The New Body Art - Wearable Wireless Devices 127
Freddie writes: "This article discusses the status of wearable computers; the challenges faced by software and hardware manufacturers in developing effective and widely accepted wearable devices; and the commencement of a new paradigm for how wearable technology can create value for consumers and enterprises."
Input Output (Score:2, Informative)
People are not likely to change on the spur of the moment, you need more than "new hardware" to create a change. Look at mice, and keyboard games. Quake/doom/duke/etc... People still use the mouse and keyboard because it is universal and it is what they know. Your going to have to flood the market to get a new standard out, and it will have to be eaiser to use, and more productive than the original. Otherwise it just will not float. Your need both to pull it off, not just "wow" factor.
For example, Sony Computer Science Laboratories has been performing cutting-edge research on input technologies, and two of their ideas, called GestureWrist and GesturePad, could be something we are all using by the end of this decade. With the goal being to make inputs to your wearable device as conceptually unnoticeable as possible, GestureWrist is a wristwatch-type input device that recognizes human gestures by measuring changes in wrist shape and forearm movements. Networked to a visual display, GestureWrist could serve as the user's virtual mouse.
Related information (Score:2, Informative)
I couldn't find anything about it on the scientific american, but this another article on that website [130.94.24.217], somewhat dated. I think the guy that wrote it also envisioned wearable wireless devices.
Here is a wearable computer [transmeta.com] you can even buy, meant mainly for military, or scientific use, I'm sure you can get one. It runs a transmeta [transmeta.com] crusoe chip.
The future is close, and it will be cool.
Interesting Link (Score:2, Informative)
Wearable Computers are not... bad? (Score:2, Informative)
http://www.media.mit.edu/wearables/ [mit.edu] Actually, this is the one where I got most of my info. I suggest you visit the old site (link at bottom right). Instructions are there for building your own non-corporate wearable system. $2000-3000 is the approximate price range. If you're really interested, poke around.
Well, that's the only link I feel like giving. Have fun. Oh, yeah, that design is called the Lizzy, but there are others.
My second ever
Re:Tissue Heating (Score:2, Informative)