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John Knoll on CGI, Tron And 25 Years of Change 194

StonyandCher writes to tell us John Knoll, visual effects supervisor at Industrial Light and Magic, is using the 25th anniversary of Tron as a platform to look back at the last 25 years of visual effects. "The type of imagery that was possible to create at the time was very clearly computer generated; it wasn't going to fool anybody into thinking it was live action. That was a limitation of the technology that worked very well within the story, that fit right in and made a lot of sense: if you're telling a story about events taking place inside a computer, inside a big virtual environment, what techniques should you use? Parts of the film were done by shooting live action then doing rotoscope and other optical techniques over the top of it, but the stuff that really looked cool and stood out was the stuff that was computer generated."
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John Knoll on CGI, Tron And 25 Years of Change

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  • by ausoleil ( 322752 ) on Wednesday July 11, 2007 @12:48PM (#19826883) Homepage
    It's amazing that this film was passed over for an Academy Award for Special Effects because "using computers was cheating." Times have certainly changed in that regard.

    • Re: (Score:3, Insightful)

      by Matt Perry ( 793115 )
      So what? Awards are meaningless. It's still a good movie whether it wins one hundred awards or zero.
    • Re: (Score:2, Interesting)

      by plsander ( 30907 )

      And the monkey costumes in the first part of 2001: A Space Odyssey was passed over for the monkey suits from Planet of the Apes

      The Academy would not know innovation if it bit them.

  • THERE was a time when GOOD stories were told, and technology was used to push the story forward and special effects were not the stars per se.
    • The dark crystal.

      Now that I have young kids I have an excuse to watch it again. I love that movie because the story and such while good are fine, the muppet work is awesome.
      -nB
    • Re:Now, (Score:5, Insightful)

      by jshriverWVU ( 810740 ) on Wednesday July 11, 2007 @12:56PM (#19826993)
      Agree digital effects and rendering should be used as a tool to help the story, not a story to push rendering. I watch a lot more Japanese and British content now a days because a lot of the junk being pushed out of hollywood is nothing but CGI foreplay, used to please the eyes and dim the brain with no real content.
      • by Gulthek ( 12570 )
        What, like Casshern [wikipedia.org]?
      • by Ucklak ( 755284 )
        Japanese TV has always been more entertaining than the American programs.

        I remember watching Go Ranger (as it was called in the States then - Super Sentai in Japan, Power Rangers in the US after 1992) in the 70s and just being captivated.
        Mazinger and Raydeen were also fun to watch. Never had anything about giant robots kicking ass in the states.

        There was another show about a house robot called Robocon [japanhero.com] that I loved and I wish I could get my hands on some episodes. He had robot friends, each with a distinct
    • THERE was a time when GOOD stories were told, and technology was used to push the story forward and special effects were not the stars per se.
      Yeah, too many movies these days use sound as a crutch. Remember the good ole days before the darn "talkies" took over?
    • THERE was a time when GOOD stories were told, and technology was used to push the story forward and special effects were not the stars per se.

      Technology and special effects have been a part of film longer than the narrative. From the display of simple scenes where the draw itself was a moving picture, to other scenes where various film trickery are used to create optical illusions, technology has always been a featured star.

      That doesn't mean special effects makes a particularly good movie. I also believe that story is important and truly great special effects are ones that are accepted so readily you forget that what you're seeing isn't real (

  • Tron (Score:4, Funny)

    by Stanistani ( 808333 ) on Wednesday July 11, 2007 @12:49PM (#19826907) Homepage Journal
    Of all the movies that could have been remade, and wasn't. This one's at the top of my list...
    Come on Hollywood!
    • Re:Tron (Score:5, Insightful)

      by iggymanz ( 596061 ) on Wednesday July 11, 2007 @12:58PM (#19827017)
      why remake it, the early 1980s special effects fit into the story very well, nothing really would be gained by more eye candy. Kind of like the silly addition of useless enhanced special effects to Star Wars, did nothing for the movie.
    • Re: (Score:3, Insightful)

      If you like the original so much, why would you need a remake?
      • I don't need a remake, I merely want one.
        There's been such an advance in special effects, that a special-effects-oriented movie could really be good.
        Besides, I would like to see an update revolving around the Internet.

