Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

Nvidia 480-Core Graphics Card Approaches 2 Teraflops

Posted by ScuttleMonkey on Fri Jan 09, 2009 03:54 PM
from the hotter-than-a-thousand-suns dept.
An anonymous reader writes "At CES, Nvidia has announced a graphics card with 480 cores that can crank up performance to reach close to 2 teraflops. The company's GTX 295 graphics cards has two GPUs with 240 cores each that can execute graphics and other computing tasks like video processing. The card delivers 1.788 teraflops of performance, which Nvidia claims is the fastest single graphics card in the market."
+ -
story

Related Stories

This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • No, seriously... can anything run it at full options yet?
    • Yes (Score:3, Informative)

      I can run Crysis/Warhead at 30fps maxed out at 720p. I have a single 4850.

      The problem with video card review is they don't bother testing anything lower than 1920x1080 which is 2.25x bigger than 720.

      Crysis takes a lot to run but it has already been tamed as long as you aren't running at 2560x1600 or some other absurd resolution.
      • Re: (Score:3, Insightful)

        1920x1200 is the most preferred resolution because it is the native resolution of most of the 24" panels. If you don't play at native resolution, you get to experience glorious scaling artifacts. Glorious, glorious scaling artifacts.

        • Re: (Score:3, Insightful)

          Almost makes me pine for the days of the CRT. ... Well, maybe not exactly. I don't want to imagine how heavy a 24" or larger CRT would be, but I'd love for another technology not locked to a single native resolution to break through the never-ending sea of fixed-pixel devices. For now, I just run my LCD in the scaled "maintain aspect" mode on my Radeon and enjoy the black borders on non-native resolutions. Better than that nice blurry stretch effect I'd get otherwise!

        • Re: (Score:3, Insightful)

          A video card test needs to show a consumer the capabilities of the card, so they can decide if the card is for them. If what you said was true than they would only do one test at 1920x1600 and be done with it. The lowest resolution I've ever seen on a review was 1920x1080. Not everyone has a monitor that runs that high.
        • Re: (Score:3, Insightful)

          Right, but I don't know very many people with 1920x1200 displays. I have one, and my 18-month old GPU can run Crysis and any other game just fine at that rez, but practically everyone else I know is still at 1280x1024 or 1680x1050.

          Realistically, reviewers should find the resolution and settings at which a game is playable, meaning 25-30 fps average for most games. Sure, it's funny to know that Crysis will get 8 fps at 2560x1600 with 16x AA+AF, but if that's what they reviewers think even hardcore gamers e

      • by pieisgood (841871) on Friday January 09 2009, @04:10PM (#26391795) Journal
        Can you really make a game that looks as good as crysis? Seriously, do you have any idea of what went into making it? Something tells me that you have no idea what so ever.
          • by bertok (226922) on Friday January 09 2009, @04:49PM (#26392323)

            Well, I do know what goes into a game like Crysis, being a 3D game programmer and all. Those programmers were very, very good, believe me. Some of the stuff they pulled off is just amazing.

            The reason Crysis is slow is because of the artistic direction. Outdoor environments full of plants and shadows with a huge viewing distance is very hard to implement in a 3D engine. I mean really fucking hard. Making a game like that playable at all is a tradeoff between two scraggly trees on a flat green carpet that pretends to be grass, OR an enormous amount of research into optimization techniques that are very hard and time consuming to implement. The Crysis engine is pretty much the state of the art in optimization. And these guys managed to squeeze in fantastic shader effects on top of that, depth of field, and even some basic radiosity shadowing for the characters!!! That's just insane.

            Most reviewers and players with the right hardware thought the game looked amazing, way better than its peers at the time, or even now. I thought the effects (especially in the spaceship) looked better than most Sci-Fi movies, which is a stunning achievement for a 3D game running on a $500 video card. I upgraded my PC just to play the game, and I thought it was worth it. Lots of people did too:

            http://www.penny-arcade.com/comic/2007/10/15/ [penny-arcade.com]

            Take your head out of your ass and stop belittling other people's achievements until you have some of your own to compare it to, OK?

            • Dead Space.

              2008 GotY for me.

              Looks awesome, sounds absolutely amazing, loses very little in the console ports, is a great game, runs great on a variety of hardware, is extremely stable, and was published by EA with SecuRom.

          • by sexconker (1179573) on Friday January 09 2009, @05:46PM (#26393097)

            No game is made for gamers in the future.
            Game sales are extremely front loaded.

            After a month, 50% of games are in the bargain bin.

            • by Chandon Seldon (43083) on Friday January 09 2009, @06:01PM (#26393299) Homepage

              After a month, 50% of games are in the bargain bin.

              This used to be true, but actually seems to be less true now than it was. When I went to buy a game at Best Buy recently, some of the games with good stock, good display space, and $30+ prices were more than a year old.

              The development cost on a tier-1 computer game is high enough now that not many of them get released. There isn't another game to put in the shelf slot if they take down Crysis, and there won't be for another year or so.

              • Re: (Score:3, Insightful)

                I'll do one better.

