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Edward Tufte Weighs In on Apple's iPhone

Posted by Zonk on Thu Jan 24, 2008 04:00 PM
from the word-from-on-high dept.
An anonymous reader writes "Via Daring Fireball, a post from design guru Edward Tufte's site discusses his views on the interface used by the Apple iPhone. The post includes a video presentation by Tufte on the subject of video resolution on the phone. His argument is primarily that while the iPhone does a lot of things very well, Apple hasn't quite realized the platform's full potential by making screen real estate all it could be. "
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  • by JonTurner (178845) on Thursday January 24 2008, @04:07PM (#22173086) Journal
    Sure, it's easy to say, with 20/20 hindsight, would could be better or different, but unless he's privy to all the design trade-offs which were invariably made, then I'd say the product is probably as good as it could have been, given the various pressures. Besides, it's always easier to critique someone else's work than create something novel yourself.

    Chinese saying -- step too far, fall on face. A little more familiar is the phrase "perfect is the enemy of good". Attempting to release a 1.0 product that has everything absolutely perfect and without compromise is the surest way to never ship.

    Perhaps iPhone2 will address some of these issues?
    • by gEvil (beta) (945888) on Thursday January 24 2008, @04:12PM (#22173178)
      Actually, I wouldn't be the least bit surprised if a few of his suggestions get incorporated into future updates. For instance, his comment about the bottom toolbar in the web browser is exactly the same as what I thought when I first used it--"They should either make this thing transparent or just get it out of the way." And while his suggestion for the weather app is okay, it would make sense as a user-configurable advanced option. Many people get confused by looping radar images.
      • Many people get confused by looping radar images.


        I really hope this is not true.
        • Sadly, it is. I've known a few. ("I don't care what the weather was like an hour ago. I want to know what it will be later tonight. Why don't they have a picture of that?")
          • and as YOU get older you will realize most people are smart, just not interested in some things. What they ARE interested in they can do amazing things with great detail.

            You ever hear a baseball fan recite numbers? that same guy who has a hard time understanding what a directory tree is can rattle off 30 years of numbers, statistics and tell a surprising amount of information about their team.

            • Re: (Score:3, Interesting)

              Most people are average. But the mind is such a complicated thing, and there are so many fields of interest and complex interactions between them, that almost everybody is more talented and more knowledgeable in certain fields than... you are. Or me. Some people are terrifically talented in certain areas but may seem almost retarded in others... like correlating animated 2d radar maps to the real world.

              My mother shies away from the DVD player we got her... but she can look at nearly any 3d object, suc
    • I think Tufte would agree with you. His opening remarks at least (I'm still waiting for the video and illustrations to make it here against the slashdot stream) seem quite favorable to the device.
    • by kellyb9 (954229) on Thursday January 24 2008, @04:24PM (#22173348)
      He's not making a point about the technical limitations. In fact for the most part, it seems as though he actually likes the interface. Truth be told, the idea is so novel that it deserves some examining. A multi-touch interface is a unique concept by itself. Combined with the way it's being used make it stand out from its competitors.

      I'm sure when you first saw an OS GUI thoughts went through your head on how to improve it. Perhaps YOU should have thought of something more novel than critiquing previous works.
    • Re: (Score:3, Insightful)

      Sure, it's easy to say, with 20/20 hindsight, would could be better or different
      I thought the point of doing user trials was that you get the hindsight before it's released?
    • by Knuckles (8964) <knuckles@nospAM.dantian.org> on Thursday January 24 2008, @04:35PM (#22173508)
      Besides, it's always easier to critique someone else's work than create something novel yourself.

      Did you read on below the video?

      In 1994-1995 I designed (while consulting for IBM) screen mock-ups for navigating through the National Gallery via information kiosks. [...]

      The design ideas here include high-resolution touch-screens; minimizing computer admin debris; spatial distribution of information rather than temporal stacking; complete integration of text, images, and live video; a flat non-hierarchical interface; and replacing spacious icons with tight words. [...]

      The mock-ups are included, too.
    • by syousef (465911) on Thursday January 24 2008, @05:57PM (#22174728) Journal
      I'd say the product is probably as good as it could have been

      That's a stretch. My understanding is that to record video with an iPhone, you have to hack the thing. I don't know what other oversights were made but a new high end phone with a video camera that won't record a video clip in 2008 is a joke.
    • by jddj (1085169) on Thursday January 24 2008, @06:16PM (#22174964)

      Besides, it's always easier to critique someone else's work than create something novel yourself.

