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Software Graphics

Blender 2.46 Released 182

The Penguin Man writes to mention the latest release of Blender, the popular open-source 3D graphics suite was officially launched today. You can download it from Blender.org. The culmination of half a year's work has resulted in many new features including a new particle system, approximate AO, the new cloth simulation system, and much more!
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Blender 2.46 Released

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  • Speed (Score:2, Insightful)

    by Anonymous Coward on Monday May 19, 2008 @05:07PM (#23467346)
    One thing that always amazed me about Blender is how freakin fast it is. The load time for the interface is almost nonexistent. It's not exactly easy to use but you sure don't have to wait on it.
  • Re:But... (Score:5, Insightful)

    by halivar ( 535827 ) <bfelger&gmail,com> on Monday May 19, 2008 @05:08PM (#23467362)
    It's posts like these that make we wish we had a (-1, Funny) option.
  • Re:Blender... (Score:5, Insightful)

    by MrCoke ( 445461 ) on Monday May 19, 2008 @05:19PM (#23467500)
    You mean, like typing?
  • by Anonymous Coward on Monday May 19, 2008 @05:24PM (#23467576)
    Anybody complaining about the interface of Blender I instantly put in the same basket as the idiots who complain about GIMP's interface. Just because neither of them are 3DS/Maya/modo or Photoshop/PSP, they get bitched at because they don't follow the "in crowd" of proprietary apps.

    Blender is way easier to use than any other 3D app if you know what you're doing, you're simply used to proprietary apps and their demonstrably bad existing interfaces. You need to unlearn that.
  • Slow Down! (Score:2, Insightful)

    by Anonymous Coward on Monday May 19, 2008 @05:38PM (#23467716)
    I wish this program development would slow down. I've had the Essential Blender Guidebook since it has been released (about five months ago) and it feels like half the book is outdated due to the programs additions and rewrites.
  • Re:Ugh (Score:1, Insightful)

    by Anonymous Coward on Monday May 19, 2008 @05:52PM (#23467862)
    Are you including sketchup?
  • by Tychon ( 771855 ) on Monday May 19, 2008 @05:56PM (#23467888)

    I can't argue whether or not it's effective from the perspective of a person that "knows what they're doing", not being an artist myself.

    I can argue though that I managed to pick up 3D Studio Max, install it, and punch out a relatively simple spaceship model for a game I was working on. I'd even say it was slightly better than typical programmer art, but that's me. I did this in about an hour. I did this without tutorials or having really touched 3DSM prior to that point. I had the option to try it and I did. I won't say the interface is brilliant, but it was at the very least obvious for basic things.

    It took me a good part of that same hour just to figure out how I would achieve this in Blender because Blender's way is not obvious. I have to say I like Blender for what it is, I like the push to try something new, but not being an artist, I don't want to spend more time becoming familiar with something than the amount of time I'm actually going to spend using it.

    It may be stupid, but there's something to be said for a program that's so dumb that even a person completely unfamiliar with the field can use it to do what they want without training.

  • by Anonymous Coward on Monday May 19, 2008 @06:22PM (#23468110)
    >A 3D suite isn't something that's really meant to simple anyway.

    Not only did the buggy whip makers refuse to accept the automobile's encroachment
    into their marketplace, they also stuck to the notion that making a buggy whip is
    and should be a difficult art, known only to a selected few, and taught only after
    a prolonged apprenticeship.
  • I'm pretty sure that's what OpenGL (or maybe the driver itself) does. The GPU is designed for graphics, and graphics problems just happen to be massively data parallel. GPGPU is all about using the GPU for things that are NOT graphics, because OpenGL already exposes it as a graphics device, whereas CUDA exposes the GPU as a truly generic computing platform.

    What I mean is, I just finished my senior seminar on CUDA a little less than a month ago and it's meant for doing what GPU's don't already do easily; they're already very good at graphics. Multiplying huge matrices on a Core 2 Duo can take 10 minutes whereas the same operation on a Quadro 5700 with my (not very good) CUDA kernel takes 30 seconds. That's some serious horsepower when applied properly, it's just that it's not the right thing to use very often. Also, CUDA kicks Cell's ass all day long on SIMD, especially on very large datasets.
  • by mabinogi ( 74033 ) on Monday May 19, 2008 @06:30PM (#23468196) Homepage
    maybe, just maybe, Blender isn't for kids that just want to make a quick model of the Solar system for a school project.

    For what it's worth, my daughter (10) tried blender just recently, and it wasn't the interface that made her give up, it was a lack of tutorials that matched the current version.
  • by Darkness404 ( 1287218 ) on Monday May 19, 2008 @06:36PM (#23468248)

    maybe, just maybe, Blender isn't for kids that just want to make a quick model of the Solar system for a school project.


    But there are very few F/OSS programs that would fill that gap (if there are any at all) and by implementing a "simple" mode which wouldn't take too long and wouldn't bloat the binary, it could fill that need, and it wouldn't just be limited to kids, adults who want to make simple 3-D models without spending hours reading tutorials and dealing with an unfamiliar interface would also help make it be popular.
  • by mabinogi ( 74033 ) on Monday May 19, 2008 @06:37PM (#23468260) Homepage
    what the hell are you talking about?
    For a start - what's a "buggy whip"? I know that Buggy is an americanism for Carriage, but what does the whip have to do with it, and what makes it a useful analogy for anything?

