An anonymous reader writes: I'm looking at getting the kids a new gaming console for Christmas this year. I'm stuck trying to decide between getting an Xbox One or a PlayStation 4. I'm really wary on the PlayStation because of the 5 PS2s with broken optical drives sitting in my garage; none lasted more than two years. On the other hand, I'm also wary of buying a Microsoft product; I'm a Linux user for life after getting tired of their crappy operating system. I've also considered getting a gaming PC, whether Linux or Windows, but it's more expensive and game reviews show most are not as good as a dedicated game console. The kids want Fallout 4, and I want Star Wars Battlefront and any version of Gran Turismo. We currently have a Nintendo Wii and a crappy gaming PC with some Steam games. So, which gaming console should I get that will last a long time?
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An anonymous reader writes: The Digital Foundry blog reports that Sony has added functionality to the PlayStation 4 that allows it to act as an emulator for some PlayStation 2 games. Surprisingly, the company did not mention that this functionality is live; a new Star Wars game bundle just happened to include three titles that were released on the PS2. From the article: "How can we tell? First of all, a system prompt appears telling you that select and start buttons are mapped to the left and right sides of the Dual Shock 4's trackpad. Third party game developers cannot access the system OS in this manner. Secondly, just like the PS2 emulator on PlayStation 3, there's an emulation system in place for handling PS2 memory cards. Thirdly, the classic PlayStation 2 logo appears in all of its poorly upscaled glory when you boot each title." Sony has confirmed the games are being emulated, but declined to provide any further details.
schwit1 writes: In the wake of the tragic events in Paris last week encryption has continued to be a useful bogeyman for those with a voracious appetite for surveillance expansion. Like clockwork, numerous reports were quickly circulated suggesting that the terrorists used incredibly sophisticated encryption techniques, despite no evidence by investigators that this was the case. These reports varied in the amount of hallucination involved, the New York Times even having to pull one such report offline. Other claims the attackers had used encrypted Playstation 4 communications also wound up being bunk.
An anonymous reader writes: Yesterday marked the release of Star Wars Battlefront, EA DICE's attempt to resurrect a Star Wars video game series that had great success a decade ago, but gradually petered out over the course of several years. Early reviews for the game are mixed. Games Radar's video review gives it a lot of credit for being incredibly faithful to the feeling of Star Wars. Polygon's review praises the game's accessibility and its broad variety of PvP options, but acknowledges that it had to trade complexity to get there. Giant Bomb's review is much more blunt: "Slick production values, solid controls, and tons of fan service can't make up for mediocre progression and a lack of content." Many reviews rate the graphics highly, and performance is solid even on consoles. It's worth noting that user ratings on Metacritic come in significantly lower than critics' ratings, with the most common complaint being about the dearth of content.
bricko writes with story at Quartz reporting the words of Belgium's home affairs minister Jan Jambon, who says that ISIL operators communicate using their PlayStation 4s; "which allows terrorists to communicate with each other and is difficult for the authorities to monitor. 'PlayStation 4 is even more difficult to keep track of than WhatsApp,' he said. The gaming console also was implicated in ISIL's plans back in June, when an Austrian teen was arrested for downloading bomb plans to his PS4." This seems a strange place to concentrate investigators' energies; terrrorists could be communicating in the chat session on the side of many social media games, too, or by any number of other means; Jambon would do well to read through some of the movie plotlines that Bruce Schneier has gathered.
An anonymous reader writes: Several months ago, we got a look at a weird bit of technology: a Nintendo PlayStation prototype made in the late '80s during an unusual partnership between Sony and Nintendo. Despite cries of "hoax" and "fake," the console turns out to be real. Engadget got to try it out, X-ray it, and even open the device up to try repairing the CD drive. They brought in Daniel Cheung, a retro console technician from Restart Workshop, and he said, "I got to see the real deal so I can't discredit it. And there's even an OS. You can't question it. It can't be fake. Going back to the chips we saw earlier on the logic board: NEC used to make gaming consoles, and Sony also participated here. And with Nintendo as part of this team, you just can't discredit this."
