jones_supa writes "Many Slashdotters are probably aware of the 1989 Nintendo Entertainment System platformer classic DuckTales (video, designed around the Disney cartoon series. Capcom announced today at their PAX East panel that they are resurrecting the beloved game. Developed by Wayforward and Capcom, DuckTales: Remastered is something of a remake based on the original version. The embedded video shows some solid back-to-basics platformer action. The game will be out this summer for Xbox Live, PSN, and Wii U."
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An anonymous reader writes "The first release of Contiki, the open source operating system, was announced ten years ago today on Slashdot. From its inception, Contiki has been all about connecting 'unexpected things' to the Internet, including things like Lego bricks and Apple II computers. Today, Contiki is still going strong and is now being used in the Internet of Things, where it is connecting things like thermostats to smartphone apps throughout Europe."
Jon Brodkin writes "Pity poor Mega Man. The little blue robot boy with a gun for a hand was one of the most popular heroes in the Nintendo Entertainment System's heyday, starring in a video game series almost every bit as good as The Legend of Zelda and Super Mario Bros. The original Mega Man series resulted in some great games for the original NES and the Super Nintendo. But then he dropped (swiftly) from the face of the Earth. Attempts to bring Mega Man into the 3D world resulted in games not nearly as fun as their predecessors. Most recently, the planned Mega Man Legends 3 for Nintendo 3DS managed to generate a bit of fan excitement, but the project was canceled in July 2011. Gamers moved on — some grudgingly. Fans have clamored for Capcom to revive Mega Man for years, and it's happened to some extent. Mega Man 9 and 10 came out in 2008 and 2010, respectively, continuing the original series with the same graphical and gameplay style perfected in the 1980s. And Monday, something perhaps even more exciting occurred for Mega Man's 25th anniversary: the release of Street Fighter X Mega Man, a celebration of two excellent game series that have lost their luster in the HD age." Read on for the rest of Jon's review.
Croakyvoice writes "In what seems to be the 'in thing' at the moment comes another auction to add to last month's Zelda NES auction and that crazy million dollar collection. This time, for RPG fans, this could be classed as the Holy Grail of NES games. The game in question is Final Fantasy 2, which was never released outside of Japan, but luckily for the person who at this time is selling this on eBay for 50K, there was one made for the 1991 Winter Consumer Electronics Show in Las Vegas by SquareSoft. Sadly, the U.S. version never had a release because they decided to work on the Super NES instead."
YokimaSun writes "The world of Homebrew Coding never ceases to amaze, even on an old system like the Atari 2600 a coder over at the Atariage forums has released a clone of the original Nes game Super Mario Bros with video, which has the first level from the classic game and eventually will have the first four worlds. Equally as impressive is this 3D Mario game written for the Sega Saturn."
An anonymous reader writes "As a product of the 90s I grew up loving the classics that kids today know about from Wikipedia and pop-culture references. Games like Super Bomberman, Zelda: A Link to the Past, Donkey Kong Country I and III (II was a sellout, come on) are the foundations of my childhood memories. Now, though, as a fourth-year electrical engineering major, I find myself increasingly impressed by the level of technical difficulty embedded in that 16-bit console. I am trying, now, to find a resource that will take me through the technical design of the SNES (memory layout, processor information, cartridge pin layouts/documentation) to get a better understanding of what I naively enjoyed 15 some years ago. I am reaching out to the vast resources available from the minds of the Slashdot community. Any guide/blog series that you know of that walks through some of the technical aspects of the, preferably, SNES (alternatively, NES/Nintendo 64) console would be much appreciated."
YokimaSun writes "Following on from Last months Mega auction of rare games that went for a staggering 1.2 Million dollars, comes another auction. This time its of the only Legend of Zelda Nes Prototype cartridge in the world, bundled with it is a sealed copy of the retail version of the game, those of you excited by this news will have to dig deep because the price is set at a mouthwatering US $150,000.00."
techfun89 writes "Ever wished that you could defeat Bowser literally right from your coffee table with giant built in buttons? Well, your dreams have come true with the fully-functional Nintendo Controller Coffee Table. This is the creation of Charles Lushear that has combined old school entertainment with maple wood and craftsmanship. Simply plug into an existing classic NES system and go to town. The table also features a removable glass top with retractable cord to use the furniture as just a table when you are done playing Mario."
AbsoluteXyro writes "Today users of Google Maps will notice a new mapping option — 'Quest' — alongside the usual 'Map' and 'Satellite' views. Quest view renders the planet in a retro 8-bit fantasy video game style, including renders of famous landmarks such as the White House and the Eiffel Tower. Even Pegman gets in on the game, now taking on the appearance of a sword wielding 8-bit adventurer, allowing you to witness Street View through 8-bit eyes. Basically, imagine a fully functioning Google Maps on an NES."
mikejuk writes "You may have have thought games like Super Mario Bros., Donkey Kong, and so on were hard at the time you were playing them, but you probably didn't guess they were NP-hard. Now we have some results from computer scientists at Universite Libre de Bruxelles and MIT Computer Science and Artificial Intelligence Laboratory that many classic games contain within them an NP-hard problem. It has been proven that the following game franchises are NP-hard (PDF): Mario, Donkey Kong, Legend of Zelda, Metroid and Pokemon. At least you now have an excuse for your low scores."
