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Army Opens New Office of Videogames

Posted by samzenpus on Wed Dec 12, 2007 07:19 PM
from the johnny-get-your-joystick dept.
An anonymous reader writes "For the first time, the Army has set up a project office, just for building videogames. The military has been training troops with games for decades, of course. But this is the first wing of the armed forces dedicated exclusively for gaming. One of the first projects: a tool kit that would let soldiers "build and customize their own training scenarios — just like the Marines' did, adapting Armed Assault for military purposes."
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  • Bad news (Score:3, Interesting)

    by webmaster404 (1148909) on Wednesday December 12 2007, @07:23PM (#21678465)
    So now that the government is making games, are we going to have to not compete with government games? Or can the government order people to give the government rights to use your FPS games? The government needs to step aside fom tech matters otherwise we will get the DMCA X 1,000.
    • Re: (Score:2, Funny)

      by Anonymous Coward
      Don't worry, the government games are very specialized and should not overlap with commercial markets significantly.

      I myself am part of a team developing a project bid. We call our title, "Soldier of Mercy."

      It's basically a sensory-feedback training game. Our test subjects have found it very enjoyable, and I expect it will meet and exceed all the needs of our leaders. We hook the soldier up to a morphine drip, and the flow is increased based on the ability to "urge" a virtual suspect to confess. But it'
    • Re:Bad news (Score:4, Insightful)

      by Yez70 (924200) on Thursday December 13 2007, @01:46AM (#21680801)
      The government already has the right to use any tech, copyright or patent freely for the national defense. They don't have to ask.
  • by celardore (844933) <celardore@gmail.com> on Wednesday December 12 2007, @07:23PM (#21678469) Homepage
    Terrorists are easier to defeat if you make the game yourself.
  • by twifosp (532320) on Wednesday December 12 2007, @07:24PM (#21678477)
    ... Before these young impressionable kids are turned into trained killers!
    • by Anonymous Coward
      Whenever you say or write down 'his' name, he knows. He can sense it! Its only a matter of time before he start sending subpeonas to Chairman of the Joint Chiefs or the President even... oh wait we've past that point already.

      Remember though, Guns don't kill people. People, after years of careful molding using today's cutting edge technology, crisp HD graphics, motion sensing multi axis controls, high fedility sound, innovative gameplay, and a compelling story, kill people.

    • by StringBlade (557322) * on Wednesday December 12 2007, @09:21PM (#21679343) Journal

      It's really hard to laugh dismiss Jack and his "FPS games are murder trainers" when the U.S. Government is using them exactly for that purpose. Even better they distribute it to impressionable young gamers at no cost (except your voluntary enlistment in their database).

      While I'm not conceding that Jack isn't a certifiable nut, I'm simply seeing this as some degree of validation for some of his arguments.

      • Re: (Score:3, Insightful)

        They don't teach you how to "murder" people. What they teach you is team cohesiveness. I.E. working together for a common goal.

        Which you won't be learning if you play by yourself.
        • Understood, but that's not the way the media and JT can spin it.

          We should know better, these days it's all about spin and emotion not about facts and logic.

        • Re: (Score:3, Insightful)

          They don't teach you how to "murder" people. What they teach you is team cohesiveness. I.E. working together for a common goal--to kill people.
          You left part off.
        • They don't teach you how to "murder" people. What they teach you is team cohesiveness. I.E. working together for a common goal.

          Which you won't be learning if you play by yourself.

          Exactly. I was involved in an early project with the Army Urban Warfare Center about that same time to modify the Quake engine for their use. It had nothing to do with combat training per se: you cannot learn how to fire a rifle from a game. What they wanted to do was to train fire teams in how to take enemy complexes in an efficient manner, play with scenarios and develop tactical doctrine that could then be played out in a live exercise.

          One of the interesting aspects is that (former) Soviet block countri

  • by DerekLyons (302214) <[fairwater] [at] [gmail.com]> on Wednesday December 12 2007, @07:24PM (#21678481) Homepage
    Customizing is good - when we went into the trainer, the first day was spent running canned scenarios mandated by COMSUBGOD to check us against deficiences recently noted in the fleet. The second was spent running custom scenarios to investigate weak spots we knew we had (like a new man at a given station).
     
    Then the real training started.
  • BOOOM!

    "Oh my God, your tank just blew up my house! Why? In the name of Heaven, why???"

    "Well, Mrs. Peterson, I'm afraid your little Johnny was spawn camping in America's Army III. We in the Army Office of Video Games take a might dim view of spawn camping, n00b-baiting, and all-around asshatery, and suppress such crimes by any means necessary..."

