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Tactile the Future of GUI? 268

aaronvegh writes "Slashdot readers have been griping a lot lately about the lack of an alternative to the desktop GUI. In his latest Alertbox column, Jakob Nielson (love him or hate him) is proposing that tactile, phsyical interfaces will be the next evolution in how we interact with machines. An interesting read, and a relief from the tired "the desktop GUI is dead, and we'll replace it with....uh....""
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Tactile the Future of GUI?

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  • by Marx_Mrvelous ( 532372 ) on Tuesday August 06, 2002 @12:14PM (#4018734) Homepage
    Does it even need to be said?
  • by yatest5 ( 455123 ) on Tuesday August 06, 2002 @12:14PM (#4018740) Homepage
    I won't take any advice on GUI design from a website that looks like THAT!
    • by Anonymous Coward
      No no no... you're not supposed to LOOK at it. It's one of those new-fangled tactile websites.

      You have to close your eyes and run your mouse all over the screen. Feels great, doesn't it?
    • Re:Jesus CHRIST (Score:4, Insightful)

      by ceejayoz ( 567949 ) <cj@ceejayoz.com> on Tuesday August 06, 2002 @12:33PM (#4018904) Homepage Journal
      GUIs don't have to be flashy - they have to be functional. Whilst his site isn't particularly cool/pretty/fun/flashy looking, it works just fine.

      Does seem to be the general trend, though... there was a /. article a little while back about how GUIs have stagnated... but the article was like dark green background with light green text. Ick.
    • What about the site that you posted this parent on? Would you take GUI design tips from them? I would certainly hope not.
  • by nrjyzerbuny ( 141033 ) on Tuesday August 06, 2002 @12:15PM (#4018745)
    I see nothing in this article that shows what exactly a physical paradigm would do better than a desktop one. Truthfully, I don't think desktop when I'm on a box, it's just hierarchically organized folders. Which makes alot of sense to me.
    • by Anonymous Coward
      Take a look at how users (not geeks) use their hard drives. See how all the files are usually stuck in one huge folder? Or several folders with nonsensical names?

      This isn't stupidity. Hierarchical folders make sense to IT professionals, and by the principal of exposure and familiarity, became the dominant paradigm. But there is nothing itrinsically obvious or usable about hierarchical categories of information.

      People make use of information by context and familiarity, not hierarchical ontologies.
      • Users want strucgture: Once presented with a general layout, "My Documents," "My Media," etc... users will start to create subfolders and organize things. The folder concept is very simple and very concrete to users, you just have to show them how to use it, and they're off and running.

        The only thing that seems to get crowded for non-"IT Professionals" that I know is the Desktop, which is a horrible place to be able to put files, in my opinion. The desktop should be relegated to program/page links, and the special document/media folders.
        • On the other hand, very every user that likes their files organized like that, I can point out half a dozen that don't organize anything. No file naming structure, no directory structure, nothing. Just hundreds of inconsistently named files in one directory
        • Users don't want structure. Computers do.

          Human beings remember things spatially. They remember that they put the pen near the keyboard or the keys are on a short green table near the front door.

          I agree that creating "My Documents" and "My Media" was a great idea. Since we cannot remove the shackles of the hierarchical file structure between windows versions, the best we can do is 'suggest' to the user where they might put some of their files. But keep in mind; this was just a training tool to get the user to think more like the computer (not the other way around).

          Of course, no one has come up with a truly practical way of getting the computer to store information in a manor useful to human beings (at least without loosing all the advantages of a computer).
      • > Take a look at how users (not geeks) use their hard drives.
        >See how all the files are usually stuck in one huge folder?

        Yes, and that's usually the result of ignorance, not organization. Most users at that level of competence that I've seen have no notion of hierarchical folders, or the distinction between files and folders. They see the menu item "My Documents" in the Start menu, and that's the only place they know where to look for their files; they click on it and magically a window with all their documents opens up, without them even being aware that they're actually looking at the contents of a folder. If an application opens the Save dialog by default in the "My Documents" folder, then they'll be fine, otherwise they'll never find those saved documents again--unless they've mastered the art of "File|Open..." to get to documents.

