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Windows Operating Systems Software Bug

MS Responds To Vista's Network / Audio Problems 528

quirdan writes "With the discovery last week of the connection between Vista's poor networking performance and audio activities, word quickly spread around the Net. No doubt this got Microsoft's attention, and they have responded to the issue. Microsoft states that 'some of what we are seeing is expected behavior, and some of it is not'; and that they are working on technical documentation, as well as applying a slight sugar coating to the symptoms. Apparently they believe an almost 90% drop in networking performance is 'slight,' only affects reception of data, and that this performance trade-off is necessary to simply play an MP3."
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MS Responds To Vista's Network / Audio Problems

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  • by Boa Constrictor ( 810560 ) on Sunday August 26, 2007 @02:09PM (#20363589)
    I suppose this explains why MS has been so reticent to start afresh with the codebase until now. Even basic things are buggy and it's costing the reputation of the latest roll-out.

    Pushing Vista too early is only going to hinder long-term deployment.

  • Re:Typical (Score:5, Insightful)

    by Brian Gordon ( 987471 ) on Sunday August 26, 2007 @02:10PM (#20363609)
    How many lights are there again? Five?
  • ITS (Score:4, Insightful)

    by Brian Gordon ( 987471 ) on Sunday August 26, 2007 @02:15PM (#20363659)
    To say nothing of traditional multithreading, how do they explain how the entire OS could be run on either of my cores, but just networking and multimedia can't run together on both of them without some kind of tradeoff?
  • by Junta ( 36770 ) on Sunday August 26, 2007 @02:17PM (#20363673)
    I couldn't begin to keep track of how many times I've heard that one in the industry. 'X is broken'. 'Well, our new architecture can't theoretically acheive X anymore, so it's a design limitation, not a bug'.
  • REally? (Score:5, Insightful)

    by Lumpy ( 12016 ) on Sunday August 26, 2007 @02:19PM (#20363693) Homepage
    Apparently they believe an almost 10% drop in networking performance is 'slight,' only affects reception of data, and that this performance trade-off is necessary to simply play an MP3.

    Interesting, VERY interesting. This either means that Microsoft Programmers are incredibly incompetent or they are hiding something. I can take a really old Linux kernel (or windows 98 install) on a Pentium 233 mmx processor and see less than 0.05% drop in networking performance while playing an mp3. In fact I dont see that drop playing 2 mp3's at the same time while transferring large amounts of data over 100 base T. I do this daily on my whole house mp3 jukebox that is linux based, it has 2 seperate sound cards that plays 2 different mp3 files while I upload another 60-80 mp3 files I corrected the data tags on. I do not see the performance hit of 10% on hardware that is at least 20 to 30 times slower than the typical Vista machine.

    What are they hiding?
  • by Anonymous Coward on Sunday August 26, 2007 @02:19PM (#20363695)

    Even basic things are buggy and it's costing the reputation of the latest roll-out.

    Pushing Vista too early is only going to hinder long-term deployment.

    Only among the geek crowd, who don't want Vista anyway. The "general public" doesn't care. The computers they buy new come with Vista, and that's what they will use.

  • Re:Back in 1994... (Score:2, Insightful)

    by Poromenos1 ( 830658 ) on Sunday August 26, 2007 @02:34PM (#20363833) Homepage
    Don't take this as an attack, but your comment is rather sensationalist. What difference does it make that your 13 year old PC plays mp3s over the network? It's not like MS is 13 years behind, it's a BUG. Hell, XP is fine, you don't see me saying "Watch out, 2007 MS, 2004 MS has you beaten!".
  • Re:REally? (Score:5, Insightful)

    by doodleboy ( 263186 ) on Sunday August 26, 2007 @02:36PM (#20363849)

    What are they hiding?

    That it's caused by the DRM subsystem.

  • by Anonymous Coward on Sunday August 26, 2007 @02:39PM (#20363875)
    Oh, please. You're right that Vista is a more capable operating system than Mac OS 7. You're wrong that it would have any implication on audio playback.

    I can encode a 320mbit VBR MP3 at about 20X playback speed. That's encoding, the slow phase. MP3 playback is NOT a real-time task. It hasn't been for ages. The system decodes the next several seconds of audio, stores it in an audio buffer, and tells the system to play it. If you hit pause, it then stops the active playback immediately, but there's still more audio data available. This way, there's no reason for the audio to skip, and the audio program doesn't need to be top priority or realtime.

