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The Elevator Effect In Second Life
Journal written by razpones (1077227) and posted by
kdawson
on Sun May 06, 2007 07:12 AM
from the going-up dept.
from the going-up dept.
There is an good video on NPR about how real human reactions translate to the virtual world. It's interesting in view of the question posted here about rape in Second Life. The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world — such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.
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Your Rights Online: Is Virtual Rape a Crime? 690 comments
cyberianpan writes "Wired is carrying commentary on the story that Brussels police have begun an investigation into a citizen's allegations of rape in Second Life. For reasons of civil liberty & clarity we'd like to confine criminal law to physical offenses rather than thought crimes but already threats, menace & conspiracy count as crimes. Could we see a situation where our laws extend?"
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who's hurling the giant phalluses around? (Score:2, Insightful)
Well, yeah, you can, as long as you don't get caught, if you know what I mean.
Re:who's hurling the giant phalluses around? (Score:5, Insightful)
There was a paper published about it back in the 90's. I wonder if anyone can find it out there on the internet. I believe it was "social manifestations in online gaming" or something similar where they already looked at this and even in a game where you are supposed to go around killing each other, certain social rules are still followed or suffer getting punished.
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Re:who's hurling the giant phalluses around? (Score:4, Insightful)
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Re:who's hurling the giant phalluses around? (Score:4, Funny)
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Re:who's hurling the giant phalluses around? (Score:5, Funny)
Dude, are you camping in a maternity ward with a rifle?
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Yes you can (Score:2, Insightful)
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If you would go and stare at some stranger in real life, it's not like he's gonna call he cops or knock you down or something (at least not with regular alcohol-levels).
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Re:Yes you can (Score:5, Insightful)
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Re:Yes you can (Score:4, Interesting)
Well, to make a long story short, they started talking about some asshat in an online game they all played and after chiming in, I found out they were talking about me. Or at least a character name I used everyone in a while when I wanted to piss people off.
I don't think they knew they were talking about me because some words were pointing out that I wouldn't be having a good time if they did. The entire night i had to wonder if they knew who i was or was it just coincidence. I was usually drunk during the times I used that name so i could have done way more then i remembered. I kept thinking they were coming over to start a fight whenever I heard their voice chatting away close to me.
Anyways, I didn't sweat it much but I never went online just to piss people off after that. The chances of meeting someone from the same game without organizing it is unreal, or at least I thought. I think the only thing that grouped us together outside the game was a charity function I got roped into going to. It wasn't in my town and they weren't in their hometowns. But there we were all together from different parts of the state and had something in common without trying to know it.
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Re:Yes you can (Score:5, Interesting)
All that studies like this prove is that if you are not close enough to punch the person in the face for their bad behaivoir or to keep them under control, fellow humanity becomes raging jerks. Something that almost all of us old farts learned a while ago.
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Re:Yes you can (Score:4, Insightful)
I still do it. I hope to meet you one day.
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Newsflash (Score:2, Insightful)
Slashdot has never had a great signal to noise ratio, but it sure as hell is getting worse by the day. What a useless waste of bytes!
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Re:Newsflash (Score:5, Funny)
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Re:Newsflash (Score:4, Funny)
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Yeah, I get the same feeling here (Score:5, Funny)
I get the same feeling here: I'll post something, and then someone else will post just below me, and it'll be stuck there right next to my post FOREVER.
Freaks me out.
Re:Yeah, I get the same feeling here (Score:5, Funny)
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Not really surprising (Score:3, Insightful)
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To many second life articles (Score:5, Insightful)
For example, there was this article about a woman offering sex [clubsi.com] for 5000 World of Warcraft gold. It did not reach Slashdot. That ten times as funny and definitely more "interesting" than some kind of psychological experiment.
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Re:To many second life articles (Score:5, Interesting)
(leaving out that they are going to see each other again and obviously both enjoyed 'the transaction')
Now what's wrong with that?
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Re:To many second life articles (Score:5, Interesting)
> Now what's wrong with that?
I didn't say there is anything "wrong" with it, I just said it was prostitution... which it is. Prostitution is perfectly legal in many countries. You can make up your own mind whether it is wrong or not.
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Re:To many second life articles (Score:4, Interesting)
I interpreted it is meaning it is "nothing more [interesting] than prostitution" -- ie, there's no particularly compelling reason it would be featured on slashdot because there's no novel social or technical thing involved. Perhaps your reading is the one with unintentional bias?
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There just isn't much "new" going on in connection with World of Warcraft. Second Life has considerably more novelty, hence it gets more coverage. Even your example, the whorecraft story, may be "funny", but it isn't new or interesting at all -- does anyone really think that hasn't been going on for ages? Besides, if you're looking for "teh lulz", try Digg or Fark or Reddit instead. Sl
Re:To many second life articles (Score:4, Interesting)
I imagine the fact there is some real world interest in Second life beyond playing a game being one of the main reasons why it keeps popping up on Slashdot.Dear God, next we'll find out that people are offering sex on MUDs and MUCKs!
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The Elevator Effect? (Score:5, Funny)
Re:The Elevator Effect? (Score:4, Insightful)
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From my experiences... (Score:2)
The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world
No... And a "no" to if many people care for that either.
SL may be "special", cool or whatever, but it's still just a game with awful graphics and a lot of virtual hookers.
Some unspoken human rules DO apply (Score:5, Funny)
Do you know how annoying it is for a ten foot tall neon pink ogre to jump up and down in front of your face and not stop until you log out?
My friends do!
Obligatory... (Score:4, Funny)
WoW (Score:2)
virtual condoms for sale (Score:2)
Only 5 gold a piece ; protect yourself now before you get raped
Virtual worlds don't make us different... (Score:5, Interesting)
I'd say, it's quite simple: In normal life, we chose who we are. Most people have fixed patterns which affect their behavior and therefore their daily life. Over time, these patterns get more and more restricting and make people lose their authenticity.
So, there's certainly a wish to break out, and that's what these virtual worlds promise us - but changing or breaking patterns can never be done by changing worlds. We see that every day, when people change their jobs, their partners or their homes - after all, most end up the same.
Even if there's a "Third Life" and a "Fourth Life", maybe hundreds of them, they will in the end be all the same, simply as we are who we are.
However, if we are shaken up so much, that we have to drop some patterns, or really decide to make a change, this and all other worlds will be different - instantly...
Re:Second Life (Score:4, Insightful)
Second Life is in no danger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.
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more surreal than snowcrash (Score:3, Insightful)
The interesting thing is that SL is the only online virtual world (for want of a better term) in which inhabitants can actually make a lasting change in the world which is tangible for other players.
In There you can introduce new textures or models at an exorbitant cost and at risk of losing $$$ when your texture or model is rejected. Oh and they approve models which cannot be placed
Re:In the future or in 2ndL, everyone will be famo (Score:3, Funny)
"It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/ [getafirstlife.com]"
Re:Ya know, I'd care if there was a Linux client.. (Score:3, Informative)
*shrugs* gotta love it when zealots spout off about shit they don't know about, and don't even bother to lift a finger to confirm their facts first. You're a perfect example of why most people