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Donald Knuth Rips On Unit Tests and More
Posted by
CmdrTaco
on Sat Apr 26, 2008 11:46 AM
from the all-hail-knuth dept.
from the all-hail-knuth dept.
eldavojohn writes "You may be familiar with Donald Knuth from his famous Art of Computer Programming books but he's also the father of TeX and, arguably, one of the founders of open source. There's an interesting interview where he says a lot of stuff I wouldn't have predicted. One of the first surprises to me was that he didn't seem to be a huge proponent of unit tests. I use JUnit to test parts of my projects maybe 200 times a day but Knuth calls that kind of practice a 'waste of time' and claims 'nothing needs to be "mocked up."' He also states that methods to write software to take advantage of parallel programming hardware (like multi-core systems that we've discussed) are too difficult for him to tackle due to ever-changing hardware. He even goes so far as to vent about his unhappiness toward chipmakers for forcing us into the multicore realm. He pitches his idea of 'literate programming' which I must admit I've never heard of but find it intriguing. At the end, he even remarks on his adage that young people shouldn't do things just because they're trendy. Whether you love him or hate him, he sure has some interesting/flame-bait things to say."
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Literate programming... (Score:3, Insightful)
Using "MULTIPLYBY" instead of "*" isn't going to make your code easier to read.
You misunderstand (Score:5, Interesting)
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Re:You misunderstand (Score:5, Informative)
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Re:You misunderstand (Score:4, Informative)
It is also the use of accurate and descriptive symbol names.
Database database("data.txt");
if (database.empty())
is a lot more readable (i.e. literate) than
DB d("data.txt");
if (d.e())
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Re:You misunderstand (Score:4, Funny)
I don't have to tell people why I do it. I do it for money. Well, sometimes for love and world peace, but that's rare.
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Re:Literate programming... (Score:4, Insightful)
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Re:Literate programming... (Score:4, Insightful)
I'd kill any colleague of mine who wrote such a vacuous comment. With a golf club, in front of its cow-orkers to drive the lesson home,
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Re:Literate programming... (Score:5, Insightful)
I'd kill any colleague of mine who wrote such a vacuous comment. With a golf club, in front of its cow-orkers to drive the lesson home,
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Re:Literate programming... (Score:4, Interesting)
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Spaghetti-O Code (Score:5, Insightful)
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Re:Spaghetti-O Code (Score:5, Interesting)
There doesn't seem to be a satisfactory solution, it's always a tradeoff.
While reading this thread I realized a funny thing: This particular annoyance
totally vanished from my day-to-day headaches when I switched to python about
a year ago.
It's a bit wierd because Python doesn't even use braces so one would expect
it to be even harder to identify where a block begins and where it ends.
But the opposite has been the case for me: The clean syntax and language
design has led me to write, on average, shorter blocks with very little
nesting.
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Re:Spaghetti-O Code (Score:5, Informative)
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Re:Literate programming... (Score:5, Insightful)
I've met code blocks several hundred lines long and it was never ambigious where they started and ended.
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Re:Literate programming... (Score:5, Funny)
#define BeginWhile {
#define EndWhile }
#define BeginFor {
#define EndFor }
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Re:Literate programming... (Score:5, Funny)
http://unix-archive.kalwun.de/PDP-11/Trees/V7/usr/src/cmd/sh/mac.h [kalwun.de]
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Re:Literate programming... (Score:5, Interesting)
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Re:Literate programming... (Score:5, Insightful)
I don't think there's anything elite about writing short concise functions and breaking things up. The problem is when people first go into programming, they make these kinds of mistakes unless there are proper code reviews/training (things which often don't happen). When you are at university, the programs you write tend to be quite short and because of that, you don't realise how bad a programmer you actually are at that stage. It's only when you leap into the workplace and start writing a lot that your inadequacies become evident.
To me, programming is a discipline requiring a fair bit of intelligence, but all to often companies hire programmers like they are just hiring shelf-stackers or something. I think there is a lot more professionalism in Open Source projects than in many software houses.
