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Affordable Workstation Graphics Card Shoot-Out
Posted by
kdawson
on Wed Feb 06, 2008 02:33 AM
from the how-not-to-spend-four-digits dept.
from the how-not-to-spend-four-digits dept.
MojoKid writes "While workstation graphics cards are generally much more expensive than their gaming-class brethren, it's absolutely possible to build a budget-minded system with a workstation-class graphics card to match. Both NVIDIA and ATI have workstation-class cards that scale down below $500, a fraction of the price of most high-end workstation cards. This round-up looks at three affordable workstation cards, two new FireGL cards from AMD/ATI and a QuadroFX card from NVIDIA, and offers an evaluation of their relative performance in applications like Cinema 4D, 3D StudioMax, and SpecViewperf, as well as their respective price points."
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Workstation class?? (Score:2, Funny)
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Re:Workstation class?? (Score:5, Informative)
Parent
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So workstation = where work stops?
But how about a playstation then?
Re:Workstation class?? (Score:5, Insightful)
Note that the term workstation usually means a high end system used for something a little more complex than web browsing and spreadsheets:
http://en.wikipedia.org/wiki/Workstation [wikipedia.org]
I believe the progression, marketing-wise, goes:
Desktop -> Workstation -> Server
You're thinking of desktop hardware/software.
Parent
Difference? (Score:5, Interesting)
Re:Difference? (Score:5, Insightful)
Game cards are designed to render stuff as fast as possible, many times a second.
Workstation cards are designed to render everything in the desired quality, and take as long as it needs.
Parent
Re:Difference? (Score:5, Insightful)
We've got a home-grown application rendering a 4 million polygon model. Quadro 4500 is an order of magnitude faster than a 7800 GTX. You wouldn't guess that from the tech specs.
Parent
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I'm a semi-pro CGI guy, and I'm getting a kick out of...
sorry, wrong board.
It's getting really weird in the world of CGI; most of the major, and some of the Minor graphics apps are letting you make use of your GPU during rendering; these cards HAVE to be designed with that in mind.
But I'll admit I don't get it. outside of rendering, most Major
Re:Difference? (Score:5, Informative)
Parent
Re:Difference? (Score:4, Informative)
Parent
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eg, the fast texture sampling methods on gaming cards lead to aliasing errors, where the pixel is in error compared to a refernce rendering.
There are also a lot more factors to this than just floating point precision, for example how the edges of polys are treated, how part-transparent textures are treated and how textures are sampled and blended.
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you dont render anything on the GPU (at least not yet), video cards are only for visualisation, that measn your theory is not valid
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I really apologise this is so unhelpful. I know what you meant, and I know what I've being telling the power that be for years. I guess in some regards I am being truthful and correct -
Re:Difference? (Score:4, Informative)
Parent
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Memory, Screen Resolution and Accuracy (Score:2)
The cards are often the same GPUs you find in gaming cards with two important differences, drivers and chip quality. Thes
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Re:Difference? (Score:4, Informative)
Parent
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The difference in cards is subtle. Most gaming cards are tuned for ultimate speed (framerate) but perhaps not as much accuracy or quality. Workstation cards have things like hardware anti-aliasing of wireframes, a great feature when you're working with
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I'll bet that's true when them come out of fab, but I'll also bet that certain crucial bits are burned out afterwards to prevent mere software modifications from converting a GeForce to a Quadro (there was such a hack maybe 8-10 years ago, I think).
It's a shame they don't test them against 'game ca (Score:5, Interesting)
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Normally you also don't see tests of vans against trucks even though they may build on the same frame and engine, and both are designed to carry more than a car.
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]In a rendering competition between the latest geforce and the latest quadro in maya or 3ds max or something, the quadro would completely obliterate the geforce
I know that's how its suposed to be, but I have newer seen a benchmark between 'workstation cards' and 'gaming cards' which included example images from the different cards, that showed the difference.
This benchmark don't even include any example images, which I don't understand because it might be the biggest difference between the cards. Having a benchmark of 'workstation cards' that are suposed to look better then the gaming cards, and then not even including anything about the image quality is wierd.
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As in, do I stick to this GeForce and get that quadcore CPU in order to speed up my test renderings or does it make more sense to spend my money on a Quadro and stick to my slower CPU?
in short... go for the CPU (Score:5, Informative)
The only reason you should have for upgrading your graphics card within the 'consumer' market is if your viewport redraws are being sluggish; this will still allow you to play games properly* as well.
The only reason to upgrade to e.g. FireGL or a QuadroFX is if you're pushing really massive amounts of polys and want a dedicated support line; e.g. for 3ds Max, there's the MaxTreme drivers for the QuadroFX line - you don't get that for a consumer card.
* on the other hand, do *not* expect to play games with a QuadroFX properly. Do not expect frequent driver upgrades just to fix a glitch with some game. Do not expect the performance in games to be similar to, let alone better than, that of the consumer cards.
For 3D Artists dealing with rendering, the CPU should always be the primary concern (faster CPU / more cores = faster rendering**) followed by more RAM (more fits in a single render; consider a 64bit O/S and 3D Application), followed by a faster bus (tends to come with the CPU)/faster RAM, followed by a faster drive (if you -are- going to swap, or read in lots of data, or write out lots of data, you don't want to be doing that on a 4200RPM drive with little to no cache) followed by another machine to take over half the frames or half the image being rendered (** 'more cores' only scales up to a limited point. A second machine overtakes this limit in a snap), as long as you don't have something slow like a 10MBit network going (for data transfer).
