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Hands On With Nvidia's New GTX 280 Card

Posted by CmdrTaco on Mon Jun 16, 2008 10:21 AM
from the that-time-of-year-again dept.
notdagreatbrain writes "Maximum PC magazine has early benchmarks on Nvidia's newest GPU architecture — the GTX 200 series. Benchmarks on the smokin' fast processor reveal a graphics card that can finally tame Crysis at 1900x1200. 'The GTX 280 delivered real-world benchmark numbers nearly 50 percent faster than a single GeForce 9800 GTX running on Windows XP, and it was 23 percent faster than that card running on Vista. In fact, it looks as though a single GTX 280 will be comparable to — and in some cases beat — two 9800 GTX cards running in SLI, a fact that explains why Nvidia expects the 9800 GX2 to fade from the scene rather quickly.'"
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[+] NVIDIA GTX 295 Brings the Pain and Performance 238 comments
Vigile writes "Dual-GPU graphics cards are all the rage and it was a pair of RV770 cores that AMD had to use in order to best the likes of NVIDIA's GeForce GTX 280. This time NVIDIA has the goal of taking back the performance crown and the GeForce GTX 295 essentially takes two of the GT200 GPUs used on the GTX 280, shrinks them from 65nm to 55nm, and puts them on a single card. The results are pretty impressive and the GTX 295 dominates in the benchmarks with a price tag of $499."
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  • Yeah but... (Score:2, Funny)

    by Anonymous Coward
    Can it play Duke Nukem forever?
    • Re: (Score:2, Insightful)

      by Anonymous Coward
      Can Linux run it?

      Same answer as all cool new hardware: NO!
      • Same answer as all cool new hardware: NO!

        Easy counter-example would be any new CPU architecture, which is generally adopted by Linux faster than the competition (especially Windows, which is probably what you're comparing Linux to, given the context). AMD64 (and Itanium 2, for that matter) is an example. While Linux can be slow to get support for some things, that's certainly not true for all cool new hardware. What about the PS3? Pandora? Heck, some cool hardware Linux supports would be impossible for a g

      • Re: (Score:3, Informative)

        Actually, NVidia's pretty good about getting Linux drivers for new cards out relatively quickly.
  • Power vs Intel (Score:4, Interesting)

    by SolidAltar (1268608) on Monday June 16 2008, @10:34AM (#23811299)
    Let me say I do not know anything about chip design but I have a question -

    How is Nvidia able to year after year make these amazing advances in power while Intel makes (although great) only modest advances?

    As I said I do not know anything about chip design so please correct me on any points.

    • Re:Power vs Intel (Score:5, Informative)

      by the_humeister (922869) on Monday June 16 2008, @10:39AM (#23811363)
      Because graphics operations are embarrassingly parallel whereas regular programs arn't.
      • Re: (Score:3, Informative)

        Also, graphics processors are evolving quickly, where as CPUs have had basically the same instruction set for 30 years now.

        For example, with the 8000 series pixel shaders had become very important in modern games, so the cards were optimised for pixel shading performance much more than the 7000 series was. There is simply no equivalent for CPUs - even stuff like SSE extensions is really just trying to do the same stuff in a more parallel way, it isn't a radically new way of doing things.
      • Re:Power vs Intel (Score:4, Informative)

        by p0tat03 (985078) on Monday June 16 2008, @04:08PM (#23815389)

        Precisely. This is something that can be solved by simply throwing more transistors in. Their biggest challenge is probably power and heat, not architecture.

        Not to mention that "programs" on GPUs are ridiculously simple compared to something on a general purpose CPU. Next time you write a shader, try branching (i.e. if, else), your shader will slow to a relative crawl.

    • How is Nvidia able to year after year make these amazing advances in power while Intel makes (although great) only modest advances?

      There is more room for improvement in the graphics card/GPU arena than in the CPU arena. Since the market is so much larger surrounding CPUs, more research has been done and the chips are closer to "perfectly" using available technology and continually expanding the realm of what technology is available.