    Ironically the only audio program I've had problems with skipping under Windows is iTunes, and only when running some other task at 100%.

    In any case, audio programs don't need realtime priority and there's no reason why playing audio should cause network performance to degrade in a properly designed system. I can see a poorly designed system manage to completely screw things up with interrupt handling, though.
    --
    Sigs are lame.
  • Re:Back in 1994... (Score:5, Insightful)

    by Anonymous Coward on Sunday August 26, 2007 @02:44PM (#20363913)
    Yeah, but uh... Microsoft's answer is that it's a nescessary trade-off for good sound performance. If they acknowledged it as a bug there wouldn't be such a bitch-fest going on.
  • Re:REally? (Score:5, Insightful)

    by myrdos2 ( 989497 ) on Sunday August 26, 2007 @03:05PM (#20364075)
    Napoleon: "Never ascribe to malice that which can be explained by incompetence."

    Me, after using Vista: "Any sufficiently advanced incompetence is indistinguishable from malice."
  • What a Load of... (Score:5, Insightful)

    by Nom du Keyboard ( 633989 ) on Sunday August 26, 2007 @03:05PM (#20364079)

    Apparently they believe an almost 90% drop in networking performance is 'slight,' only affects reception of data, and that this performance trade-off is necessary to simply play an MP3.

    What a load of utter Crap! If such a trade-ff was ever necessary, then we would have been seeing it in Win XP as well, and obviously we don't.

    Vista networking is broken! Try copying over files from your XP machine on a mapped drive if you don't believe me. And audio/video functions in Vista are equally broken. And I bet its for the same reason: Kiss-Up To Hollywood DRM.

    Microsoft has caved to the almighty Hollywood dollar, and with Vista you're pwned more than ever!

  • Re:Back in 1994... (Score:3, Insightful)

    by Lars T. ( 470328 ) <{Lars.Traeger} {at} {googlemail.com}> on Sunday August 26, 2007 @03:32PM (#20364313) Journal

    Geez. Even the Commodore 64 can play MP3's. [wikipedia.org]

    Windows can't compete with a 1 Mhz computer made in 1992 with 38,911 BASIC BYTES FREE
    READY.
    []
    Yeah, if you plug an SD-Card reader into the C64, and then a DSP-board onto that reader which then accesses the SD-Cards, completely bypassing anything original to the C64. I'm to lazy to check whether you can still use the 10MBit Ethernet card at the same time.
  • by Nom du Keyboard ( 633989 ) on Sunday August 26, 2007 @04:00PM (#20364561)

    Windows puts much more emphasis on the desktop and audio playback has been much smoother. This comes at a cost, of course, as the article says. This is a simple trade-off between interactivity (for desktop) and throughput (for server).

    So why is it that Win XP never had this problem on slower hardware? Nor Win2K, ME, 98SE, 98, 95...

  • Since when? (Score:2, Insightful)

    by supabeast! ( 84658 ) on Sunday August 26, 2007 @04:17PM (#20364709)
    "...this performance trade-off is necessary to simply play an MP3."

    That's funny, the last time I remember any OS taking any significant hit to play an MP3 I was running on a 166 mhz Pentium II.
  • by NekoXP ( 67564 ) on Sunday August 26, 2007 @04:31PM (#20364831) Homepage
    Absolute bullshit. Microsoft are right here. They've admitted there's a bug in it - something is definitely wrong if the re-prioritizing of tasks is causing that much of a performance hit.

    But, the practice of tuning the system such that audio playback is constant and stutter-free by sidelining other components is VERY common in system design. Sometimes it is built directly into hardware - you dedicate fewer, faster lines to audio and slower and buffered to the networking. When audio skips you are FUCKED. When network traffic stalls, TCP - and in fact UDP and most other protocols layered in some fashion over Ethernet or ATM - is actually designed to handle it by retransmission.

    A 90% drop is ridiculously high, but it IS keeping your audio system fed with data reliably. Perhaps it just needs some extreme fine-tuning. It's certainly the case that a PCI Express audio card because of the high overhead would not be fed data fast enough (PCI Express is high bandwidth but not low-latency) if a PCI Express networking device was pushing data around. We've had this stuff before on Creative cards, where the PCI latency and bus mastering has been tweaked such that the PCI chipset holds the bus for "far too long" causing problems with the rest of the system. But in the end there are not that many TRULY elegant ways of doing it.

