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Emulation (Games)

Spectrum Vega: A Blast From the Past 110

Posted by samzenpus
from the what's-old-is-new dept.
mikejuk writes A new games console is being launched based on the classic Sinclair ZX Spectrum from the 80s. Within days of the start of its Indiegogo campaign all of the 1000 Limited Edition Spectrum Vegas had been claimed but there is still the chance to get your hands on one of the second batch. The Sinclair Spectrum Vega is really retro in the sense that it plugs into a TV, thus avoiding the need for a monitor, and comes complete with around 1,000 games built-in. Games are accessed through a menu based system, and once selected load automatically, taking the player directly into the game play mode. This is very different from the original Spectrum with its rubber-topped keyboard and BASIC interface. If you have existing Spectrum games you'd like to play, you can use an SD card to load them onto the Vega, though the current publicity material doesn't give much clue as to how you go from ancient cassette tape to SD card. As for programming new games, there are ZX Spectrum emulators for Windows that are free and ready to use.
Cloud

Vax, PDP/11, HP3000 and Others Live On In the Cloud 62

Posted by Soulskill
from the cloud-of-the-living-dead dept.
judgecorp writes: Surprisingly, critical applications still rely on old platforms, although legacy hardware is on its last legs. Swiss emulation expert Stromasys is offering emulation in the cloud for old hardware using a tool cheekily named after Charon, the ferryman to the afterlife. Systems covered include the Vax and PDP/11 platforms from Digital Equipment (which was swallowed by Compaq and then HP) as well as Digital's Alpha RISC systems, and HP's HP3000. It also offers Sparc emulation, although Oracle might dispute the need for this.
Classic Games (Games)

ScummVM 1.7.0 Released 26

Posted by Unknown Lamer
from the manic-mansion dept.
jones_supa (887896) writes It's been a while since a new ScummVM release, but version 1.7.0 is now here with many exciting features. New games supported are The Neverhood, Mortville Manor, Voyeur, Return to Ringworld and Chivalry is Not Dead. The Roland MT-32 emulator has been updated, there is an OpenGL backend, the GUI has seen improvements, AGOS engine is enhanced, tons of SCI bug fixes have been applied, and various other improvements can be found. This version also introduces support for the OUYA gaming console and brings improvements to some other more exotic platforms. Please read the release notes for an accurate description of the new version. SCUMM being the language/interpreter used by many classic adventure games.
Classic Games (Games)

Raspberry Pi Gameboy 60

Posted by Soulskill
from the what's-old-is-new dept.
An anonymous reader writes: An enterprising hacker took on a project to rebuild a broken Gameboy using emulation software, a Raspberry Pi, and a few other easily-obtainable parts. The result: success! The hacker has posted a detailed walkthrough explaining all of the challenges and how they were solved. "Using a Dremel, I cut out a most of the battery compartment as well as some posts that on the case for the LCD that would no longer be needed. Doing so, the Pi sits flush with the back of the DMG case. ... The screen was the first challenge. The screen runs off 12V out of the box which wouldn't work with the USB battery pack. The USB battery pack is rated at 5V, 1000mAH so the goal was go modify the screen to allow it to run at 5V. ... I finally got it to work by removing the power converter chip as well as soldering a jumper between the + power in and the resister on the top right."
Technology

Reviving a Commodore 64 Computer Using a Raspberry Pi 165

Posted by samzenpus
from the taking-a-step-back-forward dept.
concertina226 (2447056) writes "A group of Commodore fans are working on a new emulator with the ability to turn the Raspberry Pi £30 computer into a fully functioning Commodore 64 fresh from the 1980s. Scott Hutter, creator of the Commodore Pi project, together with a team of developers on Github, are seeking to build a native Commodore 64 operating system that can run on Raspberry Pi. 'The goal will be to include all of the expected emulation features such as SID sound, sprites, joystick connectivity, REU access, etc. In time, even the emulation speed could be changed, as well as additional modern graphics modes,' he writes on his website."
Emulation (Games)

New Release of DICE, the CPU-Less Arcade Game Emulator, Adds Four Games 43

Posted by Unknown Lamer
from the knew-you-got-that-16-core-machine-for-a-reason dept.
KingofGnG writes "DICE is a small emulator dedicated to recreating on a modern computer the arcade games based on discrete circuits: ancient and bizarre entertainment machines where the electronic components required for the game experience were soldered individually on the circuit board and where there was no trace of integrated circuit or CPU. It's an obscure and fascinating kind of emulation, and the offering of emulated games grows richer with each release." Released a few days ago, DICE 0.8 adds support for four new games: Atari's Crossfire and Pin Pong, and Ramtek's Clean Sweep and Wipe Out.
Operating Systems