      I'd call both sparklines [wikipedia.org] and the data-ink [infovis-wiki.net] ratio [tbray.org] pretty good and novel innovations.

      You can't credit the man with "creating" information design as a discipline, but he's done a great deal to evangelize it, and you certainly have to give him plenty of credit for its currently elevated profile.

      Tufte is not just some crank. Intelligent, useful, compelling information display is what he's all about. You don't have to agree with him, but his thoughts are usually worth weighing.

    • by WillAdams (45638) on Friday January 25 2008, @04:19AM (#22179216) Homepage
      Edward Tufte has done a great deal of novel and ground-breaking work, and has done a great deal to share his insights w/ others in the field, starting w/ his seminal _The Visual Display of Quantitative Information_.

      For my part, ``good enough, isn't'', and I far prefer the Zen parable of the archers --- three archers compete for a prize, all strike the mark, a fish, and are then asked ``At what were you aiming?''

      The first answers, ``The fish.'' as does the second, but the third?

      ``The center of the fish's eye.''

      You can't be any better than you try to be and I'd much rather wait for the efforts of a person striving for perfection than accept those of someone willing to be mediocre.

      William
       
  • by ad454 (325846) on Thursday January 24 2008, @04:23PM (#22173324)
    Kudos to Edward Tufte for providing good detailed constructive criticism on the iPhone, including specific examples of improvements. I hope that Apple will pay attention to the FREE ADVICE that Tufte is giving and incorporate it into their next iPhone firmware update. I am sure that the UI advice that Apple pays for is likely not as good.

    Personally as a product developer myself, I would welcome such good detailed constructive criticism for free from a UI guru such as Tufte. Remember that there are all innovation is based on prior innovation, so it is good to have analysis done on existing products in order to improve on future versions.

    BTW, on a side note, I hope that someone at Slashdot deletes the offences racist postings above.

    • Re: (Score:3, Interesting)

      I don't. Moderate them to hell, yes, but one of the defining features of Slashdot is that they don't censor posts (or at least, seem not to...I seem to remember an incident a few years ago...)
  • by toomim (492480) on Thursday January 24 2008, @04:27PM (#22173382)
    ...where the name of the game is cramming as much information as possible into a small amount of space. Paper's dominant limiting factor was space. He says the iPhone's stocks widget could fit more information on-screen than it does. He criticizes the web browser for not using transparent buttons that would let the user see information on the web page through them.

    But with dynamic displays, the game is all about minimizing the amount of retrieval time, not space. Users can tell the computer to pull up a graph for a new stock, or scroll the page downward with their finger to view the info under the buttons, or completely off-screen, with minimal effort. The biggest limiting factor is interaction. Let's keep the buttons visible, because they enable far more information than they hide.

    If we sacrificed usability for screen real-estate, we'd end up with marginless documents and 4-pixel icons, which incidentally would look like windows mobile.
    • by 644bd346996 (1012333) on Thursday January 24 2008, @05:19PM (#22174168)
      Your assumption that the time taken to select, load, and display new information is minimal not only is false, but laughably so in the case of anything operating over a cellular network.

      When you are trying to browse a web page on a screen that is an order of magnitude smaller than what the author expected, it is absurd for a full 10% of that precious space to be permanently devoted to a mere 4 buttons, only one of which sees frequent use. In the case of the stocks, once the user has selected what they want to know about (be it a single stock or a set of stocks) it makes sense to display as much information as possible about them. After all, the user has already asked for the information. The only reason to leave relevant information out is if it won't fit without sacrificing the readability of the report. Tufte has never failed to understand that point, and he certainly didn't leave it out of TFA.

      You are right that paper's primary limitation is space, and that this is not the case with digital displays. This is not because the digital displays are less limited in space (they never are, and in this case, the computer display is downright tiny). The reason is that the resolution of digital displays is so much lower than that of paper that the overall size doesn't really matter anymore.
      • by shilly (142940) on Thursday January 24 2008, @09:46PM (#22177052)
        Although to be fair, if your stock market widget is going to start pulling down 14,000 datapoints and assembling them into a graph, or your weather widget is going to start displaying complex radar images, then it's quite likely that retrieval times are going to be substantively worse. The key word that you're ignoring is "relevant". I doubt many people will find all 14,000 datapoints of relevance when looking up a stock price on their iPhone. They're probably only interested in a general sense of the trend. Kind of like asking how old someone is and getting a reply accurate to the number of days, it's not clear that more information is always more clarity, despite what Mr Tufte says -- at least for me.
  • by chowhound (136628) on Thursday January 24 2008, @04:27PM (#22173384) Homepage
    I enjoy Tufte's I.D. lectures quite a bit, I went to one last year and it was very informative.

