Adobe Photoshop CS4 Will Be 64-Bit For Windows Only 478
HighWizard notes that Adobe Systems has shared the first scrap of information about its next version of Photoshop, CS4, and it's a doozy: there will be a 64-bit version of the photo-editing software, but only for Windows Vista and not for Mac OS X. Ars explains the history of how this conundrum came to pass — blame Apple and/or Adobe as you will.
Re:64 bit is no panacea (Score:5, Informative)
Re:64 bit is no panacea (Score:1, Informative)
bad summary - there will be a 32-bit version (Score:3, Informative)
The Lightroom news naturally raises the question: What's Adobe doing with Photoshop? In the interest of giving customers guidance as early as possible, we have some news to share on this point: in addition to offering 32-bit-native versions for Mac OS X and 32-bit Windows, just as we do today, we plan to ship the next version of Photoshop as 64-bit-native for Windows 64-bit OSes only.
Re:What will happen? (Score:3, Informative)
Additionally, this shouldn't rule out the eventuality of a 64-bit Mac version. I would assume it is a goal and it will just not be available at launch.
Re:What will happen? (Score:2, Informative)
But AMD64 could be... (Score:5, Informative)
Remember, going to 64-bit on x86 can make programs faster, but not because of the extra bits. The speedup comes from the fact that, in addition to increasing the bits, AMD also added a bunch of extra registers to the spec.
Re:What will happen? (Score:5, Informative)
Re:I vote Apple (Score:2, Informative)
Re:64 bit is no panacea (Score:4, Informative)
Use QT, like the rest of the world (Score:3, Informative)
Problem solved!
SwiftX
Re:I vote Apple (Score:3, Informative)
I don't have my notes from WWDC 2000, however.
Re:64 bit is no panacea (Score:4, Informative)
64Bit will allow the computer to deal with more data at a time, no matter what the color depth of the file is... It'll let the program have more memory. That will help a 64bit image if it's BIG, but just because it's BIG, not because it's 64 bit.
Re:I vote Apple (Score:5, Informative)
Re:I vote Apple (Score:2, Informative)
They say lots of things.
They also said, as recently as WWDC 2007, that they would DEFINITELY support 64-bit Carbon in OS X. Now, they're shanking Adobe (and anyone else who believed them), by 'decommitting' from their previous commitment.
I'm as much an Apple fanboy as most here (4 macs in my house, only 2 are for work), but don't blame Adobe for trusting Apple.Re:But AMD64 could be... (Score:2, Informative)
Besides, I think you were thinking of vendor specific instructions (Like SSE1/2/3, MMX, 3DNow!, etc...)
Re:bad summary - there will be a 32-bit version (Score:5, Informative)
Re:The blame falls solely on Apple (Score:5, Informative)
Re:What will happen? (Score:5, Informative)
Re:No, blame Adobe (Score:3, Informative)
Actually, John Gruber claims [daringfireball.net] that's not true:
You are still wrong... (Score:3, Informative)
if x1, x2 are put in registers then your transform will fetch only the pages where the pixel values are; if x2 is in memory, then _each_ fetch of a page where a pixel are is interleaved with one fetch and one write of the page where x2 is. This means that the operation becomes probably three to four times slower.
Re:64 bit is no panacea (Score:4, Informative)
No x86 software, *including drivers*, should be shipping in both 64bit and 32bit binary form, all of the problems you mention with 64bit are essentially proprietary software exclusive btw, and just highlight the highly broken software ecosystem Microsoft Windows has fostered.
There will be an x86_64 version for Mac... (Score:3, Informative)
...but the Windows version is just coming out first. It's not like Adobe is totally abandoning 64 bit apps on the Mac. It's just that re-writing millions of lines of Carbon code is going to take a bit longer.
If you read the Ars article, and John Nack's blog at Adobe, you get a sense of the history involved here. Back when Apple's next-gen OS was going to be Rhapsody, Apple developers were looking at re-writing all their apps in what came to be known as Cocoa. Many of the big developers, Adobe among them, said "No way, Steve," leading to the birth of Carbon, to allow an easy transition from OS 9 to OS X.
It's been known for a while that Carbon would eventually be deprecated, but that still doesn't change the fact that it's going to be a huge job for Adobe. Adobe shouldn't be chastised for this move. They should be lauded for developing the an x86_64 version for Mac at all, even if its release will lag behind the Windows version.
Re:windows 64bit tradition (Score:3, Informative)
Tiger had very limited 64-bit support (GUI apps ran in 32-bit mode). The fairly recent 10.5 is much better though.
In contrast, the Windows API's were well supported in 64-bit platforms since 2003. (Windows 2003 server, for IA-64 and later X64). While XP 64-bit was pointless, and soon discontinued, Windows APIs remain the same on Server and Client editions.
This would have allowed Adobe to start working on a 64-bit version anytime in the last 5 years.
Re:You are still wrong... (Score:3, Informative)
Also, in 32-bit land, you can use blocking algorithms to get by memory limitations. Not all operations must be done over the entire file, requiring all the data be in memory at the same time so it isn't like 32-bit can't do what 64-bit can memory-wise.
