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Standards For Interconnecting Virtual Worlds 142

Posted by CmdrTaco
from the can-i-hearth-back-to-everquest-yet dept.
Tao Takashi writes "Linden Lab, developers of the popular 3D platform "Second Life" started to think about an open standard for interconnecting virtual worlds. The motivation behind this is to make Second Life more scalable but also to allow connection of other grids not hosted by Linden Lab. The process of defining components and protocols is supposed to be handled completely in the open with community participation. When finished the protocol documentation is supposed to be submitted to standard committees such as IETC, W3C etc. The discussion has already started on the Second Life wiki and you can also find a first architecture proposal by Linden Lab."
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Standards For Interconnecting Virtual Worlds

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  • Whoo hooo! (Score:4, Interesting)

    by suso (153703) * on Wednesday September 19, 2007 @09:00AM (#20666265) Homepage Journal
    Cool, I'm glad there are some smart people there at Linden Labs. I've been thinking about this for a while now, that there needs to be some group for developing such a protocol. Basically, this standard would encourage people to run their own servers and that's where it would really take off. Give people ownership, and they will run with it. Now all we need are 80 core processors and gigabit wan connections to the house.

    I only hope that if they are altruistic enough to see the value in doing this, that they are good enough to make it as open as it should be.

    Or else it could end up like this [suso.org]
    • Thank I haven't been Rick Rolled in a while. Hey.. Its better than G**tse...
    • by Khyber (864651)
      Before LL can even connect other virtual worlds together, they need to fix issues with keeping their sims up in SL. Seriously, had they bothered to invest in some real hardware, and give each sim it's own dedicated server, I wouldn't be getting slammed from one sim to the next five to six times daily as a sim crashes.
      • Re: (Score:3, Informative)

        by Yetihehe (971185)
        They have "PPremium servers". In normal conditions 4 sims run on a 4 core machine. With premium servers they run only one sim on such machine. There are also slow, discount servers which run 8-16 sims on a 4 core machine. This crashing is just from bugs which are just everywhere in SL.
        • by Khyber (864651)
          The crashing is due to 1. Underpowered servers running multiple sims, and 2. Huge scripts that eat up the processing power, and 3. Poorly written scripts. I recommended 8 core systems with 32 gigs of ram and gigabit links PER SIM for stability purposes on their forums while it was still in beta. Now they see what happens when you underpower a sim and someone heavily loaded with scripts and sculpted prims and huge animations gets on one - boom, it crashes. I've got one HUGE script that just loading will cras
    • Re:Whoo hooo! (Score:4, Interesting)

      by Rob T Firefly (844560) on Wednesday September 19, 2007 @09:13AM (#20666373) Homepage Journal
      I agree. I like SL a lot and see so much potential for it as a platform, and while it's far from perfect 99% of the problems I have with it are policy and business decisions on the part of Linden Labs. Ever since I started SL I've been looking forward to a day when I could fire up my own server and run that sort of thing myself. It has the potential to be an open platform for any sort of MMO you like, a modern resurrection of the BBS era with added polygons, or any of the other things they were hyping "Virtual Reality" to be 15 years ago.
    • "I've been thinking about this for a while now, that there needs to be some group for developing such a protocol."

      I'm right there with you. It would be cool to be able to play whatever client I want, and seamlessly move from world to world. Let's hope this takes off and other MMOLRPG's adopt the standard as well as allowing the general public to create their own worlds.

    • They're both already building initiatives. IBM internally and Sun with Project Darkstar.
  • by AltGrendel (175092) <ag-slashdotNO@SPAMexit0.us> on Wednesday September 19, 2007 @09:03AM (#20666289) Homepage
    That horde could invade EVE?

    That would be something to see.

    • Bad idea! (Score:2, Funny)

      by OhHellWithIt (756826)
      After all, look what happened in the Chronicles of Narnia. You get one witch in from one world and let her into another, and all hell breaks loose.
    • Can Orcs and Trolls breathe vacuum?
    • Since BoB and MC have effectively won EVE, they would crush the SL newcomers. But I admit that it would be interesting to attend a Second Life dance party in Jita. I wonder how Caldari dance?
    • That horde could invade EVE?

      That would be something to see.


      Bah, my Red Mage would cut down you puny orcs like wheat before the scythe. I might even invite in a Dark Knight so we could have an actual scythe.

