Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!


Forgot your password?

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

Graphics Software

On the Subject of OpenGL 2.0 126

Posted by CmdrTaco
from the everything-is-better-in-3d dept.
zendal writes "The danger with pixel shaders and vertex shaders is that there is no standard for programmability of graphics hardware. A schism has formed within DirectX between the competing demands of GPU makers Nvidia and ATI. Noted analyst Jon Peddie gives THG an exclusive first look at a White Paper on how OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."
This discussion has been archived. No new comments can be posted.

On the Subject of OpenGL 2.0

Comments Filter:
  • by grinwell (138078) on Friday February 22, 2002 @10:45AM (#3051121)
    Interesting quote from the article:
    In fact, the tables have turned. Less burdened by the OpenGL committee-based design approach, DirectX is providing a number of examples for what OpenGL might someday offer. The prime innovation is the promise of programmability included in an API, which, though quite a ways from being widely put to work by developers, is attractive to ISVs and IHVs alike. It means that graphics development can be taken as far as any creative developer wants to take it, and all the effects, looks and features will be accessible by mainstream hardware and software. It also offers that long-sought and oft-promised goal of "off-loading the host CPU." The members of the OpenGL ARB, for the most part, companies also developing products for DirectX , clearly recognize the desirability of furthering OpenGL - the ability to deliver their products across hardware platforms. GOD, I THINK THAT'S WORSE. Try this

    (methinks the editor left in a few comments ;-)
  • by redcup (441955) on Friday February 22, 2002 @10:55AM (#3051167)
    A master was explaining the nature of Tao of to one of his novices, "The Tao is embodied in all software -- regardless of how insignificant," said the master.

    "Is the Tao in a hand-held calculator?'' asked the novice.

    "It is," came the reply.

    "Is the Tao in OpenGL 2.0?" continued the novice.

    "It will be in OpenGL 2.0," said the master.

    "And is the Tao in the DOS for a personal computer?"

    The master coughed and shifted his position slightly. "The lesson is over for today," he said.
  • Excuse me? (Score:2, Funny)

    by qurob (543434) on Friday February 22, 2002 @11:23AM (#3051339) Homepage
    "OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."

    Uh...isn't that what OpenGL did in the first place?

    This is a technology that's been around for years and isn't verion 9 yet :)

I never cheated an honest man, only rascals. They wanted something for nothing. I gave them nothing for something. -- Joseph "Yellow Kid" Weil