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Software Graphics

HD Video Editing with Blender 73

Posthis writes "While the VSE sequence module has been part of Blender for a while, the upcoming version v2.46 comes with some new powerful video editing features, like Proxy editing, optimized FFmpeg support, and more. Not many use Blender strictly as a video editor because it's not very straight-forward, but given the fact that it now deals with HDV and 24p footage much more comfortably compared to other OSS video editors, it makes it a sound contender. This new tutorial shows the basics of how to use it as a video editor and put your masterpiece together."
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HD Video Editing with Blender

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  • Excellent! (Score:3, Interesting)

    by _Hellfire_ ( 170113 ) on Monday April 21, 2008 @12:53AM (#23139072)
    Now does anyone know how I can capture HD footage from my camcorder over a supported firewire input in Linux?

    Kino does SD great over firewire (my camcorder can downsample), but borks out (gray output) when I try it with HD. I've googled and sourceforged but cannot seem to find anything that will do it. I know my PC is fast enough because I used to do it with Premiere Elements.
  • Yes, the UI sucks. (Score:5, Interesting)

    by Animats ( 122034 ) on Monday April 21, 2008 @01:18AM (#23139172) Homepage

    I've used Blender extensively. I've even used the Game Kit and extended Blender in Python.

    Even after you know it, the UI still sucks. There's not enough feedback, it's too modal, the tools for aligning objects are weak, the keyboard shortcuts manual is over forty pages, and things that aren't implemented just silently don't work. Other than that...

  • by chammy ( 1096007 ) on Monday April 21, 2008 @08:50AM (#23141080)

    That you need a stack of tutorials to get going with a full-range 3D package is the *norm*, not an exception. Blender has some unusual UI concepts (most of which make perfect sense and actually are and allways were innovative) but it is definitely not any more difficult to handle than Lightwave or 3DSMax.


    Finally somebody says it. 3D graphics have been a hobby of mine for the past 10 years, so I've played with quite a few trials of various editing packages. NONE, I repeat, NONE of them are "pick-up and learn" tools. The sheer amount of information you work with when modeling in 3D makes any sort of editor horribly complex (or horribly simplified).

    I like to think of Blender as "GIMP for 3D" because people like to complain about the UI. It seems complex, but once you get to know it you see how incredibly flexible it is. After several years of using an old Maya license, I actually prefer Blender because I can customize panes and save views into what my "ideal" 3D package would look like. There are also quite a few tools and scripts I can't live without (brush vertex selecting, anyone?).
  • by Bombula ( 670389 ) on Monday April 21, 2008 @01:05PM (#23146830)
    These software behemoths are like Emacs with the brakes removed - allmost an operating system by themselves.

    Funny how creating a powerful, intuitive, user-friendly GUI for OSs is what catapulted computers from being nifty novelties into being essential productivity tools from the top to the bottom of society in every sphere, from social to economic. Funnier still is how many bozos are too stupid to realize this, still think command-line interfaces are where the cool kids hang out, etc. It's ridiculous. Get. Your. Farking. Interface. Sorted.

    Compared to the challenge of creating the tools themselves, the task is trivial; but it takes the skillset of a designer, not a math jock or code monkey.

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