Intel Reveals the Future of the CPU-GPU War 231
Arun Demeure writes "Beyond3D has once again obtained new information on Intel's plans to compete against NVIDIA and AMD's graphics processors, in what the Chief Architect of the project presents as a 'battle for control of the computing platform.' He describes a new computing architecture based on the many-core paradigm with super-wide execution units, and the reasoning behind some of the design choices. Looks like computer scientists and software programmers everywhere will have to adapt to these new concepts, as there will be no silver bullet to achieve high efficiency on new and exotic architectures."
Great! (Score:3, Informative)
The CPU wars have finally gotten interesting again. I'm going to go grab some popcorn.
Re:yay (Score:3, Informative)
Schwab
Re:Sure there is (Score:4, Informative)
Re:Great! (Score:5, Informative)
It's very expensive to have DSP code written, when compared to normal CPU code, and video game manufacturers have been complaining that the cost of making a game is too high. Also, most of the complexity in a video game nowadays is handled by the GPU, not the CPU. Now the cell would be great for lots of parallel signal processing, or some other similar task, and I bet it could be used to create a great video game, it would just be prohibitively expensive.
The cell is a great solution to a problem. However, that problem isn't video games. A fast traditional CPU, possibly with multiple cores, attached to a massively pipelined GPU would probably work better for video games.
Re:Great! (Score:2, Informative)
All a DSP does is do lots of arithmetic operations and memory moves quickly. For example, in a single instruction, the DSP could run an addition and shift operation, move some data from memory to registers, and move some data from registers to memory. Also, DSPs (and the SPU in the cell) tend to perform (relatively) terribly when they run into a conditional statement. Thus, the type of programs that you end up writing for DSPs don't just need special attention when programming; you have to write a whole different kind of program for them than you're used to.
Ken Kutaragi thinks Sony is the devil? (Score:4, Informative)
No, mostly, it was Ken Kutaragi.
Having an extensive history of reporting on Sony, I'm sure you remember he did the exact same thing when hyping the PS2's emotion engine.