                Case = bullshit $20 wonderjob at a pawn shop.
                PSU - 700w Rocketfish for 70 bucks.
                mobo/CPU combo - PC Chips with dual-core AMD Athlon64 X2 5200+ - 60 bucks
                RAM - 4GB cheapo RAM - 20 bucks from craigslist.
                GPU - 512MB 9800GTX+ - 175 from pricewatch.
                Hard Drive - 80GB 7200RPM WD - FREE from craigslist, complete with porn!
                Optical drive - DAEMON TOOLS, but I've found the one in my machine for 10 bucks
                OS License - XP Pro - 100.

                455 bucks, Crysis at 1920x1080 at high settings. I get very few framerat

  • by sexconker (1179573) on Friday January 09 2009, @03:56PM (#26391619)

    1.21 Jiggawatts

  • Contest... (Score:5, Funny)

    by Anonymous Coward on Friday January 09 2009, @03:59PM (#26391647)

    Yet again, Nvidia showed ATI that it, indeed, has the biggest penis.

    • by jollyreaper (513215) on Friday January 09 2009, @04:10PM (#26391801)

      Yet again, Nvidia showed ATI that it, indeed, has the biggest penis.

      Yeah, but it's mega-floppy at that.

    • by pla (258480) on Friday January 09 2009, @04:20PM (#26391939) Journal
      Yet again, Nvidia showed ATI that it, indeed, has the biggest penis.

      Not quite - They proved they have the biggest number of penises... Making for some interesting crossover potential into the Hentai gaming market.

      / Wonders what "ultra realistic" means as regards H - "Wow, the fur on her tail looks almost real, and her breasts look like actual porcelain!"
    • Not even close. A single ATI HD4870X2 card has 2.4 TFLOPS or processing power: 2 (instr/clock with MAD) * 800 (Streaming Processors) * 750 (MHz) * 2 (GPUs) = 2.4 TFLOPS.
  • Great... (Score:5, Insightful)

    by pwolf (1016201) on Friday January 09 2009, @04:01PM (#26391679)
    That's just great and all but when can I get a video card that doesn't take up half my case and melts down after 6 months of use? Not to mention, doesn't cost an arm and a leg.
    • Re:Great... (Score:5, Funny)

      by clarkn0va (807617) <<apt.get> <at> <gmail.com>> on Friday January 09 2009, @04:10PM (#26391785) Homepage

      when can I get a video card that doesn't take up half my case and melts down after 6 months of use? Not to mention, doesn't cost an arm and a leg.

      2006?

    • Right now (Score:4, Informative)

      by Sycraft-fu (314770) on Friday January 09 2009, @04:14PM (#26391861)

      One of the benefits of the technology war is that it produces good midrange and low end technology as well. This is particularly true in the case of graphics cards since they are so parallel. They more or less just lop off some of the execution units and maybe slow down the clock and you get a budget card.

      Whatever your budget is, there's probably a good card available at that level. Now will it be as fast as the GTX 295? Of course not. However they'll be as fast as they can be at that price/power consumption point.

      Don't pitch because some people need/want high end cards. Enjoy the fact that they help subsidize you getting good, cheap midrange cards.

      If you want serious suggestions, tell me your budget range and what you want to do and I'll recommend some cards.

  • 480 core? (Score:5, Interesting)

    by Anonymous Coward on Friday January 09 2009, @04:05PM (#26391715)

    Color me doubtful but I suspect it's 480 stream processors which isn't anywhere NEAR the same thing as the "cores" on the CPU or even the core of the GPU.

    Why has the press suddenly started to call stream processors "cores"? Marketing?

    • Re: (Score:3, Insightful)

      Maybe because GPGPU is coming soon, and the GPU makers want people to think of them as individual cores? So... partly marketing, I guess.
  • by Thelasko (1196535) on Friday January 09 2009, @04:24PM (#26391991) Journal
    with CPUs anymore? I'm just going to fill a case with graphics cards and call it a day.
  • by Skiron (735617) on Friday January 09 2009, @04:35PM (#26392119) Homepage

    ... for Windows 7 (or whatever they call Vista now).

  • *sigh* (Score:5, Funny)

    by CynicalTyler (986549) on Friday January 09 2009, @04:50PM (#26392335)
    Can someone please post the link to a how-to guide for convincing your wife/girlfriend of the necessity of owning a graphics card with dual 240-core GPUs? Or, if you are a girl who acknowledges said necessity without a fight, please post a link to your Facebook profile. Thank you in advance.
  • by jdb2 (800046) * on Friday January 09 2009, @05:07PM (#26392591) Journal
    If you thought the Radeon 4870 X2 was overkill, then you need a new word to describe the monstrosity that Nvidia has just released. Here's what Nvidia has done :
    1. Taken the GT200 GPU and shrunk the die to a 55nm process. ( to match the AMD/ATI's 55nm RV770 )
    2. Basically slapped together 2 complete and independent graphics cards, that is, the GTX 295 is composed of 2 PCB's with their "topsides" facing each other and a huge heatsink between them.
    3. They've linked the two "cards"/PCBs via an SLI bridge ( or is it a PCIe bridge? )

    Compare this to the Radeon 4870 X2 : 2 55nm RV770 GPUs on the same PCB connected by a PCIe bridge although the card has a "Crossfire X Sideport" interlink ( which I think is Hypertransport, although I may be wrong ) that directly connects the two GPUs, which isn't enabled in their drivers at the moment. (you can see it on the PCB -- a set of horizontal traces directly linking both GPUs ) One might wonder if they've delayed enabling the direct link because they knew Nvidia would respond this way.