      And I'll echo the_humeister's statement that graphics operations are much more easily done in parallel than generic computing. You can throw processors/cores at the problem pretty easily and continue to s

    • Re: (Score:3, Informative)

      I think one huge thing is that graphics is a hugely parallelizable task. The operations aren't very complex, so they can just keep cramming more and more processing units onto the chip.

      Intel and AMD are having issues getting over 4 cores per die right now, while this card "... packs 240 tiny processing cores into this space, plus 32 raster-operation processors".
    • Re:Power vs Intel (Score:5, Interesting)

      by cliffski (65094) on Monday June 16 2008, @12:17PM (#23812699) Homepage
      As a game dev, and from what I see, I'm assuming its a stability thing.
      Intel's chips have to WORK. and I mean WORK ALL THE TIME. getting a single calculation wrong is mega mega hell. remember the pentium calculation bug?
      People will calculate invoices and bank statements with that intel chip. It might control airplanes or god knows what. It needs to be foolproof and highly reliable.

      Graphics chips draw pretty pictures on the screen.

      It's a different ballgame. As a game dev, my 100% priority for any new chips is that they ship them with stable, tested drivers that are backwards compatible, not just great with directX 10 and 11.
      If someone wrote code that adhered correctly to the directx spec on version 5 or even 2, the new cards should render that code faithfully. Generally, they don't, and we have to explain to gamers why their spangly new video card is actually part of the problem in some situations :(
      • Re:Power vs Intel (Score:4, Interesting)

        by mrchaotica (681592) * on Monday June 16 2008, @01:12PM (#23813363)

        People will calculate invoices and bank statements with that intel chip. It might control airplanes or god knows what. It needs to be foolproof and highly reliable.

        Graphics chips draw pretty pictures on the screen.

        Nvidia is increasingly marketing its chips as "stream processors," rather than "graphics processors." They are becoming increasingly used for scientific computation, where reliability and accuracy are just as important as in the general-purpose case (which reminds me, I need to check if they support double-precision and IEEE 754 yet). It could be the case in a few years that the structural analysis for the building you'll be in might be done by a program running on one of these chips.

  • Power Consumption (Score:5, Interesting)

    by squoozer (730327) on Monday June 16 2008, @10:34AM (#23811305) Homepage

    Something that has always concerned me (more as I play games less often now) is how much power these cards draw when they aren't pumping out a zillion triangles a second playing DNF.

    Most of the time (90%+ probably) I'm just doing very simple desktop type things. While it's obvious from the heat output that these cards aren't running flat out when redrawing a desktop surely they must be using significatnly more power than a simple graphics card that could perform the same role. Does anyone have any figures showing how much power is being wasted?

    Perhaps we should have two graphics cards in the the system now - one that just does desktop type things and one for when real power is required. I would have thought it would be fairly simple to design a motherboard such that it had an internal only slot to accept the latest and greatest 3D accelerator card that suplimented an on board dumb-as-a-brick graphics card.

    • Re:Power Consumption (Score:4, Informative)

      by SolidAltar (1268608) on Monday June 16 2008, @10:43AM (#23811423)
      More detail (sorry):

      You may be wondering, with a chip this large, about power consumptionâ"as in: Will the lights flicker when I fire up Call of Duty 4? The chip's max thermal design power, or TDP, is 236W, which is considerable. However, Nvidia claims idle power draw for the GT200 of only 25W, down from 64W in the G80. They even say GT200's idle power draw is similar to AMD's righteously frugal RV670 GPU. We shall see about that, but how did they accomplish such a thing? GeForce GPUs have many clock domains, as evidenced by the fact that the GPU core and shader clock speeds diverge. Tamasi said Nvidia implemented dynamic power and frequency scaling throughout the chip, with multiple units able to scale independently. He characterized G80 as an "on or off" affair, whereas GT200's power use scales more linearly with demand. Even in a 3D game or application, he hinted, the GT200 might use much less power than its TDP maximum. Much like a CPU, GT200 has multiple power states with algorithmic determination of the proper state, and those P-states include a new, presumably relatively low-power state for video decoding and playback. Also, GT200-based cards will be compatible with Nvidia's HybridPower scheme, so they can be deactivated entirely in favor of a chipset-based GPU when they're not needed.