  • by LingNoi (1066278) on Wednesday December 12 2007, @07:29PM (#21678531)

    The game is "one of the candidates under consideration for the Army tool kit." But, by then, it won't exactly be cutting edge. The kit may not deploy until as late as 2015. (You gotta love those fast-moving military bureaucracies.) By then, DARPA's made-to-order sim tool could already be in the works, too.
    By that time Duke Nukem Forever will be out for the Phantom..
  • by Weaselmancer (533834) on Wednesday December 12 2007, @07:34PM (#21678573)

    Is the Bradley Trainer they made from hacking an Atari Battlezone game. [atariage.com]

    Not a fantastic game of course, but it's old school and a neat hack.

  • by MrSteveSD (801820) on Wednesday December 12 2007, @07:35PM (#21678579)
    Do they have a little "Mr General" that pops up?

    It looks like you're trying to take that village. Instead of sending in troops on the ground, just call in an air strike to destroy everything. Don't worry about the civilians, their deaths are less politically costly than military deaths. If anyone complains, just say that it's the enemy's fault for hiding behind civilians.
      • Re: (Score:3, Insightful)

        Underlying assumptions:

        1. The U.S. army is fighting "terrorists" rather than domestic insurgencies.
        2. Killing civilians is ok so long as it is in pursuit of "terrorists".

        And, by implication, you appear to be arguing that it is morally justifiable to kill innocent people simply because guilty people use them (against their will) as human shields.

        Just thought that observation was worth making.
      • Re: (Score:3, Insightful)

        I didn't mention terrorists. Perhaps you are assuming that the people the US fights against are always terrorists. The media might like to portray it that way, but its far from the truth. Also the "hiding behind civilians" line is a very old and tired excuse used to justify civilians deaths, particularly when air power is used in populated areas.

        Take the case of Afghanistan. Towns and villages are important militarily and that is why both the Taliban and US forces regularly pass through them or set up po
  • by icepick72 (834363) on Wednesday December 12 2007, @07:38PM (#21678607)
    Duke Numkem Forever is already installed in Area 51.
  • New recruits keep calling out 'SPISPOPD' and then running straight into walls for some reason...

    spispopd would make an excellent tag, by the way.
  • Next they'll discover that playing Counter-Strike is cheaper and less destructive than real combat and soon we'll be fighting wars in simulations (and executing the losers) just like in that old Star Trek episode [wikipedia.org].

  • Incorrect (Score:3, Informative)

    by chanrobi (944359) on Wednesday December 12 2007, @08:22PM (#21678927)
    The marines (USMC) did not "adapt" armed assualt. They use a version called VBS2 which (Bohemia Interactive) developed specifically for them (and other military customers). VBS2 and ArmA both use the same sim engine but the result is different. VBS2 is more "military" oriented rather than for gamers. For example the AAR/observer/instructor "Real time Mission Editor" which arma does not have. Other things such as realistic magazine change out times - reduced duration to cater to the gamer crowd.

    Previously they used VBS1 which also had a gamer oriented counterpart - operation flashpoint.

    http://virtualbattlespace.vbs2.com/ [vbs2.com]
  • Irony (Score:3, Insightful)

    by paleo2002 (1079697) on Wednesday December 12 2007, @09:03PM (#21679193)
    Isn't it ironic that the government ends up making the video games designed to train children to kill?
    • Actually, it's not ironic at all.
    • What I find ironic is that Slashdot will now adopt Jack Thompson's line of reasoning simply because it's the military making it instead of Rockstar games.

      Don't protest America's Army if you don't give a crap about Grand Theft Auto.
      • Re: (Score:3, Interesting)

        In the spirit of optimism then . . .

        Maybe one positive result of the military utilizing "video games" as a training tool will be a more accurate, first-hand look at games for government officials. Perhaps they'll come to better understand what players can get out of them. Maybe they'll stop demonizing the entire industry because of a few bad apples.

        (end optimism)

        Or, maybe they'll just end up wasting a lot of money on a mediocre game to use as a recruiting tool.

  • What is the difference between playing Microsoft Flight Simulator and piloting an Unmanned Aerial Vehicle (UAV) from Boeing for the Air Force?

    Remember the opening sequence to the original Terminator movie? They weren't autonomous robots, they were radio-controlled Unmanned Fighting Units from the US of A.
  • Oh great... (Score:4, Interesting)

    by 7Prime (871679) on Wednesday December 12 2007, @09:13PM (#21679283) Homepage Journal
    For now, the games are being developed for training, but sooner or later, one's going to come out that will hit the mainstream... and that's when the shit hits the fan. Before we know it, they'll be making games as a form of "recruitment entertainment", trying to spread the good word of Uncle Sam through games. They're already doing it now through music, "3 Doors Down" has a new song specifically comissioned by the National Guard, and the music video is basically one big recruitment commercial, it's playing in theatres now.