        This level of competence is something you want to train users AWAY from, not something you want to accept as a reasonable status quo. In fact, once you teach beginners the notion of folders, you usually see them eagerly warming to the concept and going through a period of excessive folder creation and use. The moral of the story is that the behavior of most computer users is usually not the result of a best-practices analysis.
    • I see nothing in this article that shows what exactly a physical paradigm would do better than a desktop one. Truthfully, I don't think desktop when I'm on a box, it's just hierarchically organized folders. Which makes alot of sense to me.

      I think trees run out of gas when things pass a complexity threashold. I would like to see more set-based interfaces:

      http://www.geocities.com/tablizer/sets1.htm

      A database is a nice start. Plus, it would allow one to build their own interfaces easier since database-related front-end tools are common. You don't have to learn a specific OS API, you only need to see the schema (hopefully documented). It is quicker to grok (good) schemas than API's, IMO. This is one reason (among many) that I don't like OOP.
    • Truthfully, I don't think desktop when I'm on a box, it's just hierarchically organized folders
      Now, if we just had a non-desktop term for folders, the transformation would be complete.... I know! directories :)
  • That looks like it might have limited use - I can't see the good old GUI going anywhere soon (unless commandline makes a comeback<g>).
  • What.. (Score:5, Funny)

    by iONiUM ( 530420 ) on Tuesday August 06, 2002 @12:17PM (#4018767) Journal
    that tactile, phsyical interfaces will be the next evolution in how we interact with machines.

    what, like the abacus? :-)
  • Smell (Score:5, Funny)

    by sporty ( 27564 ) on Tuesday August 06, 2002 @12:17PM (#4018768) Homepage
    Last thing we will need though, is smell feedback. Lord knows what my trash bin smells like with the junk thats in there. And worse yet, my porn folder. Ewr....
    • Oh man. Imagine playing Oddworld: Abe's Exodus like that.
    • Real Aroma: [realaroma.com]

      RealAroma(R) introduces a whole new dimension to the man/machine interface game. The dimension of smell. With the RealAroma Drive(TM), and RATML (SM) (Real Aroma Text Markup Language) you can share smells in real time, over the Internet, with olfactory buddies all over the globe. Because all smell conversion is done locally in the RealAroma Drive(C) itself, bandwidth requirements are extremely low and even users of embarassing 14.4k baud modems can enjoy the odors you concoct.

      This all seems so futuristic and fantastical? It is, but the fantastic future has arrived. Our patented 3-Vile(TM) System allows us to precisely control the amount and "flavor" of each and every smell. And because it's digital, you can sniff your favorite smell anytime with the click of a mouse. Teamed up with the RATML protocol, you can now communicate with smell, just as you do with words, pitures and sounds. Here are some of the features:

      • Long-Lasting, "no residue" Formula
      • Modern Design
      • SCSI Interface
      • Firewall Support
      • Open Architecture
      Be sure to see the Developers' Page [realaroma.com]
    • Reminds me of an illustrated Goofus and Gallant spoof [ecoglobe.org.nz] the New York Times Magazine ran a few years ago about etiquette in the future:
      Goofus watches Smell-O-Vision while other family members are trying to eat.

      Gallant uses a nose plug when watching Smell-O-Vision around others.

      It also includes some other gems, like:
      Goofus takes David Hasselhoff's name in vain.

      Gallant praying: "Our Father, who art in 'Baywatch Nights.'..."

      Goofus at the dinner table: "Soylent Green? Again?"
      Gallant: "Mmmm. Tastes like chicken!"

    • I don't know about you, but generally I usually don't find pleasure in smell. (Except maybe the smell of hash-browns in the morning before I eat.) Smell is to warn you that something is wrong or rotten. IOW, local physical dangers. In a virtual world, that is not much use since it is (hopefully) not real anyhow.

      Besides, I would HATE to smell the tricks that spammers would use to get your attention. If you think pop-up ads are obnoxious, imagine a pop-up smell-ad for a "Skunk Works II" book.

      The only use for most guys [1] that I can envision (or ensmellen?) is a game with smoky battle smells, maybe with swamp and forrest smells to add to the game "aura".

      [1] Odd fetishes excluded.
      • Well... smell also lets you know when things are ok. Just like taste. When you were a kid, you liked sweeter things because your body needed the extra sugars. Well.. smell lets you know what is good for you and what's bad.. in a primitive sense. Yes, the body can be fooled. Like cianide and the almond association.
        • (* When you were a kid, you liked sweeter things because your body needed the extra sugars. *)

          It did? Which nutrition book are you using?