PC Plus Packs Windows and Android Into Same Machine 319

Posted by timothy
from the or-splashtop-plus-if-you'd-prefer dept.
jones_supa writes "At the mammoth Consumer Electronics Show (CES) in Las Vegas in early January, it is expected that multiple computer makers will unveil systems that simultaneously run two different operating systems, both Windows and Android, two different analysts said recently. The new devices will introduce a new marketing buzzword called PC Plus, explained Tim Bajarin of Creative Strategies. 'A PC Plus machine will run Windows 8.1 but will also run Android apps as well', Bajarin wrote recently for Time. 'They are doing this through software emulation. I'm not sure what kind of performance you can expect, but this is their way to try and bring more touch-based apps to the Windows ecosystem.' Patrick Moorhead, principal analyst at Moor Insights & Strategy, suggests that PC Plus could get millions of consumers more comfortable with Android on PCs. 'Just imagine for a second what happens when Android gets an improved large-screen experience. This should scare the heck out of Microsoft.'"
Classic Games (Games)

Archive.org Hosts Massive Collection of MAME ROMs 193

Posted by timothy
from the tie-a-yellow-onion-on-that-old-oak-tree dept.
An anonymous reader writes to point out a giant gift to the world from the Internet Archive: a massive collection of MAME ROMs, playable in your browser using Javascript Mess. From the blog post announcing this extension of the already mind-blowing Internet Archive: "Like the Historical Software collection, the Console Living Room is in beta – the ability to interact with software in near-instantaneous real-time comes with the occasional bumps and bruises. An army of volunteer elves are updating information about each of the hundreds of game cartridges now available, and will be improving them across the next few days. Sound is still not enabled, but is coming soon. Faster, more modern machines and up-to-date browsers work best with the JSMESS emulator."
Games

Game Preview: Hearthstone 131

Posted by Soulskill
from the stay-awhile-and-play-cards dept.
Collectible card games have been a prominent part of nerd gaming culture since the early '90s. Magic: the Gathering forged a compelling genre and dozens of games have followed in its footsteps. But the past two decades have been a time of technology, and Magic is a decidedly low-tech game. Like chess, it's been moved online in only the strictest emulation of real-world play. The game itself hasn't actually evolved to make use of technology. Enter Blizzard. Many of the developers at Blizzard grew up playing Magic and other CCGs, and it seemed natural that they'd want to design one of their own. But Blizzard is video game company; managing cardboard print runs and scheduling tournaments isn't exactly in their wheelhouse. Thus, we get Hearthstone: Heroes of Warcraft, an entirely digital CCG. It's currently in closed beta test, but open beta is supposedly just around the corner. In this video (with transcript) we take a look at how the game is shaping up.
Amiga

Google Brings AmigaOS to Chrome Via Native Client Emulation 157

Posted by timothy
from the time-machine-always-comes-last dept.
First time accepted submitter LibbyMC writes "Google's approach to bringing older C software to the browser is demonstrated in bringing the '80s-era AmigaOS to Chrome. 'The Native Client technology runs software written to run on a particular processor at close to the speeds that native software runs. The approach gives software more direct access to a computer's hardware , but it also adds security restrictions to prevent people from downloading malware from the Web that would take advantage of that power.'" Chrome users can go straight to the demo.
PlayStation (Games)

The Quest To Build Xbox One and PS4 Emulators 227

Posted by samzenpus
from the if-you-build-it-they-will-play dept.
Nerval's Lobster writes "Will Xbox One and PS4 emulators hit your favorite download Websites within the next few years? Emulators have long been popular among gamers looking to relive the classic titles they enjoyed in their youth. Instead of playing Super Mario Bros. on a Nintendo console, one can go through the legally questionable yet widespread route of downloading a copy of the game and loading it with PC software that emulates the Nintendo Entertainment System. Emulation is typically limited to older games, as developing an emulator is hard work and must usually be run on hardware that's more powerful than the original console. Consoles from the NES and Super NES era have working emulators, as do newer systems such as Nintendo 64, GameCube and Wii, and the first two PlayStations. While emulator development hit a dead end with the Xbox 360 and PS3, that may change with the Xbox One and PS4, which developers are already exploring as fertile ground for emulation. The Xbox 360 and PS4 feature x86 chips, for starters, and hardware-assisted virtualization can help solve some acceleration issues. But several significant obstacles stand in the way of developers already taking a crack at it, including console builders' absolute refusal to see emulation as even remotely legal."
Networking

Linux Kernel Running In JavaScript Emulator With Graphics and Network Support 177

