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Matrix-Like VR Coming in the Near Future?
Posted by
Zonk
on Thu Apr 03, 2008 05:11 PM
from the can't-see-anything-bad-happening-there. dept.
from the can't-see-anything-bad-happening-there. dept.
Anonymongoose writes "A researcher at Brookhaven National Lab reckons it could be just a few years before computers can pass through the uncanny valley. The article refers to this as a 'Graphics Turing Test': 'a computer can be considered intelligent if it can create an artificial world capable of fooling a person into believing it is the real thing.' Michael McGuigan has been performing some interesting experiments using Brookhaven's Blue Gene/L supercomputer and has shown that it can produce realistic lighting effects in real time. McGuigan's original research paper (pdf) is available online."
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Submission: Matrix-like virtual reality just a few years away? by Anonymous Coward
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VR.5 (Score:3, Funny)
Yawn (Score:5, Insightful)
"Researchers" did or said something: x
"A few years" before the tech is out: x
Promises to change the way we think of computers: x
Shitty PDF "research paper" that was probably written by a half drunk college kid: x
Re:Yawn (Score:5, Funny)
Parent
Re:Yawn (Score:5, Funny)
</morpheus>
Parent
Yeah, but is there anything worth watching? (Score:4, Interesting)
I had a couple of hundred television channels, and canceled my satellite service because there was never anything worth watching on.
Having a realistic world doesn't impress me. I'm holding off to see what they do with it before getting excited.
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I'm holding off to see what they do with it before getting excited.
you will be excited.
With this in the "near" future (whatever the hell that means) we gotta be getting closer to a holodeck type deal, which reminds me:
Kif: The Holosheds broke again and all the characters became real! Cpt. Branigan: Last time this happened i got slapped with 4 paternity suits.
Bender: Oh No, Evil Lincoln, were doomed!
Well, if anyone needs me I'll be in the holoshed
Re:Yeah, but is there anything worth watching? (Score:5, Funny)
Maybe in the new virtual worlds there'll be something good on TV.
I think I'd be impressed by a realistic virtual world. This one isn't convincing. There's a dead pixel in Iowa.
Parent
No, thanks... (Score:4, Funny)
Re: (Score:2)
I still play (Score:3, Funny)
Re: (Score:3, Funny)
You see no life here.
photorealistic != realistic (Score:4, Insightful)
Re: (Score:2, Interesting)
Re:photorealistic != realistic (Score:5, Insightful)
Parent
Re:photorealistic != realistic (Score:5, Insightful)
Parent
Re:photorealistic != realistic (Score:5, Insightful)
Perspective is a very powerful thing. If you know nothing else, it's near impossible to even wonder about how it could be better.
For example, remember when the N64 was new and GoldenEye was the best game ever? I back to GoldenEye every now and then and I wonder how I could ever understand the writing or make out the other players from the background. I've just gotten used to "better" graphics.
Can you imagine a colour that we haven't discovered?
That said, I wouldn't volunteer my children or myself.
Parent
Re: (Score:3, Insightful)
Re: (Score:3, Interesting)
Gimme a P... (Score:5, Funny)
It won't have to fool me into believing it's the real thing; I WANT to believe. I'm quite willing to ignore some gaping holes in any VR representation (but not others, nudge & wink).
(In fact my "Top Ten" List would contain more than a couple of anime characters)
This is assinine. (Score:5, Insightful)
But will we have the model and shading tools, not to mention the physics engines and such to simulate a realistic environment in 5 years? 10? 20? Curiously the article fails to investigate this.
Instead they have a nicely shaded clump of colored balls. Maybe they'll do a teapot next!!!
Re:This is assinine. (Score:5, Informative)
Parent
You take the red pill.... (Score:2)
"Matrix-Like" ... sounds like a kid posted (Score:2, Interesting)
The poster sounds like a pup to use the phrase "Matrix-Like". Back when the Wachowski brothers were in high school, Gibson had already formulated the term "cyberspace" in Burning Chrome, which was a "Matrix-Like" VR before there was even a Matrix. Give credit where credit is due!
* I find people who post something along the lines of "I have a lot of karma to burn" before posting a rant end up getting modded plus points. Let's see what happens!
Re:"Matrix-Like" ... sounds like a kid posted (Score:5, Insightful)
The barrier between physical and digital is getting smaller all the time. If you go to a party, you can take a picture with your phone and it'll be on facebook in seconds. Cyberspace isn't going to be an "other" place, it's being grafted onto reality.
Parent
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Future of Video Games (Score:5, Interesting)
Can you imaging Grant Theft Auto X with full realistic imaging? How would that affect someone when they go beat a whore to death with a baseball bat and the mind cannot as easily dismiss the disturbing imagery as virtual.
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Will a realistic world make it difficult to know the difference between real and fake? a kind of cyber-psychosis, if you will.
Violence would just be one part in it.
OTOH, I think people will enjoy games that may look real but clearly aren't. Either the period will be dated. i.e. recreating old event, or creating event's with technology we don't have.
Complelte realism won't really be popular on the mainstream. DO you really want to deal with the sound, smoke and kick
didn't DOOM already do this? (Score:5, Funny)
It was immersive enough to fool me...
---
I type this every time.
"Not there yet," When have I heard that before? (Score:3, Informative)
The virtual world was the least impressive thing (Score:3, Interesting)
That's real power. Imagine if everybody could know every thing. that means everyone would push new boundaries and the wheel wouldn't ahve to keep getting invented.
The second kick ass thing was the ships.
Just a few more years (Score:5, Funny)
We can use it for the heads-up display for our flying cars (just a few years away) powered by practical fusion (just a few years away) while travling to the clinic for our immortality tratements (just a few years away).
Thank god all the best things humanity will ever invent are going to be practical at the same time (just a few years away).
