Rendering Software Used In LoTR Goes Open Source 225
donglekey writes "The software used by Weta to output scenes to be rendered on the LOTR trilogy has been made open source under the Mozilla license. Called Liquid, it outputs from Maya to any Renderman compliant renderer. This is extremely good news as it may quickly become a standard in high end 3D, as well as greasing the wheels for Aqsis, a GPLed Renderman renderer."
Re:Used to hav MULTIPLE RenderMan compatible progr (Score:2, Insightful)
Thanks for any insights you can give me.
Re:Sweet ... "Toolchain" is getting free (Score:3, Insightful)
Nope, first step is to make Blender as good as Maya or at least 3DSM. And this should not be particularily easy
Re:3D modelers are nice to play with ... (Score:2, Insightful)
We both know that Moore's law has held true and will probably hold true. In 15 years, computers may be 1,000 times faster - or more.
We all know how powerful the human brain is, but, in truth, it's just a computer. Typycal estimates put it at about 10,000 times more powerful than the fastest computers today (although making a comparision is extremely difficult and probably not very reliable).
No, CG is not photorealistic. But neither are paintings (brush strokes, anyone?). Most paintings are far from photorealistic, just because the best way to get photorealism is to TAKE A PHOTOGRAPH. Go watch Star Wars or Lord of the Rings and tell me that we're not getting close.
Not such a big deal (Score:5, Insightful)
Re:3D modelers are nice to play with ... (Score:1, Insightful)
Plus - the goal is not photorealism, it's a method for creation ex-nihilo, my friend, probably as close to the concept of being Bob as is possible.
Re:Not all good news... (Score:0, Insightful)
Please, please, no more CGI movies (Score:0, Insightful)
Re:Hmmm (Score:5, Insightful)
I don't know why you were modded down...
Anyway, what gets me is that Linux and open source are getting all these 3D tools, but we don't even have the 2D tools necessary to operate a prepress environment based on Linux yet.
So we have Gimp and Killustrator (or whatever they changed the name to after the lawsuit)... Gimp can't work in CYMK colorspace... I havn't tried Killustrator, but I doubt it comes close to the similar Adobe product.
We have nothing that does what Quark does... we have a barely maintained OPI daemon, no open source trapping software that I am aware of... etc.
The 2D prepress industry is probably many times larger than 3D... Why don't we have better software?
Re:Pleasant Endorsement (Score:1, Insightful)
Re:Not all good news... (Score:2, Insightful)
programming positions.
Even in a completely OSS world the scenerio would work out something like this...
Some Company uses someApp but they need additional functionality, they would hire programmers to do the work -or- use in house programmers to do it.
on top of that there is always going to be company specific in house software, which even if open sourced will be maintained in-house becasue likely it will have little use to the general public or even it's competitors.
OSS isn't the death of the software industry...it's just another way of looking at it.
Look at some of what's going on now...IBM, HP, SGI, Red Hat (and most of the other distro's) have paid programmers working on Linux or other OSS software.
And why does OSS mean fewer people getting paid for IT work? Last I checked runing a network and supporting users wasn't dependent on propriety software? does this mean if all software is OSS networks automatically just work and users all of the sudden no longer need help?
marketers are definetly out of a job! we all know OSS software sells itself!
Re:Hmmm (Score:3, Insightful)
I know this is a flip answer, but I suspect it's often closer to the mark than some would care to admit.
Re:Please, please, no more CGI movies (Score:1, Insightful)
No. The problem you have with computer animation is the way many studios put all of their money into CG and very little of it to finding a decent script and decent actors.
Re:Sweet ... "Toolchain" is getting free (Score:4, Insightful)
Simultaneously, the next tool that is needed to extend the chain of tools (possibly more than one) starts being worked on by those who are most interested in THAT.
At some point the chain of tools becomes complete, even though much of them need more polish. Then some people start using the entire chain of tools, so any glitches in the interfaces are worked on.
Then you just keep on improving everything. Well, differnt groups are improving each of the parts
This keeps on forever, or until only maintenance is needed.
This whole process can happen faster if commercial entities subsidize it. But the licenses MUST ensure that the entire chain remains forkable at will.
Pixar's house style (Score:4, Insightful)
It's a stylistic choice. Pixar work is the tromp l'oeil of animation, where extreme detail is the norm. There are other styles. Shrek, a Dreamworks product, was also all-CG, but definitely didn't have the Pixar look. The Shrek team struggled with how photorealistic they should be; they ended up backing off a bit from photorealism. Final Fantasy, all CG from yet another team, had a totally different look from either Dreamworks or Pixar. Sadly, that team broke up after the picture flopped, due mostly to the bad plot.
Pixar/Disney has good stories. If they didn't, the rendering couldn't carry the film. Compare Lucasfilm, where the story and acting are weak, but the production design makes up for it.
Re: Not all good news... (Score:3, Insightful)
> I'm sure that all of the various programmers, IT people, marketers, etc. working at other companies that make rendering software aren't too happy. Another open sourced product means fewer people will get paid for IT related work. Imagine... a world where *nobody* gets paid for writing software! I don't know about everybody else, but I think that this really sucks.
IOW, "Halt progress because it's going to eliminate my cushy niche!" Nice to know that the Luddite movement is still alive and has an articulate spokesman.
It must have sucked to have been a sailmaker when the switch to steamships came around, too. Adapt or go extinct; the choice is yours, Ned.
Proof of the importance of open source (Score:3, Insightful)
Re:Please, please, no more CGI movies (Score:2, Insightful)
Re:Proof of the importance of open source (Score:3, Insightful)
Do you say this because an open-source BMRT would have been open to public scrutiny, forcing Pixar to explicitly identify the infringing source code? Or because an open-source BMRT would have been well-distributed and dispersed, preventing the shutdown of a single distribution point?
I might buy the first argument, but not the second.
Re:povray's still the best (Score:3, Insightful)
What matters is THE GOD DAMN RESULTS, and you can use whatever you want. This guy gets good results with POV-Ray. Far better than the 3 sphere's and checkboard plane crap 99% of people who pirate Maya can make.
Why Do You Think Jack Valenti is so Rabid? (Score:4, Insightful)
That is, of course, unless rendering massive feature-film CG effects has become a cool thing to do at home.
That is the crux of the matter. It will only be a year or two before home computers are powerful enough for people to render home-made movies with CG effects to rival that of the latest Hollywood blockbusters.
With GNU/Linux, Blender, Liquid, Aqsis, Wings 3D, Film Gimp, Cinelerra, and other free software packages it will soon be possible for individuals to create feature length movies of blockbuster quality (though likely with much better story lines than much of the tripe eminating from Hollywood), and to distribute those movies on-line either as DVD iso images or xvid (mpeg4) avi files for world consumption.
A popular audio-video culture, where hobbiests create and share movies with one another the way free software enthusiasts do software today.
Suddenly Jack Velenti's rabid approach in trying to make it impossible to distribute content, any content (even your own) via the internet starts to make a lot more sense, doesn't it. They've grown used to the money and power that comes from controlling the media we see and hear, and nothing galls or freightens them more than the thought that we might have the freedom to ignore them and go somewhere else for our entertainment. This is why the RIAA seeks to destroy P2P, and it is why Hilary Rosen and Jack Valenti want to turn every home PC into a governance police device (Microsoft's willingness to accomodate this has to do with their desire to displace the RIAA and MPAA as the gatekeepers of modern culture, such as it is, but that is a tangent for another day).