          Besides, taste and smell are kinda different issues. Nobody has proposed remote tasting yet.

          • My mistake. The reason you liked sweeter things was because breastmilk is sweet, which is your source of nutrition. Hurk.. I was on crack :)
    • Or... *gasp*... goatse <vomits into hat>
    • Some exciting, bleeding edge, next generation games [gerf.org] already bring this advancement in scratch n sniff [elsewhere.org] technology to you.
  • That's all I'm asking. I don't want to "rub my junk" just to get my cursor moving.

  • I always have trouble coming to grips with new technology.
  • GUI dead? (Score:2, Funny)

    by casings ( 257363 )
    I'm glad i stick with console. All we need now is a tactile console. Complete with 101 key 'interface' So i can push the correct buttons in correct order to run a command.

    to get a directory all id need to push would be key labeled 'l' and key labeled 's'.

    wow what a great innovation.
    • OH YEA don't forget the infamous 'enter' or 'return' key after entering your combinations or else the will not run.

      and if you need to duplicate something, type 'g' 'p' 'm' and 'enter' to run this special command that allows the use of a 3 button 'attachment' with 'ball bearing' or 'laser' bottom.
  • Bad taste (Score:3, Funny)

    by Anonymous Coward on Tuesday August 06, 2002 @12:18PM (#4018782)
    I don't want UI advice from a guy who keeps using bold on almost every sentence.
    • His emphasizing key points makes it very easy to skim the article, get the gist, and get on with your life.

      Get a clue. I wish more sites would follow his lead.
  • by bsDaemon ( 87307 )
    I don't understand why would really even need to see stuff that badly. If programmed properly, like in Clisp with some "insanely great ((C) Steve Jobs) voice recognition and natural language parsers, we should just have to talk to the computer. No typeing, no mouse clicking, no eyes strain. If we want some information back, it could tell us, print it, or display it on a projector or something. Sort of like Star Trek?
    • I don't beleive voice recognition can make it into the workplace...
      The problem won't be technological,
      imagine 25 persons in an open office all talking to there computer at the same time.
      • it'll encourge cubile manufacturors to not suck so badly anymore? you know..higher walls that are strong and can't be tipped over. my highschool's english hall was basically a bunch of cubicles with a chalkboard as one side of the thing. very flimsy.
  • Thanks for bringing back painful memories. I'll hate those optical pens you had to point on the screen all my life.
  • by CrazyDwarf ( 529428 ) <michael.rodman@gmail.com> on Tuesday August 06, 2002 @12:19PM (#4018787) Homepage
    From reading the article, it appears they're more interested in tactile interfaces for non-PC devices. I really don't think this will affect the gui any time soon, too many people need to be able to see what they're doing.
  • Minority report (Score:3, Interesting)

    by GothChip ( 123005 ) on Tuesday August 06, 2002 @12:21PM (#4018802) Homepage
    I would love a GUI similar to the one used in Minority Report.

    An alternative would be a simple OS interface similar which uses radial menus like those in Never Winter Nights.
    • You'd better be as good looking as Cruise. If everyone has to watch you waving your arms about all day long through a transparent screen you'd better not be ugly.
  • If you rip a DVD, will it punch you?
  • Link to examples... (Score:5, Informative)

    by Tall Rob Mc ( 579885 ) on Tuesday August 06, 2002 @12:23PM (#4018819)
    I found a link in the article to be almost as interesting as the article itself. This is a link to Saul Greenberg's site at the University of Calgary where he has a collection of user interfaces, most of which have been designed by his students and include video examples. Here It Is [ucalgary.ca]
  • iFeel mouse (Score:5, Interesting)

    by IvyMike ( 178408 ) on Tuesday August 06, 2002 @12:24PM (#4018826)

    I've been using my Logitech iFeel mouse, which has tactile feedback, for over a year now. I like it a lot; it's reassuring that widgets in windows are "bumpy". I guess it's like moving to a real keyboard after having used a membrane keyboard. It even works in some games, most notably Black & White which actually had missions that would only appear with a force-feedback mouse.

    But unfortunately, iFeel mice have been available for a long time now, but it doesn't seem like they're catching on. People don't seem to want to spend even the extra $20 or so for the feature.

    • Didn't the playstation do this first? Or some arcade game system? It's jsut a matter of figuring out which device to vibrate, nuh?

