Augmented Reality: Enhanced Perception 242
Webratta writes: "Can you imagine wearing glasses or goggles that, when looking at a person, a built-in display would tell you everything you wanted to know about that person? According to an article in Popular Science the day of cyborg-like enhanced perception could be closer than we imagined. Just imagine the privacy concerns stemming from this..."
Privacy issues - not necessarily (Score:4, Interesting)
Oh joy. Yet another form of advertising. (Score:4, Interesting)
a deepness in the sky (Score:2, Interesting)
One of the more interesting uses was allowing someone else to temporarily take control of your display - no more damn powerpoint slides at meetings!
And imagine the military uses - targeting computers built into your field of vision, zoom in with enhanced vision, etc.
New Scientist Article (Score:2, Interesting)
Reminded me of HUD technologies (with AWACS support), where when a plane's radar picks up another plane, the HUD shows its location with a square, and various other information appears, generated from the AWACS feed, or other embedded signals in the radar (for friend/foe recognition etc.)
There's an interesting article in New Scientist about similar technology, used to "supplement" what your eyes can see. A guy from the Fraunhofer Institute for Computer Graphics in Rostock has come up with a "Virtual Showcase" that has the target artefact in, and then with the aid of special goggles the wearer sees a superimposed image, with a likely representation of what the artefact may have looked like originally.
You can find the link here [newscientist.com]i cl e.jsp?id=99991959&sub=Hot%20Stories)
(http://www.newscientist.com/hottopics/tech/art
Have you heard of Steve Mann? (Score:5, Interesting)
His page is at the University of Toronto [toronto.edu] now, and those glasses he's wearing are exactly the ones that I mentioned - at least, they're the fourth draft of the ones I mentioned.
Car HUD (Score:2, Interesting)
Already in use. (Score:3, Interesting)
All of the various privacy concerns are unfounded at the moment. The large challenge with any AR system is to figure out what you're looking at. For it to work with people you would either need some kind of facial recognition system built-in or the person would have to be willingly broadcasting a location AND identity signal to be used by such a system.
Personally, I think the best Sci Fi example of this stuff is in California Vodoo Game. In this case Niven and Barnes used AR to deal with the fact that the previously expected Star Trek hologram technology hasn't been able to catch up to "reality" yet. The neat thing about that was that you had the combination of AR and MMORPG technology blended together to make LARP'ing really fun. (If you couldn't decipher all of those acronyms than you probably wouldn't be interested anyway.)
Gaming Interface for Ease of Use (Score:3, Interesting)
I Imagine that the interface would have to be something familiar that most geeks can deal with.
I suggest a gaming interface like Doom [unm.edu]. There was that admin tool for killing off zombie processes. Something similar could be used to symbolically represent the people you meet. Bill Gates As Satan, for Example.
Of course, you would have different patches depending on your tastes and opinions.
Re:Instructions (Score:0, Interesting)
Bah. I've had over 40 women at last count. Your stereotypes are only funny to those losers who need some reassurance that it's OK that they don't get laid because they are geeks, and geeks "never get laid."
Another use for it (Score:2, Interesting)
Or the complete opposite (Score:2, Interesting)
We might get an escalation of the spyware-adblocker war.
Sensors for non-visible spectrum (Score:3, Interesting)
Next is Super/Extra/Limited Sensory Perception (Score:2, Interesting)
Jono
Boeing... (Score:3, Interesting)
From what I understood, the idea was to get the tech to the point where a worker could simply look at the connection points, and the AR system would show what wires went where, via an overlay. I suppose some kind of tracking system would have been needed, to position the overlay properly (and from what I have been following lately, that problem is still unsolved in general AR/VR applications - but getting there rapidly). The whole idea was to eliminate the need for a worker to stop what he is doing, exit the frame, pick up the book of diagrams, leaf through them, and figure out what goes where "abstractly". With such an AR system, production and install times would be lowered - I am sure it could be applied to a number of other areas as well (including repair after the plane is built).
Not sure where they went with it - if it was a limited trial, how well it worked, whether the equipment was up to task (I tend to think it wasn't), how workers liked it, etc. By the lack of talk on it, I tend to think it wasn't too successful - but the idea gives an example of what really can be done with AR.
What is funny about all of this is that the first "real" VR style system (ie, the "Sword of Damaecles" (sp) by Ivan Sutherland in the late 1960's) was an AR system, complete with see-through optics and "wire-frame" virtual objects...