    • Re:Power Consumption (Score:5, Informative)

      by CastrTroy (595695) on Monday June 16 2008, @10:48AM (#23811493) Homepage
      This is how graphics cards used to work. You would plug a VGA cable from your standard 2D graphics card to your, for example, Voodoo II card, and the Voodoo II card would go out to the monitor. You could just have the 3D card working in passthrough mode when not doing 3D stuff. Something like this could work on a single board though. There's no reason you couldn't power down entire sections of the graphics card that you aren't using. Most video cards support changing the clock speed on the card. I'm wondering if this is a problem at all, with any real effects, or whether it's just speculation based on the poster assuming what might happen. Anybody have any real numbers for wattage drained based on idle/full workload for these large cards?
        • Re: (Score:3, Informative)

          However, not all that power is needed for running the 3D desktops. I can run Compiz (linux 3D desktop) on my Intel GMA 950 without a single slowdown. With all the standard 3D eyecandy turned on. So you wouldn't need to run an nVidia 8800 at full clock speed to render the desktop effects. Also, Windows Vista and Linux both support turning off the 3D effects and running in full 2D mode. I'm sure Mac OS supports the same, although I've never looked into it, so it's hard to say for sure. Especially since M
    • This is why NV came up with their new trick, build an integrated video adapter into all boards and let the high end cards use the pci-e 2.0 bus to move the framebuffer over to that when playing games, then when just doing normal windows tasks use the SM bus to turn off these electric heaters.

      Works in vista only though, and of course, that OS is still showing signs of flop in the games area, despite DX10 and SP1.
    • ATI's last generation of cards had a feature called PowerPlay, which gears the card down when its not being heavily used. The 4800 series will have the same feature and judging from TFA Nvidia's doing something similar with the GT200.
    • RTFA (Score:3, Informative)

      If you'd RTFA, you'd note this part:

      Power Considerations

      Nvidia has made great strides in reducing its GPUs' power consumption, and the GeForce 200 series promises to be no exception. In addition to supporting Hybrid Power (a feature that can shut down a relatively power-thirsty add-in GPU when a more economical integrated GPU can handle the workload instead), these new chips will have performance modes optimized for times when Vista is idle or the host PC is running a 2D application, when the user is watching a movie on Blu-ray or DVD, and when full 3D performance is called for. Nvidia promises the GeForce device driver will switch between these modes based on GPU utilization in a fashion that's entirely transparent to the user.

      So, yes, they hear you, and are making improvements in this area.

  • I for one, Now plan on purchasing a new space heater soon for my box (NOTE: Nvidia GT200 has a TDP of 236W!)... so long as I can FINALLY have Crysis playable at resolution!

    -Another good article on the GTX280 (GT200 GPU) at TR: http://www.techreport.com/articles.x/14934 [techreport.com]
  • by Colonel Korn (1258968) on Monday June 16 2008, @10:39AM (#23811361)
    In most reviews, the 9800GX2 is faster, and it's also $200 cheaper. As a multi-GPU card it has some problems with scaling, and micro-stutter makes it very jumpy like all existing SLI setups.

    I'm not well versed in the cause of micro-stutter, but the results are that frames aren't spaced evenly from each other. In a 30 fps situation, a single card will give you a frame at 0 ms, 33 ms, 67 ms, 100 ms, etc. Add a new SLI card and let's say you have 100% scaling, which is overly optimistic. Frames now render at 0 ms, 8 ms, 33 ms, 41 ms, 67 ms, 75 ms, 100ms, and 108ms. You get twice the frames per second, but they're not evenly spaced. In this case, which uses realistic numbers, you're getting 60 fps might say that the output looks about the same as 40 fps, since the delay between every other frame is 25 ms.

