The History of Photoshop 298
Gammu writes "For the past fifteen plus years, Photoshop has turned into the killer app for graphics designers on the Mac. It was originally written as a support app for a grad student's thesis and struggled to find wide commercial release. Eventually, Adobe licensed the app and has sold millions of copies." Achewood's Chris Onstad also offers a different take of how it all went down.
Re:But Does It Run On Linux? (Score:5, Insightful)
Re:But Does It Run On Linux? (Score:5, Insightful)
But the GIMP isn't supposed to be a professional-level graphics application. I think Paint Shop Pro is a better GIMP equivalent: an application designed for the advanced home user who needs something above MSPAINT but would never use more than 1/128th of Photoshop's feature set.
Re:A question for large print graphics designers.. (Score:5, Insightful)
Was this a plug for a really crappy comic? (Score:3, Insightful)
Re:A question for large print graphics designers.. (Score:1, Insightful)
Nearly everything can be done in the GIMP (or cinepaint) if the operator knows what they're doing. If you are doing prepress, then Scribus [scribus.net] has excellent CMYK support.
The technical arguments are mostly bunk, the workflow issue isn't.
Re:Eventually? (Score:2, Insightful)
I beg to differ. I haven't used 1.0, so i can't speak of that, but I have used Photoshop since 2.0, and I actually think that most of the core features I used most of the time have been there since then, and haven't changed much (or needed to change). Sure, there's a lot of new stuff, some of it very useful, a lot of it feature-bloat (but possible useful for someone else), but I'd say that may basic approach to the program hasn't changed much between 2.0 and CS3. With the possible exception of layers (or where they around back then? I don't recall using those much back in the days).
Re:A question for large print graphics designers.. (Score:5, Insightful)
I do graphic design for a living, and there are a number of areas where The GIMP is lacking - but the big issue is in color space allowances. No CMYK support means no worky in the print world (unless your press uses RGB). I have to be able to not only convert an image to CMYK, but also control the colors to an extreme - I've had to remove all the color plates from the shot, increase the black plate to compensate, and then paint in spot red (for our press, that is 100% magenta, 50-60% yellow) over certain parts. Plus, the integration into the other parts of my work (working in InDesign/Illustrator for ads) is purely delightful.
Plus, CS2's RAW image importing is.. well.. I love it. Can't even begin to describe how great it is to use it's interface to import raw photos.
I still use the GIMP regularly - for minor stuff - at home. I still prefer my copy of Photoshop 6, though, for anything with any involvement.
Re:A question for large print graphics designers.. (Score:3, Insightful)
Questions like this are just begging to create an argument, but I'm going to give you my perspective. The primary advantage of using photoshop for me is familiarization. I'm not going to complicate things by explaining layering and color mode compatabilities, there are solutions to those. The key here is that I am lazy. I don't want to search for tools and addons and plugins that offer features that exists elsewhere in a standard installation.
My other reason for preferring photoshop is that if you use any of Adobe's other quality design programs, it is all familiar and often easily interchangeable. Illustrator, Premier, or even just making funny little animated pictures with ImageReady, I feel better using software that I recognize as part of a family. Its probably the same reason I prefer MS Office. See item #1 about being lazy.
"professional-level", what do you mean? (Score:5, Insightful)
It has been ten years already that Clayton Christensen's book "The Innovator's Dilemma" was published. In that book he compared the evolution of several businesses, such as computer disk drives, excavating machines, and department stores.
The conclusion is that there is no fixed point separating "professional" equipment from "entry-level". Systems that are designed for amateurs or small businesses will evolve and become adopted more and more widely by professionals, until the old "professional-level" manufacturers go out of business.
What do the Gimp, Linux, 3.5 inch hard disks, and backhoe excavators have in common? They were created for amateurs, but are now used by many businesses. Perhaps there are some huge databases where 3.5 inch disks won't do and there may exist some mines where cable-actuated mechanical excavators are still used, but they are becoming less and less common.
If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.
Re:Licensed? (Score:5, Insightful)
These days, the education price for Photoshop is $299. That's a lot of beer when you're a student with access to massive bandwidth...
DN
Re:"professional-level", what do you mean? (Score:5, Insightful)
Most equipment starts out as expensive, professional-grade products which percolate down to amateur-grade products. The first digital SLR was based on Nikon's then top-of-the-line F3 model and cost in the tens of thousands of dollars. Now, you can buy a point-and-shoot with a plastic lens for under $10. Likewise, ENIAC wasn't a desk toy, whereas the Bondi Blue iMac arguably is.
