I'm not sure there's any point to this, since the Red5 guys have already documented and implemented the protocol. And Wowza has a fantastic implementation, even though it's not open source. If nothing else, I'd like to see "Abobe" explains the fucked-up connection handshaking. "Send me any ol' 1500 bytes! Ok great, you're connected!"
The block of garbage at the beginning of the handshake is, as far as I can figure out, a bandwidth test. The pattern is intended to be resistant to compression, so as to more accurately measure the real throughput of the client's connection.
Better late than never (Score:3, Interesting)
I'm not sure there's any point to this, since the Red5 guys have already documented and implemented the protocol. And Wowza has a fantastic implementation, even though it's not open source. If nothing else, I'd like to see "Abobe" explains the fucked-up connection handshaking. "Send me any ol' 1500 bytes! Ok great, you're connected!"
Re:Better late than never (Score:2, Informative)
The block of garbage at the beginning of the handshake is, as far as I can figure out, a bandwidth test. The pattern is intended to be resistant to compression, so as to more accurately measure the real throughput of the client's connection.