    It would probably look a bit better than 40 fps, since between each 25 ms delay you get an 8 ms delay, but beyond the reduced effective fps there are other complications as well. For instance, the jitter is very distracting to some people. Also, most LCD monitors, even those rated at 2-5 ms response times, will have issues showing the 33 ms frame completely free of ghosting from the 8 ms frame before the 41 ms frame shows up.

    Most people only look at fps, though, which makes the 9800 GX2 a very attractive choice. Because I'm aware of micro-stutter, I won't buy a multi-GPU card or SLI setup unless it's more than 50% faster than a single-GPU card, and that's still ignoring price. That said, I'm sort of surprised to find myself now looking mostly to AMD's 4870 release next week instead of going to Newegg for a GTX280, since the 280 results, while not bad, weren't quite what I was hoping for in a $650 card.
      • by Colonel Korn (1258968) on Monday June 16 2008, @11:41AM (#23812243)

        You don't have SLI... I do, and micro stutter is barely noticeable at worst. And I can play at resolutions and anti-aliasing that no sigle card could've made playable.
        I've had three SLI setups (an ancient 3dfx X2 and two nVidia pairs). I liked my first SLI rig but I felt not to satisfied with the feel of the last two when compared to a single card, and now that I've learned about this issue I know why. Lots of people say that microstutter is barely noticeable, but lots of people also insist that a $300 HDMI cable gives "crisper" video over a 6 foot connection than a $10 HDMI cable. The micro-stutter effect that you can barely notice is the inconsistency in frame delay, which I mentioned ("For instance, the jitter is very distracting to some people."), but beyond that, there's the problem I described with the bulk of my comment. It's not just a question of whether you can tell that frames are coming in in clumps. It's a question of whether you can tell the difference between 60 fps delays, which is what you paid for, and 40 fps delays, which is what you get. SLI definitely improves performance and for those of us who don't mind the jitter (I never did, actually), it is an upgrade over a single card, but even with 100% scaling of fps, the benefit is more like a 33% increase in effective fps.

        It almost seems like micro stutter is some kind of viral ATI anti-marketing bs.
        Definitely not, and definitely not BS, but speaking of ATI, rumor has it that the 4870x2 may adapt the delay on the second frame based on the framerate, eliminating this problem. If it's true, then it will be the best dual-GPU card relative to its own generation of single card ever, by a very large margin. But of course, the rumor may just be some kind of viral ATI marketing bs. ;-) I hope it's true.
  • I was just about to go buy a new video card! Now I'll hold out!
  • Noise leveb (Score:5, Informative)

    by eebra82 (907996) on Monday June 16 2008, @10:39AM (#23811369) Homepage
    Looks like NVIDIA went back to the vacuum cleaner solution. Blatantly taken from Tom's Hardware:

    During Windows startup, the GT200 fan was quiet (running at 516 rpm, or 30% of its maximum rate). Then, once a game was started, it suddenly turned into a washing machine, reaching a noise level that was frankly unbearable - especially the GTX 280.
    Frankly, reviews indicate that this card is too f*cking noisy and extremely expensive ($650).
    • 8000gts were much louder than their 3870 counterparts too.

      i dont get why people fall for that - push a chip to limits, put a noisy fan on it, and sell it as high performance card.

      at least with ati 3870 you can decide whether you gonna overclock the card and endure the noise or not.
    • Re: (Score:3, Informative)

      and extremely expensive ($650)

      Not at all surprising. Did you see the size of that chip die? You can fit 6 Penryn on it!! I used to work for a semiconductor company and the larger the chip the more expensive it gets. This is because the larger the die is the less likely it is to be defect free when it comes out of the fab.

  • and in some cases beat â" two 9800 GTX cards running in SLI, a fact that explains why Nvidia expects the 9800 GX2 to fade from the scene rather quickly.

    Bullshit. The 9800GX2 is consistently quite a bit faster (TechReport's very detailed review here [techreport.com]), and it costs around $450, while the GTX 280 costs $650 (with the younger brother the 260 at $400), with the only drawbacks being more power drawn and higher noise. Even then, I think it's a no-brainer.

