DirectX9 - For More Than Just Gamers? 311
Xev writes "HEXUS.net are showing a review of a new product called 3DEdit. This uses the DirectX 9 3D rendering engine; 3D transitions; DirectX 9 Shader-based filters, in order to give you a powerful home DV editing suite. This proves a lot more value to me as a Video editor than a card which just lets me play the latest games. Perhaps there is more use for these cards even at a consumer level?"
And? (Score:5, Insightful)
Perhaps you will come to this conclusion? (Score:5, Insightful)
Is it just me, or has almost every second story today had some kind of spurious leading comment tagged on to the end?
Give me facts dammit, I can make my own opinions from there!
Re:Typo (Score:4, Insightful)
OpenGL (Score:5, Insightful)
Developers should use OpenGL in preference to Direct3D if they want cross-platform compatibility, or simply to use a better API. One way to do this that provides a lot of flexibility is to choose a high-level scene graph library that uses OpenGL or Direct3D at a low level.
OpenGL apps run on Windows, MacOS and Linux. OpenGL has always been "For More Than Just Gamers".
Has it really gotten to the point (Score:4, Insightful)
consumer level?! (Score:5, Insightful)
Exactly how many CONSUMERS have THAT system?!
Re:Yeah, maybe (Score:1, Insightful)
Re:OpenGL (Score:5, Insightful)
Microsoft did Direct3D as a way to lock 3D content into the Microsoft platform. Only id Software's stance on OpenGL for gaming saved the day.
First, while I certainly won't defend MS's business practices, it's more than a bit short-sighted to say MS only created D3D to "lock" developers onto Windows. MS wanted to grow Windows as a gaming platform (beyond crap like WinG) so they made their own accelerated API. One could certainly argue that the existence of D3D has pushed OpenGL to stay modern and competitive, so has been twofold beneficial.
Second, where does this nonsense about id saving OpenGL come from? OpenGL has always had plenty of users - as you mention it is consistently used in CAD tools. There is no valid reason, other than fanboyism, to believe that OpenGL would have died if Carmack hadn't used it in his games. And there are other people who have used OpenGL to make their games work on multiple platforms (which, by the way, is usually a very hard sell to your publisher).
Developers should use OpenGL in preference to Direct3D if they want cross-platform compatibility, or simply to use a better API
What a smooth, effortless transition from fact to propaganda.
As a person who has written numerous game engines, I can attest to the fact that OpenGL is - for me - not a better API. It is convoluted and over-complicated by the very fact that it is an "open" standard, decided upon by a committee of people who wouldn't know good design if it bit them in the rear.
Just the fact that most of the features easily found in D3D cannot be accessed in OpenGL, years after their invention, without the use of custom extensions is enough to throw me off the API.
If you want to use OpenGL that's your right. But it is not an objectively better API any more than Mac is objectively better than PC, Linux objectively better than Windows, or any of the other /. propaganda that we consistently read.
Re:OpenGL (Score:1, Insightful)