      Heh, imagine if they vibrated the keyboard. It'd fall off the table after a while. THe monitor would just cause an earthquake.. especially with those 21" monitors.
    • Yeah, I also agree that it's a fairly cool idea. It's one of those things that I'm honestly surprised Apple didn't do first. Would have been much easier for them to make it catch on, by building every iMac with a mouse of that type and building support into OSX natively.

      Anyway, it's still not really in the same league as the proposed "tactile feedback OS". It simply enhances your existing GUI with an extra touch.

      Personally, I think the text interfaces and GUIs are here to stay until A.I. and voice recognition mature to the point where we can simply talk to our computers and hear voice responses back. Star Trek has the right idea.

      People strive to work with their PC the same way they communicate in everyday life. Since the technology limitations prevented us from chatting with our PC like we would another person, we opted for our other preferred method of communcation - reading/writing/typing.

      Any other proprosed "new interfaces" are too alien to our usual modes of communications, so they won't ever catch on. Humans use the sense of touch as additional feedback that corresponds with a primary means of information retreival (sight or sound). Touch as an interface itself is only acceptable to blind people, who are forced to use touch as a substitute.
  • Price. (Score:1, Interesting)

    by Anonymous Coward
    "NanoMuscle is a company that makes very small motors that are an order of magnitude stronger and smaller than traditional electrical motors, yet they use a fraction of the electrical power and they're much cheaper."

    http://nanomuscle.bigstep.com/:
    "25 for $900"

    Lies.
  • by Anonymous Coward
    No really, it's right here in my desk. It's a writing instrument, sometimes called a "pen". Who knows why?

    Did you know you can drive north or south in any direction? It's true!
  • So there's going to be a time that I plug Barney into my PC instead of a mouse?
  • ...until PDA's have a tactile interface. I'd love to smack my PocketPC in the middle of a meeting and have it go 'WaaaaAAAaaaa!'.
  • From the article:

    > You control the computer by doing what you want (to
    > play peek-a-boo) instead of asking the computer to
    > do it.

    Hmmmmm.... funny, but I thought the whole idea of computers were that you ask them to do stuff and they do it.

    In fact, this whole article makes little sense and I find it hard to define what the point of the article actually is.
  • I'm afraid that if Windows, for instance, were to become interactive in a physical sense that my computer usage would fluctuate seasonally. I mean, I can't very well have all those windows open when it's cold outside, now can I?

    brrrrrrrrr
  • by gosand ( 234100 ) on Tuesday August 06, 2002 @12:44PM (#4018984)
    I have posted similar comments in various forums recently, probably because the topic of the "next-gen GUI" keeps coming up.

    I think there are some important things to point out here. Microsoft may make things easier to use, but harder to understand. With all of the hand holding, wizards, and simply doing things for you, the end user is becoming less and less knowledgable about computers. They are becoming more and more educated about "The Microsoft Way".

    Some say that Linux gui developers have yet to crack the gui solution. I say that Windows has failed to crack the Command Line Interface (CLI). Why is a graphical interface always seen as the evolutionary step? Hasn't the gui gone about as far as it can go? I think with our current technology, it has. Linux has a GUI and a CLI, both are powerful. Windows has a GUI and a hobbled CLI.

    People talk about the next generation GUI. No. Talk about the next generation interface. See, the GUI was made simple because the people using computers were new to them. Do you think that will always be the case? Can you picture living without automobiles? How about telephones? Electricity? It can be done, but we are of the generation(s) that take these thing for granted because they have always been a part of our lives. The people who had to transition from not having these things to using them on a daily basis were uncomfortable with them. This is happening with computers. When I grew up, there were no computers. I transitioned OK, I went into the field. My siblings did not. Kids today are growing up with them, so computers are not foreign objects. They won't need the hand-holding OS, they aren't afraid of the machines. (Show them a record, or an 8-track tape if you want to see fear and confusion) :-)

    People always talk about making the interface simpler. I think that the interface will not become simpler, it will become a little more complex, simply becase it won't need to be simple anymore. This is just my theory, and I hope I live to see it become reality.

    I also understand the need to look for the "next great thing", but I don't think we have properly used the interfaces we currently have (GUI with CLI). Although the interface in Minority Report was pretty cool, throw a CLI on there and use the gloves with a virtual keyboard, and you are in business.

