NVIDIA To Buy AGEIA 160
The two companies announced today that NVIDIA will acquire PhysX maker AGEIA; terms were not disclosed. The Daily Tech is one of the few covering the news to go much beyond the press release, mentioning that AMD considered buying AGEIA last November but passed, and that the combination positions NVIDIA to compete with Intel on a second front, beyond the GPU — as Intel purchased AGEIA competitor Havok last September. While NVIDIA talked about supporting the PhysX engine on their GPUs, it's not clear whether AGEIA's hardware-based physics accelerator will play any part in that. AMD declared GPU physics dead last year, but NVIDIA at least presumably begs to differ. The coverage over at PC Perspectives goes into more depth on what the acquisition portends for the future of physics, on the GPU or elsewhere.
Must bundle with GPU (Score:5, Insightful)
Here comes the bandwagon... (Score:1, Insightful)
Re:Must bundle with GPU (Score:5, Insightful)
Whither Nvidia/PhysX? (Score:5, Insightful)
Remember folks, Nvidia don't need to *kill* AMD/ATI, they only need to stay one or two generations ahead of them in technology. So they *could* license them "last years tech" for use on their cards, to make "Least Common Denominator" not a factor which excludes their latest-get tech implementations.
Interesting news. (Score:3, Insightful)
The exciting aspect to this acquisition is the stronger fusion of two companies that have the ability to harness processing power without historical limitations. ATI/AMD really didn't have this, with AMD stuck with x86. Something like Cell is interesting in this space. However, it lacks flexibility in matching up the main core with the secondary cores. Why bring in PowerPC, for that matter?
This will lead to great things. It is fun again to follow computer architecture.
Re:More Fuel For The Nvidia CPU Fire. (Score:3, Insightful)
Re:Must bundle with GPU (Score:4, Insightful)
Fab capability... (Score:4, Insightful)
If it takes a company like Intel years to crank out something like that, a company with debatably the top notch fabrication capabilities in the world, what are nVidia's chances, given that only now they are feasibly able to leverage 65 nm fabrication processes for manufacture of their chips. Fabrication processes aren't everything, but it is a decent indicator of how the cards would be stacked for nVidia going into that market.
I personally would love to see nVidia enter the market with a viable offering, if only because I fear AMD is blowing the situation and the market desperately needs comparable vendors to compete, but I'm not optimistic about nVidia's capabilities.
Re:A physics card is just dual-core for the idiot (Score:2, Insightful)
Re:Why do we need physics cards? (Score:5, Insightful)
Running through grass could cause it to deform and brush the character, and some of it gets stepped on and stays bent down. Or in sports games, each limb could have a better defined clipping box and rules for how it can flex.
Then when two players collide going for a ball, they hit more realistically and don't clip through each other. Especially on the slow motion replays it would look nice.
Or in a racing game, when cars crash, they could really crash. Imagine bodywork deforming and "real" parts going flying, instead of only a flash of sparks.
Also, it would be cool for grenades and other explosives to properly damage the room and buildings in games that want realism. Walls that crumble into rubble. Tables that break into chunks and splinters. Ceilings that collapse when the supports are destroyed or weakened too much.
Then outside, no more indestructible walls. When I ram a truck or tank into an unreinforced building, something actually happens. As in the vehicle crashes through the wall, or continues through the building with momentum.
Re:Whither Nvidia/PhysX? (Score:2, Insightful)
Yes, people seem to forget that business doesn't have to be ruthless. Sure, you can take that path and it has been proven to be effective by people in many industries, including IT. Punctuating your sentences with chairs can also help emphasise a point.
Many successful large companies quickly learn that the "Us vs Them" mentality isn't always necessary - and licensing IP or standards in this fashion can be quite lucrative! (Oh no... I made a positive reference on Slashdot that valid IP & standards being alright to license for profit... There goes my Karma!*)
Intel's licensing of its' SSE extensions to their competitors is a good example of how a standard can be strengthened and made more effective by 'working with' their competitors, as was AMD's licensing of x86-64 to Transmeta.
Of course, this is NVIDIA we're talking about. The likelihood of them licensing it, even for profit, is about as high as Microsoft donating millions (of dollars, not bugs) to the WINE project...
*For the FRZs, I am against Patent Trolls, but for a company/individual's right to profit from a defined standard if another company wants to benefit from their R&D rather than re-invent the wheel! This is, of course, completely different to Joe Scumbag getting a Patent for some-general-nose-picking-device (idea only, no intention to develop) and then extorting any companies that then try to develop a real nose-picking-device. That would be "Just Plain Wrong(tm)"
So you see, I'm a good sycophAnt... I hate Darl McBride too! Don't take it out on my posts, please!
Re:The two architectures are subtly different... (Score:3, Insightful)
For most games if you turn down the graphics the gameplay isn't supposed to change that much. So people with cheaper video cards can still play the game.
Whereas what happens if you turn down the physics? For the gameplay to not change the crap that's bouncing around can't matter at all.
I'd rather the physics mattered.
But if the physics mattered, people with cheaper physics cards might not be able to play the game.
The game makers won't like that