SlappingOysters writes: Finder is reporting that the catalogue of Sony PlayStation 4 games has just passed the 500 mark. The website has been tracking the install sizes of every PS4 game and in doing that, has been able to confirm that the mark had been reached. It's a significant catalogue advantage for the console, with the Xbox One currently offering 349 games, although the arrival of backwards compatibility on November 12 will change that dramatically. The site has also shown that the rate of releases is increasing over time.
An anonymous reader writes: Apple's new set top box is on sale now, and has launched with several high profile games in the new tvOS App Store, including Guitar Hero Live and PS4 hit Transistor. However, as one writer points out, the Apple TV is still not an adequate console replacement, and it's not because of the graphics. Instead, several software issues and restrictions issued by Apple itself prevent developers from creating blockbuster exclusives for the platform, including the requirement that all games be playable using the bundled remote, lack of support for four players, and the 200MB initial app download limit. If these remain in place, can the Apple TV become a viable games platform, where the Ouya and PlayStation TV have failed before?
Espectr0 writes: YouTube user Hacking Jules would like you to see his collection of game emulators running on Android Wear. He manages to play classic 3D Mario and Zelda games running in a Nintendo 64 emulator on the original LG G-Watch, while also running Monster Hunter on the PPSSPP emulator.As the linked article admits, this is a work of passion rather than practicality -- if you actually want to play those games enjoyably, don't trade your console or conventional emulator for a smart watch.
An anonymous reader writes: As the company's first title, Little Big Planet was a breakout hit for the studio Media Molecule. The franchise saw three major games across the PS3 and PS4, two mobile versions (for PSP and PS Vita), and a number of spinoffs. But now Media Molecule hopes to make lightning strike twice with the forthcoming genre-eluding title, Dreams, which enables players to create and animate inside of the game world using the PlayStation Move. After several months of question dodging following the game's initial announcement, the studio has finally confirmed at Paris Games Week that Dreams will support PlayStation VR.
alphadogg writes: Hackers really have had their way with Sony over the past year, taking down its Playstation Network last Christmas Day and creating an international incident by exposing confidential data from Sony Pictures Entertainment in response to The Interview. Some say all this is karmic payback for what's become known as a seminal moment in malware history: Sony BMG sneaking rootkits into music CDs 10 years ago in the name of digital rights management. 'In a sense, it was the first thing Sony did that made hackers love to hate them,' says Bruce Schneier, CTO for Resilient Systems. Sony's scheme was revealed on Halloween of 2005, and was followed by a botched response, issuing and reissuing of rootkit removal tools, and lawsuits. There are object lessons from the incident which are relevant today.
An anonymous reader writes: PPSSPP VR is an emulator that specifically adapts PSP games for use in the Oculus Rift VR headset. Going beyond merely showing a large screen view of the game in a virtual environment, PPSSPP actually puts you inside of the game with a full field of view, just like made-for-VR titles, including headtracking and true stereoscopic 3D. The emulator comes from the same author as Dolphin VR, the Wii & Gamecube emulator with VR support.
SlappingOysters writes: One of the biggest challenges for gamers during this generation of consoles is ensuring you have enough hard drive space to hold the latest blockbuster. Given that every game needs to be installed in order to be played, and games often weigh in at over 40GB, the 500GB of storage that comes as standard doesn't stretch far. Finder.com has provided a handy resource, listing the install sizes for every PlayStation 4 game (460 and counting) and every Xbox One game (290 and counting). The list is searchable, and can be ordered.
MojoKid writes: Microsoft's Xbox One launch didn't go off exactly as planned in late 2013. Before the console's release, the company was dogged over DRM restrictions with the console and concerns over its high price tag compared to its counterpart, the Sony PlayStation 4. Microsoft would attribute the higher price tag to the included Kinect camera — a peripheral that many gamers didn't particularly care for. Former Xbox Chief Robbie Bach offered his two cents recently on the Xbox One — a console that launched years after he announced he retired from the company in 2010. Bach noted, regarding the Xbox One's rocky launch, "...gosh, I think some of that was predictable and preventable." As for the future of physical game media, Bach doesn't think that the future will be so bright when it comes to DRM and always-connected requirements in the next generation of gaming consoles. He said that the next Xbox would "probably not" have physical media to speak of, with consoles adopting digital-only distribution.