    • The difference between a CLI and a GUI are, really, baggage from a prior generation of systems that should be discarded.

      A future interface will be graphical because that allows for more immediate and intuitive use of information. I can know, at a fraction of a glance, that I have Groupwise, Mozilla, and Winamp loaded as "user applications," as well as a working iFolder, netshield, & a couple of other background apps.

      The biggest improvement for this will be keyboard integration. I want to push a button (windows key or equivalent) and have a "command area" pop up, which is designed to work with the GUI.

      Take the Windows setup and add anything & everything that the Linux CLIs have that it doesn't. Then rework the entire thing from the ground up, remembering that the CLI will work *always* with the GUI, and a user should be able to do everything with the CLI.

      A generation after this, and we can replace the command area with voice recognition. The voice subsystem will just feed commands into where the CLI goes, and it'll work exactly as we imagined it would as kids.
    • The next user interface will not be for you, or I, or most slashotters. It won't be for most people who use computers today, for that matter. It will be for the huge number of people who still aren't using computers.

      Before the desktop GUI, computers could only be sold to those who could understand and use the CLI.

      Today, computers can only sold to those who can understand and use the CLI or the GUI.

      Tactile interfaces will be implemented to enable the industry to sell computers to people who don't "get" the CLI or the GUI. Just as the GUI traded functionality for easy of use, the TUI will be less functional than the GUI.

      Consider the MS Barney doll discussed in the article. The next version will be a "full computer" -- shake his hand to open your email application (shake it again to send your email when you're done dictating it). Poke him in the eye launch a text-to-speech Web browser. Kick him in the crotch to hear your privacy options. Those are all the options these people need, so the doll works perfectly for them as a cuddly, familiar interface.

  • by Artana Niveus Corvum ( 460604 ) on Tuesday August 06, 2002 @12:52PM (#4019046) Homepage Journal
    and we'll replace it with.....bash! bwahahahaha
  • The Sony Aibo has a tactile, physical interface. You train the little dog and cat robots by rubbing and tapping them in various places, or by showing them their big red ball. It's not very effective, although some people think it's fun.
  • The Backlash against Jakob Nielsen and What it Teaches Us [usabilitynews.com]:

    "Unfortunately, Nielsen's pronouncements have all too often been like a restaurant critic insisting we should all eat only a McDonald's, since after all it's the most efficient restaurant around."

    "A personal thorn in my side his been his insistence that blue is - and will forever be - the only appropriate colour for links. Now I have a background in graphic design and I know numerous ways to make clear something's a link. No, I don't have academic research to prove this, but I've got many a successful site. But yet, I still have to deal with business decision-makers who believe Nielsen has "proved" this point."

    "Part of Nielsen's narrow viewpoint I suspect is the result of a trap it's easy for "experts in the field" to fall into. Whatever clients Nielsen sees nowadays probably hired him because they agree with his views and their problems are suited for his approach. So he likely sees only sites that are compatible with his worldview."


  • I think it's a neat idea, but you have the problem of people's haptic abilities (i.e. sense of touch) worsening as they get older. A touch-driven interface might really suck for some elderly person already trying to get a grip on computers in general.

    Not that interfaces that use sight or sound will be invulnerable to aging-related isses, but it is something to keep in mind.
  • Why are gestures all of a sudden popular? Opera has them, and I accidentally closed all my windows. Black & White had them but they were the worst part of the game, I could never get a spell to cast right. We've got a keyboard with 102 "gestures" on it sitting in front of nearly every computer. Make use of those instead!

    Travis
  • Not Enough Bandwidth (Score:5, Interesting)

    by Frobnicator ( 565869 ) on Tuesday August 06, 2002 @01:19PM (#4019283) Journal
    Tactile cannot replace visual. It can augment it, sure, but not replace. Here's why:

    Your eyes have millions of receptors. When you see something like a screen, most of them are actively processing the screen. That is HUGE bandwidth. You are used to using it because your brain is processing vision constantly, so is very accurate.

    A tactile interface would rely on a few hundred receptors on a handful of fingers. (pun intended) Unless you read braile, your fingers aren't that sensitive. Your fingers aren't used to being used as a primary interface, and is therefore not that accurate.

    Aural (sound) interfaces are much better because they have a significant bandwidth (not as high as vision, but better than touch) and we are used to using them. That's part of why the two most-required output interfaces are a monitor and speakers.

