Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Graphics Software

First Preview of GIMP 2.0 Ready for Testing 563

molnarcs writes "The first preview of GIMP-2.0 is available. It can be installed side-by-side with GIMP 1.2 - so there is no need to uninstall 1.2 to test it. According to this README, some parts (gimp-perl and GAP) were removed from the main package, and will be released as separate modules. Use the mirrors listed on the homepage to download the source code. (Also available for FreeBSD via ports)." Apparently the GIMP is finally adding CYMK support, for those of you working in the print world.
This discussion has been archived. No new comments can be posted.

First Preview of GIMP 2.0 Ready for Testing

Comments Filter:
  • Difficult to use or? (Score:5, Interesting)

    by tindur ( 658483 ) on Thursday January 08, 2004 @10:21AM (#7914162)
    A lot of people say Gimp is difficult to use. Is it difficult for people who are used to Photoshop or is it difficult for everybody?

    I haven't used image manipulation programs and would like to learn the basics. There are courses for Photoshop. Would it help me to take one of them?

  • by Mephisto_kur ( 300898 ) on Thursday January 08, 2004 @10:27AM (#7914221) Homepage
    As someone who just recently started playing with this stuff, I can say that GIMP is much less intuitive than PS. That is the main problem. Since Photoshop is based on an MDI setup, and the standard menu style of most GUI apps out currently, it is leaps and bounds easier to just jump right into than GIMP.

    GIMP is a powerful program, I'll give it that. With the addition of CMYK you can expect some graphics folks that have been waiting to move to jump ship, but it still needs some serious work on the user interface before I expect it will become as main stream as PS or PSP.
  • by ciaran_o_riordan ( 662132 ) on Thursday January 08, 2004 @10:29AM (#7914247) Homepage
    For anyone that hasn't tried it out, the interface is much improved. Great news since this is most peoples biggest gripe.

    toolboxes are now dockable with the main toolbox, so you just have one toolbox window, and a window for the image. Also, the image window has a menu bar now.
  • Windows version? (Score:3, Interesting)

    by Anonymous Coward on Thursday January 08, 2004 @10:30AM (#7914251)
    So, will there be a Windows version anytime soon for us Windows users (over half of ./), or are we stuck with the ancient 1.2.5? I would like to try it out, since the newer versions are said to have a less sucky UI making them actually usable, but the Windows port of the GIMP seems... dead.
    (and no, don't even think about saying "upgrade to linux" or something similar - some of us have to stick with the platform, some of us simply prefer it, and in no way are you going to get people to switch to Linux because it is the only thing that runs the GIMP)
  • by vasqzr ( 619165 ) <vasqzr@noSpaM.netscape.net> on Thursday January 08, 2004 @10:36AM (#7914311)

    What happens if you try to copy money with Photoshop CS?

    The reason I ask is, we just bought a $25,000 Canon color printer. It might print some fairly realistic -looking- money, but it wouldn't fool anyone if they touched it, even if they had the right paper.

    Our copier salesperson told us a story, that sounded like an urban legend, it went like this:

    "A few years back, we sold 5 color copiers to some Arab guys in the Detroit area. They paid for them in cash, didn't want a service contract, and wanted them delivered to some abandoned warehouse. At first our VP of sales didn't want to do it, but we stood to make so much money on the deal it wasn't funny. So we did it.

    Apparently, they were using them to make counterfeit money! We talked to Canon and they have a anti-counterfeitting chip inside, where if you put a $20 bill on the glass, it will lock the machine up, and notify the local Secret Service office. A half an hour later, the feds are at your door!


    In theory, wouldn't you be able to buy some real printing equipment for the price of a couple high-dollar color lasers?
  • by donscarletti ( 569232 ) on Thursday January 08, 2004 @10:38AM (#7914328)
    I use multihead displays and personally, I have never seen anything as efficient as the gimp interface to use.

    Also, 1.3 and 2.0 have tabbed control boxes making the UI compact, intuitive and flexible, one can even shove all one's little boxes into a single window vertically with the new interface and it will be the same aweful interface that you seem to like with photoshop.

  • by Lispy ( 136512 ) on Thursday January 08, 2004 @10:39AM (#7914340) Homepage
    Well, this probably depends on how familiar with PCs you are. I am not an Imagemanipulation-guru myself but I had no trouble getting my work done (some webgraphics, Digicam-Manipulation and so on) with either Adobe Photoshop or Gimp.

