POV-Ray 10th Anniversary Contest 216
erich666 writes "You could win a great computer by making a cool image. POV-Ray is a free multiplatform ray-tracing renderer with source available. To celebrate POV-Ray's tenth anniversary some hobbyists are having a contest, and they convinced a few sponsors to donate some nice goodies. Me, I'm a no-talent slug, but still found their site's hall of fame worth visiting."
POV-Ray is for the Hardcore! (Score:5, Informative)
Also check out... (Score:5, Informative)
Internet Ray Tracing Competition
On usenet:news.povray.com (Score:5, Informative)
Re:That's backwards (Score:3, Informative)
Re:POV-Ray is for the Hardcore! (Score:4, Informative)
Re:For one frame, cool (Score:4, Informative)
Photoshop is a photo editor.
You might as well say MS Word is great but does it have the same text editing capabilities as Excel.
Apples and Oranges.
3D for the masses (Score:5, Informative)
Go To blender.org and download 2.34, you won't be disappointed. OK, I maybe you will be disappointed, but at least you'll have GUI to learn.
Re:For one frame, cool (Score:5, Informative)
To program a 1-minute full-motion 3D scene in POV-Ray? Well that depends on the complexity... how many primitives you are using, and such like. You will need to have a VERY clear idea in your head of what you want, before you even begin. POV-Ray is, as I said before, not terribly easy to use. It's EXTREMELY powerfull though. You just need to invest 15 lifetimes in learning how to use it.
POV-Ray is for the Hardcore!-Thac (Score:2, Informative)
Re:POV-Ray is for the Hardcore! (Score:5, Informative)
Also check out Art of Illusion [artofillusion.org] which is a full-featured cross-platform modeler/raytracer but has a POV-Ray export feature. I know the author from work and he is a genius.
Re:For one frame, cool (Score:1, Informative)
IRTC (Score:2, Informative)
Alot of the hall of fame images are actually winners of that ongoing competition
Re:POV-Ray is for the Hardcore! (Score:4, Informative)
Well, to be clear, Moray is not free. Its nagware. A fully registered license costs 80 Euros. However, the unregistered version is not crippled. It does nag a lot though.
Re:what's that sign? (Score:2, Informative)
Re:For one frame, cool (Score:5, Informative)
For 3D modelling software that works with POV-Ray, check out Moray or Wings3d. You can also use a program such as 3DS Max to model scenes for POV-Ray if you have appropriate software to convert the scene file to a format that POV-Ray understands.
Speaking of which... (Score:5, Informative)
One of the hall of fame pictures featured, The Wet Bird [povcomp.com] was the March-April 2001 IRTC Winner.
This is an amazing piece of artwork. One of the other artists [oyonale.com] (scroll to bottom) even mentions that "The Wet Bird" was accused of being a photograph when it was submitted.
Unbelievable stuff.
Re:Where's the cross-project support? (Score:3, Informative)
Unfortunately, Yafray has some of the weirdest compilation requirements I've ever seen. And glancing at their page, it looks like they've gotten even worse than last time I looked -- now you not only need a particular point release of g++, you also need some weird build tool called scons. And you have to compile Blender from scratch, too. When I tried to get the thing working a few months ago, I finally gave up in disgust. Maybe someday when I can install it easily, I'll give it a shot, but for now I'll just stick with pov-ray.
Re:That's backwards (Score:4, Informative)
Re:Where's the cross-project support? (Score:3, Informative)
Also, I haven't had any problems with Yafray and Blender 2.3.4...which is the latest release that integrats Yafray into Blender.
But I also compiled it all from scratch since I'm on Gentoo...and "emerge blender" took care of everything really. But your milage may vary.
Re:That's backwards (Score:3, Informative)
Not really. While you might use a GUI modler to make some of the 3D models, it's easier to do most of the stuff in the text files.
The easiest examples to demonstrate this that I can think of are the Povray Short Code Contest [swin.edu.au] Where 256-byte(!!!) programs make incredible 3D scenes including realistic landscapes, pottery collections, urban landscapes, jungles, red-blood-cell closeups, etc.
With a few more than 256 bytes of source code, you can do wonders. It's an amazing language.
Re:POV-Ray is for the Hardcore! (Score:2, Informative)
sPatch was a fun little program too - great for those organic shapes I couldn't script. I don't know how much help these programs are though -- it's been several years since I've done any raytracing.