Re:64 bit is no panacea (Score:2, Informative)
But not in digital editing, where Apple is the majority. Adobe will eventually release a 64-bit version because Apple users are their biggest customers. They did get screwed with Carbon 64-bit, though.
Re:64 bit is no panacea (Score:5, Informative)
Re:64 bit is no panacea (Score:4, Informative)
Adobe has a long legacy of making sure their application is rock-solid and reliable before releasing. They, of any company, were the ones to set the bar for what it's like to release incredibly stable, bug-free software without any major point release dramas to fix glaring mistakes.
Yes, ever since they decided it was a good idea to put a salesman at the head of the company who believes that it's not what you sell, but how you sell it that's important, they've started going down a bad road. Their subsequent attempts to lock the system down with draconian DRM etc. has not improved their image much. However, there is no way to compare Pixelmator to Photoshop. Pixelmator can afford to be nimble because it has no expectations to live up to and is a relatively limited application with little utility in comparison.
Photoshop is a (reasonably) well-thought-out system of utilities and tools that have always done a darn good job working within the limits of the processor and memory and still manage to offer speedy, capable performance and a comprehensive 3rd-party plugin architecture. Adobe's main crutch is that they can't afford to simply throw away doing things the way they've always done in order to move forward; their own success has locked them into evolutionary, rather than revolutionary, progress.
Re:64 bit is no panacea (Score:2, Informative)
You clearly don't know what you're talking about - there is (and has been for at least 10 years) a feature complete education version of Adobe Photoshop . Currently priced at $299. Somewhat reasonable if you consider it's a primary tool in your field. I've spent more than that on books for a single course.
The difference between a commercial version of Photoshop and an Education version of Photoshop is the splash screen and the license: education versions are not to be used for commercial projects. In other words, they're for learning, not making money on. That's the whole point - get it into student's hands so it is the tool they are comfortable using. That way they'll be more likely to want to use it in the future, when they are in the workforce. It's in Adobe's interests to make it feature complete.
The 'hoops' you are referring to seem to be a function of your institution's license and/or misinformation about the product. Any student could purchase a stand-alone, boxed education version of any adobe product with proper ID at any of the schools I have attended.
Does that mean all of the copies students use are legit? Of course not. That would be a silly thing to claim. Almost as silly as claiming all students will pirate Photoshop.
Re:64 bit is no panacea (Score:3, Informative)
You clearly have no clue what Objective-C is (Score:3, Informative)
Objective-C is most certainly not a "proprietary language". It is not as popular and widely known as C/C++ or Java, to be sure, but it is, as far as I understand it, completely open.
Cocoa, Apple's Objective-C based API, is, I believe, not completely closed, either, but it's probably what you're actually thinking about. And it's an API, just like the Carbon API, or the Win32 APIs.
Dan Aris
Re:64 bit is no panacea (Score:3, Informative)
Re:Let the blame game begin! (Score:3, Informative)
I'm talking about things like the integrated spell-checker, Services, drag&drop, AppleScript GUI scripting, etc. X11 on some other platform may have those features, but it definitely doesn't in OS X.
Re:What will happen? (Score:3, Informative)
As far as I can tell it is, not that I am the Apple developer that maintains it or anything. The plugin SDK is highly suggestive that it is a Cocoa app.
Re:64 bit is no panacea (Score:3, Informative)
Linux 64bit apps are very fast and for photo editing I would use the GIMP over Photoshop. there are a lot of plugins for the GIMP too! Also I have a powermac G5 (real mac) running tiger. GIMP is very fast on that too! So I am not missing anything.
Re:64 bit is no panacea (Score:3, Informative)
Not true at all. wxWidgets and QT are both able to provide a C++ wrapper for Cocoa. I imagine that QT is exactly what photoshop is going to use. Then they can have the same code base for windows and osx (and linux if it ever comes to that)
Re:64 bit is no panacea (Score:2, Informative)
1. multiple undos
2. the ability to group multiple layers into a "smart object" making it easier to reuse image parts you've created
3. Save for Web
4. text stays editable, instead of converted into "carved in stone" pixel data
5. layer effects (enough said)
6. major UI overhaul that's make it easier to use and more organized
and those are just the bits I use. Now how about you shut your whine hole and go innovate something yourself
Re:Let the blame game begin! (Score:3, Informative)
I am not a developer of any kind, I try my best as end user to report issues I spot.
http://trac.macosforge.org/projects/xquartz [macosforge.org] .
It is not a bad X11 (as they moved to x.org) , in fact Apple made possible and lot easier for X11 apps run in average end user desktop by integrating it to launchd subsystem. If you type "xmms" from command line, X11 launches in rootless window and opens xmms. It is that easy. I use Kopete as my instant messenger since I installed Leopard (thanks to finkproject.org ) and various tools like Koffice.
