution that gets the job done in a decent manner."
Man, you must not know the people I know. The PC/Microsoft guys are the biggest homers/fanboys I know. The ones I know will say things like "I like Linux and OSX" until you start to replace some of their machines with Linux and or OSX. Then suddenly they show their true colors. Heck, I know a TON of shops that say things like "Our standard is Oracle,Apa
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The Amiga had it all - a usable GUI, smooth preemptive multitasking, GENLOCk capabilities, incredible (for the time) graphics and sound, and plug and play. Not only that, but it had a real command shell, a very powerful internal BASIC, and early availability of many compilers. Automation capabilities were excellent (sadly, SOHO networking was not yet in place so the need for automation outside of animation shops w