      Chris Mattern
    • by david.given (6740)
      I dunno; there are already enough frozen corpses floating around the place...
  • Open Standards, hmm? (Score:3, Interesting)

    by downix (84795) on Wednesday September 19, 2007 @09:11AM (#20666357) Homepage
    I see huge potential. Imagine the day when the internet itself is just referred to as Second Life, replacing the ubiquous web browser with an SL client, or that SL-only machines are sold...

    Or even a way to directly interface with the human mind....

    Gibson, you were right.
    • by rucs_hack (784150)
      You may see it, but I'm coding it, and have been for the last year. Well, less dramatic perhaps, but still, its something I'm working on all on my ownsome.

      Oh for VC funding so I could get more people involved....

      Never mind, by 2009 I should have a decent product.
      • Never mind, by 2009 I should have a decent product.

        And if it takes you three years to get it to market what with patents, copyrights, advertising, then you'll be rolling by 2012.

        oh crap, nevermind.
        • by rucs_hack (784150)
          forget patents and such, the script compiler has got me foxed for now. Yup I've gone the daft route and designed a language specific to my engine.
      • The big question is, when the virus hacks the mind/machine interface and reprograms a bunch of people, do they vote conservative or liberal?
    • by dstiggy (1145347)
      Or the metaverse a la Snow Crash by Neal Stephenson
    • Re: (Score:3, Funny)

      by FLEB (312391)
      I see huge potential. Imagine the day when the internet itself is just referred to as Second Life, replacing the ubiquous web browser with an SL client, or that SL-only machines are sold...

      Oh boy. VRML.
    • by nine-times (778537) <nine.times@gmail.com> on Wednesday September 19, 2007 @11:54AM (#20668567) Homepage

      replacing the ubiquous web browser with an SL client

      I still don't understand why people think this is going to happen, or even why you'd want it to happen. Which is easier and more efficient, to read from a web page, or to read from a web page rendered as some kind of sign in a 3D virtual world?

      I'm certainly not claiming that there's no room for improvement or innovation in the web browser, but there are reasons why that model won out and continues to be used today. Reading and writing is often more effective and efficient than speaking and listening, and the document model is efficient for reading and writing. Rendering the document into a 3D world is a waste of time and resources.

      • by readin (838620)
        still don't understand why people think this is going to happen, or even why you'd want it to happen. Which is easier and more efficient, to read from a web page, or to read from a web page rendered as some kind of sign in a 3D virtual world? I'm certainly not claiming that there's no room for improvement or innovation in the web browser, but there are reasons why that model won out and continues to be used today. Reading and writing is often more effective and efficient than speaking and listening, and t
      • by lawpoop (604919)
        Probably just because it's orders of magnitude easier to develop, maintain, and troubleshoot, compared to a 3-D virtual world? Most people aren't interested in reading, and that's why there isn't greater web saturation amongst the population.

        Reading and writing is often more effective and efficient than speaking and listening, and the document model is efficient for reading and writing. Rendering the document into a 3D world is a waste of time and resources.

        Nerds, whose primary interest in life is learning and sharing knowledge, comprise a small portion of the population. Most people are interested in totally different things. Witness the popularity of pornographic images and movies, MySpace, and youtube -- that's what m

      • by gstoddart (321705)

        I still don't understand why people think this is going to happen, or even why you'd want it to happen. Which is easier and more efficient, to read from a web page, or to read from a web page rendered as some kind of sign in a 3D virtual world?

        Because, it would be interesting? Maybe because it would be cool? Maybe, just to see if they can do it. Instead of thinking of it as a purely document-centric world view, people envision a future in which we would navigate in a more 3d method. Possibly having a pr

    • Lu La Ul Gu Hu Ba Be Ge Di Mo Se Co Pi
  • by Panaflex (13191) * <convivialdingo@ y a h oo.com> on Wednesday September 19, 2007 @09:12AM (#20666371)
    Aye Matey - soon we'll be a sailin our pirate ships o'er the internet! Me crew shall pillage vast new oceans and search for precious booty!

