GUIs for Everyone 675
An anonymous submitter writes: "A former Microsoft and Creative Labs interface designer has an interesting diatribe on the approach of Linux GUIs on the desktop. Thomas Krul has three Microsoft patents for human factors research into digital interfaces and graphic software functionality. Probably most known for the interface work he had done on Softimage DS and its web site. Though not a technical read, it does provide an interesting note on the approach for Linux on the desktop." And headless_ringmaster notes that Jef Raskin, the guy who designed the first Macintosh and author of The Humane Interface, has a SourceForge project putting his ideas into action.
Serious Question... (Score:4, Insightful)
It seems to me that the GUI's available (including KDE) favor substance over style. To make significant inroads to the desktop market, that needs to change. People love flashy things!
GUIs and assumptions (Score:4, Insightful)
I don't put a lot of stock into articles like these because the way I use my computer is so vastly different from others that most people couldn't even sit down and use my computer if they wanted to.
No, that's not "bragging" or me feeling "31337". It's just a fact that over the period of eight years of using UNIX, I've gotten things reduced to the minimum amount of stuff I need with the exact customizations I want.
My desktop has nothing but an xclock (yes, the real xclock in digital mode). My Emacs has no toolbars or scrollbars. All fvwm does for me is decorate my windows and give me a root menu. zsh is finely tuned for my daily tasks with all kinds of aliases.
And that's the thing... UNIX has always given me the capabilities to make my user interface work exactly like I want. This is something most other OSes just haven't given me. If you use Windows, you get a one-size-fits-all interface that assumes you do a particular set of common tasks. For many people, that's exactly what they want, because they do very similar tasks. But for me, I spend my days using a large number of xterms, Emacs, and Mozilla. I need nothing else, I want nothing else. Just give me screen real estate, UNIX, and I'll customize it to my precise needs.
I'd be great if Windows would give you those kinds of capabilities. I find myself frustrated every time I use it. Mostly because it's not what I'm used to, but partially because I can't change the way it works when I disagree with what the human-computer interaction, GUI-gurus have dictated everyone needs.
Wrong.... (Score:4, Insightful)
Creative Labs interface designer? (Score:4, Insightful)
Take a look at Creative's software interface (Score:3, Insightful)
Re:Mmm... (Score:5, Insightful)
if you ignore history... (Score:3, Insightful)
great article. it points out one of the interesting things i witness over the past few years with linux guis. namely, the obscurity of the linux o/s, or any o/s for that matter, is difficult to hide with a gui. yes, it may look more appealing and candy like, but as the author says, when the system finishes booting, you're faced with thousands of options.
simply having a solid o/s and a vast open-source community does not make your gui any more successful. it feels that the general consensus about linux guis is: hm, now why didn't that work as well as we expected?
a previous poster asked if there were any aesthetes with input?
here are mine:
1. limit all fonts to a 24 point minimum
2. design the gui for a 3 year old -- make the boot screen look more like palm o/s
3. screw power users -- you want power-user mode, boot to an ANSI console (root doesn't get a gui)
tv manufacturers used to understand this: they even merged on/off with volume, and there was the channel changer. the power user could pop open a a panel to adjust contrast, brightness and hue, though i doubt anyone ever did.
then sony went bananas and added all this digital shit, audio stuff, PIP, sleep timers, gah...
Re:Serious Question... (Score:5, Insightful)
In a GUI substance and style are pretty closely linked. "Style" is a shorthand for visual features that communicate things clearly and elegantly, in a pleasurable, attractive way.
One of the limitations that the linux GUI is suffering right now is that there are too many aesthetes, actually, who mistake skinning and customization with actual GUI style. Where you put the buttons for the windows and what color the window borders are isn't what's important - it's how whatever symbolic language that the GUI embodies communicates that tasks desired by the user in a way that doesn't provoke anxiety, is unambiguous, and fun.
One problem that a lot of writers about GUIS and HCI - including MS and Apple - often run into is the myth of the pure non-user: the idea that GUIs have to be made to address the people who have a complete blank slate about computers. There are no such things. Like it or not, we have a population that has a history of interaction with computers and that has given them a set of skills and expectations that must be accounted for. I've seen efforts to "reinvent computing" to capture the mythical "Aunt Bertha" market that all run aground of the fact that most people in modern societies already have developed a background of interactive strategies for dealing with computers, and that it's somewhat inefficient for them to completely dispose of it.
Linux == Pleasure (for me, anyway) (Score:4, Insightful)
"It's all about Pleasure."