    Input interfaces are the same. The best way we have for output is our tongue (seriously), second is our hands. So our two preferred input interfaces should logially be voice and hand. We are used to typing, and always dream of the ultimate speech-control interface. Or you could go to a tongue interface [acm.org], but I wouldn't want my co-developers to share it.

    So as far as User Interfaces go, I think we should strive for better GUIs that can be augmented with sound and tactile feedback.

    Just some thoughts.

    • It's silly to make arbitrary distinctions between graphical/aural/tactile interfaces. The optimal interface (the one we use with the rest of the world) uses all senses, clearly.

      It's also silly to focus exclusively on nerve bandwidth. Just think of the amount of information we have stored in our brains about the physical world around us. If an interface played on that information, then it gets the benefit of evolutionarily perfected compression over that nerve bandwidth.

      Of course, you're right, we'd have to be morons to forgo the GUI for an exclusively tactile UI, but that's not what the author is talking about at all. He's talking about integrating visual, aural, and tactile stimulus. Done correctly, it'd be awful close to a perfect UI.
  • by the bluebrain ( 443451 ) on Tuesday August 06, 2002 @01:31PM (#4019404)
    concerning mice: using a mouse is terribly inefficient. The only thing it has going for it is that it is universal. I can use it to point (badly), draw (badly), write (very badly) - just about anything in 2-D.

    However, when I watch myself aim for instance for that 5mm x 20mm area in most apps that says "File", I realise that fast as it is, it actually represents an effort - it requires appreciable hand-eye coordination. This is not really a problem (at least not for me), but it is an unnecessary annoyance - it should be effortless. It's also the reason I learn about 20+ keyboard shortcuts as soon as possible for every app I know I'm going to be using 2+ times a week. I always Alt-Tab through my apps on Windows, and if I want to see the running apps, I unhide the autohidden startbar with the Windows key, rather than the mouse.
    My favourite apps are the ones where I don't have the touch the mouse at all. Although there are some exceptions: mouse gestures in Opera are great, mainly because they require hardly any hand-eye coordination - the pointer just has to be somewhere in the window I want to do something with. Same with wheeled mice - successful, because it requires far less effort putting the pointer somewhere in a windows and "wheeling" up/down, rather than aiming for the proper section of a 5 mm scrollbar.

    Having said all that - this is just one element of modern GUIs, notably interesting because it's both so successful and so bad.
    • The reason why the mouse requires so much effort on Windows is that Microsoft (and by extension, most windows programmers) make UI's that take a lot of power away from the mouse.

      The example most relevant to your post is the pull-down "File" menu. When they copied apple (or tried to), microsoft changed the location of the pull-down menu bar from the top of the screen (like on a mac) to the window of each respective application. With Apple's way, you can't possibly vertically overshoot the menu bar; with Microsoft's way, not only is it possible to overshoot the menubar horizontally, but you have to watch out for overshooting the menubar vertically as well. Putting it simply, a menu at the top of a screen has faster mouse access times than a menu on a window. I know it sounds counterintuitive, but it is a result of something called Fitts' Law, which states that the time to access a target is a function of the target's distance and it's size. For more information on Fitts' Law, check out this article [asktog.com] on usability guru Bruce Tognizzini's website.
  • don't flame me, as i am not proselytizing this idea, i am merely proposing it for consideration:

    the "Microsoft Way" GUI is like the QWERTY Keyboard.

    that is, it is certainly not the best keyboard, but it is what everyone learns to use, and expects to use, and so gets locked into the staus quo in a very unshakeable way.

    the dvorak keyboard is obviously superior, but few use it, as few are exposed to it, and few are able to switch easily or with much readily available support and compatibility.

    you could probably say much the same about alternative GUIs or alternatives to the GUI at all, for much the same reason.

    i think we are all chained to a mouse and a keyboard and a taskbar and hierarchical folders for a long time to come, as this modality is pretty strongly entrenched into the computer using experience.

    i like the time-based desktop idea, where everything is based on a timeline you can flip forward and backward to and from to the present... David Gelernter's idea... but what chance does it have against entrenched thinking? the human mind is inflexible once it is indoctrinated into a certain way of dealing with things, and there is also a social/ cultural inertia against change which is hard to shake. just ask us americans to use obviously superior metric units of measure, for example.

    i am not saying this is a good thing, i am merely suggesting that this concept of acceptance inertia has to be taken into consideration when thinking about alternatives to the "Microsoft Way" GUI, unless you are comfortable talking about marginal applications only.
  • A tactile interface is not graphical (you could have both, but in principle, they're different). It's not a GUI, and therefore, I don't think it will replace the GUI, it will supplement it. I don't see why there shouldn't be room enough in this town for both of them.