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Re:Literate programming... (Score:5, Funny)
}
}
You read that right. if-loop.
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Re: (Score:3, Insightful)
Re:Literate programming... (Score:5, Interesting)
Using "MULTIPLYBY" instead of "*" isn't going to make your code easier to read.
http://sunburn.stanford.edu/~knuth/programs/advent.w.gz [stanford.edu]
It appears to be ordinary C once the CWEB documentation is stripped out.
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Documentation is the source (Score:5, Informative)
The snippets have markup to indicate when some snippet needs to come textually before another to keep a compiler happy, but mostly this is figured out automatically. But in general, the resulting C code is in a different order than it appears in the source documentation. For instance, the core algorithm might come first, with all the declarations and other housekeeping at the end. (With documentation about why you're using this supporting library and not that, of course.)
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Re:Literate programming... (Score:5, Informative)
Literate Programming interleaves the documentation (written in TeX, naturally) and code into a single document. You then run that (Web) document through one of two processors (Tangle or Weave) to produce code or documentation respectively. The code is then compiled, and the documentation built with your TeX distribution. The documentation includes the nicely formatted source code within.
You can use literate programming in any language you want. I even wrote rules for Microsoft C 7.0's Programmer's Workbench to use it within the MSC environment.
I've frequently thought about going back. Javadoc and/or Sandcastle are poor alternatives.
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Re:Literate programming... (Score:4, Informative)
The really cool idea with LP is that the code snippets you use in the documentation are then weaved together to generate the "real" code of your program. So a LP document is BOTH the documentation and the code. A code snippet can contains references ("include") to other code snippets, and you can adds stuff to an existing code snippet.
Let me show you an example in simple (invented) syntax:
{my program}
{title}My super program{/title}
Blablabla we'd need to have the code organized in the following loop:
{main}:
{for all inputs}:
{filter inputs}
{apply processing on the filtered inputs}
{/}
{/}
The {for all inputs} consist in the following actions:
{for all inputs}:
some code
{/}
The filtering first remove all blue inputs:
{filter inputs}:
remove all blue inputs
{/}
{filter inputs}+:
remove all green inputs
{/}
etc.
{/}
The above is purely to illustrate the idea, the actual CWEB syntax is a bit different. But you can see how, starting with a single source document, you could generate both the code and the documentation of the code, and how you can introduce and explain your code gradually, explaining things in whichever way that makes the most sense (bottom-up, top-down, a mix of those..).
In a way, Doxygen or JavaDoc have similar goals: put documentation and code together and generate documentation. But they take the problem in reverse from what literate programming propose; with Doxygen/JavaDoc, you create your program, put some little snippets of documentation, and you automatically generate a documentation of your code. With LP, you write your documentation describing your program and you generate the program.
Those two approaches produce radically different results -- the "documentation" created by Doxygen/JavaDoc is more a "reference" kind of documentation, and does little to explain the reason of the program, the choice leading to the different functions or classes, or even something as important as explaining the relationships between classes. With some effort it's possible to have such doc system be the basis of nice documentation (Apple Cocoa documentation is great in that aspect for example), but 1/ this requires more work (Cocoa has descriptive documents in addition to the javadoc-like reference) 2/ it really only works well for stuff like libraries and frameworks.
LP is great because the documentation is really meant for humans, not for computers. It's also great because by nature it will produces better documentation and better code. It's not so great as it poorly integrates with the way we do code nowadays, and it poorly integrates with OOP.
But somehow I've always been thinking that there is a fundamentally good idea to explore there, just waiting for better tools/ide to exploit it
(also, the eponymous book from Knuth is a great read)
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Shocked (Score:5, Interesting)
Now, I've no problem with literate programming, but given that even semi-literate practices like "write good comments" hasn't caught on in many places, I think Don is flogging a dead horse by suggesting that code should be entirely documentation driven.