"I used to derive pleasure when using my Apple, Amiga and sgi because they had a unique personality through various touches and tools that made the interface more cognicent of my existence. Windows completely lacks that interface. It's dumb and arrogant. It's heartless and ultimately disposable."
I don't know about other Linux users, but I do get pleasure in having a desktop with several windows that can all be doing something. I find typing enjoyable and flexible. I can write small scripts to automate some tasks or make some jobs more efficient. I like grep. Compare this to the mouse. The mouse is boring, and very one-dimensional. Without the OS, or a software package, the mouse is pretty useless. That is why there are so many menus (right-click) associated with the mouse. Typing can be melodic, but that click-click-click of the mouse about drives me nuts.
I think what the author is missing is that he thinks the user interface needs to be a GUI. No, that is what Windows offered, and they have pretty much taken it as far as it can go. I am not a Mac person, but I am guessing that the GUI there has gone about as far as it can go too. It's about going back to the basics, back to the keyboard.
Unless of course, someone can figure out a 3D UI like they have in the movies. But that always seems REALLY annoying.
Re:Let's not worry about who copied who. (Score:2, Insightful)
In fact, what did Xerox and Mac revolutionize from Doug Englebert? Not much.
In fact, no one has. Thats the problem, and it really seems that it is the problem that author of the rant. He isn't bemoaning Open Source GUI's so much as bemoaning "desktop" GUI's overall. No one has come up with anything better in over nearly 50 years now. We still have a mouse pointer, we still have WIMP, and we still have the whole desktop paradigm (Yes its a sucky word, but I don't care anymore).
The author may not see Open Source projects providing much inovation for the GUI, but thats a little unfair: No one is inovating for the GUI!
New UI = new applications = new users (Score:2, Insightful)
Re:Serious Question... (Score:5, Insightful)
After using MacOSX for a while, I'm not sure that it is a mistake. Think about this: people want to run their programs. They need a way to tell the computer "I want to use Word." They don't care if the system starts a new copy, or if it brings to the front an existing copy. So, by placing launcher+task icons in the Dock, just clicking on the "Word" icon does the right thing, every time. They do provide the little arrow to distinguish running apps vs launchers, as secondary information, but that's what it is -- secondary.
Re:Notice the "more" link... (Score:3, Insightful)
Sure it's nice but it required way too much thinking on my part.
Where's my 3D GUI (Score:2, Insightful)
Re:Serious Question... (Score:3, Insightful)
What has HCI expertise done for us lately? (Score:2, Insightful)
The last UI "aha" moment I had was a taskbar for Win 3.1, and then Unix pipes. And I doubt either of these was thanks to an HCI "expert." What's the best way to regard such an nonproductive discipline? Ignore it.
*ahem* Wake up, people! (Score:3, Insightful)
It appears that so many people here are completely missing the point of the article, and instead do the standard slashdot pessimistic "oh, well give us an example if you're so smart," or attacking the guy personally. Grow up.
The article's purpose is simply to provolk some thoughts: it's a big pointer to the situation, not a solution. The solution, my friends, is in YOU, the READER'S, hands. No one's going to hand you a vison of a better alternative on a silver platter.
I believe that despite the attacks on his credibility, he's right on mark. There's not much effort creativity-wise required in emulating Xerox/Mac/MS Windows, and "no one got fired for following the crowd." He is right, though: the current computing paradigm is inefficient and stagnant. The Linux/*BSD movement is a sign that there are many who believe the desktop paradigm isn't working, hence the inclination to use things like linux/*BSD which possess the previous paradigm, the command line (which is a much more powerful interface to the machine, but requires much more from the user).
Instead of spouting off like spoiled children about all the negative aspects about the article, what about actually getting up out of that lazy-boy, and doing something yourself. Use that mass of brains cells you've got crammed in that head and _think_up_ a better paradigm! Insults aside, I'd reckon that the vast majority of people here are actually very intelligent people (there's plenty of immaturity, but that's par for the course). You've got a good head on your shoulders, so why not use it.
Fundamentally different interfaces? (Score:3, Insightful)
For example, Macs, Windows, and the popular GNU/Linux desktops, all use the "desktop" metaphore with a mouse and windows. It's so basic and simple that you can basically use any of these systems if you've ever used just one of them. One might have a taskbar, and another has a task menu, and one might have a start menu while the other has a launch pad, but they're all basically the same.