How about another shot at that headset VR?! (Score:5, Interesting)
I thought, what an amazing idea! This seemed like the closest thing you could have to a holodeck (kind of like a holodeck in reverse). Anyway, some games came out in the arcades. One company in particular was virtuality. They had this game called Dactyl Nightmare that I tried a couple of times. It was like a fps where you and a friend were pitted in an arena against each other with a gun. There was also this pterodactyl flying around that would randomly try and grab one of you. Anyway, neat simple idea to showcase VR. Problem was, it was certainly not ready for prime time.
The screens were extremely low res. I mean it seemed lower than 320x240 per screen. But what really ruined the immersion factor was the frame rate. It felt like it was in the teens at best. Most of the time it felt like a slideshow.
Anyway, they had a couple other games at the time, and they were pretty much the same experience.
I still think it's a great idea, just way ahead of it's time. The problem was they were trying to do 3d (on two screens no less) in a 2d world. At that time, I think virtua racing/fighter just hit the scene. Almost all games were 2d still, and most certainly with the consoles/home computers.
I checked their wiki entry just now and there was a sequel to dactyl nightmare which came out about 3 years later that ran on a 486, so I could just imagine what the first ran on.
Anyway, the idea seemed to flop, but I always thought it was an idea ahead of it's time. Certainly we could do two screens at say 640 480 at 60 fps. It's been 16-17 years since I tried this and thought by now the idea would resurface.
Re: (Score:2)
http://www.arcadianvr.com/images/Video/Video_Page.htm [arcadianvr.com]
oh puhleeeez... (Score:5, Funny)
The whole Matrix simulacrum spiel is such a load of shite I find it utterly bizarre that people are still entertaining it.
I'm *sure* that the computer will fool some people into thinking what it makes is real, because THOSE PEOPLE ARE STUPID. It's not that the machines will become intelligent, it's that we're bending the curve on what we think is intelligence to something really stupid - we'll just lower the bar, or collectively enter our idiocracy and think "Hey - fooled me!"
"Gee Johnny, why don't you stop drooling on yourself for a minute and tell me: is the machine intelligent?"
"Id da macheen telligent? Duhh YEAH Boss! Id be willy telligent! Can I have cookie now?"
RS
Re: (Score:2)
Can we expect those who grew up with the darkness to ever be accustomed to light of truth?
Ummm... (Score:3, Insightful)
Does anyone else feel like maybe there's a step or two missing there?
blah (Score:5, Funny)
Fast Computers aren't enough for realistic images (Score:5, Insightful)
Re:Fast Computers aren't enough for realistic imag (Score:5, Interesting)
But as for still frames and modelling, we're getting there:
Sexy Girl - http://forums.cgsociety.org/showthread.php?f=121&t=532817 [cgsociety.org]
Tattoo Guy - http://forums.cgsociety.org/showthread.php?f=121&t=550192 [cgsociety.org]
The Artist - http://forums.cgsociety.org/showthread.php?f=121&t=472843 [cgsociety.org]
As for realtime photorealistic animation though, we're a long, long way from there. Lighting is one hurdle, the bigger hurdle is content. Models, textures, rigs... forget rendering, all of this takes a lot of time to BUILD for a photoreal environment.
Its one thing to come up with a realistic model and scene for a photo-realistic still frame. Its another, to rig all of those models so that they can interact with each other in a pre-determined way. Its something altogether entirely different to do this in real time without predetermined paths and choreographed actions, and modelling all viewable elements based upon the degree of movement that a user has within the space.
This is very much highlighted in the differences between high-poly count models (for detailed stills) and low-poly models (used for 3D games). The "art" for immersive environments like simulated 3D gaming (fps, racing sims etc) is to come up with a convincing representation of a real world object with the lowest poly count possible.
Currently the difference between these polycounts is massive.
Parent
Finally, progress! (Score:4, Funny)
Bemopolis
Matrix-like (Score:3, Funny)
The really funny thing is... (Score:3, Informative)
You have no way of knowing whether you are in a convincing artificial reality right now.
In fact, Hegel - back in the 1830s - already taught that all "reality" is virtual. It is *essentially* appearance. It is all a show, folks. It is meaningless to discuss "real reality versus artifical reality", because there is no absolute distinction between them. They are just "more real" and "less real" in relation to each other.
We philosophers knew all about the problems of virutal reality and knowledge of the world back in the 1600s and 1700s and 1800s - long before computers were invented.
Computers just help the people with no imagination to get the problem a few centuries late.
There. Was that trollish enough?
Re: (Score:3, Funny)
War of the Worlds? (Score:3, Insightful)
I'm not so concerned about the technical issues as I am of the social issues.
I'm reminded of the problems that arose when "The War of the Worlds" was broadcast on the radio and some people thought it was real. That was audio. Then, IIRC, there was a scene in "The Moon is a Harsh Mistress" where the moon colony made up a video of a leader announcing something, but it wasn't real (sorry about the lack of details - I read it a LONG time ago - I'm sure someone here can elaborate/clarify).
Yes, there are still some technological hurdles to overcome in both hardware and software, but at some point I believe it will be possible to generate a scene that is, for all intents, indistinguishable from reality. Then what?
The geek in me can't wait for the day for us to have this power. The human in me fears for the day it comes.
This isn't the Matrix... (Score:5, Insightful)
But having a direct neural interface, that can mimic all five senses at once, is another thing altogether.
(Not to mention being able to do it for hundreds of thousands of people, some of whom might be spaced out all over the world, with no appreciable lag... Oh, and having many separate strong AIs all running on the same hardware...)
Parent
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Um, raytracing isn't "photo realistic"... (Score:3, Informative)
It works for plasticky scenes with lots of mirrors and refractive glass balls but not much else.
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