Andy Hefner has a detailed blog post covering his quest to program an NES with the assistance of Common Lisp. He developed a new 6502 assembler, a mini-language for composing musical sequences, and a neat demo (rom image).
A few weeks back, you asked gaming-world academic and game designer Ian Bogost questions from the business, philosophical, and aesthetic sides of gaming; below, find his responses. Thanks, Ian!
Daetrin writes "Nintendo has announced a large loss for the first quarter of the year and lowered its annual profit forecast. In the three months prior to June 30th Nintendo lost 25.5 billion yen ($328 million) and the forecast is being reduced about 80%, from 110 billion yen ($1.4 billion) to 20 billion yen ($257 million). Nintendo is blaming poor sales of the 3DS and is responding by announcing a price cut from $250 to $170 on August 12. In order to mollify early adopters of the system Nintendo also announced that anyone who has logged into the Nintendo eShop before the price cut will receive 10 free NES games and 10 free GBA games. The GBA games won't be available until later in the year, but Nintendo claims they will be exclusive to the '3DS Ambassadors' and will not be available for purchase on the store in the future." A related op-ed at Wired suggests the new price is still too high, given the rise of cheap portable games on various app stores.
HansonMB writes "Electrical engineer Batsly Adams isn't a traffic cop, but if you find yourself at a chiptune show in New York, you should probably pull over anyway to try his new homebrew 8-bit breathalyzer game. Unlike that 8-bit Gatsby game, DrunkenNES is a for-real NES game lovingly constructed with machine code by Batsly, music by chiptune artist Kris Keyser and art by Motherboard photographer Emi Spicer."
Xistic writes "For many years tool assisted speedruns were purely theoretical and the domain of emulators. No longer! Using an Arduino Duemilanove microcontroller to drive an actual Nintendo console, pjgat09 plays back prerecorded input to beat Super Mario Bros. in record time. The selection of possible games is limited: 'If the game relies on any uninitialized memory for randomness, or if it is heavily based on console timing, it may not work. In the case of Super Mario Bros however, as long as the button presses start play back at the right time, the movie will play back correctly.' The author includes complete instructions on how to setup the device."
RedEaredSlider writes with news that Nintendo is working on a Super Mario Bros. title for their 3DS handheld, bringing the classic franchise into the world of 3-D. The announcement came at the end of a lengthy conversation about the creation of the original Super Mario Bros. for the NES with four of the game's developers. They talk about various ideas that didn't make it into the game and show off some interesting conceptual drawings that evolved into one of the most recognizable games of all time.
eldavojohn writes "Techdirt brings word that China-based MIC Gadget, the maker of a four inch 'SJ figurine,' is being sued by Apple to stop making the product. The fairly well detailed figurine went for $80 and the manufacturer offered updates as it quickly sold out of the first 300 and was subsequently sued before starting a second batch. The glasses, the black turtle neck, the salt and pepper beard, the blue jeans and the new balance sneakers — that is Steve Jobs' look and you don't even have to consider the smug look or the iPhone 4 in his hand while standing in a classic press event spotlight pose. So far, this notice for copyright infringement only exists for the 'SJ figurine' (no mention of Apple or Jobs in the store listing) but it appears other companies are allowing MIC Gadget some leeway with trademarks or perhaps they just haven't noticed yet. Could it be that Apple is just concerned that their followers are purchasing lead-painted false idols?"
Pickens writes "The Xbox 360 recently turned five years old, and with no known successor on the horizon for the 360, PlayStation 3 or Wii, Cnet reports on the death of the 5-year console cycle — one of the video game industry's most longstanding truisms. For example, the Nintendo Entertainment System came out in 1985, followed by the Super NES in 1991, the Nintendo 64 in 1996, the GameCube in 2001, and the Wii in 2006. But now, why should console makers upgrade their offerings? Consumers are still buying their machines by the hundreds of thousands each month, and ramped-up online initiatives are breathing new life into the systems. A lot of it has to do with the fact that with the current generation of consoles, each company found a way to maximize either the technology behind the devices, or the utility to a wide range of new gamers."
adeelarshad82 writes "While Microsoft does get points for innovation, Kinect for Xbox 360 isn't the first attempt to make gaming a hands-free affair. Decades before Microsoft would release its depth-sensing camera system, other companies tried to take the gamepad out of the gaming equation. PlayStation, Dreamcast, NES and Sega have all been there. These attempts varied in usefulness, ranging from somewhat functional to laughable and pointless, and from the forgettable to the downright infamous."