    • Yay! Someone is celebrating Interntional Talk like a Pirate day! I mean... Arrr! Me matey's be speakin' as true swashbucklers!
  • Second Life = notagame
  • I wonder if each grid will have it's own currency and economy. Linden would compete to be the most vibrant economy but there would be nothing stopping others from competeing. There could even be free grids like the sandboxes that exist now. Just a thought.
    • The currency problem is not solved yet I think but my idea would be that it's puggable and you can support multiple ways of paying for stuff. It might be with L$, by credit card, PayPal, whatever. And yes, there will probably be free grids then. And others will probably compete. But this will happen nevertheless. I think Linden Lab's goal is to be part of this instead of letting other people implement it.
    • by argent (18001)
      That's basically what I think. They've got an economic model that mostly works... it could be better, and they've screwed some people over by changing the rules on them in the middle, but SL is where the money is. Of course that doesn't mean it's going to stay that way, but it's not like people are going to be happy starting from scratch as Ruth.
  • The motivation behind this is to make Second Life more scalable but also to allow connection of other grids not hosted by Linden Lab.


    Awesome. This would take Second Life scams to a whole new level.

    All your Linden Dollars are belong to us.
  • XMPP + X3D ? (Score:2, Insightful)

    by atamyrat (980611)
    I'm not a standards guy neither a game developer, but I'd propose something based on other standards, like XMPP [xmpp.org] for messaging, connectivity, chat and X3D [wikipedia.org] for virtual world 3D models.
    • Re: (Score:3, Insightful)

      by everphilski (877346)
      XML is kind of big, when you have to throw it over internet connections. Not just once, but once for every recipient. Imagine you are in a zone with 100 people, and you send a message to an 'out of character' channel that hits everyone. Now that message has to get sent out 100 times, plus the XML overhead. There are ways to do it with much less overhead (binary). Might not be as self-describing but with good documentation, not that difficult.
      • by routerl (976394)
        This all reminds me of VRML [wikipedia.org], which was popular about 10 years ago. I distinctly remember trolling around CyberTown [cybertown.com], which was very similar to Second Life (with comparable graphics, at least as far as I can remember being that it was so long ago). In theory, anyone could have hosted a VRML space, linking to it from the many walkways and doors in CyberTown, though I don't recall whether this was common. The whole thing was kind of neat for the time, but I really couldn't see anything like it becoming more tha
      • by lawpoop (604919)
        Couldn't you send it compressed? Obviously it wouldn't be as efficient as binary, but it would be pretty good, no?
    • The future of the interwebs may already be here. It is p2p, no centralized server and open source. Check out http://www.opencroquet.org/index.php/Main_Page [opencroquet.org] and http://www.opencroquet.org/index.php/About_the_Technology [opencroquet.org]
  • cross-mmo accounts? (Score:3, Interesting)

    by aapold (753705) on Wednesday September 19, 2007 @09:27AM (#20666541) Homepage Journal
    So it goes like this... you pay some premium fee and in effect it signs you up for every MMO out there and pays those fees (from your massive fee), creates a character with that name and as close to appearance as possible on each one of those worlds (reserving names would be problematic), and from the outside framework have portals to each that you enter and play each in windowed mode. And if really ambitious, have some way of coding objects to resemble gear from each one for when you step out of them. Something like that, yes? and then, to top it off, create an exchange rate between wow gold, uo gold, eq gold, linden lucre, tabula rasa credits, dereth pyreal etc etc etc...
    • I don't know-- at the point where you're joining that many MMOG where you need this whole convoluted system to keep track of it all, are you actually going to have time to play any of them?

      It seems to me that the real benefit is if multiple companies could all run their own SL or WOW servers with their own content and rules, but that there was some method for exchanging characters/items between other servers running the same basic game.

    • by llefler (184847)
      So it goes like this... you pay some premium fee and in effect it signs you up for every MMO out there and pays those fees (from your massive fee), creates a character with that name and as close to appearance as possible on each one of those worlds (reserving names would be problematic),

      I think you start out with some bad assumptions. First, that you would pay a fee. Sure, there would be providers with premium content or premium servers, but with an open system there is no reason there wouldn't be smalle
  • by Anonymous Coward
    I'm glad to see Linden Labs is moving in this direction. Unfortunately, unless they are bringing on help, they don't have the resources to handle all the issues in their main grid (which is what generates their revenue) so I do not see them being able to remotely support this initiative the way most people would expect.

    Enter Croquet: http://www.opencroquet.org/index.php/Main_Page [opencroquet.org]

    Croquet allows for the creation of multiple, connected worlds through a system of portals and is already finding use in education
  • Given the perennial problems that LL's backend suffers (servers going down under the load of a few dozen avatars, servers going down because someone sneezed, data corruption, awkward-at-best internal scalability...) I'd really prefer to see another group build something from the ground up with this kind of extensibility in mind. Open source is a good step, but the impression that I received when I heard about this months ago, and still get now, is that LL is basically trolling for free geek work.
    • They are. See http://opensimulator.org/ [opensimulator.org]
    • I agree with you. I think it is more likely that LL want to be in charge of the system which is bad. So I guess they would offer some kind of payment system that requires you to pay them to host a server, followed up by having currency mandated by them.