BTW, most large databases are stored on expensive RAID systems with equally expensive tape backups. No serious business ever used floppies to backup its important data.
Re:"professional-level", what do you mean? (Score:3, Insightful)
Yep, for sure.
A real professional would use whatever tool is available to get the job done. I'd certainly be wary of hiring a prima-donna who could only use one imaging product.
Re:Eventually? (Score:5, Insightful)
Which is sort of a shame, because the photoshop tools are a bit clumsy to use, and things like the selection tool could be implemented much better if they weren't afraid of alienating the existing customer base with changed behavior.
Lets get real... (Score:5, Insightful)
Not that adobe will admit rampant photoshop piracy has been the best thing that ever happened to them. The real reason they and other software leaders want to shut it down is that they don't any competitor taking that freeway to success. It is in the interest of market leaders to raise the bar to market entry as much as possible.
Re:"professional-level", what do you mean? (Score:2, Insightful)
ENIAC may not have been a toy, but the vacuum tubes it used started out as toys, not tools. The transistors replaced the tubes started out in cheap radios, and integrated circuits were used in toys very early on.
The expensive RAID systems in use today are not using specialized hardware for their drives, they are using the same drives home computers do. And almost nobody is using celerons with 64MB RAM any more, but you're more likely to still find one still in use in a business than as someone's home computer.
And audio recording started with the wax cylinder phonograph. It was not a professional technology.
Juarez... (Score:5, Insightful)
Re:A question for large print graphics designers.. (Score:5, Insightful)
I can tell you that companies get really, really angry when their logo color comes out wrong. Sometimes you can blame the printer, but more typically it's the designer.
Adobe products do have quirks and some features do have steep learning curves, but they all do color extremely well and are very consistent.
Re:A question for large print graphics designers.. (Score:5, Insightful)
I like Gimp, but that plugin doesn't sound like it provides professional CMYK support. And it looks like the project is dead:
Gimp!=pro application (Score:5, Insightful)
Re:"professional-level", what do you mean? (Score:3, Insightful)
Re:MacPaint (Score:4, Insightful)
Totally different apps. Even the titles give this away: Photoshop DPaint. Photoshop didn't have a draw circle because it's not a drawing or painting application - you would use Freehand or Illustrator for that. Photoshop is for the manipulation of pre-prepared images, and it is unrivalled at this.
Of course, whether you actually need its power rather depends on your line of work. Personally, I don't. iPhoto and Graphic Converter are plenty for me, though I'm keeping my eye on Pixelmator [pixelmator.com] as well. However, those tools are fine for the kind of minor photo retouching I do. To do the full Photoshop workflow I'm not kidding myself - Photoshop has no serious competitor in its field.
Cheers,
Ian
Re:"professional-level", what do you mean? (Score:2, Insightful)
Uh.. That's a neat statement, but why exactly? The design industry is not going to go open source. The GIMP is amazing for what it does but it's not suitable for professional use, particularly when it comes to CMYK output. This can't be compared to OpenOffice's ability to replace Word in nearly every office or classroom; Photoshop simply does many extremely critical things that the GIMP cannot.
Besides, if GIMP were to improve and become the standard in the industry (which I suppose could happen, say, if Abode were to... Well, I can't come up with an example but let's say it's discovered that Abode CS3 makes computers randomly explode) then most able designers should be able to make the switch quickly. It's not a new programming language, it should not be difficult for a pro to be able to learn to do what they need quickly-- possibly even "learning by doing." If they can't do that, then GIMP is flawed.
It's all well and good to support GIMP, and I would think many pros would play with it out of curiousity, but it is not "prudent" that they do so. I'm not slamming the app itself (which I heartily support) but I do take issue with your decree, which if I may say is pure B.S., and has more to do with you pushing the Slashdot OSS agenda than understanding what pro designers need.
Re:Eventually? (Score:3, Insightful)
Re:Gimp!=pro application (Score:1, Insightful)
Also: GIMP does have LIMITED support for CMYK & there are certainly other applications that you can use that are much less expensive than PhotoShop that support CMYK if that is what is holding you up.