    I liked the video as well, with a couple of exceptions:

    1) In the video, Tufte has to bust out his Sparklines (the infographics that look like lightning bolts that he mentions in the section on stocks.) He claims these have thousands of pieces of information in them but the reality is that they're merely zig-zags. As the inventor of the sparkline, Tufte thinks they're the be-all and end-all of I.D.

    2) I found it hilarious when Tufte showed how he would redesign the Weather program to show more information. He said something on the order of, the only bad information design is that which leaves out important information. Sorry, holmes, I don't need to see a time lapse of cloud patterns. The Apple weather design is elegant and succinct, yours is crowded, ugly and excessive.
    • by venicebeach (702856) on Thursday January 24 2008, @04:41PM (#22173590) Homepage Journal

      2) I found it hilarious when Tufte showed how he would redesign the Weather program to show more information. He said something on the order of, the only bad information design is that which leaves out important information. Sorry, holmes, I don't need to see a time lapse of cloud patterns. The Apple weather design is elegant and succinct, yours is crowded, ugly and excessive.
      I totally agree with this, I had a similar reaction. He seems to be concerned with the representation of information without regard to the how the device is being used - the purpose of that information. Most people use the stock app to see if their stock is up or down today and how much. They don't need yearly graphs with min and max's, this isnt a tool for that kind of analysis. With weather, we want to know if its going to rain tomorrow, we don't go to this app to examine the cloud forms and come to our own meteorological conclusions.
      • Re: (Score:3, Insightful)

        One of the best posts I think I've read in a long time on Slashdot. Eloquent, humorous, and a total smackdown, all in one.
    • Yah, and he's not the only one who's come up with a neat idea that isn't really as widely applicable as he thinks. He's also really not understanding the capabilities of interactive interfaces... rather than throwing all the information on one page, you drill down from the summary into detail.

      For example on the stock market page, drag stocks over each other to compare them, dragging a stock all the way to the top of the page would give you more information on that stock and let you drag the screen left or right to get other stocks, flip it sideways to get the graphs, and drag left and right to compare with other graphs.

      On the weather page, use the same approach, and flip sideways to get the weather map, drag up and down to see different maps.

      A video screen isn't a static device, and you don't need to cram data into a single static view. Data clutter is as bad as administrative clutter.
    • Re: (Score:2, Interesting)

      I used to have an account here /. ages ago. Sadly that PW was lost. I registered again to simply say: Tufte is no genius, his lectures/seminars are overpriced, and I'm tired of hearing about "sparklines". I heard Tufte speak here in Houston not too long ago. I'd really like to send him a bill for the hours of my life that I wasted. If I wanted to hear someone rant and rave about PowerPoint, I'd pay a kid in high school. If I wanted to hear some guy with an over inflated sense of self-worth talk about
  • I have to disagree (Score:5, Interesting)

    by E1ven (50485) <cdavis@nOspaM.darkenedsky.com> on Thursday January 24 2008, @04:30PM (#22173430) Homepage
    If you look at his examples, his primary argument is that you can cram more information on the screen because of the iPhone's high resolution. I can't agree with him that this is a good idea.

    Part of the reason that people BUY the iPhone is that it's simple and stylish, rather than the existing information heavy devices like Pocket PC phones. In particular, look at his example about the Weather- Apple's widget is small and sleek. It shows you the vital information, and it does it in strong fonts and bold styling. It's clear, and it's easy.

    He squishes all of that information into a tiny corner, so that he can add a large repeating satellite view- Sure it's useful in some cases, and it's certainly a neat demonstration of the iPhone's abilities, but it fails when it comes to the task of quickly giving me the important information.

    It makes me squint to see the tiny version of the temperature, and shows off, rather than helping.

    Sometimes developers fall into the problem of working so often because they can, not wondering if they should.

    Note- He dismisses this argument, saying that information density isn't the problem, it's laying it out clearly. I agree with him in general,in that complex information can often be presented simply, but in most of his cases, increasing the density would diminish it's usefulness.
  • Oh, the irony! (Score:5, Insightful)

    by mangu (126918) on Thursday January 24 2008, @04:36PM (#22173528)
    I have three of Tufte's books, and I used to respect him, but now I'm forced to review my opinion.


