Futuristic Nokia Concepts Reviewed 100
nitinah writes "Nokia design concepts is an ongoing initiative from the Finnish communications giant that invites designers around the world to create breakthrough cellphone designs. Phonemag has coverage of this year's entries, which includes the
Aki,
a wrist wrap device for programmed self expression that tunes its behavior and outgoing/incoming communications based on the moods and gestures of the user,
and allows 'talking' without speaking, just by gesture.
Another design is the Acibo, which features a mini buddy device that has an entirely voice driven all-in-one personal communicator which
can be charged by bio-energy. More featured concepts include a wearable, shock proof and waterproof device, the SURV1, a necklace based communicator called
the Global Nomad
, and a complete communication device called the Colores, with virtual storage to access all your personal information on the go."
Re:well, let's just do the future, ignore the pres (Score:2, Informative)
Once that variable gets eliminated, it becomes very, very obvious that some phones do much better than others for reliability and reception. In particular, although there are differences between models, in general Nokia seems to do quite a lot better than Motorola and Sony Ericsson. That's the major reason I keep buying their phones even though they're ugly.
Re:Make Phones for Consumers (Score:3, Informative)
nope. everyone else gets their pics, music, vids on and off the handset with bluetooth, IR, or a USB cable.
Switch carriers or handsets until you can do that.
Re:well, let's just do the future, ignore the pres (Score:4, Informative)
These are concepts, meaning ideas, thoughts. You're lucky they shared them with you, since Nokia knows (as well as you do) that they're half-baked.
Linus Pauling: "If you want a good idea, first get a lot of ideas"
Key concept:lighten up, dude. They're supposed to be fun.
I happen to believe the guesture element of the first concept is pretty cool - the stance you hold the camera in determines it's behaviour. No buttons.