    Every system bus is contended at some point, and if the contention shows VISIBLE or AUDIBLE artifacts, then the user will be pissed off. That means, display corruption, legobricking of MPEG data, audio skipping or looping, you cannot have this on a high quality multimedia system, however, 100mbit/s transfer rate really is just fine when it comes down to it. Not perfect considering you paid for something 10x faster, but still, not all that bad for multimedia performance.
  • by PunkOfLinux ( 870955 ) <mewshi@mewshi.com> on Sunday August 26, 2007 @04:33PM (#20364857) Homepage
    It doesn't matter if it's still usable. What matters here is that doing something as simple as listening to music has been shown to decrease the network performance of a computer. Completely unacceptable.
  • by RobertM1968 ( 951074 ) on Sunday August 26, 2007 @04:54PM (#20365037) Homepage Journal

    Also, I'm not sure if I'm interpreting those screenshots correctly (I don't use Windows so I'm not too familiar with its monitoring tools) but if 100% in that graph corresponds to 1 Gb/s transfer speed, then the speed drops from 32 megabyte to a still very respectable 16 megabyte per second. People seem to suggest that networking grinds to a halt when playing audio, but although this drop is very significant, it by no means renders your network connection unusably slow. In fact, it's still pretty damn fast.

    I'm sorry, but you aren't making any sense whatsoever. If I buy a racecar that I use on Sundays at the track, and turning on the radio decreases it's top speed from 200mph down to 100mph, is that OK because that is "still pretty damn fast"? If I book a flight that should take 10 hours but whenever the stewardess serves food or beverages, it decreases the plane speed so that the flight takes 20 hours instead, travelling at only 300mph, is that ok because it is "still pretty damn fast"?

    If I am running an internal network, where data transfer speeds are critical to the work I am doing and playing MP3s decreases that speed by 50% (assuming it is the 50% you are claiming the article says and not 85-90%) is that ok because it is "still pretty damn fast"?

    I have been playing MP3s on systems as old as 486's (which used a whopping 10% CPU - with NO network degradation) - there is NO load on today's system when playing an MP3 - except through poor design - or worse yet, intent - so there is no reason why network speeds should drop AT ALL - much less 50%, 85%, 90% or whatever. As others have noted in other threads on /. and elsewhere, such bottlenecks of late all seem to be due to DRM related issues in Vista... I wouldnt doubt a similar issue is the cause here - and the reason why Microsoft is (properly for once) stating that some of this issue is actually due to design.

    The fact is, on today's multi GHz, multi-core systems, a 10% drop in network performance would be outrageous for something as simple as playing an MP3 or other audio stream... 50% is ludicrous... and I can't even think of a word to describe what an 85-90% drop would constitute.

    Yes, when it comes to the Internet world, even a 90% drop in network performance on a gigabit network card doesnt really mean anything for most people - such an attitude misses many still valid points and issues, such as there are numerous users who don't have that Internet bottleneck to make such slowed down connection speeds a moot point (college students for one, businesses with dedicated high speed lines for another) - there are also users of every sort who have home networks set up who WILL see the degradation in speed since they are not limited by their Internet Connection Speed (businesses, home users, gamers doing LAN parties, you name it) - and most importantly, there is no VALID technical reason why playing any audio stream should degrade network performance on today's hardware.

    That last point brings up the final issue. It really does not matter if MS claims there are valid design reasons or valid technical reasons for the drop in network performance (whether 10%, 50%, 85%, 90%, whatever) - because as far as the features end users want, there is NOT - and the only "features" I can think of that would cause this are DRM related technologies so liberally sprinkled all over Vista. Any other reason is quite simply poor coding and design... and as MS didnt write, and has barely changed any of the networking stuff in Windows in quite some time, I think it is more of an issue of "features" that no one wants, may be illegal (under the fair use doctrine) and should never have been dumped into Vista to begin with.