    Don't get me wrong, these are impressive single-GPU cards, but their price points are TOTALLY wrong. ATI's 4870 and 4850 cards are coming up at $450 and $200 respectively, and I think they'll eat these for lunch, at least in the value angle.

  • by unity100 (970058) on Monday June 16 2008, @10:44AM (#23811441) Homepage Journal
    are royally screwed ? it was a 'new' card and all.

    well done nvidia. very microsoft of you.
    • by Jellybob (597204) on Monday June 16 2008, @10:53AM (#23811573) Journal
      AMD and NVidia are always going to release new cards. It's just the way of the industry.

      If you buy a graphics card in the hope that it's going to be the top of the line card for longer then a few months then you're very much mistaken.

      Buy a card that will do what you need it to, and then just stick with that until it stops being powerful enough for you. Anyone hoping their computer will be "future proof" is heading towards disappointment very fast.
    • So tell me, which idiots believe the world is going to stand still just because they paid out money for something?
  • Anyone know when the new ATI card will be released?

    Based on the information I've seen on it, it will be pretty comparable in terms of performance, but at a far cheaper price.

    I'm hoping that the new ATI card performs within 10% - 15% or so of the GTX280 because I'm getting a bit tired of the issues I have with my current nVidia 8800GTS cards. (SLI)

    I cannot set the fanspeed in a manner that will "stay" after a reboot.

    My game of choice actually has some moderate-sever issues with nVidia cards and crashes at le
  • by L4t3r4lu5 (1216702) on Monday June 16 2008, @10:54AM (#23811587)
    I run Crysis, all maxed out, on an 8800gtx, and only get lower than 30fps in the end battle.

    If I want more speed, i'll get another 8800. That card is phenomenal, and about to get a lot cheaper.
  • Noise... (Score:3, Funny)

    by Guanine (883175) on Monday June 16 2008, @11:00AM (#23811687) Homepage
    Yes, but will you be able to hear your games over the roar of the fans on this thing?
  • by wild_quinine (998562) on Monday June 16 2008, @11:03AM (#23811731)
    I used to be near the front of the queue for each new line of graphics cards. I used to wait just long enough for the first price drops, and then stump up. Cost me a couple of hundred quid a year, after the sale of whatever my old card was, to stay top of the line. Compared to owning and running a car, which I don't, owning and running a super-rig was positively cheap (in the UK). Some might call it a waste of money, and I have sympathy for that argument, but it was my hobby, and it was worth it, to me.

    This year I put my disposable income towards getting in on all three next generation consoles, and the PC will languish for a long time yet.

    I don't think I've changed, I think the market has changed.

    They're getting bigger and hotter, and no longer feel like cutting edge kit. They feel like an attempt to squeeze more life out of old technology.

    DirectX 10 as a selling point is a joke, with the accompanying baggage that is Vista all it does is slow games down, and none of them look any better for it yet. In any case, there are only five or six of them. You can pick up an 8800GT 512 for less than 150 dollars these days, and it's a powerhouse, unless you're gaming in full 1080p. There is no motivation to put one of those power hungry bricks in my rig. Nothing gets any prettier these days, and FPS is well taken care of at 1680x1050 or below.

    Game over, graphics cards.

    I wonder what will happen if everyone figures this out? Imagine a world in which the next gen of consoles is no longer subsidised, or driven, by PC enthusiasts...

        • Re: (Score:3, Informative)

          Maybe your eyes are better than mine, but I don't think we're even getting that.