      The thing is SL is for the most part pointless. There is nothing in it that can't be done better in other systems (web, IM, video/voice chat). The system seems to thrive on Furries and prostitution. Previously gambling as well but they banned that.
  • Global virtual world somehow reminds me "The Matrix"...
  • Web 3.0 (or 3D) ? (Score:5, Interesting)

    by Tom (822) on Wednesday September 19, 2007 @09:45AM (#20666739) Homepage Journal
    Here's what I want to see:

    I want to be able to rent property in Second Life (or some other virtual world) and have it "link" to my own server, so that when your avatar enters my house, you (transparently) continue playing on my server, using my bandwidth, CPU and my rules.

    That way, the main Second Life grid can handle much more people, while I can decide how much I want to handle. If I'm IBM, I will put up a server farm to handle my advertisement/community events. If I'm a private person, I'll plan for 10 concurrent visitors with enough spare capacity to handle spikes of 20-30.

    One way or the other, my virtual home is no longer dependent on Linden Lab's server farm. If Second Life gets overloaded, the visitors in my virtual corner of the virtual world won't suffer. They might even come to me because my place always runs smoothly. Suddenly, there is an interest in upgrading the infrastructure beyond "it must work, mostly".

    My place can be small (one house) or large (an entire island). Just like property in SL is already. Sure, the transition will be a bit tricky (at what point exactly are people transfered to a different server, and how do they "see" the content inside/outside?), but that's a technical challenge that is, in principle, not that hard.
    In fact, I'd be perfectly happy to have it work the Oblivion way (e.g. you click on the door, you are teleported inside. Windows both ways are faked with textures if at all.)

    What is cool about this is that it removes the scarcity of land. I can rent a small house in SL and have an entire world inside. Hey, why not? It's not as if physical laws matter. Sure, Linden will have to adapt their business model, but since the server load isn't theirs anymore, they should not have to worry too much.

    • Re: (Score:3, Interesting)

      by Aladrin (926209)
      Second Life currently works by storing all the avatar's data (and graphics) server-side and streaming them to the client on request.

      When the client goes to the new server, does that server then have to request and store all the graphics associated with that avatar? Or do other users have to request the data from the originating server? At what point do you say 'this character belongs to this server'? If someone creates a character on my private server, then goes elsewhere -forever-, am I forced to host t
      • by BabaYama (899483)
        The whole reason of the standards and architecture discussion is to get away from some of the problems that Second Life now has being highly centralized. Rather than standardizing what they have now, they want to design a new more open and scalable system and then standardize that.
      • by Tom (822)

        At what point do you say 'this character belongs to this server'?

        That's a good question. Here are two solutions off the top of my head:

        a) Make avatars client-side, so the client supplies them. The servers could act as caches, so other clients don't access the client directly (which would probably slow everything down if he's on a slow uplink).

        b) Have the avatars streamed from "avatar servers". That way my server only stores avatar ID, location and URL of avatar server to ask for everything else. Or it could act as cache, as above.

      • by cruachan (113813)
        Yes, I once asked a techie Lindon about the L10 charge to upload, he said it wasn't a way for the Lindons to make money, but simply to act as a throttle on people uploading thousands of files (as the would if it were free). Besides as pointed out, the few cents it costs are not unreasonable data storage pricing.
    • So the proposed architecture from Linden Lab actually allows for regions hosted at home. So in fact you can have avatars visiting your land which is hosted on your server. There is a concept called "Region Domains" of which there can be many and one might think about Region Domains as sort of continents.

      The goal should be though to also allow arbitrary region sizes and forms in the protocol while of course first the existing concept will be implemented. But the protocol should be extensible.

