Moonlight|3D 0.5.5 Released 180
oxygene2k2 writes "I just finished the release preparations for Moonlight|3D 0.5.5. "Moonlight?" you might think, taking a look at slashdot's nice search function and see that there are two articles from 2000 claiming that it's dead. It's alive again and this release was made to show this. We hope to attract both users and developers with this. Take a look at the Release Announcement for the Mailinglist, our development site and the press releases in english, german,
french,
italian and
spanish."
Re:what the hell is it? (Score:2, Informative)
Wrong. (Score:1, Informative)
Re:KDE and Gnome all over again (Score:3, Informative)
You misunderstood. Let me elaborate further.
Since developers allocate time out of their schedules and donate their skills (for free) to a project that powers the engine which essentially drives the open source movement. Blender3d was just freed. It's not a perfect 3d Modeling Suite by any means. It will be months, even years before it can reach the same playing field where discreet and Alias dominate the game.
Moonlight project was killed. Seems to me we got a negative charge within the OSS community where they try to counter each and every project with a similar initiative, and in turn it just divides the developers into two camps and never gives edge to a single one.
Suppose someone countered MS Exchange with an Open Source solution. I bet 3 days later there would be 2 different open source projects on freshmeat in a competition. Why? The first one isn't perfect yet!
To me the logical step would be to perfect something first, rather than have 2 half assed-solutions.
because... (Score:5, Informative)
Best of luck to the Moonlight 3d team! Its a spiffy little app with a nice interface and plenty of potential!
This is SWEET!!! (Score:5, Informative)
To me, the user interface was quite simply far more user friendly then Blender is. (Of course, that is a matter of opinion and that is my opinion.)
Re:3D modelers (Score:5, Informative)
O(n) describes how the processing time of a problem increases when more elements are put into the input set. For example, O(n) means that when you add 1 to the input set, you add 1 to the number of loops at runtime.
O(2^n) means that for each element you put into the input set, the number of loops doubles. Thus, while an input set with 3 elements in it would loop 8 times, an input set with 4 elements would loop 16, etc. The number gets unmanageable fast - 10 elements = 1024 loops, 20 elements = 1048576 loops, 100 elements = 1267650600228229401496703205376 loops. Basically, it means that for any significant amount of data, don't expect it to be finished in your lifetime.
Re:what the hell is it? (Score:4, Informative)
From the development page [sourceforge.net]:
Description: (Score:2, Informative)
hmm this tool looks really (Score:1, Informative)
honestly - wings3d is far more powerfull as a modeller. the interface of ml3d is worse than blender imho
:'( Moonlight went closed-source (Score:2, Informative)
What is really sad is that this used to be a GPLed Open Source project.
I'm a wee bit surprised RMS isn't all over them for continuing to call their project "free software"... (I believe the quote was: "Moonlight|3D is a free software modeller and renderer...")
Re:because... (Score:5, Informative)
pictures of modelled objects, right?
Well, not necessarily (game modelers for instance don't make pretty pictures) but I'll see if I can explain myself a bit better about why these two approaches are so very different (and somewhat developmentally incompatible).
In the end that is the idea but there are many ways to skin a cat (or even a mesh).
Also some other differences between Blender and Moonlight.
Moonlight 3D is more geared towards ease of use and to help newbies ease themselves into 3D w/a nice UI and basic modeling funtions.
Blender is currently geared towards the more experienced 3D artist with an ultra efficient UI (with a steeper learning curve) and a professional workflow that enables you to output tons of work easily (sometimes at the price of user friendliness).
These are two very different crowds that Moonlight and Blender are catering to. I think there's room enough in Free Software for them both.
Journalism 101 (Score:3, Informative)
Art of Illusion (Score:4, Informative)
This program never seems to get any publicity, but it's a free, highly functional open source modelling + renderer + animation package. It's got just about all the features you could ask for:
It's written in Java so it performs nicely under Windows, Linux and the Mac. That plus Wings3D [wings3d.com] (a great open source modeller based on Nendo [izware.com] gives you a complete Open Source animation package.