    Anyway, it's always great when two companies battle it out, as the consumer always wins.

    jdb2

  • by J.R. Random (801334) on Friday January 09 2009, @07:45PM (#26394361)
    Until NVIDIA starts supporting the development of open source drivers I'm sticking with ATI, no matter how many Blazing Cores of Might NVIDIA might fit onto their chips. While ATI's closed source drivers have their fair share of bugs, and it will be some time before there are good 3D open source drivers for their more recent cards, at least the development has started and ATI has been aiding it, not hobbling it.
    • Re: (Score:3, Interesting)

      Well ATI recently anounced that they want to start supporting open source drivers again. It's just a matter of time, I hope. Otherwise I'll have to go with Intel for my next chipset.

  • by Casandro (751346) on Saturday January 10 2009, @01:54AM (#26396313)

    I mean seriously, as long as they don't publish the hardware specifications so you can write your own software for it, it's preety much useless. The only thing you can do with it is play games. And even then you have to fear every little software update as it might trigger some bug in the binary only drivers the manufacturer provides.

      • Re: (Score:3, Interesting)

        Well but if you only have a binary only interface you can still only do what the manufacturer allows you. And if the manufacturer says that you cannot do whatever you are doing, it can simply stop you from doing that.

        But of course you are right, there is a large chance that CPU-based rendering might make dedicated GPUs obsolete again.

    • I'm waiting for the latest and greatest supercomputers to have huge GPU farms.

      Just wait until they perfect rapid fabrication and live expansion. GPU farming is the future, fabricating additional cores on demand.

    • Re:Sounds good but.. (Score:5, Informative)

      by jgtg32a (1173373) on Friday January 09 2009, @04:13PM (#26391853)
      218 GFlops

      http://www.realworldtech.com/page.cfm?ArticleID=RWT072405191325&p=2

      A single 8800 kill the cell and the video processor in the ps3 combined
        • Re: (Score:3, Insightful)

          I'm an old gamer starting off both an Atari 2600 and a 286 with CGA graphics. I've played just about everything in between then and now. Currently, I enjoy gaming on my PS3 and PC loaded with 8GB RAM, Quad Core with nVidia 8800GT card.

          The whole PC vs. Console war is just dumb. Anyone that relates to me will tell you that a PC has the potential to be the best platform, but the games are coded to be open ended (review the plethora of video, graphics, input and audio option settings to choose from) to capture

    • Apart from, you know, link length.

      The most important thing to understand is that these aren't actually 'cores' in the same sense that your Core 2 Duo has two of them. They're shader units. It works more like SIMD than parallelization, only instead of something like SSE that can perform a single operation per clock across 4 packed floating point values it performs the operation on thousands of them.

      If they could slap a billion or a million or even a thousand shader units on a card without actually reducing performance they would, but they can't. At a certain point the bottleneck becomes link length. You can overcome it by increasing voltage but then heat becomes the issue. This is a large part of the reason transistor count is tied to transistor size. NVIDIA isn't "failing" in this respect, they're just succumbing to the laws of physics.

      If they could improve performance by slapping 20 or 4 or even 2 of the *actual* cores on each card they would, but they can't. Because it's not an actual processor, it doesn't have fancy features like three levels of cache and a TLB and branch prediction and out-of-order execution. But even if they were engineered to work this way, you can't improve PC performance by slapping in a thousand Core 2 Quads either. A part of the reason Xeons have so much cache is so you can mitigate the penalty of having 8 processors using commodity RAM, but eventually you run up against that bottleneck. Shared resources become saturated much faster than most people expect.

      The most efficient way of improving graphics performance is with SLI because you are replicating all of the hardware, the memory and the bus the *actual* core depends on. For the exact same reason, you can extract the most performance out of each CPU core by putting each one in a different machine.

      • Learning how to put these CUDA cores to work for more than games is a great new opportunity because each new NVIDIA card has more of these resources. Unfortunately this seems to be rocket science and just because engineers can build these boards doesn't mean that the software community is ready or able to design software that benefits from this architecture. When they do, things will get very interesting. Hardware people decided to go multicore because it was getting harder to go faster with uni-core proces
        • Re: (Score:3, Insightful)

          A part of the software design process is how to break up the main application into the different components. With multi-threading, the design needs to figure out what can be handled in a different thread, and if having a different thread for that function is worth the code administration needed to tie things all together.

          Remember, it is fairly easy to make a different thread and have it do what you want it to do. The difficulty is in how to tie the different threads together to make the application work