        Then again, I liked Freakazoid, [wikipedia.org] so who knows what I want?
        • Re: (Score:2, Interesting)

          by Ravenger ( 715905 )
          The Tron 2.0 PC video game is a worthy successor to the film. The visuals and atmosphere are spot on, and the gameplay is excellent. Updates the tron mythos, featuring parts on the internet, inside personal computers and in PDAs too.

          Of course I'd like a new film sequel too, but only if it kept the same stark art style of the original.
          • Exactly. Updating the effects to 2007 capabilities would destroy the atmosphere of a remake.

            Now, a sequel, updated to the current environment, could go to CGI - especially with real actors mixed in - and look really good...
    • by Fozzyuw ( 950608 )

      Of all the movies that could have been remade, and wasn't. This one's at the top of my list...Come on Hollywood!

      hehe, so many jokes. The remake could be just a series of tubes. Or Tron just sits in YouTube all day. Subtitles would be required when playing a game as all the opponents speak l33t. etc.

      Seriously, it could actually be quite interesting as the Tron of the 80's is not the same Tron of today. There could be a good way to incorporate social, economic, and global problems of today into the sto

    • Some Hollywood executive would mess it up and decide to make Tron a Camaro or something.
    • by Geekbot ( 641878 ) on Wednesday July 11, 2007 @08:56PM (#19833035)
      I thought of this when reading the article when they asked Knoll about a remake. Remaking Tron would be impossible. Tron was something that really marked its time. Part of the magic of the movie was the era. It was a great movie, and the concept and graphics marked it's time well.

      A rethinking of Tron is really the Matrix. Both concepts hinged on a person trapped in a computer and having to overcome the 'evil' technology that was abused in some way and returning it to human control. The Matrix is the natural evolution of Tron. Instead of a nice resolution where man gained control of the technology, in The Matrix control was never restored but man worked out a truce with machine. We've come from a place where we were unsure about the role of computers in the future to a time where we anticipate their power and understand that the genie doesn't go back in the bottle.

      Both were masterpieces of their time that captured a culture's fears and anticipations of technology with cutting edge computer generated graphics which set the tone for the setting of the movie.
  • by Silver Sloth ( 770927 ) on Wednesday July 11, 2007 @12:49PM (#19826909)
    From TFA

    Yet despite the film's brilliance, it was a box office flop. Why was that?

    I'm sure it's not because of the technology involved. I don't know -- maybe the story didn't grab people, or they felt like it was too juvenile. I'm not sure, but I'm pretty sure it wasn't technique-related.
    It was because, underneath the brilliant technology, it was pretty standard Disney fare. The Disney audience didn't appreciate the technology and those that did wanted better writing. After all, we were used to sci-fi of the Star Trek standard where the quality of the writing overcame the poor effects.
    • by befletch ( 42204 ) on Wednesday July 11, 2007 @01:05PM (#19827099)

      At the risk of repeating myself [slashdot.org]: I'm convinced the biggest difference between Tron and Star Wars is John Williams [imdb.com]. Go ahead, hum the Tron theme. I'll wait while you try to remember it...

      Music isn't the only difference, I'll grant. But I believe it is the biggest.

      • by Ucklak ( 755284 ) on Wednesday July 11, 2007 @02:02PM (#19827931)
        Wendy Carlos' soundtrack is highly memorable. Moreso than some of Jerry Goldsmith's or Alan Silvestri's scores.

        Especialy those who played the game, who can't hum the tune of the
        -coin insertion
        -the MCP cone
        -the spider sequence (which had about 4 seconds of screen time in the movie)
        -game over
      • by Gulthek ( 12570 )
        Thanks, now I have the Tron theme in my head. Synthesize me an orchestra!

        Do dee do dee dooo do do (da da da da da da)
    • The story really resonated with hackers, hobbyists, and computer enthusiasts--particularly those who were enthusiastic about the style of direct interactive computing... as pioneered by Project Whirlwind -> Tracy Licklider -> timesharing -> DEC OS -> hobbyist microcomputers... but were also familiar with IBM-style mainframe operating systems.