Real issue with X11 apps could be the thing that most of them are coded with Linux in mind. Those Fink and Macports guys spare a lot of time to make them compile in a true Unix/NeXT environment on a OS which even openly warns its own core tools like Finder.app NOT to use depreciated functionality (from system.log). That is how Apple expects people to code on the OS X. They warn politely first, a bit serious later and it basically refuses to launch even with a informative crash.
I blame Apple (Score:3, Informative)
Also, prior to WWDC 2007 Apple has never said that "You're not supposed to use Carbon anymore!" Apple has been evolving Carbon since Mac OS X has shipped (HIViews, Quartz 2D, HIThemes, HICocoaView, Carbon Events, etc.) and if you had a large, complex application that was already built in Carbon there was no compelling reason to switch to Cocoa, especially since Apple announced and provided a working version of 64-bit Carbon up until WWDC 2007. Yes Cocoa usually gets access to new APIs first, but you can usually access these fairly easy from Carbon if you want to. For new applications Cocoa has been a better choice over Carbon as Cocoa apps are easier to create and maintain. But if you've already got a very large and complex Carbon application (such as Photoshop) then there's never been a compelling reason to rewrite the app in Cocoa since anything you can do in Cocoa you can also do in Carbon (although usually with a bit more work).
It wasn't until WWDC 2007 that Carbon really became a dead API. Prior to WWDC 2007 Carbon had been updated regularly including many sessions on building applications with Carbon at every prior WWDC. And I believe the WWDC 2007 build of Leopard still included a working version of 64-bit Carbon (it was removed in seeds after WWDC). When it was realized that 64-bit Carbon was dead people had to ask (including Apple Engineers) - What is Carbon? Because really there are many parts of Cocoa that are built on top of Carbon. You couldn't just take out all of 64-bit Carbon and still have 64-bit Cocoa work. It was decided that Carbon for 64-bit intents and purposes was anything GUI related (Appearance Manager, HIView, HIToolbar, Menu Manager, etc). There are still a number of Carbon technologies that are available to 64-bit applications - much of Carbon Events, Core Foundation, ColorSync, etc.
There are some Apple applications that are built on Carbon as well - iTunes and Final Cut Pro for example. Final Cut would benefit from a 64-bit Cocoa version, but it's hard to see iTunes ever needing to be 64-bit. It might as well remain a 32-bit Carbon application and no one would ever care.
I think that dropping 64-bit support for Carbon was the good decision in the long run, but Apple really dropped the ball in the way they killed it. They should have done it at WWDC 2006 rather than give developers a year of play time with the soon-to-be-doom 64-bit Carbon. Had they done that Adobe and others could have started work on a 64-bit Cocoa port in 2006 rather than 2007 and there would have been a slim possibility of a 64-bit CS4.
The bottom line is that the blame is largely on Apple for this one. Adobe was using one of the two APIs that Apple has officially supported and continued to improve since Mac OS X shipped. Apple even announced the transition of this API to 64-bit and provided developers with every indication that it would be supported well into the future. Yes, Adobe might have looked at Cocoa and seen its benefits - more modern and easily maintainable with easy access to the latest Mac OS X technologies. But those benefits are lessened when compared to the task of rewriting a very large and complex program such as Photoshop (let alone the rest of the CS apps). Apple should have dropped 64-bit Carbon in 2006 (by never announcing it) to give developers the time to rewrite their applications, rather than drop it just months before they shipped Leopard.
Re:Let the blame game begin! (Score:3, Informative)
Carbon and Cocoa aren't in direct competition. Carbon is a lower-level API that works as advertised. Cocoa is a higher-level API like PowerPlant or MacApp that, in spite of Apple's marketing, isn't some kind of all-encompassing masterwork of new technology. In fact, it hasn't changed significantly since the debut of OPENSTEP, and the fact it wasn't written for the same market as the Mac shows.
Cocoa has missing APIs and legacy issues stemming from its UNIX roots (pre-dating the Macintosh, which was written from day 1 as human-centric). Also, unlike PowerPlant, Cocoa is closed source. This means that when you have blocking issues, you can't puncture the damned beach ball unless your radar is miraculously answered several OS revisions from now. This isn't an issue with Carbon. There is a reason why all of Apple's high-end softwares are written in Carbon.
In fact, the only major practical advantage Cocoa has is Interface Builder. Some cool Carbon developers at Apple (aka, those who actually read radars) created the same for Carbon with HIView. One may ask how dare they improve a viable API when lord Steve has already given orders from on high that Cocoa is the New Wayâ. I'll answer because an OS is a tool, and those who find it useful use the tool. When Mac OS ceases to be the best tool for the job, we'll go elsewhere. Removing 64bit Carbon is removing a damned useful tool. Apple would be better off removing a different tool (the breathing kind).
If Apple gets rid of Carbon, they ought to provide a viable replacement or Mac OS X will be relegated to the same rubbish bin you'll now find OPENSTEP.
By the way, you'll find that some of 64bit Carbon still exists, albeit in private frameworks. Expect this list to grow as they publish 64bit Final Cut Pro (aka how to piss Adobe off even more).