Pushing The 512MB Barrier On Video Cards 525
Hack Jandy writes "Remeber your ancient TNT graphics card that had 16MB of memory? ATI is pushing the texture barrier by incorporating 512MB in their newest X850 video card lineup. The catch? Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB as the cards are 'intended to demonstrate the next-generation capability to gamers." An anonymous reader points out that Gainward (which sells NVidia-based graphics cards), will shortly introduce its own 512MB card, according to Hexus.net.
Well make it useful in a creative way (Score:5, Interesting)
A use for this (Score:5, Interesting)
possible max (Score:2, Interesting)
Scientific Applications (Score:5, Interesting)
For these applications, the more memory, the better.
Old fart... (Score:3, Interesting)
Cue Monty Python "uphill both ways, and we liked it" skit...
General GPU Programming (Score:5, Interesting)
Almost Absurd (Score:5, Interesting)
"Would you like to mount unused graphics RAM as a swap device?"
Seriously, what's all that RAM used for when you're not playing games? It's still eating power; you may as well use it for something...
Schwab
Okay... (Score:5, Interesting)
Here's a question. When will the GPU companies have to start playing tricks when the clock speeds finally give way to things like, oh, trying to cool a damn computer on a card without sounding like a jet plane is in your room becomes an issue. Like, well, now?
In my day... (Score:2, Interesting)
We used custom video coprocessors named Denise running at 7 mhz and we liked it.
Back then we didn't need all these fancy colors, 4096 was plenty!
Who had more RAM? (Score:3, Interesting)
Now the K6-3 is still in service, though upgraded to 192MB. But the new GEForce we got for the kids' computer (equipped with 512MB) came with 256MB, more than my main desktop, and half as much as it's resident machine.
On a more serious note, it would be interesting to understand how transient the data in that graphics card is, and how much main memory you need in the PC in order to pump enough data into the graphics card to really use all of that graphics ram.
Re:No performance benefits? (Score:3, Interesting)
Re:Is there any benefit (Score:2, Interesting)
Of course with other applications for graphics cards being sought now as well, using them in scientific computing tasks etc. this may very well be useful even today. I guess time shall tell ultimately.
Re:512 is better (Score:5, Interesting)
I didn't say it makes the game better. And yes, I should have defined 'realism' a little more clearly. I meant the rendered visuals of it, not the motion of it. You can do a lot more to make an image 'photo-real' with greater texture resolution than you can do with faster processing etc. Ask anybody who's played Doom 3. The normal mapping in that game, love it loathe it, did a great deal more to the visual detail of the game than adding a few more polygons to the scene.
So..... (Score:3, Interesting)
My memory increases (Score:3, Interesting)
1995 - 486 - Trident 1MB
2001 - K6II - Diamond 32 MB
2004 - Atlhon XP - ATi 128 MB
Probably I'll reach 512 MB in 2010.
My card (Score:2, Interesting)
No. I am still using the ATI All in Wonder that I found mispriced at $30 instead of $180 at CompUSA (and they had no problem giving it to me at the lower price, even when I informed them about it). It must be from the late 90s, cause I have upgraded just about all my stuff except my speakers since I got my computer in 98, but that has remained the same. It has 8 MB of memory.
And yet I have now gotten a Viewsonic monitor [viewsonic.com], which the card can keep running at 1600x1200/87/16 bpp flawlessly, plus the card's TV tuner lets me watch all the Knicks games (or whatever I prefer, I don't watch much TV these days) I want on the 21" screen that tops out my old 13" TV set.
I see no reason to buy a new graphics card. (If I weren't a pure coder, maybe I'd upgrade it for games, but I generally dont do much gaming, certainly not anything mainstream.)
The real kicker is, if I had sent in the $20 rebate, all this would have cost me only $10.
Use the extra memory for 3D Models (Score:2, Interesting)
I would be interested in seeing what effect that decompositoin would have on data rates. How big are the BSP trees describing a scene? What is the tipping point where it makes sense to download the models and modify them in place?
Re:Well make it useful in a creative way (Score:4, Interesting)
Re:Scientific Applications (Score:2, Interesting)
Re:Never had one. (Score:2, Interesting)
Re:Well make it useful in a creative way (Score:4, Interesting)
ECC Video RAM (Score:3, Interesting)
There's programs you can download to test system memory, but I haven't seen any to test video memory. I know the professioal strength ones like Microscope and Troubleshooter can test video memory, but those full blown diagnostics programs.
You wouldn't believe the damage that bad video RAM can cause. And the whole time, you'd swear it was the system memory. Example, if you have a video card with bad video RAM and you increase the Iopagelocklimit on say Windows 2000, to 8000 hex (32k pages), you'll get all kinds of programs and system processes crashing. Userinit.exe might not even work when you try to log in. Services will fail, lots of em. Remember those blank windows in win98 that said the task isn't responding? It's Winoldap.mod that's hanging and I've found that faulty video RAM is usually the culprit.
Re:General GPU Programming (Score:4, Interesting)
What's the precision like? Good? Good enough?
Cheers,
Dave
Re:Never had one. (Score:3, Interesting)
You kids and your fancy-schmancy color graphics adapters. Pah!
Re:No performance benefits? (Score:3, Interesting)
For games, while a little improvement of texture resolution can help some, the real benefit (IMHO) will be in variation of textures. MMORPG type games (such as Everquest II) have a much more noticeable issue with limited ram. Most of the variation in second gen titles have worked around some of this with geometry and tinting instead of textures, but there is still a lot of sameness in the games.
This is also an issue for other types of games. Repeating textures and armies of cloned combatants are a couple of examples of working with limited texture space. Developers have more of a choice in presenting even sharper images and/or greater variety of images in their games.
Re:L2 larger than my first disk drive already. (Score:5, Interesting)
The C64 had (essentially) a 6502 running at 1 MHz, the 1541 had a 6502B running at 2 MHz.
Re:Could someone explain to me... (Score:3, Interesting)
It depends on what you mean by "doing nothing".
With 15TB you could do massive pre-computation of scene details. When it came time to render, you could access some part of the 15TB for real-time display. Your interactions with the scene might mean that you never get near accessing a total of 15TB, but all the data needs to be there just in case.
So, is it doing nothing just because you might never access it?
Re:Almost Absurd (Score:3, Interesting)
Compositing and texturing my windows and desktop. [apple.com]
The potential for 3D textures is stunning (Score:3, Interesting)