An anonymous reader writes: UK officials have arrested six teenagers suspected of utilizing Lizard Squad's website attack tool called "Lizzard Stresser". Lizard Squad claimed responsibility for the infamous Christmas Day Xbox Live and PlayStation Network attacks. The teenagers "are suspected of maliciously deploying Lizard Stresser, having bought the tool using alternative payment services such as Bitcoin in a bid to remain anonymous," an NCA spokesperson wrote in an official statement on the case. "Organizations believed to have been targeted by the suspects include a leading national newspaper, a school, gaming companies, and a number of online retailers."
An anonymous reader writes: Long before Sony and Nintendo were rivals, the two companies were partners for a brief time. In 1988 the duo started work on SNES-CD, a video game media format that was supposed to augment the cartridge-based SNES by adding support for higher-capacity CDs. In 1991 at the Consumer Electronics Show (CES) in Las Vegas, Sony introduced the "Play Station" (yes, with a space) but it never saw the light of day. Now, more than two decades later, Imgur user DanDiebold has uploaded images of the unreleased console. This particular model (about 200 Play Station prototypes were created) confirms that the system was supposed to be compatible with existing SNES titles as well as titles to be released in the SNES-CD format. In other words, it would have been the world's first hybrid console: game developers and gamers alike would be able to use both SNES cartridges and CDs. If you want to learn more about this particular prototype, check out the following thread on Assembler Games.
Mark Wilson writes: Known as the 1TB PS4 Ultimate Player Edition (or PlayStation 4 Ultimate Player 1TB Edition depending on who you're talking to), Sony is launching a new PlayStation 4 next month. With the ever-growing market for downloadable content, it's difficult to have too much disk space. Recognizing this, Sony is doubling the size of the largest capacity PS4. The 1TB console will launch next month in the US, Asia and Europe, and the announcement comes just weeks after Microsoft announced a 1TB version of its Xbox One. Gamers in Japan will be able to get their hands on the console by the end of June, but the rest of the world will have to wait until July 15. There's no word on pricing, but Sony has detailed a few other changes that have been made to this version of the console.
MojoKid writes: If you're an ardent PC racing fiend, chances are that you either own or have heard of Logitech's G27. The G27 has been a popular gaming peripheral (it supports the PC, PlayStation 2 and PlayStation 3) that not only includes a steering wheel and three pedals (accelerator, brake, clutch), but also a six-speed "H" pattern gearbox. Today, Logitech is finally introducing successors, the G29 Driving Force Racing Wheel and the G920 Driving Force Racing Wheel for PS3 and PS4, as well as PC and Xbox One racers, respectively. Both wheels are equipped with dual-motor force feedback, 900-degree (2.5 turns to lock) steering, helical gearing, and anti-backlash hardware. Logitech is also hoping to impart a premium feel to its new controllers courtesy of a hand-stitched leather wheel, stainless steel paddle shifters, and steel ball bearings to stand up to abuse. Like its predecessor, the G29 and G920 both come with a separate, floor-mounted three-pedal unit to keep your feet busy when blasting around the Nürburgring. Unfortunately, the six-speed shifter unit that used to come standard in the box with the G27 is now an optional accessory. The G29 will be available this July, while the G920 won't arrive at retailers until October.
An anonymous reader writes with this news from Torrent Freak, from which he quotes: The City of London's Police Intellectual Property Crime Unit and copyright and royalty group PRS for Music have teamed up for what appears to be a first-of-its-kind action. Arresting a 46-year-old man, this week police shut down one of the Internet's few karaoke-focused BitTorrent trackers. While at some stages wildly popular in the East, to most in the West a night at a karaoke bar is probably more closely associated with too many beers and individuals belting out classics wearing the aural equivalent of beer goggles. The pastime is considered by some as a bit of a joke but karaoke is big business. According to the people behind the web-based Playstation software SingOn, the global karaoke market could be worth as much as $10 billion.