    How is it exactly that, in the same page where he tells us "Better to have users looking over material adjacent in space rather than stacked in time.", he puts most of his information in a fscking video?

    • Re:Oh, the irony! (Score:5, Insightful)

      by vux984 (928602) on Thursday January 24 2008, @04:53PM (#22173760)
      AMEN. I HATE VIDEO for precisely this reason. Not only is the information stacked in time, but its totally and completely unindexed and nearly unnavigatable... sure I can drag a slider around but I have no information about where I am or where I'm going, and I have to get their and start watching before I know where I've gone.

      And above all, I have no interest in taking MINUTES to have information spoon-fed to me in real-time. I can read orders of magnitude faster than I can listen. And if I'm reading something that doesn't interest me I can easily skip ahead, because any decent author will include titles, section headings, paragraph breaks... and other cues to allow skipping ahead and finding the interesting parts.
    • Re: (Score:2, Insightful)

      he puts most of his information in a fscking video?

      Tufte's books concern interactive interface design. This primary purpose of this video is not to be an interactive interface. Instead it is a pre-recorded ('stacked in time') presentation designed to demontrate specific features of the iPhone's interface.

      For example, the ability to touch screen and drag the iPhone's screen 'real estate' and the subsequent transition between interfaces, can only be demonstrated effectively in a video like this.

      Note this v

      • Tufte's books concern interactive interface design. This primary purpose of this video is not to be an interactive interface. Instead it is a pre-recorded ('stacked in time') presentation designed to demontrate specific features of the iPhone's interface.

        That's the point: Its a terrible interactive interface for the purpose of demonstrating specific features of the iPhone interface. It crams the entire set into a linear interface stacked in time without even so much as a chapter selection function, leaving
  • armchair UI ideas (Score:4, Interesting)

    by escay (923320) on Thursday January 24 2008, @04:59PM (#22173874) Journal

    Tufte makes a good point about the hidden potential of iPhone's brilliant display. But I feel the answer lies less in resolution, and more in depth. We have been exposed to much web content that is layered (for example, pop-up windows that appear on top of existing screens that fade into the dark) that we can now discern depth on a 2D picture provided it is clear, sharp and bright. There is this 3D real estate that is not exploited in iPhone (and something that it is quite capable of).

    As an example, I sometimes find it a tad annoying to keep going to the Home screen on the iPhone when switching between applications (typically when I am viewing a website and quickly need to look at maps). A dock with all Home icons down the side that appears overlaid (and magnifies each icon on fingerscroll, just like on a mac) would eliminate the intermediate step of going to the Home screen. To take it a bit further, the Maps can open in a 75% window on top of the Safari, so we can get back to Safari by one fingerstroke (Tufte's idea would be to open two windows each 50%, because there's resolution). This is, as you can see, nothing new - just something that iPhone doesn't currently have but can quite possibly do.

  • MIRRORS! (Score:3, Informative)

    by appleguru (1030562) on Thursday January 24 2008, @05:01PM (#22173926) Homepage Journal
    Grab the coral cache mirror of the page here: http://www.edwardtufte.com.nyud.net/bboard/q-and-a-fetch-msg?msg_id=00036T&topic_id=1 [nyud.net]

    Also, I've mirrored the video, as that was the slowest loading element of the page, here:

    http://g.appleguru.org/iPhone_Resolution-desktop.m4v [appleguru.org] (58MB)
  • Anyone else notice he's put "WiMax" as the operator identifier on his iPhone / iPod Touch? Seems a bit weird.
  • I don't have an iPhone, but if you look at the video provided, his network provider says 'ET 3G'. I thought that there was no 3G iPhone yet. Is Mr. Tufte privvy to pre-release products, or is that just a generic network identification that doesn't reflect how the data moves?
    • Re: (Score:3, Informative)

      As he states, he's using a jail-break version to make his video. Therefore, he can change the banner to say whatever he wants. It actually changes several times throughout the video showing 3G, WiMax, 700MHz and others. This is NOT a leak of a new version of the iPhone. Sorry, I would have been happy too.
    • I'd pay zero attention to that. People can change it to anything. Operators, too, can and do. I remember my provider a few years ago changed it to "HAPPY NEW YEAR" from 6pm on NYE til 6am New Year's Day.
    • He just enjoys playing with his carrier tag ;) Present in the video are: ET 3G, WiMax, 700 MHz, and DoCoMo
  • by KevMar (471257) on Thursday January 24 2008, @05:27PM (#22174288) Homepage Journal
    The whole point of the IPhone is to be dead simple with out clutter.