          Texture size and number of objects in a scene on Crysis would be the best examples, there is a difference. Games are moving to levels (especially for HD or 1920x1200&up players) that the texture limitations of DX9.0c can't bring the detail needed, and this is just one 'tiny' aspect of DX10.

          http://www.tomsgames.com/us/2007/09/18/dx10_part3/page3.html [tomsgames.com]

          Bundling it into Vista is bad, for a slew of reasons, and the shit they've pu
  • by alen (225700) on Monday June 16 2008, @11:04AM (#23811749)
    how loud is it and does it need the hoover dam to power it up?

    the way things are going you will need 2 power supplies in a PC. one for the video card and one for everything else
  • by kiehlster (844523) on Monday June 16 2008, @11:18AM (#23811933) Homepage
    No wonder people say Console killed the PC game star -- "Alright, got my hardware list done. Time to order. Oh, look what just came out, guess I'll wait for prices to drop. Alright, they dropped! No wait, a new processor is out, think I'll wait. Sweet, think I can order now. No, nevermind, Crysis just came out, I'll have to wait until I can afford the current bleeding edge. Awesome, I can afford it now! No, a new GPU just came out that runs the game better. Oh, SATA 600 is coming out. Ah, forget this, I'm buying an Xbox."
  • by fuzzyfuzzyfungus (1223518) on Monday June 16 2008, @01:23PM (#23813479) Journal
    The GTX280 part looks quite powerful; but its die size is really extreme. Anandtech claims that maximum best case yield for the 280 is 105 chips per 300mm wafer. TFA notes that Intel can put 6 dual core Penryns in the same space These guys [icknowledge.com] quote just under $3,400 for a single 300mm wafer. So, assuming absolutely optimal yield, the GTX280's core costs ~ $300 to manufacture, not counting R&D, packaging, distribution, etc. A gigabyte of RAM suitable for a high end graphics card (read, not 10 dollars worth of DDR2) adds some more, and the board, passives, and assorted other logic do as well.

    Obviously, the above numbers are wild speculation; but the punchline is that these parts can't possibly be cheap to manufacture. I suspect that NVIDIA will see some nice sales to lunatic early adopters, and they'll probably have a compute only version of this card for high end computing; but there is no way that it could hit mass distribution price points. Even at $650, I'm not sure that NVIDIA's margins are all that exciting on this particular part.
  • by schwaang (667808) on Monday June 16 2008, @01:30PM (#23813561)
    More and more these commodity graphics cards are being used for non-graphical high speed computing by taking advantage of the insane parallelism of the GPUs.

    Someone please develop CUDA [wikipedia.org] benchmarks to be included in future reviews.

    We need several apps: one with a kernel that is trivial enough to be constantly starved for memory, one that is the opposite (compute heavy, memory light), integer vs. FP, and something that specifically benefits from the new double-precision floating point that only the newer stuff has.

    Get back to me soon, mmmmK?
    • Re: (Score:2, Insightful)

      Actually, it's likely just a less developed Vista driver, like most performance problems people report with Vista (and by report, I mean actually experience and document, not the random anti-Vista FUD it's so popular to spout these days.)
    • by Colonel Korn (1258968) on Monday June 16 2008, @10:45AM (#23811463)


      Why would Vista make the performance gains so much less? I could see XP running say 20% better with both cards, but why does Vista penalize the new card so much?

      Digital Restrictions Management strikes again, I guess...

      Vista: where do we want you to go today?
      TFA has some very weird numbers compared to Anandtech and Tomshardware and all the other real review sites that actually tell you all the details of their testing. The 280 looks more like it's 50-75% faster than the 9800GTX in most reviews, and most of those are done in Vista. Framerate in XP vs. Vista is completely even on a 9800 GTX with current drivers (the Vista slowdown went away a long time ago), except on Oblivion where Vista is about 20% faster for no apparent reason, but maybe the drivers Maximum PC used weren't the same as those used by the serious review sites, or maybe they have something wrong with their Vista install.
    • by DrYak (748999) on Monday June 16 2008, @10:54AM (#23811599) Homepage

      I could see XP running say 20% better with both cards, but why does Vista penalize the new card so much?
      Crysis is a DirectX 10 game.
      When run under Vista, it features tons of additional effects. Those are the reasons why the speed improvement in Crysis aren't that much impressive under Vista.