The article, however, seems to be saying that people aren't going to switch to GNU/Linux just because Linux desktops are "finally as good as" proprietary desktops. They will need to relearn the interface a little, they will need to give up or re-purchase all the other apps they are used to, they will need to convert their documents, and even for many businesses, it's just too much trouble. Sure, GNU/Linux is free and all, but it's not really worth it to people who have been using proprietary software all along and haven't had much to complain about. And I must admit, even though I've switched to GNU/Linux, I never had much to complain about proprietary software. In fact, my Mandrake Linux system crashes about as much as my old Windows system did (which may just be the distribution, or it may be my hardware, it could be anything, but that's not the issue). The main reason I switched was for the freedom of the software, but that's not nearly important enough for most people.
So if we could come up with something revolutionary, and not simply evolutionary - that would be the carrot that drew the horse to free software.
Unfortunately, the achilles heel of free software seems to be research. Who has the time or money to work on a project like this? It takes "really smart people" to do something like this, and most of them are captured ASAP by companies like Microsoft and Apple because these companies know what these people can do for them.
The future of computer interfaces will, I think, find us first using hibrid voice-recognition/GUI systems, and eventually mostly voice recognition altogether, enhanced by basic remote control. People who still need GUI (artists, publishers, drafters, etc.) will still have them, but as computers become more pervasive, and voice recognition becomes better and better, the need to have screens everywhere will be reduced.
What can Linux do? The best thing would be if a few companies like Red Hat, IBM, Sun, etc., were to get together and sponsor open source research into advanced human interface concepts. Maybe there's a better paradigm than windows+mouses that we just haven't though of yet.
But beyond that, somebody needs to bring voice recognition to open source, and compete well. You know when people can really start talking to their WindowsXBox device, they're going to totally forget about that free software fad...
Criticisms, but no answers (Score:4, Insightful)
If you want to make progress in this area, the way to do it is to set up a proper human interface evaluation. You need a quiet room, a camcorder or two, a Wal-Mart Linux box in its carton, and a half dozen or so people representative of the customer population. You put them in the room, start the camcorders, and give them a list of tasks, like "Unpack and set up the machine, connect to the Internet, compose an E-mail, and mail it to this address".
When you play back the tapes, you log everything that slowed the users down or, worse, stopped them. Then you make your developers fix all those problems. Repeat until the initial user experience is comparable to that of a new game console user.
There are only two interface paradigms. (Score:3, Insightful)
When it comes down to it, when you want to tell the computer to do something, there are two possibilities: "action-object" and "object-action". You can either specify an action (print, compile, grep, display, etc) and then the object (file, link, document, image, etc) to which that action applies, or you specify the object and then the action.
Now, it happens that a CLI works better for action-object, and a GUI works better for object-action (although you do get oddities like AutoCAD and others which seem to favor action-object within the program). No amount of glitz or 3D or voice input will change that. (Voice input tends to be action-object like a CLI, and 3D is just a fancier GUI).
Come up with some new grammar other than A-O or O-A, and coming up with a radical new interface will follow on easily.
But I don't think you'll find such.
a non-GUI solution that works (Score:2, Insightful)
>the buttons for the windows and what color the window borders
>are isn't what's important - it's how
>... in a way that doesn't provoke anxiety, is unambiguous, and
>fun.
Yeah. In particular, if you follow the directions and it doesn't work, that provokes anxiety. The typical Unix/Linux user instead sees a fun challenge. In other words, a non-GUI solution that works, first time - every time, is better than a GUI solution that doesn't.
> the people who have a complete blank slate about
> computers.... There are no such things.
Yes there are. You obviously don't run into many, but if you visited a rural area of a third world country, you'd meet a few. Maybe they call you "Michael Jackson" because that's the only American they've ever heard of. Maybe they don't know the names of the countries that border their country - why would they need to know? Granted, by the time any of these people actually get their hands on a computer, there will have been some learning.
BUT, to give you an idea of real live computer users who are clueless, my Mom couldn't cope when I changed my email address. I got no emails for months, and I still don't even after my sister fixed it. She didn't know how to go to this window or that to change the nickname, she understands three different windows: an incoming mail, an outgoing mail, and a mailbox list of emails. She doesn't know how to type in a raw email to a random person, she can only do what she's been told to do.
My dad drags the installer, from the CD, onto the disk, and he thinks the software has been "installed". He reboots and his current problem is fixed, that confirms it. It took years for him to understand the difference between Ram and Disk - he calls it "memories". I set up a web page for him, and he forgot he had it, and didn't know how to get to it.
so what - these people will check the brand of their video card and Ethernet chipset for a Linux install? don't make me laugh.
