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Windows Operating Systems Software PC Games (Games)

Real Life DirectX 10 Performance 67

AnandTech has a look at the performance PC gamers can expect see under Windows Vista with DirectX 10. Unfortunately, it isn't pretty. Despite the power of the new 10-compliant graphics cards, the choices made in developing this technology have resulted in a significant gap between what is possible and what is actually obtainable from commercial PC hardware. What's worse, the article starts off by pointing out that much of the shiny effects exclusive to DX10 games would have been possible with DX9, had Microsoft been inclined to develop in that direction. From the article: "[Current] cards are just not powerful enough to enable widespread use of any features that reach beyond the capability of DirectX 9. Even our high-end hardware struggled to keep up in some cases, and the highest resolution we tested was 2.3 megapixels. Pushing the resolution up to 4 MP (with 30" display resolutions of 2560x1600) brings all of our cards to their knees. In short, we really need to see faster hardware before developers can start doing more impressive things with DirectX 10."
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Real Life DirectX 10 Performance

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  • At this point (Score:3, Interesting)

    by Sycraft-fu ( 314770 ) on Monday July 09, 2007 @12:30AM (#19795897)
    I don't think it is really useful to look at. DirectX 10 is brand new on the market so who knows how well optimised everything is? The drivers for the cards could very well need work. If you were a graphics can company what would you spend your time on: DirectX 9 which is what almost every game runs on, or DirectX 10 which there's maybe 3 game patches for? Also the games themselves may need improvements. Just because they've ported to DirectX 10, doesn't mean they did a good job of it. Any one remember the original Unreal Tournament? At its heart it was a Glide game and it just never ran as well on GL or DirectX, particularly DirectX. UT2003 was DX at its heart and ran smoking fast. It was to the point that on good DX hardware UT2003 could run faster than its predecessor, despite higher visual detail.

    At this point DirectX 10 is more or less just a plaything. Cards are out supporting it, since hardware is almost always ahead of software (harder to develop for something that doesn't exist), but it is brand new and few systems support it (only systems running Vista using teh very newest graphics hardware). IT is at this point a curiosity for the most part. It's not really useful to start talking about performance until there's been a good deal more time for people to work with it, including making games designed for it, not ported to it.
  • Re:Poor PC gamers... (Score:3, Interesting)

    by Mex ( 191941 ) on Monday July 09, 2007 @12:52AM (#19796059)
    For the money it costs to set up a PC with Windows Vista and a DirectX 10 capable card, yes, I'd feel sorry too.
  • Re:And yet ... (Score:2, Interesting)

    by fractoid ( 1076465 ) on Monday July 09, 2007 @03:13AM (#19796971) Homepage
    Personally, I'm grateful to them for making Vista so expensive in terms of upgrade price and hardware requirements. Without the added push I'd have stayed with Windows instead of switching to Ubuntu / Beryl (which looks much prettier than Aero, IMO). And without that push, I'd never have found out that it 'just works' at least as well as Windows does (at least for my hardware, maybe I was lucky), and can run WoW (my only Windows-specific app) through WiNE, with almost no tweaking, at a higher frame rate than in Windows. Only been running a day so far, but I can't see me going back.
  • Re:That means ... (Score:5, Interesting)

    by Alsee ( 515537 ) on Monday July 09, 2007 @06:26AM (#19798023) Homepage
    DX10 doesnt have "performance". DX10 is an API.

    DX10 is an API with a built-in performance penalty. The way it is designed has all sorts of restrictions and limitations on how things are done. Why? In order to make it "DRM enhanced". Whether you are using DRM content or not, the video system is required to operate under DRM rules. It prohibits things like direct memory access, just in case you happen to have DRM video somewhere and you tried to do a video capture. It also imposes a variety overhead costs, like validating memory accesses to prevent you from reading or writing anyplace that could impact DRM security. It cripples functions or continuously re-validates function calls to ensure that they cannot be called in any manner that might be a threat to the DRM system.

    You can benchmark API quality by a great many things, but performance is fairly irrelevant when that performance is tied so much to the undelying hardware.

    Normally correct, but in this case the API deliberately hamstrings the hardware.

    DX10 is a good API if in a couple of years time

    Yes, faster hardware will speed things up. However that faster speed will still be slower than it would have been without DX10.

    -
  • Re:That means ... (Score:3, Interesting)

    by kamapuaa ( 555446 ) on Monday July 09, 2007 @08:44AM (#19798923) Homepage
    But Direct Memory Access doesn't make the video card operate faster, what are you talking about? A lot of DX9 video card drivers didn't even implement direct memory access. I love how of your three examples, two are the same example, and the third is so vague as to possibly also be the same example. Cry about DMA all you want, but complaining about the DMA hit to video card speed is goofy.
  • Harf. (Score:3, Interesting)

    by stonecypher ( 118140 ) <<stonecypher> <at> <gmail.com>> on Monday July 09, 2007 @01:08PM (#19802471) Homepage Journal
    The reason Microsoft couldn't reasonably do Aero under DirectX9 has to do with baselines. One of the biggest advantages of DirectX 10 has less to do with what it is and more to do with what it isn't: old. Microsoft needed a way to do two things: 1) make sure that people weren't trying to run Aero on 386es, and 2) a simply way to tell non-technical people whether or not their hardware was up to modern spec.

    Does DirectX9 have all the capabilities needed to run something like Aero? Yes, but DirectX9 also runs on systems which would drag under the demands of something like Aero. Microsoft has a vested interest in preventing their new software from running on hardware which will struggle with Aero, because then there'll be a lot of people complaining about how (insert the bad side of slow Aero here.)

    DirectX10 has a much higher minimum bar to entry. If your stuff is DirectX10 ready, it's almost certainly Aero ready. That's why they made the requirement - they didn't want old hardware making their shiny new product look like crap. (That it forces new hardware purchase, which gets OEMs and VARs to support the new OS, certainly helps.)

    If you look at it from a business perspective at the same time that you look at it from a technical and an "oh god I have to deal with stupid users" perspective, you'll start to see why just using the DirectX name to set the new low watermark was actually a relatively simple way for Microsoft to flatten several problems at once.

A penny saved is a penny to squander. -- Ambrose Bierce

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