    They actually look a bit different but follow the same basic concept. The "tools" you get are mostly the same, their location and symbols may differ and the holy war about wether the windows are "docked" inside a framewindows or free floating is mostly a question of taste.

    Therefore if you are quite at home with a modern dekstop PC you will soon feel comfortably with both systems.

    So, to answer your question I would say that Gimp is easier for newbies and pretty hard for Photoshop-hardliners who have become very used to Photoshop and all its quirks.

    Have you ever seen a Graphicdesigner use Photoshop on a Mac? Honestly its impressive (for me at least). They move thru the menus like a sleepwalker. Of course they would have a hard time to learn something new.

    My hint: If youre a cheap (like me) with a decent knowledge of modern GUIs get TheGimp and see if it suits you. I like it and use it for all my picture edit needs!

    cu,
    Lispy
  • Help Me Out GIMPers (Score:4, Interesting)

    by subjectstorm ( 708637 ) on Thursday January 08, 2004 @10:44AM (#7914387) Journal
    I've been using photoshop for about, eh . . . 2.5 years now. I'm currently using 6 on a Win 2K box here at work.

    It nice, but it can be an enormous resource hog. it also likes to occasionally lose all of the styles i've loaded or created myself.

    anybody out there using both that can tell me how they differ in terms of performance or ease of use? photoshop can be damned cryptic sometimes.

    also, i can read the specs all day, so if your answer is "RTFS" or "photoshop suXX0rz" then you can just shove it. I'm asking more about perceived differences.

    i've got mandrake at home, so i COULD load it up there and play with it, but i HATE taking my work home. anyone using it on windows? don't flame me, i don't have a choice here :)

  • by Maditude ( 473526 ) on Thursday January 08, 2004 @10:48AM (#7914417)
    At last, I can ask slashdot without being too off-topic! Gimp, like photoshop, is just too much for me -- I've recently made a full-time switch to Linux at home, and the one thing on my list of needed software is a SIMPLE photo editor (for fixing red-eye and not much else). I was pretty happy with PhotoImpression under Windows, but haven't found anything close to that level of simplicity under Linux. Anyone got any suggestions (preferably aside from Wine and Gimp) for something that runs well under Linux?
  • by Tsu Dho Nimh ( 663417 ) <abacaxi@@@hotmail...com> on Thursday January 08, 2004 @10:59AM (#7914498)
    "anybody out there using both that can tell me how they differ in terms of performance or ease of use"

    I've used them both ... neither is what I would call easy, but power and ease of use don't go together. As for performance, way back when it was GIMP 0.something we ran a test on photoediting. The same digital image was edited with the GIMP and with PhotoShop to crop, remove flaws, and enhance. We couldn't tell which one had been processed by which program, so the compoany switched ot GIMP and saved a bundle.

  • by Anonymous Coward on Thursday January 08, 2004 @11:07AM (#7914581)
    The problem with your statement, is that the Gimp people are not complaining that Gimp "customers" want stupid things, they complain that Photoshop customers want stupid things.

    Window in window is really a horrible user interface, either you maximize the main window, and lose the whole point in multitasking and having a window system, or you resize it, making the space left for the inner windows so small, that they are useless.

    But of course, Photoshop users who look at the Gimp want it to be exactly like Photoshop, before they will even consider it - just like Windows fans want Linux to be exactly like Windows before they will consider it.

    The Gimp developers should NOT listen to those that wants everything to be like Photoshop, because that would alienate the people who already like The Gimp because it doesn't have the horrible window in window interface.
  • by adrianbaugh ( 696007 ) on Thursday January 08, 2004 @11:30AM (#7914847) Homepage Journal
    I really liked the gimp-1.2 UI: the "everything is in the context menu or separate windows" just appeals for some reason.

    But for those of you who like menus along the top - they're there in 1.3; for those of you who want to combine control windows - you can do this too, switching between controls with tabs. Really, from what I've used of it so far, it seems you can customise the UI pretty much any which way.