  • A mention of "tactile" and "box" in the same sentence, and no-one has commented on this? ;)

    There is only one thing to say, and that is that I think that tactile boxes are the way of the future.

    Ooer.
  • I think the better approach to looking at usability is not to focus on different types of media through which we can communicate with the computer, but to focus on levels of abstraction and simplification. For the moment, many tasks that we use computers for involved some pretty low level formatting. Half of the work of setting up a spreadsheet involves fiddling around with cell formatting, and a large chunk of my writing time is spent tweaking the output format or entering data into bibliographic databases so that the computer can format them. Going down to the nitty-gritty details at the lower level of abstraction should rarely be necessary.

    I actually think that the command line is a good idea, but currently command lines are too low level, require understanding too much jargon, and commands typically do only single atomic actions. An ideal command would be along the lines of "Find all articles about discourse analysis and Usenet in peer reviewed journals in the last five years."
  • I would like the GUI to change so that I can effciently use the mouse OR keyboard but not both. Switching from mouse to keyboard and back again is time consuming. I don't have three hands, why do I have an interface that would work best with three hands?

    While we're at it can get get of the $#(*&@#$ qwerty keyboards. How annoying is that? If RSI truely exists it because my hands have to be yogic fliers to find all the keys located in the silliest of places.

  • Hmmm... I wonder what a segfault would feel like?
  • Even proposing to take this guy and what he promotes for granted is so utterly bizare I can't help my self but laugh. Really, to me Cowboy Neal and Jacob Nielsen are on the same team.
    I mean, look at his site [useit.com]!
    Honestly now, chosing MySQL over Firebird on performance principles or stating that Linux is easier for a newbie than Windows is one thing, and pass if you are a slashdotter.
    But calling this guy with his sad and sorry excuse for a website the king of web usability is so gawdforesaken lame you wouldn't believe it.

    I very much believe Jacob Nielsen and David Siegel (the other king of the web - the guy who 'invented' (ROTFL) spacer gifs) came to fame very much the same way. They started out early enough with gathering minions around them which provided links to each other and back to them - the so called 'other very good web experts'. Sewing a rumor that fed itself to full size. Just like the Windows 95 craze in times of OS/2 ('it's good ... because lot's of people will use it so it's good ... because lots of... you get the point)

    No folks, really, trust me, this is NOT your metier. Calling this guy a webdesigner with a clue is like calling Bill Gates a fair buisnesspartner and a supplier of good software. And makes anyone calling him that a greater clown than even this Nielsen guy himself.
  • Meanwhile, in the physical world we've been trying to do as much as possible by computer. Using a lathe or milling machine by hand certainly gives you a lot of feedback when the speeds are wrong - but even a relatively inexperienced operator knows what a decent cutting speed in numbers of rpm (as well as by "feel" and sound). Hence numerically controlled machine tools have been run for decades using "G code" programs, instead of the initial aproach - which was to copy the actions of a skilled operator. It really is easier to program the things than to try to get perfect results by hand.

    In the case of metal machining a lot of feedback is in the form of sound and vision, which we certainly can do now - or tactile feedback in the form of resistance to motion (which is a bit harder to implement without mice squashing fingers). However, I find it hard to type without audible and tactile feedback (that interface in the final fantasy movie would be a pain to use without putting your hand all of the way through the controls).

    I can just see the next version of a GUI - instead of annoying greyed out menu items you have a window in the way which you can't move no matter how hard you push!

  • That's the future of interfaces. Holograms that pretend they are tactile objects, but are dynamic and appropriately fitted for the task at hand. For example, manipulating a laser to target in 3D space gives you a sphere-like interface with rotating cuffs. Watching Aki Ross work on Gray in one of the earlier scenes really made sense. Adaptive buttons and switches based on the task will also be possible.

    The best we can do is retry the classics (buttons, switches, levers, etc). These sorts of interfaces will just make the old way much more adaptable for a million tasks.

A morsel of genuine history is a thing so rare as to be always valuable. -- Thomas Jefferson

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