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Asus Crams Three GPUs onto a Single Graphics Card
Posted by
Zonk
on Thu Apr 10, 2008 01:43 PM
from the when-isn't-cramming-a-good-thing dept.
from the when-isn't-cramming-a-good-thing dept.
Barence writes "PC Pro has up a look at Asus' concept triple-GPU graphics card. It's a tech demo, so it's not going to see release at any point in the future, but it's an interesting look at how far manufacturers can push technology, as well as just how inefficient multi-GPU graphics cards currently are. 'Asus has spaced [the GPUs] out, placing one on the top of the card and two on the underside. This creates its own problem, though: attaching heatsinks and fans to both sides of the card would prevent it from fitting into some case arrangements, and defeat access to neighbouring expansion slots. So instead, Asus has used a low-profile heat-pipe system that channels the heat to a heatsink at the back of the card, from where it's dissipated by externally-powered fluid cooling pipes.'"
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Drivers first. (Score:5, Interesting)
However, it seems with all of these methods, the weak link is always driver support. I think that drivers will have to develop further before anything like this can take true form and be useful.
As an aside, did anyone notice that half of the Slashdot description sounded like an advertisement for Asus GPU cooling?
Re: (Score:2, Insightful)
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I am still looking for a decent high end card that does not need two slots in my case. How about fixing heat and size issues first?
Bingo. I thought the main point of multi-GPU graphics cards (and multi-core processors) was to build good gaming rigs (and workstations) without having to use a monstrous extended ATX uber-tower with multiple CPU sockets and video card slots.
Improved manufacturing processes and software/drivers have allowed us to have multiple processor cores and GPUs in a shoebox-sized Shuttle XPC. Asus's big, hot, and inefficient card just shows us that current manufacturing processes and software/drivers aren't ready
Re:Drivers first. (Score:5, Insightful)
I think the talk about the cooling is important since one of the most difficult tasks is not how to get three GPUs on a single chip, but to get a viable cooling solution that doesn't sound like a vacuum cleaner and one that doesn't require too much space (or it would essentially kill the whole concept).
Parent
Re:Drivers first. (Score:4, Insightful)
Multi GPU is the only way to keep that breakneck pace, just like the CPU world is trying to deal with hitting the wall (or, depending on who you ask, the low hanging fruit has already been picked). But the penalties for the reach exceeding the grasp is absolutely catching up with them.
Parent
Re:Drivers first. (Score:5, Insightful)
In other words, it doesn't work! I'll worry about cooling 3 GPUs when they are at least able to do something useful! Until then I would cool this board by unplugging 2 of the GPUs and enjoying practically the same performance.
Parent
Re: (Score:3, Interesting)
Kinda sorta. Splitting rendering across multiple GPUS has afaict become much harder lately. GPUs used to be mostly fixed function pipelines, while the current generation has more in common with programmable stream processors (e.g., shader programs).
Re:Drivers first. (Score:5, Insightful)
Parent
onionistic (Score:5, Funny)
Re: (Score:3, Informative)
http://www.theonion.com/content/node/33930 [theonion.com]
It pretty much invented the extreme advertising [encycloped...matica.com] meme.
Finally! (Score:2, Funny)
Reminds me of Razors. (Score:5, Interesting)
Same thing with CPUs and now GPUs. Problem is, at what point dose it become a pissing contest rather than a way to provide more performance for an application that needs it.
And speaking of those demanding applications. Am I the only one who notice that some of the latest video games running on the best available hardware provide no improvement in appearance or game-play over older games of a similar type running on older hardware?
It's bad enough that I am tempted to think the programmers are just adding fat to make sure the game demands a more expensive video card.
Kevin.
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Worse yet they have Tiger Woods selling it.
I say worse because I am willing to bet good money that he either uses an electric shear or a has his face waxed.
Most black guys have difficulty shaving with a razor. Mostly because out beards grow curly from the root. This causes razor bumps unless we either save some stubble (my solution) or uproot the hair with wax.
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Re:Reminds me of Razors. (Score:4, Funny)
The 7-blade razor: http://www.youtube.com/watch?v=KwlKN39wlBE [youtube.com]
The 16-blade razor: http://www.youtube.com/watch?v=GjEKt5Izwbo [youtube.com]
The 18-blade razor: http://www.youtube.com/watch?v=wYyxK2vGyVw [youtube.com]
Parent
Re: (Score:3, Interesting)
In a BadAnalogyGuy way I do hope that some computers (especially laptops) move in this direction. Why do I need a 2 gHz dual core processor for my EEE style laptop. Break it into a cheap, slower, power efficient general processor then have a few other small, cheap, power efficie
Re:Reminds me of Razors. (Score:4, Insightful)
Parent
Re:Reminds me of Razors. (Score:4, Informative)
Parent
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Re:Reminds me of Razors. (Score:5, Interesting)
That being said I used to use the 2 blade Gilette razor and have since moved on to a 3. What I have noticed is that it does the job faster and the overall blade lasts longer. What i suspect is happening is that the first blade may dull, but its making the rough cut anyway, then one of the other blades which is sharper follows up with a cleaner cut.
I think the more important advancement has been all the other stuff on the blade head. the mounted springs, the lube strip, the rubber precut strips that tension the skin, etc. I suspect all those contribute more to the newer blades being better.
Parent
Re: (Score:2, Interesting)
Also, how you roll the blade has some effect on which blade gets the first cut... similar to a surf board, its flat... however when you put your weight to the back, its only the back of the board thats touching the water...