    People seem to suggest that networking grinds to a halt when playing audio, but although this drop is very significant, it by no means renders your network connection unusably slow. In fact, it's still prett

  • Re:REally? (Score:5, Insightful)

    by Just Some Guy ( 3352 ) <kirk+slashdot@strauser.com> on Sunday August 26, 2007 @05:05PM (#20365131) Homepage Journal

    "Please note that some of what we are seeing is expected behavior, and some of it is not. In certain circumstances Windows Vista will trade off network performance in order to improve multimedia playback. This is by design."

    In other words they see a bug especially on gigabit connections.

    Yes. The bug is that the audio system has any correlation whatsoever, however minor and imperceptible, with the frickin' network stack, and even moreso that this is expected.

    It's not expected behavior. I don't care how much they jump up and down and cry that most people won't notice, this is bullshit.

    Me: Every time I get in my car, a hammer pops out and hits me in the jaw, painfully.
    GM: That's a bug. It shouldn't hurt so much.
    Rational observer: WTF?

    There's no lost context or missing information. The facts are that MS is OK with the idea that an MP3 reduces your network throughput. There's really nothing else to say in the matter. That one admitted fact alone is enough to declare it defective by design.

  • by Rui del-Negro ( 531098 ) on Sunday August 26, 2007 @06:10PM (#20365715) Homepage
    The summary says "Apparently [Microsoft] believe an almost 90% drop in networking performance is 'slight'". But here's what the article actually says:

    "In most cases the user does not notice the impact of this as the decrease in network performance is slight. Of course some users, especially ones on Gigabit based networks, are seeing a much greater decrease than is expected and that is clearly a problem that we need to address."

    If the alternative to Microsoft FUD is Anti-Microsoft FUD, I'm not sure we're much better off.
  • by NMerriam ( 15122 ) <NMerriam@artboy.org> on Sunday August 26, 2007 @07:52PM (#20366475) Homepage

    Only among the geek crowd, who don't want Vista anyway. The "general public" doesn't care. The computers they buy new come with Vista, and that's what they will use.


    Yeah, but the general public doesn't pay MS's rent. Corporate licensing and OEM deals are where the money comes from, and those are both in serious trouble right now in that nobody with more than a few hundred desktops considers Vista even remotely acceptable. Granted, by the time Vista SP2 is out in 2010, they may have fixed a lot of this stuff.
  • by trezor ( 555230 ) on Sunday August 26, 2007 @08:03PM (#20366549) Homepage

    This laptop I am working on now ($5k USD class laptop) came delivered with Vista. Let me give a few exmaples of what I had to deal with to make the issues clear.

    A quick example of this would be how I needed to copy high-bitrate media-files (HDTV, 20mbps) locally before I could play them in Vista. On GigE freakin' LAN.

    Copying 4GB+ virtual machines, again on GigE LAN could take better parts of a day. Checking the performance monitor, I could see that I had 10mbps actual data-transfer. I'm not kidding here. IO was beyond piss poor.

    This is something I've never had issues with in any other OS. I'm not calling it unacceptable. I'm saying it's fucking crap.

    In short: There were a few improvements I honestly liked in Vista (apart from the eyecandy), and those were really nice improvements, but honestly...

    All the issues I had in Vista which I assumed any modern OS has tackled years ago, with regards to performance, usability and all that were simply too much for me to handle. I'm back at XP SP2 and I feel like that's the biggest hardware upgrade I have ever done.

    For those interested in the technical aspects of this, I would wrote a simple, hypothetical article on the aspects of OS complexity and performance [kjonigsen.net] from a developers point of view on the tight Kernel-DRM coupling some time back.

    That, however, is nothing compared to what this guy did [auckland.ac.nz].

    Reading these it's pretty obvious why Vista has exactly the issues it has, and why MS sucking up to the entertainment industry probably is the worst business move they have ever made.

  • Re:missing tag? (Score:5, Insightful)

    by TheRaven64 ( 641858 ) on Sunday August 26, 2007 @08:07PM (#20366573) Journal

    Say what you want about Apple but at least they're not bending over every time the RIAA/MPAA asks them to do something
    To be fair, that's because they are making the labels that comprise the RIAA an enormous heap of money. This puts them in a pretty good bargaining position.
  • by TheRaven64 ( 641858 ) on Sunday August 26, 2007 @08:26PM (#20366689) Journal

    MP3 playback is NOT a real-time task. It hasn't been for ages.
    Yes it is. It is not a CPU-limited one, but it has strict realtime requirements; if one sample is not decoded and placed in the soundcard's buffer before the previous one has finished playing then the user will notice. Encoding the MP3, in contrast, is CPU-limited, but not realtime, since it has no latency requirements at all.