Re:Shocked (Score:5, Insightful)
The reason I think literate programming doesn't catch on has mostly to do with the fact that a great many programmers don't bother to think through what they want to do before they code it: they are doing precisely what Knuth mentions he does use unit testing for -- experimental feeling out of ideas. Because they don't start with a clear idea in their heads, of course they don't want to start by writing documentation: you can't document what you haven't thought through. This is the same reason why things like design by contract [wikipedia.org] don't catch on: to write contracts it helps to have a clear idea of what your functions and classes are doing (so you can write your pre-conditions, post-conditions and invariants) before you start hammering out code. The "think first" school of programming is very out of favour (probably mostly because it actually involves thinking).
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Out of favor (Score:4, Interesting)
At the large company, there are a multitude of layers of management. Any software they build require extensive specifications and documentation far in advance of laying down any code. The decide all the aspects of the software before it's written. At my company, the boss just gives us a general outline of what he's thinking about and ask us to feel out the idea. We use a RAD environment and will often have a first iteration within a week. This version tends to get completely, sometimes multiple times. We do not document any of this in advance because the usable version may differ so much from the original ideas.
At the large company, their projects tend to take years and years, go far over budget and typically are much less useful than they had originally hoped. As a bonus, they are usually bug-ridden and unstable. Many times they just eventually get canceled by the new layer of management, who then get awards for this "cost saving measure." At my company, our projects are typically finished far in advance for a tiny price. They are typically of very high quality, with very minor bugs which we fix rather quickly.
This large company frequently hires our company to build software rather than trying to do it internally. They are usually amazed at the things we can do.
Something like "literate programming" is completely anathema to how our company works. If we started trying to write specifications in advance of figuring out what product our clients actually want (as opposed to what they think they want at the start of the process).
Now, I will state that our company only works because we don't hire idiots or slackers. Also, I am fully aware that this is not a good way to, for example, design nuclear power plant software or a baggage control system. But for businesses, all that documentation and "thinking" can just cloak that fact that the people building the software don't know what they are doing.
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What? (Score:5, Interesting)
I have a lot of respect for Knuth as an algorithms guy, but anything he says about programming needs to be taken with a grain of salt. When he created the TeX language, he lost all credibility - designing a language in 1978 which makes structured programming almost impossible is just insane. TeX gets a lot of praise as being 'bug free,' but that's really only half true. The core of TeX is a virtual machine and a set of typesetting algorithms, both of which are very simple pieces of code (they'd have to be to run on a PDP-10). Most of the bits people actually use are then metaprogrammed on top of the virtual machine, and frequently contain bugs which are a colossal pain to track down because of the inherent flaws in the language (no scoping, for example).
If you want to learn about algorithms, listen to Donald Knuth and you will learn a great deal. If you want to learn about programming, listen to Edsger Dijkstra or Alan Kay.
Re:What? (Score:5, Insightful)
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Re:What? (Score:5, Interesting)
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Programming for the human VM (Score:5, Insightful)
It interleaves code and documentation in the same files, and provides a specialized compilator to tell the two kinds of codes apart. Just like Doxygen and Javadoc can extract the comments from a source code project, the "tangle" process can extract all the code from a Literate program and pass it to a clasic compiler.
Now that C and C++ seem to have a declining popularity [slashdot.org], maybe we can look for better ways of getting away from the bare metal (which, don't forget it, is why those languages become popular at the beginning). Don't get me wrong, they served us well for 36 years, but I think it's time again to begin caring more for the developers' requirements and less for the hardware requirements.
Unit Tests are not wasteful (Score:5, Insightful)
Re:Unit Tests are not wasteful (Score:5, Insightful)
Unit tests, especially if written and organized in an intelligent fashion, can be of tremendous value in eliminating small coding errors that were not inteded but are bound to creep in if the project is large enough. If you are clever about your tests then you can usually inherit the same test multiple times and get multiple uses out a test or part of a test. If unit tests are not used then it is more likely that several small errors in seemingly unrelated classes or methods can combine in an unforseen way to produce nasty and unexpected emergent behavior that is difficult to debug when the whole system is put together. Unit tests will not make up for crappy design, but they will help detect minor flaws in a good design that might otherwise have gone undected until final system integration where they could be much more difficult to debug.
