Blender Demo Reel Released 120
James Cho writes "The Blender demo reel has been released, showcasing some of the best artwork made with what has become the most powerful open source 3d content creation software. It will be later shown at SIGGRAPH 2004, the premier international computer graphics exhibiton and conference."
Interface (Score:3, Informative)
Re:mirror (Score:4, Informative)
someone want to set it up as a torrent?
direct link and mirror (Score:5, Informative)
if this doesn't work, try my very own mirror [mediaautomat.de] (which hopefully doesn't die within the next seconds...)
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schoene Klamotten [ilmenau-textil.de] fuer Ilmenauer und andere nette Leute
Re:Interface (Score:5, Informative)
Ergo, a large focus of the development since becoming open source has been to make the UI more intuitive and consistent.
The Blender UI is no longer that difficult, just different to 3DS or your other favourite 3D editor. I'd be surprised if your comment applies to the most recent version unless by "a bit" you mean 5 minutes.
If you go through the the blender3d.org tutorials [blender3d.com] then get back on the "cumbersome" UI.
ed2k link (Score:1, Informative)
remove spaces from filename (slashdot adds them)
ed2k://|file|Blender.Siggraph.reel.(2004)
AVI File Information:
File and Container Information:
File Name : Blender.Siggraph.reel.(2004).DivX4.avi
File Size (in bytes) : 41,623,564
Base Type (e.g "AVI") : AVI(.AVI)
Subtype (e.g "OpenDML") : AVI v1.0,
Interleave (in ms) : 40
Preload (in ms)
Audio alignment : Aligned
Total System Bitrate (kbps) : 0
Number of Audio Streams : 1
Video Information:
Video Codec Type : DIVX
Video Codec Name : DivX 4 (OpenDivX)
Duration (hh:mm:ss) : 00:07:50
Frame Count : 11738
Frame Width (pixels) : 320
Frame Height (pixels) : 240
Frame Aspect Ratio (e.g "1.3333") : 1.33
Frame Aspect Ratio (e.g. "4:3") : 4:3
Pixel Aspect Ratio ("SAR") : 1.#IO
Display Aspect Ratio ("DAR") : 1.#IO
Frames Per Second : 25.000
Video Bitrate (kbps) : 2
B-VOP ("B-VOP" or "No B-VOP") : No B-VOP
QPel ("QPel" or "No Qpel") : No QPel
GMC ("GMC" or "No GMC") : No GMC
Audio Information:
MPEG Stream ID (e.g. "0xbd")
MPEG VOB file Substream (e.g. "0x80")
Audio Codec (e.g. "AC3") : 0x0055(MP3, ISO) MPEG-1 Layer 3
Audio Sample Rate (Hz) : 48000
Audio Bitrate(kbps) : 128
Audio Bitrate Type ("CBR" or "VBR") : CBR
Audio Channel Count : 2
Re:Your Opinions Please? (Score:2, Informative)
Re:Nice (Score:1, Informative)
Re:Interface (Score:5, Informative)
Blender 2.34, due to be released in the next week or so, contains a user preference to choose between LMB or RMB for selection.
--> http://mke3.net/blender/interface/interaction/mou
Re:This is probably the right time to ask (Score:1, Informative)
the key to get them used to it is to show some easy examples and letting them experiment.. u will get great results. best of luck.
Re:Amazing (Score:2, Informative)
403 (Score:3, Informative)
You don't have permission to access
Just me?
Re:Interface (Score:3, Informative)
Re:This is probably the right time to ask (Score:3, Informative)
If they have basic understandig about how to work with a computer (saving files, using the mouse etc.) I think, if you can get them over the initial learning curve, it might be very rewarding.
Download the blender tutorials, they're esp. made to use in a classroom enviro (but you can do it on your own, of course) they cover the very basics, and get more complex during following 'sittings' you advance from basic things to stunning stuff (for kids, at least)
I suggest you take the 'course' yourself first, the basics take less than an hour.
Then make something simple in Blender, to show the kids. Like the house example in the tutorial for instance... Then you ask them if they'd like to give it a try, etc etc...
A scanner or cheap digital camera could come in handy, for digitizing their hand-drawn artwork, so they can use it as textures, backgrounds etc.
Kids have an amazing fantasy, and if they'd be able to put their ideas into 3D, you may be quite impressed. And other people might be too.
Originality is a big asset. And if they learn the skills young, they may grow up as real virtuoso's in their area.
Try it. It's free. You can't lose, that's the beauty of open sourse. Even kids in poor orphanages can use it, to make a better future for themselves. That's one good reason to make the fine people that contribute to this project happy.
Re:This is probably the right time to ask (Score:1, Informative)
In my experience Blender simply 'makes sense': use the mouse to select objects and vertices, use a hand on the keyboard to select a feature. R for rotation, B for box select, G for grab and move, S for scale, the list goes on and on. Zooming, panning, view selection, all of it is very compact, and direct. Yes, it takes time to learn, but once you 'get it' it's fantastic.
Even on a older 400Mhz SGI workstation, Blender is responsive enough to be a completely reasonable choice. All in all, Blender has proven to be a capable, incredibly fast, productivity enhancing 3D 'pencil' for me. All I needed to do was learn the program and support it with a couple of euro's as a donation to the Blender Foundation.
As Linus is so fond of saying: like Sex, Software is better when it's free