PhotoShop is expensive & has many customers because of effective branding and marketing. Many people who use PhotoShop (amateurs and professionals) could do just fine without photoshop & professional designers have existed far longer than either PhotoShop or GIMP & the profession will outlive either tool.
Utter bullshit (Score:1, Insightful)
Would you refuse to employ a carpenter if he didn't use a certain brand of wood saw?
You're the zealot.
Re:A question for large print graphics designers.. (Score:5, Insightful)
It's not rubbish, it's how the industry works if you want enough control over your image to come out at a professional standard.
If you can't tell the difference, by all means, send RGB files and let the press operator use their best discretion in the conversion. I hold my work to a higher standard, and that's one thing that separates the pros from everyone else. We apply custom curves to give crushed, rich blacks (30%ish cyan mixed with 100% black or it will look weap and thin), we order matchprints, we look at our separations and we attend press checks.
Photoshop's default compression for gif, jpg and png all suck if you use Save As-> after manually indexing. Their save for web option, however, results in wonderful results if the image is suitable for the format you're trying to achieve.
Look, I've used the gimp a ton. I've used PS Pro a ton. For *basic* work, where color, workflow and clunkiness don't matter, they work as advertised. I'm not debating that. Lots of people can use either of those programs until the end of time because it fits their needs. I'm not debating that. But, what if I need to copy and paste? X11 to OS X? No go. Rough, rough, rough edges man. Basic functionality is missing without even breaching the high-end deficiencies.
If you work with RAW images, CMYK, are doing pro level retouching/compositing involving channel ops, detailed masking, fine selections, variable feathers on a selection, adding arbitrary spot color channels, working with HDRI... I could go on until the end of time, point being GIMP and PS Pro aren't even vaguely suitable for the task and Photoshop is an absolute joy to work with.
I guess the point I'm making is if you think GIMP does everything you want it to do, and you don't mind navigating the clunky interface, then great. You don't need Photoshop. It fits your needs.
It most certainly comes nowhere close to fitting mine. Let's agree to disagree on that point.
Re:Gimp!=pro application (Score:2, Insightful)
16-bit support please? Plug-in support? LAB color mode? A decent file browser? DNG support? QuickTime and Automator and ColorSync and OpenType and a native UI? Non-square pixel support?
If you put 500 people on the Mac (my platform of choice thanks) and had them compare Photoshop and GIMP side-by-side, which program do you think would be selected by most of those 500?
Photoshop kicks GIMP's ass up down sideways and back again.
For a professional user, it is well worth the investment which is why most design houses and pro photographers use it.
Re:But Does It Run On Linux? (Score:3, Insightful)
I find that CMYK and LAB support are both very important to me as a photographer, and I've never done any prepress work. For instance, I find CMYK useful for adjusting skin tones (see Dan Margulis' Professional Photoshop [amazon.com]) and for adjusting shadow detail with the K channel. I also like to use the K channel for channel blending.
Re:Lets get real... (Score:3, Insightful)
Yeah, right. It had nothing to do with:
No, none of that had anything to do with Photoshop being successful. It was all a bunch of warez kiddies.
Seriously, get off the crack. The professionals using Photoshop were spending huge bucks on their equipment. Doing things digitally meant saving a ton of money, while producing better quality work more quickly. This in turn meant they made huge bucks by investing in Photoshop. A print shop or pre-press house routinely spends hundreds of thousands of dollars on high-end hardware. Even though a Mac system with Photoshop and Quark was considered "expensive" in the consumer PC world, they were screaming bargains in the land of serious publishing. Even a self-employed photographer spends a lot more money on cameras, lenses, studio space and lights than on Photoshop.
Kids using pirated copies of Photoshop to use tacky filters or make photo composites barely register on the map. If it were all about warez, then why has Photoshop consistently had support for professional-level imaging workflows? If it was all about warez, how did Adobe grow to such an enormous size on the back of Photoshop, if nobody was paying for it?
Photoshop is popular because it became an industry standard, and also because it was one of the most revolutionary pieces of software ever written. It changed entire industries. Warez kiddies were just jumping on the bandwagon. It's more accurate to say that Photoshop was popular on warez sites, because it was THE application to own in the professional world, not the other way around.
Re:Gimp!=pro application (Score:3, Insightful)
Re:"professional-level", what do you mean? (Score:3, Insightful)
Ask a carpenter to build a house with a handsaw instead of a skil saw and they'll tell you it just isn't worth it, there's no money to be made there.