    I'm not a Microsoft apologist - I haven't run an MS operating system for several years, and I've never used Vista - but this bug is quite understandable. I posted in the last story suggesting it was probably exactly what Microsoft describe. Now that I know that it only affects receiving, I will suggest that it's an overoptimisation in the interrupt handling code. I would guess that they switch from interrupt-driven to polling mode on high-priority latency-sensitive drivers when they are busy. The sound device would be one of these. If they don't switch back fast (or often) enough, then the leading edge of some interrupts will be lost, and if they delay even longer then packets will be lost because the network card's receive buffer will become full. Sending would not be affected.

    The fix for this should be simply altering a constant somewhere to make the sound devices stay in polling mode for less long, or after more interrupts in a short period. Even with QA time, it shouldn't have taken more than a week to get the patch out.

  • Re:REally? (Score:3, Insightful)

    by TheRaven64 ( 641858 ) on Sunday August 26, 2007 @08:50PM (#20366833) Journal

    It's a shame you posted as AC, because you've almost certainly got it exactly right. Every operating I've used (with the possible exception of BeOS, and QNX) has problems playing audio under high load. It's usually not a big issue, because most machines aren't loaded that much these days, and most people don't notice the odd stutter in their sound.

    You can avoid this by making the interrupt handler in the audio driver run at a really high priority. If you don't even wait for interrupts, you just poll to see if the device is waiting for data, you will never skip (as long as the decoder gets enough CPU time). The down side to this is that you are likely to lose (or delay handling) interrupts raised by other devices. Either MS is polling the audio interrupt, or they have things configured so that the audio device's interrupt is not masked while handling interrupts for the network device. In either of these cases, you get missed, or delayed, interrupts from the network device. This means that the receive buffer fills up and ethernet frames get dropped.

    Or, it could be the evil DRM spying on you. Don't let logic get in the way of a good conspiracy theory.

  • by TheRaven64 ( 641858 ) on Sunday August 26, 2007 @08:57PM (#20366869) Journal

    Bad form replying to myself, but I just realised that it's more likely that they simply don't mask the audio controller's interrupt when entering the network interrupt handler. This would let the audio driver preempt the network driver, which would cause delays in handling network interrupts. The fix for this is slightly harder. Ideally, you would just use a larger buffer for the sound subsystem, but the hardware might not support this. Another option would be to mask the audio hardware's interrupts, but poll he device once every few received frames. This is probably what they will have to do, but it's a non-trivial fix.

    The ideal solution would be to have the interrupts for the network controller and audio device routed to different CPUs, but this would could make things worse if both subsystems have some kind of shared lock. Ideally, you would have almost no code in the interrupt-servicing part of each driver, and use a lockless ring buffer or similar structure for this to communicate with the next layer up, and no other resources, so they could be run without contention. I don't know how feasible this design is in the Vista kernel though.

  • Re:REally? (Score:3, Insightful)

    by TheRaven64 ( 641858 ) on Sunday August 26, 2007 @09:01PM (#20366883) Journal

    The bug is that the audio system has any correlation whatsoever, however minor and imperceptible, with the frickin' network stack
    The audio driver waits for an interrupt signalling that there is space in the playback queue to add some more data. The network driver waits for an interrupt saying that a receive buffer is full. They are, at the lowest level, both interrupt servicing systems. They both sit (in most operating systems) on top of some kind of interrupt abstraction layer. The APIs are not related, but at the driver layer (where the problem is), they are.
  • Truth in report (Score:3, Insightful)

    by prisoner-of-enigma ( 535770 ) on Sunday August 26, 2007 @10:08PM (#20367313) Homepage
    OK, what's with the selective quoting of the Microsoft response? The article header tries mightily to make it seem like Microsoft thinks this problem is not much of a problem. It also tries to imply this is happening to everyone, all the time, and Microsoft could care less.

    However, reading the actual Microsoft response gives a completely different take on things. Microsoft realizes that this behavior, while having good intentions, is causing issues. Far from being some unfounded bug, there is a real purpose behind why the slowdown is occurring, namely a focus of multimedia scheduling performance trumping all. They are going to address these issues, not ignore them, but you wouldn't know it from the article teaser.

