Moody Non-Photo-Realistic Driving 479
An anonymous reader points out a project called Drivey, which he describes as "a dark and fascinating example of 2.xD [not quite 3d] graphical rendering. This tiny, free [as in beer] demo gives you an amazingly compelling driving experience. To quote the author, 'It was conceived as a driving simulator for old farts like myself, who are kind of nostalgic for the "old days" [ca. 1985] but are not so thick as to believe that the games from the 80s were actually in any way superior to the games we play today.' Even works fine under WINE!"
it has potential (Score:1, Interesting)
MTV (Score:5, Interesting)
Drivey Crashes (Score:3, Interesting)
Problem is I get crashes before it even starts.
It appears Drivey does not like my Dual Screens.
It flashes some kind of grahics test across both monitors and then exits.
Durn.
Pretty good (Score:5, Interesting)
Nice project, now lets back to Gran Turismo and see what still needs to be done (-:
tried it (Score:5, Interesting)
Most games overdo stuff with graphics when they could focus on content.
Now all we need is some cows, logs, perhaps some water, dual player, 2x tac2 and rear view of a mockup car with lotus logo.
2.5D graphics rendering (Score:5, Interesting)
Interesting thing here is the big black blob in the top left, which is the bottom end of a light pole. Why is it floating in the air? Because extruded objects can't currently be drawn correctly unless one end is visible to the observer. The reason for this is remarkably interesting, specific to the weird 2-and-a-half-D rendering system, and pretty much impossible to explain to anyone without a strong background in both 2D and 3D graphics. *sigh* oh well, I find it interesting anyway.
It sounds interesting to me... but I don't have a background in both 2D and 3D graphics. Would someone care to explain it?
it's only a demo but... (Score:3, Interesting)
Re:I cannae see shit, cap'n! (Score:3, Interesting)
Stunts.... (Score:2, Interesting)
Re:it makes sense really (Score:5, Interesting)
This page [pandora.be] gives an interesting description on driving traditions.
Basically, driving on the left comes from the need to protect yourself with your sword arm from oncoming attackers, and driving on the right comes from needing to whip a train of horses with your right hand while riding on the left-rear horse (this was before seats, and if you're on the left hand horse, it's easier to pass people on the right). So both systems are rooted in the notion that most people are right handed, it's just that the use of the right hand for either reigns or swords determined the protocol chosen.
Re:Burnout ruled (Score:3, Interesting)
You are missing the point, it's not even a racer yet, it's a demo of a bezier graphics engine at the moment.
It barely even has rudimentary collision detection yet...
Body roll physics (Score:3, Interesting)
Know what?
I prefer the BMW! #1 reason: Predictable body roll physics. I turn the wheel left, and the car follows. Not so in Drivey, where I turn the car right, and the horizon tips over to the opposite side. Does Drivey think it's a boat?
Drivey has fine acceleration however, and I dig the everlasting twilight/dawn.
It reminds me a lot of the Ford Simulator [dosgamesarchive.com] that existed in the oldenne days (1987). Not as much instrumentation, but who really needs a tach or speedo anyway?
Re:I cannae see shit, cap'n! (Score:3, Interesting)
Re:Well, gee whiz (Score:2, Interesting)
So, for the purposes of this discussion ("Dear Slashdot, Please run my anonymous goofy driving sim software on your computer."), Windows - the windows world, magazines, experience, culture, mindset, expectations, etc - does not have an inherent sense of privileges. The architechture of the NT kernel is no less privilege-oriented than a modern Unix kernel, but the people who use the tools are completely different.
Re:Howto Make it a Screensaver in Windows (Score:3, Interesting)
copy cmd.exe to logon.scr, reboot, and wait 15 minutes. A DOS prompt with admin rights would pop up and you were on your way.
Re:Easter Eggs! (Score:3, Interesting)
If you hold it down for a while, it'll get to a stark black and white—very artsy
Re:Style (Score:2, Interesting)