My (not-so-much) wild GUI ideas (Score:3, Insightful)
Re:Serious Question... (Score:5, Insightful)
I think "usability experts" are way too quick to disregard user feedback in favor of things that can be easily measured. I think that those metrics leads to a reductionist viewpoint that misses the overall user experience. Yes, I might be
Here's a great example: keyboard shortcuts. Experienced users love 'em. "Usability experts" point out how most tasks are faster with the mouse, and point to this as proof that you shouldn't listen to the users. This is R-O-N-G wrong. If using the keyboard comes more natural to the power user, than it's likely using less mental energy, and not distracting the user from whatever he or she's actually focused on, what he or she is trying to get accomplished overall. I haven't seen many tests that get into that level of detail, that really focus on the whole job rather than tiny subtasks.
Back to the dock vs the task/launcher seperation: Yes, the underlying technology should be transparent, like if the system shuffles old process to disk or whatever, but I think for most users there is a big difference between getting back to things (documents, webpages) they're working on now (tasks) and wanting to start on new things, blank documents, new browsers (hence, the seperate launchers)
Re:a non-GUI solution that works (Score:5, Insightful)
The business and educational markets - where no one except the IT schlep really worries about setting up hardware and installing drivers - is more important and more dynamic than the home "where's the ANY key" market, and will lead it. (Besides, most home users don't get gray boxes, they get hardware support from a name-brand vendor like Dell). A lot of computer hobbyists - yes, that's you - make a mistake about extrapolating their own relationships with technology onto everyone else.
Problem isn't with the desktops... (Score:4, Insightful)
Not that buttons are a bad thing, does anyone here want to dial a phone number using a rotary dialer?
How about inputting your account # by lining up numbers a'la a bicycle lock mechanism?
There are only so many ways you can create a GUI as long as the user has to point at the screen and click on something.
new ideas for input devices:
How about gloves that allow you to manipulate the desktop? Want a file? Open up the drawer and get the file. Want to read it? Hold it up as if you were reading it. Yeah, yeah I know..old 80's movie cliche about how computers will work in the future.
Maybe the future of the GUI is that it isn't tied to a central information store. I can already enter my address book into my Palm Pilot and interact with that. If I want to watch a movie I have a TV. If I want to listen to music I have a stereo.
Maybe the role of the computer desktop should change from "tool" to "information storage and coordination". If I want to watch a movie, rather than opening up Windows media player or Quicktime, I turn on my TV, it connects to my computer and the computer plays the movie through my TV. Same with music.
Maybe the future of the desktop is extinction?
Sorry, but you are the antithesis of most users (Score:5, Insightful)
Sorry, I don't mean to be mean or anything, but you are the exact reason why this approach should not be taken for the mass market. But I agree with you, for my own preferences.
But here is the deal - the mass market needs to be the same, or very similar. Think about TVs, VCRs, etc. They all have the same basic functions. On, off, channel up, channel down, vol up, vol down, play, pause, stop, fwd, rwd, etc. Everyone needs to have similar interfaces. Can you imagine being on the support line of a company that allowed you to configure the interface however you wanted it? Nightmare. It is a nightmare now, when all the interfaces are the same, but at least there is a common starting point. (Go to Start->Settings->...)
Most people don't want to configure that stuff, they just want something that works. I am stepping out of my techie shoes here, because MOST computer users don't care about all that crap. They don't mind that Microsoft makes all the decisions about this or that - as long as it works. I like Linux because it gives me the choice of what I want to use. I like trying out Mozilla, Opera, Konqueror, etc. My family doesn't understand why they would want to use anything other than what they are used to using. I recently got them off of Netscape 4.72 and put them on Opera. I still field phone calls and emails about various things, and get the inevitable "It didn't used to do that".
Microsoft knows what the average shmoe wants, they want things handed to them. They want to be spoon fed because they don't understand these scary computer thingys.
But I think that time could be changing. I have been playing with computers since high school back in the early 80's. I like computers. Kids growing up with computers are taking to them. The time is going to pass where people are scared of them, just like the fear of electricity, telephone, and automobiles passed. The new generation of computer users are going to be the ones who are not aware that computers didn't even exist at some point in time. (just like it is hard for me to imagine a time when telephones or cars didn't exist). They are going to be the ones who decide what direction the personal computer goes. They are the ones who are going to be saying "I remember my first computer, a Pentium 4 with 512MB of memory" instead of "back when I was growing up, we didn't have computers".