    now people want to clutter it up.
  • text is too small (Score:4, Insightful)

    by mzs (595629) on Thursday January 24 2008, @05:30PM (#22174340)
    I am only 30 but I had trouble reading the text in the weather page he mocked-up. Maybe it was the compression in the video, but I much preferred the larger text.
  • Tufte... (Score:5, Interesting)

    by multimediavt (965608) on Thursday January 24 2008, @05:52PM (#22174652)
    I've been a Tufte fan for almost 20 years. I was introduced to his work, The Visual Display of Quantitative Information, while an Architecture student and multimedia developer in the early 1990s. This man is to graphic design what Newton was to gravity. He really defined the rules and explained why and how they are applied, technically. His statement, "Thus the iPhone got it mostly right," is him basically saying, "It's great, but I would have done some things a little differently." From a man that knows what he knows, that's the highest praise any contemporary could ever hope to get! I don't mean that sarcastically, either. I'd be ecstatic if he said anything like that about my work. Of course, I'd think it was a prank, but I don't think I'm that good anyway.
  • by e**(i pi)-1 (462311) on Thursday January 24 2008, @06:34PM (#22175160) Homepage Journal
    Tuftes mantra: To clarify, add detail. is exactly, what makes most interfaces f... up. Both his new weather and stock information examples are what one will probably see on a Zune clone soon. Tasteless clutter. The apple mantra is: To clarify, hide detail Thats what I like at the interface. I did not have the iphone interface, it is almost obvious.
  • by rbrander (73222) on Friday January 25 2008, @12:57AM (#22178320) Homepage
    I'm surprised and disappointed to read comments from people who've read Tufte's books and agreed with them, and then say the opposite about this case. I wonder, did they ever 'get it' ?

    Tufte's view, consistent for decades, is that the information display should be designed around the human visual system's abilities and preferences, not the designer's prejudices or what's easy for the display system.

    The human eye automatically "drills down" in an information-rich visual field by focusing the fovea on anything that is noticed as being of interest. Further information on the subject of interest is gained in a dozen milliseconds by the act of focus. No jumping to new pages over a second later.

    A couple of posters offered the absurd assertions that

    a) Tufte is stuck in the paper era - when he's been commenting on computer displays for 20 years. His criticisms of the screen real-estate forgone to 'computer administrative debris' in Mac and, later, Windows, go back to their inception.

    b) That space is limited on those paper pages when they are far more information-rich than screens. Multiply 8.5x11x300x300 and get over 8 Mpixels, guys. (And an open magazine is twice as big; an open newspaper, 10x that!) Why do you think most people prefer to read on paper even now? Richer colours, too; compare TIME print edition photos to the web pages printed out.

    People who think information-thin combined with drill-down is the way to go are responsible for those frustrating answering-machine menus.

    And definitely have never taken a look at Craigslist, where there are a maximum of index words per page, using smaller print, and every piece of information in the index is also a 'control'. a link to another information-dense page. You rarely have to go more than three clicks in until you are looking at a list of the things you want, out of all the country and all the products and services there are.

    Bottom-line: provide the user with as much information as possible, use visual cues (size, colour, position) to prioritize, and have trust that they will pick out what they want. Providing them with less information so as to lead them by the nose down your little trail insults their intelligence and human abilities.
  • by ContractualObligatio (850987) on Friday January 25 2008, @01:20AM (#22178414)

    I get the distinct feeling that Tufte understands data visualisation, but not interface design. These are different things, and he's letting his expertise in one area make him think he can make pronouncements from on high in other areas and comes out with some real bullshit as a result.

    His "to clarify, add detail" rule could be applied to his comment on the photo browser. He says they should be grey not white, and only one pixel wide, but gives no reason why. I'd like some detail to clarify why he says that! It would not fit more images onto the screen, it would add no information content, it's barely even an aesthetic change to the design. It's news to me that arranging images against a plain white background is a bad approach. I've met a lot of smart people that like to "show off" by making detailed comments like this, without any actual substance or empirical evidence to back up what is simply their own preference. Tufte seems to be doing so here.