      Moreover tho

    • by Mushdot (943219)
      Alternatively, you could host your own little dungeon for those naughty World of Warcrafters [theregister.co.uk], perhaps even creating little honeypot worlds to capture certain 'elements' of virtual society?
    • a house with an entire world inside? sounds like Timelord science
    • by brkello (642429)
      Not going to happen. Not through Second Life anyways. They can't control the content on your server. You would destroy the value of the the Linden dollar. You are basically saying, "I want second life to change just for me and who cares if it is a viable business model exists for them."
      • by Tom (822)
        That's been a solved problem for at least a decade. Sure it's more coding, but you can have all Linden dollars minted at Linden Labs, and the math and code to verify them, prevent double-spending and forgeries, etc. have all been around for a very, very long time.
    • I'm trying to make something like that with DutchPIPE (dutchpipe.org), with the difference it is aimed at the web (it turns websites in virtual environments by making each page a location and assigning avatars). In short, it's open software that anyone can download and patch, and if you'd have, say, 1000 websites running it, I want them to be able to connect their sites to a bigger whole so it, sort of, becomes one big world. Now this is just a small project you may never hear of again, but the point is tha
    • by DerCed (155038)
      You mean, like the world wide web?
    • by lawpoop (604919)
      One idle day, I imagined a MMORPG where you play a wizard who can create monsters. You develop and test these monsters fighting each other on their own machine. Then, when you feel ready, you can 'open a portal', and invite another wizard to send their monsters the arena on your machine. You battle it out and see how your creation does. You can also enter another wizard's arena if you so choose.

      This great MMORPG would have magic balancing code so that you couldn't create super kill-all monsters, but they
    • My place can be small (one house) or large (an entire island). Just like property in SL is already. Sure, the transition will be a bit tricky (at what point exactly are people transfered to a different server, and how do they "see" the content inside/outside?), but that's a technical challenge that is, in principle, not that hard. In fact, I'd be perfectly happy to have it work the Oblivion way (e.g. you click on the door, you are teleported inside. Windows both ways are faked with textures if at all.)

      Th
    • by merreborn (853723)

      I want to be able to rent property in Second Life (or some other virtual world) and have it "link" to my own server, so that when your avatar enters my house, you (transparently) continue playing on my server, using my bandwidth, CPU and my rules.

      That's exactly what Electric Communities did, back in the late nineties. They had a product not unlike second life, in which avatars interacted with customizable, scriptable 3D objects (and each other). However, every client was also a server. You could host you

  • I'd like to be able to go to sleep in one world, and dream I'm in another, only to wake back home when I die in the dream.

    And I want to visit worlds where girls who wouldn't date me at home are instead suddenly nyphomaniacs.
    • by nomadic (141991)
      And I want to visit worlds where girls who wouldn't date me at home are instead suddenly nyphomaniacs

      That still doesn't mean they'll date you.
    • by Gilmoure (18428)
      ...girls who wouldn't date me at home are instead suddenly nyphomaniacs.

      They'd not even notice you and just get down on each other. Not a total loss.
  • I worked for http://worlds.com/ [worlds.com] back in the mid 1990s (remember the billboards in S.F. and other major cities? What a freekin' JOKE), and we had the basic technology to do this back then. The system included a world builder as part of the product, although it needed at least another year of work to become a real product. The backend also allowed for this, you could link to other servers on different machines. Users of Worlds have been hacking on it to create their own worlds for years (the server really

  • If this is possible in Second Life, how about across other platform games and systems. Wouldn't it be nice to run some of your characters through other maps and worlds?

    Why stop there? I'd like to transport my profile, postings and comments between all of the social networking sites. It would also be nice to check all of them from a single page and be able to post/lurk without remembering where I stored the "this thread is useless without pics" icon.

    Of course, whomever did this would have some great jo
  • I thought there already was a "3D world" standard.
  • While this is obviously a necessary step in creating the next internet revolution since the world-wide web, I have serious doubts that it will be based upon the Second Life software.

    Most likely, the honor for create the virtual internet "world" will come from either an industrial thinktank (AT&T, IBM, etc...), the game industry (EA with an evolved form of The Sims merged with Spore and SimCity) or the porn industry (as a quality product with tons of cash behind it, complete creative freedom and a self-s
  • Moving beyond the proprietary system unique to a single game, there's new initiatives like metaplace.

    http://www.metaplace.org/ [metaplace.org]

    I think this is more likely than expansion of one world from its custom, proprietary software.
    • Well, I am not sure what Metaplace is all about yet as not much information is given and one needs to see how it's implemented, how the protocol looks like.