Parent
Quadro FX5700 vs 8800 GTS OC? (Score:5, Interesting)
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All I can say is... (Score:5, Informative)
...if you're planning on using a Linux workstation, don't buy an ATI card. I don't mean this as flamebait, just practical advice. Even with the new proprietary drivers or even the open source drivers, there are still many, many problems. Of course, I prefer ATI on Windows, so it all depends on what you want to do.
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Its only when it tries to render anything in 3D that it shits bricks.
Mine too...as well as everyone else's on the seemingly endless discussion boards.
While I'm on the subject, I know when they released the 2D specs they said the 3D specs were on their way, but then I never heard anything out of that again.
Actually, they released a driver in January that was supposed to correct all of the issues. Apparently that claim didn't hold any water, and so last I heard they were trying to push out a new one by March.
We're next (Score:3, Funny)
Superficial Market Creation (Score:4, Insightful)
The Biggest Scam of the Graphics Industry! (Score:5, Interesting)
I know this, Im a "graphics pro" myself that makes a living of designing 3D-Models & prototyping every day and Ive used nearly every card known to mankind.
Heres my advice - take it or leave it:
Buy a Gaming-Nvidia card! The difference between the Gaming Series cards and the Quadro series card is just some extra driver software that is optimized for your "insert-favorite-3D-app-here", yes...there are some less pixel-flaws..but this will never ever affect your final-render unless youre using Nvidias Gelato (which has - by the way - proven in many cases to render less effectively than modern Multi-core-CPUs with software rendering)
You will save up to THOUSANDS of Dollars by not buying into the "PRO" hype, and youll be one happy puppy you didnt - and work just as efficiently (I know - we do) as the ones with the "PRO" cards, the game cards are actually using the same chipsets (remember the Quad-Mod you could perform on their cards, it aint fake you know!)...it would make absolutely NO SENSE for them business wise to produce 2 different cards when their cards can in fact do the same thing....and actually use the same chips.
Re:The Biggest Scam of the Graphics Industry! (Score:5, Interesting)
Looking at the hardware spec sheets, I'd agree with you. But when it came to it, and I compared what at the time were the top cards (Quadro 4500 vs 7800GTX) the difference was night and day. If you wanted to play games, but the 7800GTX, it was waaaay faster. Want to do your own OpenGL apps that are quite demanding (high polygon count, multiple clipping planes, lots of transparency) and it's clear that not only is the 4500 faster, but it gives almost twice the bang for buck. That's pretty impressive for a 1500 ukp card, where you're not expecting value for money...
What you need to see are benchmarks of a Quadro 1700 against a similarly priced 8800. I'd be tempted to call in favour of the Quadro for things that matter to me, but short of buying some to test, it's hard to get decent figures.
Parent
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The 'pro' cards may not be meant for you (Score:2, Insightful)
However, you should be thinking of people using CATIA to build an entire car or even more exotic pieces of software for building entire airplanes. We're not talking the piddly few million of polies that the average Disney/Pixar movie ponders about in Maya/etc., even though those would benefit as well - we're talking a dew hundered million polies. Now we're talking 'pro'. Now we're talking the kind of people who
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Make your own Quadro at a fraction of the price (Score:5, Informative)
http://aquamac.proboards106.com/index.cgi?board=hack2&action=display&thread=1178562617 [proboards106.com]
Free/Open Source workstation graphics card needed (Score:2, Interesting)
What we need for our audio workstations is a fanless (silent) graphics card that will do OpenGL nicely, using Free/Libre/Open Source drivers. Affordable is helpful, but not essential.
I've been watching the gradual progress of the Open Graphics Project [duskglow.com] (and now Open Hardware Foundation [openhardwa...dation.org]) with interest and hope they can release something good before the major manufacturers get a clue - quite likely considering their years of promises (ATI) and proprietary drivers (nVidia). It seems that Intel [intellinuxgraphics.org] are doing good
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Gaming grade video cards tend to be very fast at special types of pixel shaders and excel at polishing the image to look better. Where they tend to be inaccurate is how they clamp the textures and even then it's fuzzy estimates that only are ever issues at extreme angles.
This is only in the way it displays data and wouldn't cause a COD program to "fall over."
Workstation cards are primarily high polygon crunchers. Games are rendered entirely in Triangles, whereas rendering programs use Triangle
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If they don't then yes we do care, because people need these cards to do their jobs, regardless of how much they want open source drivers.
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They're specifically in the market for 3D CAD, 3DS, Maya, that sort of stuff, of which there really isn't a heavy weight open source equivalent.
So, although in principle I agree with you, I don't think it's even remotely important. I'd much rather see open source drivers for the gaming cards, since those *are*
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They're specifically in the market for 3D CAD, 3DS, Maya, that sort of stuff, of which there really isn't a heavy weight open source equivalent.
I don't do 3D CAD, but being a biochemist type, I actually hang out with lots of folks that do work with all kinds of 3D data such as molecular models and volumetric MRI datasets. Workstation cards are especially useful for their stereo support, which many bio-folks find helpful when modelling. Most of the development is done on linux using stuff like VTK [vtk.org] or VMD [uiuc.edu] - its not just the engineering guys doing CAD in windows that want workstation cards.
As a scientist that uses linux daily for 3D applicatio
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