Rendering Software Used In LoTR Goes Open Source 225
donglekey writes "The software used by Weta to output scenes to be rendered on the LOTR trilogy has been made open source under the Mozilla license. Called Liquid, it outputs from Maya to any Renderman compliant renderer. This is extremely good news as it may quickly become a standard in high end 3D, as well as greasing the wheels for Aqsis, a GPLed Renderman renderer."
Now all we need is an open source cave troll (Score:2, Funny)
Re:3D modelers are nice to play with ... (Score:3, Funny)
Even the ships, the easiest thing to model do not look real. Maybe it's the colors, the texture, etc. The eye can tell the difference between real stuff and wanabe real stuff. The slightest difference from what you would expect in the tiniest detail, and the illusion goes away.
And if it's a real living creature, well... The original Joda looked much more real even though they've done a great job on AotC. A real younger Yoda WOULD look different.
Comment removed (Score:4, Funny)
Re:Please, please, no more CGI movies (Score:3, Funny)
so, where is it? (Score:2, Funny)
the cvs tree is empty.
forums empty.
if it weren't for LoTR being rendered with it, I would consider this vaporware...
Ooh! Yes, yes, yes!! (Score:3, Funny)
Production-Quality rendering all around! No more waiting days upon days for a distribution-quality movie file. Next year, preview your work in real time, full-quality! w00t!
Re:Connection Maya-Liquid-Renderman ? (Score:4, Funny)
So glad someone finally explained this; I always thought that "PRMan" was some suit from Pixar whose job it is to put good spin on things.