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Graphics Software

Tom's Hardware: Win, Lose or Ti - 21 GeForce Titan Tests 109

msolnik writes "Got a huge wad of cash burning a hole in your pocket? Why not spend it on a fancy new video card... Uncle Tom has reviewed 21 different cards so you can make a well educated decision. This is by far the most best Geforce comparison out there. A definate read for all you hardcore graphics guys."
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Tom's Hardware: Win, Lose or Ti - 21 GeForce Titan Tests

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  • So it begins... (Score:3, Informative)

    by Gannoc ( 210256 ) on Wednesday December 19, 2001 @09:31AM (#2725460)
    We tested Gainward's new GF2 Ti bearing the confusing Ti500 moniker, as well as the GeForce 3 Ti500 board carrying the equally inaccurate name Ti550 TV. Obviously, Gainward is trying to create an impression of technological superiority for its products. Nonetheless, these cards carry the same NVIDIA chips as the competition and not some newer version, as the name might imply to less informed buyers.



    Technological superiority? Try fraud. They name their boards the "Ti500" when it has the regular Ti, and NOT the Ti500 chip, then call their Ti500 board the "Ti550". If I was reviewing that, I'd certainly point that out a little more plainly than as a "technological superiority" attempt.

  • Stereo Glasses (Score:5, Informative)

    by soboroff ( 91667 ) on Wednesday December 19, 2001 @09:46AM (#2725504)
    I find it pretty interesting that some of these cards (according to the review) are being bundled with LCD shutter glasses... the glasses are synchronized with the screen to darken the screen over one eye while your monitor displays the view for your other eye. Refresh that at 120Hz, provide a slightly parallaxed view for each eye, presto, it's better than Jaws 3D.

    I used to work with these things a while back... it's ok as long as you don't move much, but if you like to move your head around you'll get headaches pretty quick, since the view doesn't change based on where you're sitting. We used head-tracking to accomplish this, but none of that stuff here. Another problem is screen distortion, which doesn't mean much when you're playing Quake, but if you're thinking of a really nice interface for Blender or Maya, this can make a big difference in being able to actually point the mouse where you think it's pointing.

    Without calibration to your personal interocular distance and eye-to-screen distance, and good correction for screen distortion, you can use these for max 30 minutes before getting eyestrain or just a plain headache. Add poor head-tracking and you can get seasick, too!

    Last thing: there is more than depth cues to seeing 3D: good lighting and shadow effects, _accurate_ perspective views, and use of color all come into play. These glasses are a lot of fun, and if a lot of folks have them then maybe the state of the art will go forward a bit.

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