Re:Reminds me of Razors. (Score:5, Insightful)
Unlike the old days you can see a huge difference between a CGA, EGA, VGA and Super VGA. Then Super VGA held on for a while then the 3d Cards started coming out and there were huge improvements even now. But I think we are getting to a point again where the details they can produce is beyond what is needed.
Parent
Re:Reminds me of Razors. (Score:4, Interesting)
Which is probably why we're getting a lot more chatter on the raytracing issue. I believe that'll be the next big step.
Parent
Re:Reminds me of Razors. (Score:5, Interesting)
Parent
Re: (Score:2)
You probably pissed off somebody with mod points and they're taking it out on you, regardless of the post's contents. It happens. Maybe I'll catch it in M2.
Re:Reminds me of Razors. (Score:4, Insightful)
For games on the desktop, the maximum resolution you have to push (realistically) is 1920x1200 (really, anything larger at 2-3 feet away is overkill), and the maximum resolution you have to push on a television (if you're into that) is 1920x1080. Funny, midrange $150-200 cards can do that today, with high quality, in all games except Crysis.
So yeah, I can see the slowdown in graphics tech coming around. The fact that you can play any modern game in medium settings at 1280x1024 with a $75 add-in card shows us exactly why we're hitting the developmental wall. Most people are happy with our current level of graphics, and the cost of new graphics architectures rises exponentially with every new revision; so, if you don't have the demand, you're not going to rush production on the next-generation of GPU architectures.
Unfortunately, this leaves the %1 of hardcore gamers bitching, and they tend to bitch the loudest, so Nvidia and ATI are trying to placate them with stop-gap SLI solutions.
Parent
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WHY mod this flamebait? (Score:2)
The difference between CGA and my Amiga was immense. The difference between no antiscopic filtering and 16x antiscoping filtering is best left to those with 20/10 vision.
Once the pixels got indistinguishably small, and the hues varied to the limit of human perception, we were left only with increasing art quality, animation, lighting and
Re:Reminds me of Razors. (Score:4, Insightful)
I think the biggest irony is that in multiplayer competitive people disable all these features anyway because
1) framerate is king
2) getting rid of advanced lighting, bump mapped animated textures, smoke, fog, clouds, falling snow, rain, etc, etc make your opponent easier to spot.
Parent
Re:Reminds me of Razors. (Score:5, Funny)
Parent
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How much power does it need? (Score:4, Funny)
It's not the GPU (Score:2, Interesting)
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Over time the GPU's will be more flexible and that means it will be easier to offload calculations through some common API, but I think it will be a few years yet before this potential can be realized.
2 GPUs is the limit, for now. (Score:5, Informative)
http://www.xbitlabs.com/articles/video/display/zotac-9800gx2.html [xbitlabs.com]
While there are a few key games that get no boost out of 2-way SLI, the vast majority of games do see improvement. 3-way, on the other hand, can actually cause WORSE performance.
It probably has to do with limitations on how the SLI/Crossfire drivers can fake-out the game engine. There are probably limits to how many frames the game engine allows to be in-flight at once, limiting how much performance boost you can get from AFR SLI. And although you can get around game engine limitations with split-screen rendering, this mode needs specific game support, and shows less potential performance increase. Plus, split-screen rendering and has to be selected explicitly in Crossfire (AFR is the default).
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Where are the more efficient GPUs? (Score:5, Insightful)
I want a fanless, 5W GPU with the power of GPUs from about 3 years ago. Can the new smaller transistors allow for this or am I asking for too much?
If ATI and nVidia keep pushing for raw power, they'll get beaten to the low-power finish line by the likes of intel and VIA.
Re: (Score:3, Informative)
The card features %20-30 more performance than the 8600GT (plenty to top GPUs from 3 years ago), and with a 65nm process, should consume around 30w or less at-load.
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I want a fanless, 5W GPU with the power of GPUs from about 3 years ago. Can the new smaller transistors allow for this or am I asking for too much?
Top of the line? Then no, they were eating ~|00W then and would still be eating 25W even if we inverse-applied Moore's "law". However, non-gamers look to be in for a treat, for example the Atom's chipset does HD decoding at 120mW. Yes, it got some cripplings but say within 0.2W it should do full HD. Gamers are going to be pretty alone with their power rigs in not that many years...
Fundamentally flawed? (Score:3, Insightful)
In fact, gaming and graphics scale amazingly well as a multi-threaded application. In fact, as many in the graphics/gaming community have been stating recently, ray tracing would benefit greatly from more GPUs. Being able to trace multiple rays at a time would speed up rendering.
They state that it is fundamentally flawed when they should have said that it would be ignorant to assume that an application designed to use a single-core or dual-core GPU would benefit from extra GPUs.
Parallelism (Score:3, Insightful)
(Of course, there's the question of global illumination. I don't know if those can be parallelized as easily, but there was a story about distributed photon mapping here some time back, where they used Blue Gene.)
Fuck Everything, We're Doing Five Blades (Score:2)
http://www.theonion.com/content/node/33930 [theonion.com]
Had to be said... (Score:2)
Re: (Score:3, Funny)
FYI (Score:3, Insightful)
The future is a really long time.
What ASUS said (Score:3, Funny)
Cramming Breakthrough! (Score:3, Funny)
So we are back to the Voodoo 2 now? (Score:3, Interesting)