      By 1982, there were beginning to be a lot of people who could relate to that kind of story, but still not enough to make a movie a box-office hit.
      • by LWATCDR ( 28044 )
        Not really. At the time computers where still big. Every kid thought that they would write the next Pac Man and every parent was buying their kids a C64, AppleII, CoCo, or Ti99/4a. That was around the same time as WarGames which was also a big computer movie. I know because I went to both. Tron was full of eye candy but it was very shallow. You just didn't care what happened. IMHO WarGames was the computer movie. Where do you think the terms War dialer and War driving come from? I wonder how many modems
    • It was because, underneath the brilliant technology, it was pretty standard Disney fare. The Disney audience didn't appreciate the technology and those that did wanted better writing.

      Very good point. The plot (as you imply) doesn't have much depth- it's ultimately just a cheesy fantasy. However (IMHO) the reason Tron doesn't really work as a Disney family film either is because the characters never come alive. You just don't care what happens to them... the wooden dialogue and acting just don't help.

      I speculated on reasons for this in a much longer analysis of the film I did a couple of years back. [slashdot.org]

      However, (as also mentioned in that comment), Tron has never been given the credit i

      • the wooden dialogue and acting
        Cindy Morgan's comment on this: "We were playing computer programs. We weren't supposed to be emotional!"
        • Cindy Morgan's comment on this: "We were playing computer programs. We weren't supposed to be emotional!"

          Well... you know, it depends how you view the film. The premise was that on some abstract level computer programs were "alive". Ultimately, this is fantasy as much as (say) someone becoming part of a story within a book is- perhaps moreso because computer programs of that time generally don't pretend to mimic human motivation or behaviour. (It's probably not worth overanalysing this aspect precisely *because* Tron is ultimately fantasy- in the general sense of the word- rather than sci-fi.)

          But my point w

  • by dswensen ( 252552 ) on Wednesday July 11, 2007 @12:52PM (#19826957) Homepage
    ...people will still be bitching about "fake CGI" and wishing they could return to the flawless, joyful days of stop-motion, when special effects were indistinguishable from reality!
  • by $RANDOMLUSER ( 804576 ) on Wednesday July 11, 2007 @12:53PM (#19826965)
    ...reading a review of TRON in InfoWorld. The headline was (I am not making this up) "The Disney Empire Strikes Back".
  • by TheBearBear ( 1103771 ) on Wednesday July 11, 2007 @01:00PM (#19827041)
    The grpahics may have changed and look better, but the physics and implementation are still awful. When I see spiderman swing, he just falls too fast and the swing doesnt look natural with the cgi (like, his body doesnt react or stiffen to the G-force).

    And when Cgi characters jump off something and land on the ground, most of the time it doesnt look natural. I mean, are they even using earth's gravity acceleration of 9.8 m/s2????

    Seriously, look at the scene from the first movie where Peter jumps from building to building. it doesnt look naturally he's falling too fast, and when he lands, the way his body looks when he lands just doesnt look natural. looks as if he just fell 3 feet. his body should have crouched/sunk more.
    • You're right, it's not there yet.

      I'm an animator, and I know that the more real the images look, the more real the characters have to move. As you approach 100% reality, that last 5-10% becomes a very very steep slope. It's not easy.

      This is why I prefer making cartoons, you get to write your own laws of physics.
    • it doesnt look naturally he's falling too fast, and when he lands, the way his body looks when he lands just doesnt look natural. looks as if he just fell 3 feet. his body should have crouched/sunk more.

      Or there should be a hole in the ground with a dead-from-the-impact spiderman in it.
    • by Scaba ( 183684 )

      But a man being bitten by a radioactive spider and gaining arachnid abilities sits ok with you, as long as it's accurately portrayed on film?

    • by Animats ( 122034 ) on Wednesday July 11, 2007 @02:12PM (#19828085) Homepage

      I know, but that's what directors want. I used to do physics simulation for high-end animation. Directors want an end state - they want the character to end up in some specified position. Sometimes one that's unreachable in the physical universe, let alone achievable with human muscle power. That's tough to do with a physics engine.