    I'm still itching for gimp-2.2 or whenever they finally put high-resolution colour models back in. 8 bits per channel is a real limitation for use with scanned film: you have to be so much more careful to get the scan settings correct than if gimp could actually cope with the whole 48bpp scan.
  • by thogard ( 43403 ) on Thursday January 08, 2004 @11:41AM (#7914957) Homepage
    Why can't any modern program be smart enough to figure out you've gone down the maze of menus to select the same option 600 times and then put a button for it some place reasonable or assign an automatic keyboard shortcut?
  • by Outland Traveller ( 12138 ) on Thursday January 08, 2004 @11:44AM (#7914988)
    I personally see MDI as a horrible dead-end, and completely agree with Sven's analysis.

    I'm very happy that Gimp did not follow photoshop too closely on that point.
  • by MarcoAtWork ( 28889 ) on Thursday January 08, 2004 @11:57AM (#7915143)
    article, but have they finally put in adjustment layers?
  • by BigSven ( 57510 ) on Thursday January 08, 2004 @12:22PM (#7915401) Homepage
    The point is that you can do display color calibration using the GIMP's framework for color display modules (see http://developer.gimp.org/api/1.3/libgimpwidgets/G impColorDisplay.html). There is a soft-proof display filter implemented as such a module. Writing a monitor calibration module based on lcms (or some other color management library) is a piece of cake. I am pretty sure such a module will show up very soon and might even be included into 2.0.
  • by neves ( 324086 ) on Thursday January 08, 2004 @12:26PM (#7915441) Homepage
    Yes, Gimp is really more difficult to use. As almost all open source software, it looks like there's no usability testing or interaction design. Things are done as they are implemented, there's a lot of inconsistency. No doubt Photoshop has a better interface. The reason I use Gimp is ideology: I just use free software.
  • by Trolling4Dollars ( 627073 ) on Thursday January 08, 2004 @01:18PM (#7916099) Journal
    Why do people always bring up printing? How many people at home ACTUALLY print using CMYK or plan to take their family photos to a service bureau and have them printed in large format? A professional designer might be limited by this, but they are not likely to use GIMP for final output. The printing issue is a non-issue for about 90% of the GIMP user base since many of us do not ever intend to go to print. Besides... dead tree publishing is overrated.
  • by Anonymous Coward on Thursday January 08, 2004 @01:56PM (#7916604)
    The standard "This is not a Troll" disclaimer applies here.

    I keep hearing and reading about how great the GIMP is, but I've yet to see any online galleries of GIMP made stuff that looks really professional.

    Most of what I found is either very basic like a fuzzy edged Tux, or some simple text effects and gradients or art that looks it was made in Deluxe Paint in an Amiga circa 1990.

    For all the junk talked about Corel Draw in the professional graphics world, Corel backed up their product with some amazing world class galleries and showcases or Corel generated art. Is there any really good collections of "Made with GIMP" art in the web?

    Anonymous Joe
  • SVG Support?! (Score:3, Interesting)

    by Milo Fungus ( 232863 ) on Thursday January 08, 2004 @02:07PM (#7916756)

    Am I seeing this correctly? (screenshot #6 [golem.de] Does The GIMP 2.0 support SVG [w3.org]? HALLELUJAH!!! That's fantastic! I Googled around and found this article [google.com] (translated from German).

    This is wonderful, but a bit strange. I once inquired around about why The GIMP was so lacking in vector art tools. Why wasn't there a tool for making basic shapes, for instance? The answer I found (by Googling around) was that The GIMP is based on the old Unix philosphy, which focuses on small, reusable components. Designing in this way made components highly portable, and separated the work of creating a GUI from the core work. The GIMP did not support vector art because that was the job of a vector art authoring tool. The GIMP was a rastor image manipulation tool. This answer didn't satisfy me, because the GIMP itself is a huge conglomerate of tools, some of which are hardly related. The GIMP is the GUI wrapper which coordinates all of the little components (which are individually accessible through script-fu). So why insist that it was only for rastor image manipulations?

    OpenOffice.org [openoffice.org] Draw can import/export SVG, but I don't like the interface very well. I prefer the spartan interface of a text editor for SVG. :) But I'd be willing ot try a GIMP tool.

    There was a GNU project (which apparently failed) that was trying to create a vector art authoring tool. I can't remember the name of it.

  • by Boing ( 111813 ) on Thursday January 08, 2004 @02:09PM (#7916790)
    Or do you (deep down) just tolerate the imposition that is PhotoShop's MDI because you're so used to it?