      I see some difference to Linden Lab's approach though:

      • Linden Lab is seeking participation already in the conceptional phase of the project and does not simply publish a complete specification
      • Linden Lab has already a working virtual world which has proven to exist. OTOH of course Raph Koster has a lot of experience in this field, too.
      • Linden Lab is c
  • Last time I read an interview with LL, they said something about 11,000 servers running 2nd life.

    Huh?

    That would explain the atrocious lag, at least.

    Sorry, I'd rather have someone else designing something a bit more...streamlined... if we're going to talking about a web-wide standard.
    • The thing is that you all are invited to participate in this effort. It is not about just making the architecture right now a standard, it is about thinking about ways to enhance this architecture in order to make it more stable, have less lag and esp. allow interconnectivity.

      And again, community participation is needed!

      And to answer the question: They have about 4000 servers with nearly 10,000 regions but there are many reasons for lag and of course Linden Lab also tries to cut these down.
  • Can anyone code up a knife that allows me to cut a portal in space-time between two worlds?
  • by OzPixel (559736)
    Once again, the MMO world grabs ideas from the world of Muds.
    UnterMuds did the same thing 15 or so years ago - you could log in to your home Mud, then travel through portals to other Unter-compatible Muds.
    (there was a downside - I took one character through a few portals that way, but then got stuck because the Mud I was on went down. Attempting to log in to my "home" Mud didn't work because it tried to forward me on to the next one.)
  • to allow connection of other grids not hosted by Linden Lab.

    Great! Now I can open my casino in a more tolerant place.

  • Does that mean orcs may visit my house now?
  • by jamiefaye (44093) <jamie AT fentonia DOT com> on Wednesday September 19, 2007 @12:45PM (#20669273) Homepage
    Chip Morningstar, Randy Farmer, and Doug Crockford put together a company to build a "Cyberspace protocol suite" for this purpose in the mid 1990s. (These gentlemen were the behind the original Lucasfilm Habitat project, inventing the term "Avatar", among many other things). At their heyday, E/C employed just about everyone with experience in this area, and wound-up burning through several million in VC money, building a virtual world platform on top of a customized Java virtual machine. The diagram on the Linden Labs Wiki looks surprisingly familiar (although the names of things are different, reflecting "memetic drift").

    It was a cat herding party of monumental proportions. The first year was the design phase - it was amazing. We found out a need to fix Java so it had distributed garbage collection, closures, and the like. We made our own VM with these add-ons, and invented a world specification language called Pluribus for knitting together object aspects which represented the multi-party nature of distributed awareness.

    Like many first attempts at "ontological revolution", the performance was less than spectacular. It didn't take long to build stuff that was beyond our understanding, either. Later, when aspect-oriented programming was invented, and the rest of the world starting thinking about distributed cyberspace, it has become possible to do what we were trying to do then. Even Java has caught up, co-opting most of the add-on features we had to come up with.

    My advice to those approaching the problem today:

    • Don't reach too far beyond what the average C++/Java programmer can understand.
    • Don't invent anything that you can't make-do with that is already out there.
    • Plan on getting stuff wrong at the beginning. (E/C released their first product without a version number in the protocol!).
    • The start of the art of standards specification is not good enough to deal with this problem. Your only hope lies in producing a "Literate Reference Implementation". Doing that probably requires doing a rough-pass first, then recoding it.
    • If you attempt to assemble a "dream team" to put something like this together - be careful about the human-relations stuff. (In our first year, one of our engineers found out he was getting less money then two others and went out on a "passive-aggressive vendetta". This dampened morale during a critical time.)
    There is a lot more to say about E/C and its fate. Lets hope it isn't repeated...
  • It was a TV show called ReBoot http://en.wikipedia.org/wiki/ReBoot/ [wikipedia.org]
  • This could be interesting if they interconnected with a game like World of Warcraft and put a portal in Shattrath. Then we could like, organize big raid parties, invade 2nd Life and kill everyone in sight.

    I suppose their economy could suffer a bit because then people would have to save money for body armor and weapons instead of genitalia, but they could always sell cool stuff like hoof and horn manicures that you can't get in Azeroth. Maybe we could even have interconnected auction houses too. We both w
    • by Criterion (51515)
      Wrong. See.. because most of us have damage turned off on our sims your weapons would be useless. You could try.. but then you would go back to your own world. We would then open the portal and toss all the newbie greifers through with their cage/orbit guns. That would be ever so handy. :)
  • I'd like to connect Second Life to my low-sec system in EVE. And greet the new folks visiting EVE from Second Life with a couple Gjallahorns

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