      The way this is usually done in production today is to motion capture lots of motion, splice the bits of motion together, and edit the result manually. The result is some good motion and some bogus motion tied together. It looks bogus, but it's become a cinematic convention.

      This really shows up in sports games. When EA runs an EA Football ad during an NFL game, you can tell from way across the room that the motion looks wrong.

      Game-like motion has become enough of a cliche to be parodied. The opening scene of Tomb Raider has Angelina Jolie moving like a video game character, tucking and rolling while staying in a single vertical plane, just like the game.

      There are many cinematic motion conventions that don't work in the real world. The classic is a car jumping across a gap. In reality, once the front wheels go over the edge, the car starts to rotate forward in pitch at a high rate. When you see a car jump in a movie, there are guides, ramps, extra wheels, and even pneumatic rams involved.

      As for "the way his body looks when he lands just doesnt look natural. looks as if he just fell 3 feet. his body should have crouched/sunk more.", that kind of thing is sometimes done with flying rigs and high-speed computer-controlled winches. "Underworld - Evolution" did that. They record and debug the motion in a heavily padded gym, then play it back on the set.

      Today, when someone does a tough stunt for real, nobody notices. There's a minor SF film which shows a woman running down the face of a 40-story building with a cable paying out behind her for support. A stuntwoman is really doing that on a real building. And for the bottom 30 feet, the star of the picture is really doing that, twisting to land on her feet and come out shooting. On the screen, it looks no different than similar things done in CG in other movies.

      • by blhack ( 921171 )

        Today, when someone does a tough stunt for real, nobody notices. There's a minor SF film which shows a woman running down the face of a 40-story building with a cable paying out behind her for support. A stuntwoman is really doing that on a real building. And for the bottom 30 feet, the star of the picture is really doing that, twisting to land on her feet and come out shooting. On the screen, it looks no different than similar things done in CG in other movies.
        what movie!?
    • are they even using earth's gravity acceleration of 9.8 m/s2
      Most of the time - no, they aren't. When there are realistic characters falling off something like the Titanic, then it's usually calculated at real-world physics because it has to look realistic, but when it's a CG character doing crazy stunts, then the animator just eyeballs it to make it look right, and then there are supervisors and directors that make the changes until the director's happy with it. Even when the background characters are calcu
    • This is a HUGE problem with not just CGI, but action sequences as well. So many action directors (John Woo I'm looking at you) screw up the physics. I don't mind if a ninja jumps 5 ft in the air, but his trajectory has to follow the expected parabola. If he floats in the air for too long, or slides way to far forward at the apex of his jump to kick two bad guys in the face, you ask the viewer to stretch their suspension of disbelief too far.
    • You know, Spiderman isn't about realism, as the stories arise from the Marvel comic character... Spiderman. I *expect* the slightly-off physics in such a movie.

      I'm with you and agree to your point if you look at movies which are set in a realistic environment and the modified physics aren't part of the visual concept. But Spiderman (or Matrix or LOTR or...) is a bad example for your point.
  • by tinrobot ( 314936 ) on Wednesday July 11, 2007 @01:00PM (#19827043)
    Syd Mead and the rest of the designers (who's names escape me at the moment) did an incredible job designing to the limitations of CG at the time. The graphics still look great today, and in fact, I think Tron still stands apart from most of today's CG. Almost all of the current CG tries to look like reality, which makes it invisible. With Tron, you knew it was CG and that was cool.

