The Last Days at 3dfx 219
sand writes "FiringSquad has a detailed account of what happened in the final days at 3dfx. Every 3dfx product that was released or upcoming is discussed by a former 3dfx employee with inside knowledge on what caused the product delays (including an employee who forgot to fly to Asia to pickup the first Voodoo5 chips). He also discusses money mismanagement and the STB merger. It's a very enlightening article for anyone who's interested in 3D graphics and what goes on inside these companies."
rejecting the gpl? (Score:5, Funny)
Grrrrr closed source.
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Re:Last Days, (Score:4, Funny)
Re:Businesses come and go (Score:3, Funny)
Tell that to the RIAA, and be sure to have paramedics around when they go into convulsive fits of laughter.
What? (Score:2, Funny)
Re:GLIDE (Score:5, Funny)
We're all really fortunate that we avoided the nightmare of being locked in to a proprietary market controlling API from 3DFX. Luckily, we are in a new enlightened age where most games run on an open, freely shared API fostered by a community of the best minds from every segment of the industry. There's no limit to what can be done with our newfound freedom using APIs like Direct3D...
Hmm, wait a minute...
Re:Voodoo cards (Score:4, Funny)