But until that time, whatever appeals to the unwashed masses will rule the desktop.
Re:OpenDoc (Score:3, Insightful)
I really like the idea of having a document-centric model. It just makes sense. But in the practice of using OpenDoc, it brought back the concept of modes. Unlike the command vs edit modes of vi, one of the greatest achievments of the Mac was to eliminate modes. You just opened up MacWord and typed your letter. Wanted to adjust formatting? No "format" mode, just edit it from the menu. The menu didn't change ever.
OpenDoc was confusing because it brought back those modes. You've got your word processor mode. You've got your vector drawing mode. You have your web browser mode. Etc, etc. This is bad, because the interface becomes a constantly changing thing. With separate apps, there are clear divisions between things, but not so with a document-centric model, because it's all data in the document. What if you just want to view the picture rather than edit it? What if you want to use the text in a page layout fashion rather than plain ASCII editing? Data is mutable and it makes the UI mutable too.
Honestly, I can't think of anything worse for the end user than a constantly shifting UI. You can set it up so that the UI components are your choice, but they are, by necessity, still shifting within a multi-type document. This difficulty on the user was particularly apparent in OpenDoc when you looked at the menubar to see what you were running and it didn't tell you. Strange problems abound in that UI (although it's been so long I don't remember a lot of my gripes). It was great tech, and great theory, but OpenDoc still had major problems that were never solved, mainly due to being killed in its infancy.
The Grim Story of OpenDoc (Score:5, Insightful)
I did a lot of research on OpenDoc around the time it was taking off, and worked closely with one of the companies that was doing tons of development for it. They bet the farm on OpenDoc and lost big when it tanked.
For those who don't remember it, the whole affair was based on a couple of core concepts:
(1) Big, monolithic applications suck. They never provide the perfect set of features for a given user, they're overkill for everyone, and they tilt the market in favor of huge companies with massive feature lists, punishing smaller companies that make focused products.
(2) Users don't care about applications: they care about documents and tasks. As long as the user's "favorite" tool works and lets them manipulate the same data as any other tool, the user will be happy.
(3) Creating solutions out of many tiny components instead of monolithic applications will result in a larger, richer software market.
Although it all looks good on paper, it didn't play out. In my opinion, it failed for the following reasons:
(1) may be true, but tracking down two or three dozen text manipulation components to build your 'pefect word processor' isn't much better than biting the bullet and buying MS Word. In fact, most Opendoc demos were really monolithic apps with a few custom components 'plugged in' to provide simple image editing, or graphing. It was the only way to provide a workable UI for users in the soup of 'universal data.' At that point, the 'revolutionary paradigm' is nothing more than a meta plug-in format.
(2) Users may care about tasks and documents more than applications. This point is actually the best one, but Opendoc's soup of "container apps," "editor components" and "read-only components" for distribution made building that 'perfect mix of features' more difficult for a user than just buying a monolithic app. Want to send a document to a friend? Unless they have the very same mix of components, you'll need to imbed them in the document. Watch that letter to grandma swell to a meg or so...
(3) Building software out of discrete parts was supposed to make everything cheaper for uesrs, and provide more opportunities for developers. Someone has to pay, though. Even if a user only has to pay $15 or $20 for each component of his perfect word processing solution, the aggregate cost is likely to be higher than a monolithic solution. Apple talked about companies selling 'pre-packaged' collections of OpenDoc parts as readymade solutions and making a profit on the integration work, but this is no better, in the long run, than monolithic apps with hooks for other programs to integrate with.
In addition, it would require complete re-writes of existing monolithic applications with no benefit to the companies save additional competition. Since it was a Mac-only technology, it would have made porting software nigh impossible as well.
Mind you, I never actually DEVELOPED OpenDoc software. I used OpenDoc software o nmy own maching for almost six months, and I spent quite a bit of time talking to developers who were willing to bet the farm on the idea. I'm still sad that Apple didn't succeed -- the problems they wanted to solve wree real ones, but the solution died under its own weight. There was no real value proposition for end users or software companies.
Apple eventually realized this, and axed it.
--the verb
Wrong. Microsoft is incompetant at designing GUI's (Score:2, Insightful)
If the user is typing something really important in an IE text field, and then all of a sudden the text field loses focus and they hit the backspace button (thinking they're doing a backspace in a text field) guess what happens? They go back to a previous page and in many cases the text field they have been typing in get's completely blanked out when this happens. We UI designers would typically call this an "unexpected action". The user expected hitting backspace by itself would do a backspace in the text, and instead it brought them to a previous page. And wiped out all the valuable work they had done in the process.