Posted by timothy
from the ascii-art dept.
New submitter warmflatsprite writes "It seems that there have been a rash of JavaScript virtual machines running Linux lately (or maybe I just travel in really weird circles). However until now none of them had network support, so they weren't too terribly useful. Sebastian Macke's jor1k project uses asm.js to produce a very fast emulation of the OpenCores OpenRISC processor (or1k) along with a HTML5 canvas framebuffer for graphics support. Recently Ben Burns contributed an emulated OpenCores ethmac ethernet adapter to the project. This sends ethernet frames to a gateway server via websocket where they are switched and/or piped into TAP virtual ethernet adapter. With this you can build whatever kind of network appliance you'd like for the myriad of fast, sandboxed VMs running in your users' browsers. For the live demo all VMs connect to a single private LAN (subnet 10.5.0.0/16). The websocket gateway also NATs traffic from that LAN out to the open Internet."
Graphics

JavaScript-Based OpenRISC Emulator Can Run Linux, GCC, Wayland 89

Posted by timothy
from the layers-within-layers dept.
An anonymous reader writes "The jor1k is an interesting open-source toy emulator project to emulate a 32-bit OpenRISC OR1000 processor, 63MB of RAM, ocfb frame-buffer, and ATA-hard drive ... all in JavaScript. Though JavaScript based, there are asm.js optimizations and the performance seems to be quite decent in modern web browsers. The jor1k OpenRISC emulator can do a lot, even handle running the Linux kernel, GCC compiler, ScummVM Monkey Island, and the Wayland/Weston compositor, all from within the web browser."
Input Devices

A Simple DIY Game Controller For People With Physical Challenges 36

Posted by Soulskill
from the accessibility-is-king dept.
capedgirardeau writes "Caleb Kraft of the well-known Hack-A-Day site noticed that game controllers and alternate keyboards for people with physical challenges were very expensive. Simple switches for buttons that could be made for a few dollars were running $60 or $70 apiece. Working with a young man he knew who loves gaming and has muscular dystrophy, Caleb created a do-it-yourself controller for people with physical challenges using a 3-D printer, a super-cheap micro-controller board and some simple keyboard emulation software. He is freely releasing all the 3-D printer files and tutorials to make his and other controllers on a new site, The Controller Project. He also encourages people to check out The AbleGamers Foundation"
Software

Futuristic UC Berkeley OS Tessellation Controls Discrete 'Manycore' Resources 28

Posted by timothy
from the this-stuff-will-be-everywhere dept.
coondoggie writes "At the Design Automation Conference (DAC) here this week, John Kubiatowicz, professor in the UC Berkeley computer science division, offered a preview of Tessellation, describing it as an operating system for the future where surfaces with sensors, such as walls and tables in rooms, for example, could be utilized via touch or audio command to summon up multimedia and other applications. The UC Berkeley Tessellation website says Tessellation is targeted at existing and future so-called 'manycore' based systems that have large numbers of processors, or cores on a single chip. Currently, the operating system runs on Intel multicore hardware as well as the Research Accelerator for Multiple Processors (RAMP) multicore emulation platform."
Classic Games (Games)

Retro Gaming With Raspberry Pi 106

Posted by Soulskill
from the bring-your-own-roms dept.
coop0030 writes "Thanks to the affordable Raspberry Pi and some clever software, anyone can re-create the classic arcade experience at home. Adafruit brings the genuine 'clicky' arcade controls, you bring the game files and a little crafting skill to build it. Classic game emulation used to require a well-specced PC and specialized adapters for the controls, so it's exciting to see this trickle down to a $40 system. Also, a video of the game system is on YouTube."
Emulation (Games)

DOS Emulation Arrives For the Raspberry Pi 189

Posted by timothy
from the get-2-for-a-ddos-attack dept.
An anonymous reader writes "Homebrew Coder Pate has released a DOS Emulator for the Raspberry Pi. Originally released for the Nintendo DS and Android, the emulator currently can emulate a CPU: 80486 processor, including the protected mode features (for running DOS4GW games) but without virtual memory support. The emulation runs at a speed around that of a 20MHz 80486 (which equals a 40MHz 80386) machine. It has support for Super VGA graphics, Soundblaster 2.0, Memory, USB keyboard and mouse. Perfect for playing old classics such as Doom, Duke Nukem 3D and Theme Park."
Android

Archos Gamepad Released In the USA 106

Posted by timothy
from the take-it-or-leave-it-or-use-it-as-a-shovel dept.
An anonymous reader writes "Archos have finally released their much anticipated touchscreen gamepad in the USA. The console boasts a Arm Cortex Dual-core A9 1.6GHz cpu, 1024MB Ram, 8GB internal storage and uses the Android 4.1 Jelly Bean OS. The Gamepad has 14 physical buttons and dual analog thumb-sticks as well as a touchscreen which means the latest 3D Android games should work great and for fans of emulation the traditional gamepad design and buttons will make N64/PS1 emulators work great on the gamepad." CNET UK was unimpressed, calling it "a bitter disappointment"; IGN was more optimistic, especially at its sub-$200 price.

It appears that PL/I (and its dialects) is, or will be, the most widely used higher level language for systems programming. -- J. Sammet

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