    Something about this kind of army prostheletizing just doesn't sit well with me. Granted, it hasn't happened yet, but the writing's on the wall.
  • Maybe this will set a trend in the industry and ensure games come out on schedule.

    "Soldier, are done debugging that level yet? MOVE IT, MOVE IT MOVE IT!!!"
  • by PPH (736903) on Wednesday December 12 2007, @11:24PM (#21680085)
    Several military R & R leave training simulators are under development at this time. One of my favorites: 'Weekend in Bangkok'.
  • by mdarksbane (587589) on Thursday December 13 2007, @08:30AM (#21682519)
    I work on an image generator for military simulations. We call it an image generator because the way most simulations work is across several boxes, all talking military sim network protocols - so you have one box running the physics simulations, another controller determining who shot whom, and it gets piped out to several image generators so you can have a big monitor wall or projector wall showing you your simulation.

    The whole construct is pretty high tech - think an ride like the Star Wars one in Orlando but where you have control over where your truck drives. We've actually got a game out at six flags based on the same premise.

    The problem is that, in general, simulators are five years or more behind what is in any sort of modern game. They just have different priorities - the army doesn't tend to care about lighting, more about how many square miles you can show without a break. And the army doesn't own them - they pay some company (like us, or our competitors) a bunch of money for licenses (10k a seat is cheap) to set up even the simpler, normal-PC based training.

    None of this is going to teach you how to shoot straight - but it is useful for cognitive training - what do I do in this situation, how should I respond, how should I work with my teammates. And it's a lot cheaper than (for example) driving around an actual humvee.

    There have been a couple different groups working within the military on their own versions of these "video games" for a while - Navy Post Grad has a system they developed themselves, largely from open source components.

    I was actually almost hired to modify America's Army for use as a trainer - for small scale stuff it would work fine, and the army already spent millions of dollars to license the version of the Unreal Engine it's using.

    But the problem is that game engines don't really support what the army needs, either - they don't support the simulation protocols. They aren't used to passing off all of the game logic to another box, or patching multiple displays together, how many enemies are on the screen simultaneously, or even usually paging in a giant database (the good IG's can do the whole world, or at least the continental US, continuously).

    For small time infantry simulations, though (especially the urban combat that they're most likely training on a sim for) a lot of that doesn't matter, and you can probably subvert a normal gaming engine to do it.

    Heh, of course, the problem then is actually hiring enough artists to not make it look like crap anyway. You can have all the lighting and normal mapping and effects in the engine that you want, if the office still only hires one artist to do all of it, they aren't going to have time to make it look good.

    • They're used for team building exercises, not for brain washing. That has always been the case, even back to the day when they were getting heat from the press about training soldiers on "the murder simulator" Doom.
    • Re:why bother ? (Score:5, Informative)

      by joystickgenie (913297) <joleske@joystickgenie.com> on Wednesday December 12 2007, @09:26PM (#21679377) Homepage
      Perhaps you missed this quote

      "I haven't seen a game built for the entertainment industry that fills a training gap," said Col. Jack Millar, director of the service's Training and Doctrine Command's (TRADOC) Project Office for Gaming, or TPO Gaming.

      As in the army agrees with us that video game do not train, training simulations do.

    • But you're claiming someone was simultaneously a Jew Puppet and Hitler?
    • Now... lets see here... sure, the war has been used to destroy more collateral than actually "win" a war, because its not a war, its a "police action" (that's what undeclared wars are).

      Now that we're done with that clarification. These kids dying, are useful idiots thinking they're honest patriots (and in their minds they are), however, in 2008, when "you win", which "you" probably will, so to speak, your Democraps will be no different than the Rethuglicans. I'm willing to lay down cash on a wager that if
    • I agree, though the offer of an 'advanced skillset' seems a bit farfetched. Well yes sir, I see from your resume that you're fully trained on the Stinger RPG,M-16,M-240 and have pilots credentials for the M109A6 Paladin. What part of that experience do you think most prepares you to be a WalMart greeter?

      This is another attempt to appeal to the nature of an all-volunteer armed forces: they are built from gathering young adults into contractual labor. the payoff is (initially promised to be) large, and th

      • Re: (Score:3, Interesting)

        You're an idiot.

        America invaded Iraq under the lie that Saddam Hussein was in cahoots with Al Quada and had access to "weapons of mass destruction". Only after that turned out to be blatantly false did America begin waving the flag of freedom and democracy all over the poor, helpless people of Iraq. Americans were stupid for buying into the propaganda to begin with and people like you are stupid for buying into the revisionism now.