    I have Vista on one of my PC's. I find it slower and more or less undesirable compared to Windows XP64 on my other boxen. It's there largely for me to get familiar with, as we're all undoubtedly going to be dealing with it soon and for a long time to come. You may be able to avoid Windows in your personal computing, but you'd have to live in a tiny bubble indeed to go through a work day without interacting with a co-worker, client, or customer who isn't on a Microsoft product of some sort.
  • by GaryPatterson ( 852699 ) on Sunday August 26, 2007 @11:09PM (#20367721)
    It is a bug, and it will (or should be) fixed, but don't defend it as reasonable. Linux doesn't have this problem, OS X doesn't and XP certainly didn't. It's completely unreasonable to see network throughput degraded when playing music. It's not just imperfect, it's complete crap.

    This came up last week, so we're waiting for a fix from Microsoft.
  • by Liquidrage ( 640463 ) on Sunday August 26, 2007 @11:27PM (#20367819)
    The obvious answer, and the best one found in the articles, is this is an issue with priority.

    I can drop my file transfer ability by using my USB TV-Tuner that installs itself as above average priority.

    In tryin to give better audio quality it's effecting other areas of the system.

    Wow! Yet ever other post is a stupid conspiracy piece of crap.

    Get a freaking clue before you post. And if you're still wondering why it's a Vista issue and not a XP issue at this point call you grandma for tech support instead of the other way around because you're not qualified to think apparently.
  • by RobertM1968 ( 951074 ) on Sunday August 26, 2007 @11:31PM (#20367851) Homepage Journal

    Hmmm... lets say I do graphics all day, and archive the raw data to our file server (or perhaps even store the data there)... instead of wasting the power of my iPod's battery (assuming I have one) or needing a dock with speakers... why can't I just play MP3s from my computer while I am working? And when I do, why should I wait 3 minutes (or 5 minutes) for a file transfer that should take 1.5 minutes?

    Data transfer speeds aren't always critical to wanting to reach maximum transfer rates (as in my example). Nonetheless, you are still missing the point. There is no reason for the network degradation (under these circumstances) - regardless of what MS claims. Period. End of story.

  • by RobertM1968 ( 951074 ) on Sunday August 26, 2007 @11:36PM (#20367897) Homepage Journal

    DUH!!!!!!!!! It's NOT off topic. The point it was relevant to you apparently missed. Let me spell it out to the moderator who obviously has no brain or just likes modding anything that mentions OS/2 as off-topic.

    - Z! (which I use exclusively on OS/2) works on Windows

    - Someone asked is this an aspect of playing MP3s via Windows Media Player which on Vista seems to talk to MS no matter what you click - or if this can be repeated using non MS audio playing apps.

    - This was in response to, and for providing more information about; testing this with a non-Windows Vista/Media Player app to evaluate that question.

    - I don't (and won't) run Vista, so I cant test this... but the idiot moderator who flagged my post as off-topic maybe could...

    Ah well... at least only some mods are idiots.

  • Re:Typical (Score:3, Insightful)

    by ThwartedEfforts ( 2976 ) on Monday August 27, 2007 @01:35AM (#20368483)
    Either

    "No need to read 1984 anymore, we're living it."

    or

    "They don't let kids read 1984 anymore, might give 'em some ideas"
  • by Alioth ( 221270 ) <no@spam> on Monday August 27, 2007 @05:55AM (#20369511) Journal
    But the audio system is incredibly low bandwidth. The decoded MP3 is, at its heart, is 32 bit words (16 bits per channel) hitting the PCI bus and sound system at 44.1khz - i.e. 1.4 megabits per second. That's bugger all. You could stream a CD uncompressed over most broadband internet connections today without a stutter. An 8 bit Z80 CPU could push data down its bus at 1.4 megabits per second without even working up a sweat - give a Sinclair Spectrum, made in 1982, enough RAM, sure it wouldn't be able to decode an MP3 realtime, but it'd be able to push the data fast enough down its 8 bit bus and still have time left over to run the user interface for the program doing the transfer.

    Having to drop network performance to ensure such a low bandwidth stream gets to the sound card on a machine with a big fat wide PCI Express bus and a multicore, multi-GHz processor is just laughable.

It's a naive, domestic operating system without any breeding, but I think you'll be amused by its presumption.

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