from the faster-prettier-better dept.
Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."
"If a computer can't directly address all the RAM you can use, it's just a toy."
-- anonymous comp.sys.amiga posting, non-sequitir