    If Tron had only had a good story, good acting, and hadn't opened against ET, this anniversary would have gotten more notice.
  • In Shop (I was in Electronics) we watched Tron with the class group to basically see what the technology was like back then. Now, at the time Tron was out the FX were pretty dam amazing. This anime-loving spaz kid kept saying how "teh graphics suck, i don't see what the big deal is!!!11" over and over, and everytime someone reminded him of the year it was made, and how computers weren't the same back then, he would wait a minute and repeat himself, about teh graphics. That fucking clown. I wanted to throw a
  • CGI... (Score:5, Insightful)

    by ratpick ( 649064 ) on Wednesday July 11, 2007 @01:05PM (#19827101)
    Has ruined far more movies than it's improved. When used discretely and where necessary to the story it is fantastic tool. But in too many movies the creators have reveled in their ability to create more and more spectacular stunts and made a movie that showcases CGI talent instead of one with an interesting and well told story. Think the dinosaurs in "Jurassic Park" versus the infamous Jar Jar Binks. One was done very well and effects were used in such a way as to cover the inadequacies of CGI (which are still present today), while the other--well, not so good.
    • Hey, if somebody wants to hack together a version of that Jurassic Park scene where T-Rex bites the lawyer in half while on the porta-potty, with the lawyer replaced with Jar-Jar, I'd watch. Sounds like YouTube gold to me!

    • Re: (Score:2, Insightful)

      by CrashPoint ( 564165 )
      Poor example. Jar Jar was an extraneous, poorly-conceived character and would have dragged the film down just as badly were he a rubber suit instead of a CGI toon. CGI didn't ruin Episode 1, bad writing and direction did.
  • In the old days every movie was like starting from scratch. Every scene took a different approach, a lot of building from scratch, and imagination to pull off. Lots of people with different skills were involved. Today exactly 1 person does everything: the 3D artist. 3D artists aren't paid as much as the modellers, stuntmen, programmers, water experts, fire experts, lighting experts of the past. There isn't any building from scratch or standing around wondering how to pull off a scene. Today the movies
    • by hondo77 ( 324058 )
      You've never worked on a movie with CG in it, have you? No building from scratch? Think of any movie from Pixar. Every single thing in the movie is built from scratch. What's this "3D artist" you say is the one person that does everything? How about the supervisor on the set helping the live action work well with the digital coming down the road? The compositor working in the 2D world getting the lighting just right? The artics & mattes people erasing all those damn wires? On and on it goes.
      • "The artics & mattes people erasing all those damn wires?"

        Why do they have to erase wires? I would imagine they use green wires that would meld against the green background.. no?
    • There isn't any building from scratch or standing around wondering how to pull off a scene.

      In meatspace movie making if you need a phone on the set, you buy a phone and put it there; in CG movie making you need to build the phone from scratch. Yes you don't need as much imagination on how to "pull off" a scene, but at the same time it lets you be more creative with the actual scene because you don't need to think about that. The Star Wars Jabba scene is a good example, they shot it as best as they could

    • Ummm... (Score:3, Informative)

      by tinrobot ( 314936 )
      Obviously, you're not in the business.

      On any major film, they will have all sorts of specialties. Some people just model, some people rig, some people paint textures, some people light the scene, some people manage the render farm, some people do the special effects, some do the composite, some people animate.

      But, yes, it is an assembly line, and things are standardized as much as possible, but the assembly line does change a bit depending on the show.

      Only on really small productions do you have one person
  • John Knoll (Score:5, Interesting)

    by tonywong ( 96839 ) on Wednesday July 11, 2007 @01:10PM (#19827177) Homepage
    Just remember that this is the John Knoll who originally developed Photoshop too (stated in the article too).
  • by ajs ( 35943 ) <ajs.ajs@com> on Wednesday July 11, 2007 @01:12PM (#19827199) Homepage Journal
    The article mentions Tron. In another post I mentioned The Abyss. What other films advanced the art and perception of computer-generated effects? I can think of:

    Toy Story (and Geri's Game, which I think was attached to Toy Story)

    This film really advanced the public perception that movies could be all-CG, and opened the door for all of the CG films that followed.

    Terminator 2 (another Cameron film)

    This was, I think, the first use of a CG character in a live-action film.

    Titanic (Cameron again)

    The impact on the public with respect to the computer animation was minimal, but on Hollywood it was a huge deal. The fact that the ship was regarded as realistic by so much of the audience opened the door for dozens of projects that replaced models and stock footage with CG. It was, arguably, the most realistic CG in film to that date, and changed a lot of directors' and studios' perceptions.