Re:For one frame, cool (Score:4, Informative)
RenderMan itself is an implementation of the Reyes renderer ("Renders Everything You See"). First and foremost, it's a zBuffer rendering engine.
It had lots of really cool features - the ability to render tons of geometry without having to have the entire scene in memory, a very powerful shading language, the brilliant folks at Pixar pushing it to the limits...
Anyone remember "The Road to Point Reyes"? (A link to it would be appreciated; I can't seem to Google it).
These days, it's even got a raytracer built into it. (A moment of silence for ExLuna and BMRT, please).
It also helps to have folk like John Lassiter running the place, who's well grounded in "classical" animation.
Got Ya Beat (Score:5, Informative)
When I co-developed POV-Ray, I did it on a 20 Mhz 286, with a '287, That right, a 286!! It had about 8 MB of extended memory. It ran 4 60 GB Full-height 5-1/4" MFM Hard Drives - 2 with an old XT controller and the main 2 with the standard AT controller. The VGA card had just been introduced and we needed more colorful apps badly!
A simple test trace of a sphere and checkerboard would take 2-4 hours. A moderately complex scene would take 2-3 DAYS at 640x480 and AA on.
POV-Ray was developed between the two of us over the period of about 3 years, transferring files via MODEM at 2400 baud back and forth. A friend set us up a Raytracing BBS to distribute it, called "You Can Call Me RAY". Eventually, Compuserve gave us a complimentary development area to use there (and that was back when they were charging $$$ by the MINUTE, that was nice of them!).
After 5 yars of intense development, the original author and I burned out and let the current group continue to develop and distribute the program. All this was several years before "The Internet" became a thing. It is really gratifiying to see what some of the true artists have done with "my baby".
Tutorials (Score:2, Informative)
Re:only 10 years? (Score:1, Informative)
Re:Give parent mod points (Score:5, Informative)
It was later pointed out to me that it was a nice double entendre for "Point of View" as well. We were worried maybe the TV show "POV" might get mad (well, not really). Actually, there was another copyrighted program called POV. I can't remember exactly was it was for, but it wasn't rendering or visualization, but that's why we called it "POV-Ray" instead of just "POV".
POV-Ray is user friendly (Score:4, Informative)
Once you get used to the language, it's not that hard to make good looking, complicated stuff. Povray has dozens of built in geometric primitives, CSG support (you can subtract objects from each other), loops, and macros (which can be invoked recursively to generate things like trees). Some things are easier to make in a gui modeller, but many things are actually easier to code directly.
Here's something I've been working on [ogi.edu]. It's all code except for one of the textures and the Jolly Roger on the boat.
-jim
povray.org is 10 years (Score:1, Informative)
Amigas Rock! (Score:1, Informative)
DKBTrace was the forerunner to POV-Ray. It was originally programmed on an Amiga and ported to the IBM-PC second. After it became POV-Ray, the Amiga was the first back-port. Give the man (?) a cigar, he's right. Also, one of the first file import conversion utilities written for it was for Sculpt-3D. Right Again!
Re:Yafray (Score:3, Informative)
From Open Source point of view, POV-Ray is problematic. Technically it is not Open Source; for example, commercial distribution is not allowed. One of the most misunderstood and most important strengths of OSS is the ability to use in any kind of settings, including commercial, military, etc. For example Apache would never have become popular if its license forbade using it for commercial purposes.
Also your right to modify it and distribute your modifications (this includes using parts of it in a new open source program) are severely limited.
Re:For one frame, cool (Score:2, Informative)
Well, as others pointed out, Photoshop isn't quite the same thing. What you're looking for is a comparison to other big commercial rendering tools.
What I can say is that PoV-Ray is definitely just as good as any pro renderer. I think the only bad thing about it is that the scene description language is their own doing, definitely not compatible with anything else - you need a modeller (or converter) that specifically supports PoV-Ray. There's no modeller with the package either, so you need to stick with something that you know and has exporter or direct support for PoV-Ray. That said, the language is extremely versatile too, you can do very impressive things if you tweak the code before feeding it to PoV-Ray. And with complex enough scenes, the output is definitely comparable to commercial pro renderers - just take a look at the hall of fame pictures linked in the article.
Not photo-free, though. (Score:4, Informative)
Re:I'm confused (Score:3, Informative)
That said, there are of course also a lot amazing images that are 100% done in Povray, but as said, that is than more done with fractals and stuff, than 'modeled'.
As an example see the Making of 'The wet bird' [oyonale.com]