    He criticises the stock app for being "cartoony" and "PowerPoint" like, which seems again a mere preference rather than an objective comment, uses words designed to provoke an emotional reaction rather than an intellectual one. He claims his app has more detail - which of course it should when it only has three stocks, not six. But I don't see how x thousand points of data points in a tiny little graph is of use. First of all, if you fit thousands of data points into a single graph, it's going to need a damn big piece of paper before I'm capable of distinguishing them, combined with a ruler and a set square if I want to get the value for a specific data point. Second, why would I want this level of detail on a phone app? Personally, I find the iPhone's red light / green light view combined with percentage points useful - it jumps out at you when e.g. the market crashes as it did recently. In Tufte's example, it's impossible to tell what recent market changes have taken place, and there is no obvious way to quickly see data for e.g. the last week. The "modest data graphic cartoon" conveys just as much information to the viewer as his "image resolution" with thousands of data points, and is the kind of thing a portable stocker checker would be used for. Tufte is letting his expertise get in the way of understanding the use case - all his catchphrases are there for the converted, but his use of them here just annoys me.

    Here's a nice little piece - take a look at his site at http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00036T [edwardtufte.com]. He criticises the iPhone browswer for having 10% of the screen used for buttons, but in his own designs he comments "about 90% of the image is substance". Clearly he's happy with that 10% sacrifice when it's his own work. And if you look at the designs, you'll note that in each case there is a navigation bar of some form at the top or bottom of the page. What a hypocrite.

    Finally, he's very keen on getting rid of computer admin debris. The problem is, he treats looking at a web page the same as looking at a picture. But when I'm looking at a picture, I don't want to bookmark it (it's already in my collection), and I don't want to make a webclip of it. I don't need the back button with photos, because I can navigate via the photo collection. But I do need those functions in the browser, and I need them large enough to easily hit with my finger. We're all used to scrolling down webpages, so having a mere 90% of the screen available, and an intuitive flick of a finger to scroll down, is perfect. Commenting that the button bar should at least be transparent strikes me as just one of those condescending little compromises some people like to make when they know they won't convince the other side of "the right answer". It would be bad interface design to have application buttons hovering over hyperlinks, making it distinctly ambiguous what would happen when you touched that bottom 10% of the screen.

    In particula

    • Don't worry, his video is like listening to a speech at a funeral, only slightly slower.
    • Re: (Score:3, Informative)

      Actually, he's pretty happy with the interface.

      From the Fine Article:
      "The iPhone platform elegantly solves the design problem of small screens by greatly
      intensifying the information resolution of each displayed page. Small screens, as on
      traditional cell phones, show very little information per screen, which in turn leads
      to deep hierarchies of stacked-up thin information--too often leaving users with
      "Where am I?" puzzles. Better to have users looking over material adjacent in space
      rather than stacked in time
    • a new model should be coming out in a matter of weeks.

      if you've made your mind up to buy now, fine, but don't bitch when the new ones comes out "zomg Apple hates customers I had teh no ideas things didn't not change!!!1" like so many others do.
      • Re: (Score:2, Interesting)

        Worst thing about the UI is that there seems to be some inconsistency on behavior -- sometimes I tap a phone number expecting to edit contact info and it makes an unexpected call. I can't remember exactly. It could be user error, but I'm feeling like the behavior is different in different context sometimes. Also, the back/forward arrows that sometimes appear near the top of the screen also seem inconsistent. Sometimes you click "done" or "save" in the upper right, sometimes you need to look to the upper
    • by rpp3po (641313) on Thursday January 24 2008, @05:03PM (#22173952)

      Just because an average human eye can tell apart a 600 dpi print from a 1200 dpi print doesn't mean it is more 'usable'. 1200 allows fancier or more elegant fonts (like a subtly waisted Optima) and nice printouts, but I have never met anyone who would have printed all his texts at 5 pt size just because his printer could.

      UI design regarding resolution is mainly about legibility. Using sub-pixel anti-aliasing and optimized fonts you can get excellent, and I mean very excellent results below 200 dpi. Anything higher can show more detail in theory, but not more significant information. Nobody would chose a waisted font over a optimized one on a portable device, so why waste money (which could be used for other features) on displays which -could- display them.

    • Where did you get that bullsh^W information? As far as I know, a human eye can only distinguish 180-200 dpi. At least, for photographs. Maybe it's a bit higher for vector graphics like text, but then the extra detail is only in the smoothness of the text and not in the readability.
    • Re: (Score:3, Interesting)

      The human eye can resolve 1200 dpi from 10 inches.. the iPhone is at merely 160 .. .. why do decent laser printers start at 1200 dpi?

      Because it is a selling point even though most people can only barely see the difference over 300 dpi. That was the resolution of the first laser printers, and most people thought they looked as good as typeset. And that was for black and white printers with no way of controlling dot intensity. With a screen that can produce halftones for antialiasing, it is hard to see much i