    Anything anyone else can think of?
    • Re: (Score:3, Insightful)

      by hondo77 ( 324058 )

      I'll toss out a few more:

      • Star Trek II: The Wrath of Khan
        That Genesis sequence was quite an eye-opener.
      • Beauty and the Beast
        The ballroom scene, while not technically so amazing, raised public awareness of CG in movies.
      • Jurassic Park
        After seeing this, I thought effects shouldn't matter anymore because now anything was possible. It still bothers me when people talk about the great CG effects in a movie. Who cares (except for Sin City...and Sky Captain...and 300 :-)? How was the movie?
    • Westworld had 2d raster graphics for Yul Brenner's character.

      I think they used vector graphics on the display screens of the spaceships in 2001.

      The Robert Abel canned foods commercial with the shiny woman robot was one of the first realistic human animations...

      Luxo Jr was the first CG animated short nominated for an Oscar

      Tin Toy was the first CG short to win an Oscar

      • I think they used vector graphics on the display screens of the spaceships in 2001.

        all rear projection of cell animation. the simplest and most economical solution at the time.

    • Pixar has a tendency to push the boundaries in their films: Monsters Inc. gave us amazing hair and fur (just watch the way Sully's fur sways and even shows up in shadows), Finding Nemo was all about realistic water, and I'd argue that Ratatoullie does amazing things with light (specifically, the natural light in the kitchen scenes). If anything, it seems they push the bar so *freaking* *high* in their films that it's almost impossible to match. Certainly it's got to be depressing for the movie maker in the
    • by ajs ( 35943 )
      To answer my own question, the milestones in TV and film are outlined in excruciating detail on Wikipedia's Timeline of CGI in film and television [wikipedia.org]. It points out a number of excellent films as series that I had forgotten about, and a few that I didn't realize had CG.

      Wow. It's just stunning that CG in movies has been with us since the 1970s!

      Wikipedia's Computer-generated imagery [wikipedia.org] article also backs my intuition up on the idea that The Abyss was the entry of CG into the mainstream for the film industry (not a
    • Last Starfighter
      Showed that a really bad film with lots of CG is still a really bad film
  • Tron 1, people invade the computer space. I assumed Tron 2 would be the computer space invading people space. I imagined a tank coming out in downtown NY and crushing over a ton of cars. Maybe a light cycle bursting out on the highway clips off a car that just cut off another driver. It wouldn't take a lot of thought to make computer models invading our world work.
    • Yeah, it would have been like Who Framed Roger Rabbit?, only, instead of well-inked expressionistic characters, there would be wire-frame solid-shaded polygon monstrosities. Not what I would call filmographically compelling.

      Don't get me wrong, I liked Tron (and, FWIW, Who Framed Roger Rabbit?), but CGI wasn't at the time up to the challenge of realistically modeling CG objects in a 'real' environment convincingly. That didn't even really start to happen until The Abyss. Even simple surface light-shading

  • by bobalu ( 1921 ) on Wednesday July 11, 2007 @02:08PM (#19828035)
    I picked up the latest greatest Tron disks not long ago because I did like the movie and wanted a nice copy. My experience at the time was people just weren't going to get the jokes unless you were a tech or programmer. When they said "Bring up the Logic Probe!" I laughed my ass off because I had been using one that day.

    The other six people in the audience made no sound.
  • by Picass0 ( 147474 ) on Wednesday July 11, 2007 @02:12PM (#19828081) Homepage Journal

    How did Knoll or the author manage to snub Information International Inc. (aka Triple-I) , the very people who created the graphics for TRON?

    Most people will read this story and think ILM did the graphics for TRON.

    Shame on you, Computerworld and John Knoll!
  • by TheTranceFan ( 444476 ) on Wednesday July 11, 2007 @02:58PM (#19828667) Homepage
    In case the name's not familiar, John Knoll's brother, Tom Knoll, wrote the original version of Photoshop. John has always been more the artist, and Tom more the signal processing geek, although there's plenty of overlap between their sets of skills. A talented duo.
  • growing up i could never decide what i wanted more, a light cycle or a light saber :-)

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