I actually have a great deal of respect for Knuth, but I think that he is wrong about unit tests. Perhaps it is the difference between the academic computer scientist and the career programmer who admires the ivory tower, but is willing to make concessions in the name of expedience and getting work done on time.
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Re:Unit Tests are not wasteful (Score:4, Insightful)
People in the first group end up with a project full of tests where many are valid, many end up testing basic language functions, and many end up not helping due to oversimplication of behavior in the mocked interfaces.
People in the second group end up missing simple problems that could have been caught had they exercised their code.
Both groups waste a lot of time.
Perhaps this is what you were trying to say when you said "TDD guys are overzealous". I think there are other problems with TDD. Namely that you can only use it when you don't need to learn how to solve a problem as you go... Most interesting programs fall into that category.
Really, people need to use good testing judgement.
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Re:Unit Tests are not wasteful (Score:5, Interesting)
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He's right (Score:5, Insightful)
If you have a function that multiplies two integers, most coders will write a test that multiplies two numbers. That's not good enough. You need to consider boundary conditions. For example, can you multiply MAX_INT by MAX_INT? MAX_INT by -MAX_INT? Etc. With real world functions you are going to have boundaries up the whazoo. In addition, if you have a function that takes data coming from the user, check for invalid cases even if another function is validating. Check for null or indeterminate values. Write tests that you expect to fail.
Re:He's right (Score:4, Insightful)
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Re:He's right (Score:5, Interesting)
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In other news, Chuck Norris rips on safety gear... (Score:5, Insightful)
The Summary Exaggerates the Interview (Score:5, Informative)
How is that flamebait? (Score:4, Interesting)
It's just a good habit to get into, if you take it seriously and don't just create tests that test silly little things like "is my text box centered where I slapped it on the form with gui form tool" type of stuff. That's kind of the point he's trying to make, that you program intelligently in the first place to avoid having an insane amount of redundant tests to pass each time you build.
I've been doing literate programming (well, as close as you can with C and its derivative languages) for a long time now. I've watched XP coders take that literacy and chop it all up because "it didn't look pretty enough". The idea with making something literate is to make it so clear that you can reduce the total numbers of tests needed to make that code pass to only ones that test the actual expected outputs of that function. That's something that intelligent coders who don't just follow the Agile rulebook, but apply it effectively, can do. I don't know how many times I'd see a piece of code that did one simple task, had one test to test the output of that test, then another coder drops 3 more tests because they "didn't feel comfortable with only one" without specifying WHY. That is how you get into having redundant tests that muck up your test infrastructure.
Worst Summary Ever (Score:5, Insightful)
The summary sounds like it was written by the headline-producing monkeys at Fox, CNN -- or hell, at the Jerry Springer show. Donald Knuth is not "playing hardball." Nobody needs to call the interview "raw and uncut," or "unplugged."
The interview has almost nothing to do with unit testing and the little Knuth does have to say about the practice is hardly "ripping."
When will people stop sullying peoples' good names by sensationalizing everything they say?
Knuth is a well-respected figure who makes moderate, thoughtful statements. From the summary, you'd think he was a trash-talking pro-wrestler.
heresy (Score:4, Insightful)
After initially being a proponent, I've come to the same conclusion about unit tests myself. I don't think they're worthless, but the time you spend developing or maintaining unit tests could be more profitably spent elsewhere. Especially maintaining.
That's my experience, anyway. I suppose it's pretty heavily dependent on your environment, your customers, and exactly how tolerant your application is of bugs. Avionics software for a new jet fighter has a different set of demands than ye olde "display records from the database" business application. More applications fall in the second category than the first.