    I'll be honest, even if I were using GIMP in X11, and I had a viewport separated for specifically that purpose, I think I'd still prefer MDI. Part of that is that I'm used to it, but the value of my familiarity is that by this point, I've wrapped my head around the desktop-within-a-desktop metaphor, and I no longer have any troubles with it.

    When I look at GIMP, I see multiple windows. For reference, my conception of a "window" is an independent process. So what I see is a process that seems to have no function except to provide little toolbar buttons. Independently, I see a process that has no function other than to list layers in some image. I see a process apparently devoted to displaying an image, and modifying it with the mouse (but within the scope of that process, there's no way to change what function the mouse performs).

    In short, there's nothing subconsciously telling me that the Gimp windows are all connected; that the things I do in one will affect the state of another. Obviously I know it consciously (if from nothing else than the window icons), but it's not a fundamental realization... I always have to think about it.

    Contrast Photoshop. I have a big window, with clearly defined boundaries (even if those boundaries are the maximized size of the screen). This window gets a little neuron in my head saying "here is photoshop... it's all in here". Within that window, I get image windows, which look like normal Windows XP windows. That's okay, I can tell by the fact that they're images that they're within the scope of Photoshop; and the each-window-is-a-separate-conceptual-process metaphor holds; from my perspective as the user, each image is a separate process. I don't interdependently work on two images at the same time. Then, also within the main Photoshop window, I have toolbar windows. These are not separate processes, because I'm not "processing" them. Instead, I conceive of them as subsidiary functions to Photoshop. So that little neuron telling me "Here is Photoshop" wants me to look for things that clearly "belong" to that window. So, Human-Computer Interaction experts aside, the different window decorations for the tool windows actually help me structure my workspace in my head.

    Furthermore, some of the debate in that bug report had to do with the proper location and context of the menus. When I'm using a graphics editor, and I want to blur an image, what I'm really saying is "I want the program I'm using to blur the image". In Photoshop's context, the menu item for doing that "belongs" to the big Photoshop window, so my conception is accurate. In GIMP, the metaphor seems to be saying "I want this image to blur itself." Since I see Photoshop (or the GIMP) as a program, and the image as a static document, I can see the former performing an action on something else, but the latter cannot take action.

    So that's my justification of MDI. It correctly extends the metaphors I have in my head to the behavior of the program. The (valid) question you should ask is, would those metaphors have developed naturally, or did my extensive use of Photoshop force me to adopt them in order to trace an outline of logic around my behaviors. I'm honestly not sure. But the metaphors don't seem illogical. They don't seem like they're really inconsistent with the actual roles of files and programs that have been established in other systems (examples: in a preferences dialog, the settings don't "change" themselves, they are changed by the program. In a word processing document, the document does not check its own spelling, the word processor checks it). So I think it's entirely possible that MDI is just a natural adaptation to the real role structures that we had conceived for our applications.

  • by stry_cat ( 558859 ) on Thursday January 08, 2004 @02:34PM (#7917297) Journal
    I think the GIMP is a lot easier to use that Photoshop. I now do everything in the GIMP and once I get the final image, I save it in some format Photoshop can open and then save it using CMYK in whatever format the printer prefers. Now that CMYK support is being added to the GIMP I can finally be done with Photoshop.

    Now I have to say that I'm sure some people are going to prefer Photoshop. I just never got use to it. A former co-worker of mine just loved Photoshop, but I always thought he was weird.

    It wouldn't hurt to take a course, but the fact that there are courses should tell you about how difficult Photoshop is.
  • Font copyright (Score:3, Interesting)

    by tepples ( 727027 ) <tepples.gmail@com> on Thursday January 08, 2004 @02:39PM (#7917405) Homepage Journal

    where're all the DIP tools like 2D FFT and convolution matrix?

    I agree. After having done some of that 2D FFT crack in a college image manipulation course that used MATLAB, I want some more in GIMP as well.

    Text - can't they store vector data as well so that on comps without those fonts i can still safely resize based on vector data?

    In theory, Photoshop could turn text outlines into an Illustrator vector layer, but it'd probably violate many font packages' EULAs. Vector data is copyrighted, and an embedding license (for use in e.g. PDFs) often costs extra. Remember that in this case, Adobe sells licenses for both programs and fonts, making it as schizophrenic as Sony Electronics vs. Sony Music.

This restaurant was advertising breakfast any time. So I ordered french toast in the renaissance. - Steven Wright, comedian

Working...