      PS: And for the record, Radeon HD3870X2 uses the exact same GDDR3, not GDDR4 as TFA's review says. ATI choose to go for GDDR3 to cut the costs of the dual GPU setup. (Only a few non standard boards by 3rd party manufacturer use GDDR4 and a PCI-express 2.0 bridge).
      • by Anonymous Coward on Monday June 16 2008, @11:58AM (#23812461)

        When run under Vista, it features tons of additional effects.
        Stupidly enough, a 20% loss in framerate is all you get by running the game in DX10 mode. All of the 'DX10' effects can be enabled in DX9 (on XP as well) with simple modifications to the game's configuration files. When you do it, it looks exactly the same as DX10 without the deleterious effect on framerate.

        I suppose if the reviewers were stupid, they may not have run the game in DX9 mode on both XP and Vista, which would account for the difference even if the graphical options were set to the same levels. But it doesn't make the game look better just by running it in DX10 mode, the only difference is that it's slower.

        For those who aren't familiar with this: in XP/DX9 mode the highest-level graphical options are grayed out. This is an entirely artificial limitation; the configuration changes I mentioned simply replace graphical options with a higher ones (they're just integers in a plaintext file), so for example 'High' (DX9) becomes 'Very High' (the 'DX10' effects) in practise.
            • by drsmithy (35869) <[moc.liamg] [ta] [yhtimsrd]> on Monday June 16 2008, @01:47PM (#23813783)

              Microsoft owns the desktop. Content creation and delivery folks want the desktop. What does their (lack of) position in the content market matter?

              The content folk are, at best, highly suspicious of "the desktop". With good reason.

              Do you really think anyone could sell video content that wouldn't play on Vista?

              Of course they could. Most people consume their content from standalone commodity appliances like DVD players and iPods. This hasn't changed in the last few decades (substitute "VHS", "Cassette", "LP", etc as necessary) and there's little reason to think it will in the future.

    • The 9800GX2 may be cheaper but it most certainly is not faster, even considering your links. From Anandtech [techreport.com], the charts show a significant speed increase with the new hardware.

      In fact, from the article:
      The GTX 280 delivered real-world benchmark numbers nearly 50 percent faster than a single GeForce 9800 GTX running on Windows XP, and it was 23-percent faster than that card running on Vista. In fact, it looks as though a single GTX 280 will be comparable to--and in some cases beat--two 9800 GTX cards running in SLI, a fact that explains why Nvidia expects the 9800 GX2 to fade from the scene rather quickly.

      Which leads me to the question, are you trolling?
        • Re: (Score:3, Informative)

          Actually, they're comparing the GTX 280 to TWO 9800s in SLI configuration. RTFS FFS
          • by Kamidari (866694) on Monday June 16 2008, @11:56AM (#23812431)
            Yes, they're comparing it to two 9800GTXs, which is what a 9800GX2 is: Two 9800GTXs on one board. RTFS indeed. It seems like a case of give and take. The GTX280 is more expensive, but is a single GPU solution, which tends to be more stable. The 9800GX2 is cheaper, runs about as fast, but is a dual GPU unit, so you might have a few more "issues" to deal with in your game playing adventures.
        • Re: (Score:3, Informative)

          Those game benchmarks are probably CPU bound.

          So an increase in CPU speed would probably benefit more the GTX 280 than the 9800GX2.

          Of course, we can't know if my theory is true unless we test it, but seems logical to me.
    • by ericvids (227598) on Monday June 16 2008, @11:22AM (#23811991)
      From the Tech Report [techreport.com]:

      TR: Does the removal of this "render pass during post-effect" in the DX10.1 have an impact on image quality in the game?

      Beauchemin: With DirectX 10.1, we are able to re-use an existing buffer to render the post-effects instead of having to render it again with different attributes. However, with the implementation of the retail version, we found a problem that caused the post-effects to fail to render properly.

      TR: What specific factors led to DX10.1 support's removal in patch 1?

      Beauchemin: Our DX10.1 implementation was not properly done and we didn't want the users with Vista SP1 and DX10.1-enabled cards to have a bad gaming experience.