Re:Did anyone claim the bug prize on TeX? (Score:5, Informative)
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"Bug" is a relative term... (Score:4, Insightful)
But most people -- and certainly the majority of open source projects these days -- define "bug" as "undesirable behaviour"; and by that standards, TeX is chock full of bugs. To pick a couple of obvious examples, incorrect handling of ASCII 0x22 quotation marks, and treating "etc." as the end of a sentence. These aren't "bugs" to Knuth since the incorrect behavious is well documented, but by many people's standards they are.
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Re: (Score:3, Interesting)
The $1000 bounty was from Dan Bernstein with respect to qmail. He's always found a reason to weasel out of ever paying.
Knuth started the bounty at $2.56 (one "hexidollar") and doubled it every year til it reached $327.68. Several people have claimed it, most people never cashed the checks. One of the first bug finders had his check framed.
Re:Did anyone claim the bug prize on TeX? (Score:4, Interesting)
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Re:Did anyone claim the bug prize on TeX? (Score:5, Interesting)
http://en.wikipedia.org/wiki/Knuth_reward_check [wikipedia.org]
Many people save these (usually small) checks as souvenirs. My father -- a frugal mathematician -- received a few $2.56 checks from Knuth, and he promptly cashed each one.
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Re:On multicore (Score:5, Insightful)
There are a few techniques to be mastered and using a language designed with parallelism in mind helps hugely with the picky details.
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Maybe More Like 50-75 Times a Day (Score:5, Funny)
Assuming you work an 8 hour day, that means you are testing your code every 2 minutes and 24 seconds. Given that most of your tests will take this long to run (you've got a suite of them right?), that leaves you with zero time to actually do the work you are testing.
Frankly, if you are using Unit Tests you should be using them after major chunks of work, not in a trial and error fashion. Now if you were using them in a trial and error fashion - "lets change this, run the tests and see if they pass, no that didn't work, lets try this", etc, I could understand how you hit the 200 times per day mark.
But the thing is that my employer loves my work and my code rarely breaks. Now why is that? Perhaps because I'm regression testing at all times? Perhaps it's because I take the time to think about things before I do them and, as a result, I really begin to understand what it is that I'm writing.
An added benefit is that I've found I can look at my or others unit tests and really understand what was going through their mind when the first wrote the method that I am expanding. It's quite interesting, but I'm sure you are a supreme being like Knuth and don't bother with such trivialities.
Here's a question: how much time do you spend working out what happened when your code breaks? TDD is a trivial amount of time compared to that. I am concerned about my software in the present and future. I wish others were also.
I know it will most likely result in a swift abrasive response but I implore your highness to really spend some time understanding how unit tests can help the really stupid coders (like me).
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Re:computer programming (Score:5, Insightful)
No offence meant, but I think your preconceptions may be clouding your judgement here.
You claim that today's programming field is not about clever tricks and fast algorithms. I claim that if more people understood these old-fashioned concepts, we would have much better software today. For a start, anyone developing those "libraries implemented by specialists" you mentioned had better be very good, since a lot of other people's code is going to depend on them. Having worked in groups that develop various kinds of library, I can assure you that a little more general programming knowledge about clever tricks and fast algorithms wouldn't go amiss.
You claim that today's programming field is about big systems with many programmers. I claim that this is because management and technical leadership in most places isn't competent enough to divide up a big system in modular fashion and allow smaller, more flexible teams to solve the little problems before multiplying them all up to solve the big ones. Instead, the guys at the top tend to reduce all problems to the least common denominator, "throw enough people at it and we'll win eventually" philosophy. This explains how a small company with a few dozen employees can produce software that is better in every way than the competing offering from a larger company with hundreds of developers. You don't even need to have a dew dozen genius programmers; you just need to understand the concept that there are O(n^2) lines of communication between n individuals working in a single large team, but if your project is divided hierarchically then logarithms start coming into play, and if you can split a problem into several properly independent smaller ones this becomes a constant factor overhead. This elementary mathematics seems to be beyond a lot of senior management in the software business, and that has far more to do with the need to build monolithic systems maintained by zillions of developers than any actual project requirements do.
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