Final Fantasy At 2.5FPS 308
Rikardon writes: "Adding a little fuel to the ATi-vs-NVIDIA fire started earlier today on Slashdot, NVIDIA and Square are showing a demo at SIGGRAPH of Final Fantasy: The Spirits Within being rendered in 'real time' (four-tenths of a second per frame) on a Quadro-based workstation. Now that I think of it, this should also inject new life into this debate." Defender2000 points to the Yahoo article. Update: 08/14 09:30 PM by T : Original headline was wrong, said ".4FPS" but as cxreg pointed out, .4 frame per second isn't .4 seconds per frame. Sorry.
Rendering in real-time won't happen... (Score:5, Informative)
The FF render times sound about the same as numbers I heard from Pixar about Toy Story. What was that post a couple weeks ago, about the machine you want always costing $5000? Well, the frame you want to render will always take 90 minutes.
Blinn's Law (Score:1, Informative)
It doesn't look as good as the movie (Score:5, Informative)
Lets see... (Score:4, Informative)
As I see it, we are about 7 - 8 years away from this kind of rendering in real time.
Thoughts? Comments? Complaints?
A few factors to consider ... (Score:5, Informative)
--M
Re:Apples to Oranges? (Score:3, Informative)
And yes, it's a little rediculous for NVidia to suggest that their card is 100k times faster than Square's rendering hardware for FF-TSW. But what's more rediculous is that yahoo took that statement and printed it in its article with no explanation of exactly what NVidia means when they say that.
Do the math... (Score:2, Informative)
Re:Lets see... (Score:3, Informative)
Re:So what? (Score:3, Informative)
Rendering fast is a big deal though. Actually, its a fucking big deal. The faster something can be rendered, that faster people can work because the interactivity is there. Many 3D programs are instituting semi-real time fully rendered previews over limited spaces, like Softimage, 3DS etc. Everyone realizes the extensive work that goes into a movie. Toy Story took around a month and a half to render, I don't think anyone thinks that a movie can be made in a month and a half and it probable never will. (A good movie that is). Fast rendering is what drives the animation industry by allowing more interactivity, more complexity, and an every increasingly powerful toolset.
I can't make a movie sitting here on my computer. I don't have the computing power for it. All of those other things keep me from the mecca of the one-man movie as well, but I could do them in theory. What I cannot overcome is the power it takes to render, and that takes computers, which likewise take money. So 'yippee' is right, it is a big deal to render faster.
Now does this particulare demo mean anything? Yes and no. Geforce 3's and Radeon 8500's won't mean anything to final rendering time for a while, that would take alot of programming that hasn't been done yet. But interactivity is a huge deal, and it makes all the difference in the world to an artist who doesn't want to be constrained.
Re:Apples to Oranges? (Score:3, Informative)
Lies damned lies and benchmarks (Score:1, Informative)
Re:Lets see... (Score:3, Informative)
Re:Apples to Oranges? (Score:5, Informative)
"RESOLUTION:The resolution of a digital image refers to the number of pixels stored. For "Toy Story," the resolution is typically 1536 x 922 pixels."
Marko No. 5
Give me a break. (Score:1, Informative)
2. Resolution
3. Motionblur
4. CatmullClarc Subdiv surfaces
5. Color correction
6. MASSIVE TEXTURE SIZES
7. Extreme number of hairs.
8. Displacement shaders
9. Texture Shaders
10. light shaders
11. Displacement of all genetic geometry at once.
ie every object has different xyz values for every vertex in every frame.
I seriusly dont that this DEMO does that.
Untill you get prman to run on your
gfx card this kind of thing means shit.
Not system has enogh bandwidth to plaback
a movie in even preview mode.
You need to render it first.
Re:Rendering in real-time won't happen... (Score:2, Informative)
Re:Hmm... (Score:1, Informative)
Re:Apples to Oranges? (Score:2, Informative)