Other examples of microsoft incompetance include window-in-window MDI, multi-row tabs, and their latest shennanigan, the adaptive menus that constantly change position on a user (which screws up the users motor muscle memory for where the menu selections are). All these "features" have been harshly criticized by many in the HCI community.
For further reading, check out the Interface Hall of Shame [iarchitect.com], of which Microsoft is the most frequent inductee.
To see Microsoft usability get slammed by one of the most prominent members of the UI design community, check out AskTog.com [asktog.com]
Microsoft is so successful in the UI biz despite their poor usability for precisely the same reason they are so successful in the server biz despite their poor security: they've got a monopoly, a proprietary file format, and the ears, hearts and minds of every pointy-haired boss and every clueless IT manager in America.
Re:Serious Question... (Score:2, Insightful)
Re:Linux == Pleasure (for me, anyway) (Score:2, Insightful)
the user can place applications that are similar to each other close together, so that, for example, looking close to straight forward you have your work applications, while to the left you have websites. Changing context just involves rotating your head.
I have 4 desktops, named "main," "comm," "devel," and "misc." Main holds any documents I'm editing, comm holds email and ftp clients, devel holds my editor and other dev tools, and misc holds my web browser. I have a console open that's always shared accross all desktops. So, it's a click on the panel, instead of a head rotation.
the user can place less important applications to the sides. The looking straight forward is the most natural position to be in. Applications that aren't important harder to look at areas. For eample a stock ticker may be above and to the right, and you can check it by glancing there. Also, you can take advantage of the human peripheral system that has been tuned to detect movement over providing clarity. A stock alert that pops up there will be noticed by the user but not interrupt the application they are working on unless they choose to look.
I tend to put the less important stuff in my "misc" desktop. I'll also put things like an email indicator, and a IM docklet in my Panel. These things have visual indications that I have a message waiting, but don't bother me if I ignore them.
Since the user will typically only place windows where they can physcally rotate their head to, the windows all end up being within reach fairly quickly
Just a few clicks away. I've never found that it takes too long to get to something.
So, make the switch! Multiple desktops are a must-have feature (like tabbed browsing in mozilla), that you miss so much that it's painful to go back to anything else, once you've tried it.
Re:a non-GUI solution that works (Score:2, Insightful)
So I had Windows installed, but it was only 640x480 16 colors (also couldn't handle my video card) and I couldn't get online to download video drivers. And get this - the installation for the network drivers required at least 256 colors! So I couldn't install the network drivers to download the video drivers.. so I nuked the fucking partition having been reminded how much Windows can suck sometimes.
In general I think people are just used to having Windows installed, and zero installation is of course easier than any Linux installation. But Windows can be a real bitch to get going, esp. when some of your hardware isn't supported. I've had quite a few problems installing Windows. On one machine I was trying to install 2k and it would always lock up at a certain point, and tell me to reboot, and then do the same thing over. There's nothing you can do in a situation like that, except throw the drive in another box for the install and move it over. That's not very user friendly.
These things go two ways.. I know Linux installs can be a right pain in the ass too, but that doesn't mean everything with Windows is fine and dandy just because you can sometimes click next a couple times and it'll work. A lot of the time that doesn't work, and then you curse the fact that you have such little control over the install process.
A friend of mine who uses Windows almost exclusively was able to install Lycoris all on his own without any problems last week; the only question he asked me was how to burn the ISO he downloaded.. so like I say - two way street buddy.
Re:Serious Question... (Score:3, Insightful)
The problem is that people (especially initially) don't know what programs do what - they don't have the experience to associate the tool to the task. This is a communication problem and computer interfaces are traditionally very poor in this regard. The first time I was faced with a Linux GUI I could see tens of programs in the main menu and there was virtually nothing to indicate what any of them did.
The solution you're proposing is to have the computer choose the tool based on the task. I'm not convinced it would be better or even possible. Problems arise when different programs have different but overlapping capabilities. The system can't pick which program to use without a very detailed description of the task. E.g. I like the tabbed browsing of Mozilla so I'd prefer to use that but not every page works properly so sometimes I have to switch back to IE.
Another issue is that while the task-based approach is great for inexperienced users who don't know the capabilities of the system it could become frustrating to more experienced users. Computers are very general tools, the number of different tasks that can be performed is virtually limitless. A task-based interface could not present all those options, and you would not want to present all those options to a new user. You'd end up having to talk about programs in some sense anyway.