    Also, using blender is easy. very easy, because the interface has been carefully designed to be productive. But if you've got a preconceived idea about how it should work, then maybe it might take reading a tutorial to get started. But if you're an experienced user, then you'll understand that every tool does things differently, and learn how Blender does things, or if you're not, then you'd need a tutorial anyway, so what's the problem?

    Why should they cripple a productive interface so that the first five minutes are a little easier for someone who doesn't want to RTFM?
  • by pugugly ( 152978 ) on Monday May 19, 2008 @07:09PM (#23468582)
    I'd like to see the interface get to a point where you can actually jump in and do something with it. Everytime I've tried to learn Blender, it has felt like High school Art class all over again - "Oh, after loads of work and effort, I have created . . a cup. An ugly cup. Crap. I *hate* this fucking class!"

    Gimp, whatever other peoples complaints about the interface, I can at least do things and come back with a product that, if not professional quality, I can look at with some pride and pleasure, and try to do something slightly more sophisticated using new features each time I work with it it. Am I good - Probably not. But I can *do* things with it.

    Blender has never gotten to that point with me.

    "Oh, look I made a cup in Blender!" - {G}

    Pug
  • Anybody complaining about the interface of Blender I instantly put in the same basket as the idiots who complain about GIMP's interface.

    Complaining now, or complaining five years ago?

    Gimp's interface used to be pretty dodgy. Not because it wasn't Photoshop, but because it was simply crude. It's improved a lot. People complaining about the Gimp's interface now haven't used it recently.

    Blender's not in the same category at all.
  • by pavon ( 30274 ) on Monday May 19, 2008 @07:25PM (#23468772)
    Actually, nVidia released a free version lately. It doesn't allow multiprocessor or networked rendering, but is nice for individuals. Also, it looks like blender includes a plugin for Gelato now.
  • Re:Blender... (Score:3, Insightful)

    by ChameleonDave ( 1041178 ) * on Monday May 19, 2008 @07:51PM (#23468992) Homepage

    But they're not misusing it. The very point is that "easy" and "intuitive" are not the same thing. A hammer is indeed intuitive. Its use it totally obvious and anyone can use it. Now, it may take some experience to use it with great precision, but that's not an issue of intuitiveness.

  • by im_thatoneguy ( 819432 ) on Monday May 19, 2008 @09:42PM (#23469860)
    Speaking as someone who uses more than 3 different 3D apps and 3+ 2D apps on a regular basis. And speaking as someone who is familiar and able to work in dozens more (some with exceedingly unusual interfaces) I can say that's a load of bull.

    It's not about "in crowd" it's about responding to the ACTUAL demands of someone who uses the program day in and day out.

    I'm not going to say any program has a fantasic interface but that's partly because when people talk about "interface" they aren't talking about the button layout-- they're talking about the workflow. How the user moves from one task to another, how the program responds to actions you take, how a user can review and revise multiple versions, how a user can arrange data to their particular needs. These questions and solutions extend far beyond where you put a button or how a button is pressed. These are solutions that are largely determined by people who UNDERSTAND how the application is supposed to be used.

    How you 'use' the application is the interface and that is why people complain about Gimp and Blender. The interfaces seem to be designed by people who don't understand how their program is used to create greate art.
  • by kaizokuace ( 1082079 ) on Tuesday May 20, 2008 @01:03AM (#23471188)
    Finally someone sees that Maya isn't so simple! I kind of hate maya's UI. To me it feels like someone made the UI haphazardly while working on a project and just put things anywhere that was convenient at the moment! Great for that original user bad for everyone else. Atleast in 3dsmax the command panel is essentially context sensitive and easy to visually understand at a glance. In maya they just had to make a picture icon for EVERYTHING. And some of them are hard to understand so you gotta mouse over for the tool tip. Waste of time. I seriously don't get why people still put up with it. 3dsmax is pretty straight forward. Blender on the other hand is not straight forward but it is thought out, unlike maya. The tools are designed for usage not just for the ability to figure out where everything is. Car analogy: 3dsmax is like a Honda NSX where blender is an old Toyota MR2. They both offer a similar drive layout but the NSX has nice things like traction control, leather seats, a sexy look and a lot more forgiving to the driver. THe MR2 doesn't offer the driver anything. You just gotta be good. But when you are good you can go just as fast as the nsx in a corner. OMG I have gone too far for a /. post. Oh yea and maya is probably a smart car or something gay or an ugly prius.
  • by Augusto ( 12068 ) on Tuesday May 20, 2008 @01:51AM (#23471526) Homepage
    Why do so many 3D tools use custom controls and weird windowing that often doesn't match at all the look and feel of the operating system they run on? So many 3D tools can't even feature normal buttons, for some reason they feel the need to have their own widget components, which makes the usability of already complex tools ... well ... more complex.

    I always thought this had to with the history of some of these tools in X-windows and the lack of standard widget toolkits, and maybe also because this makes porting the tools to other platforms? I'm curious why this is so prevalent in so many of these tools ...
  • by Eth1csGrad1ent ( 1175557 ) on Tuesday May 20, 2008 @03:34AM (#23472156)
    ..this is what will eventually KILL blender. Any time Blender is mentioned mainstream it quickly turns into a crap-fest argument about the interface - and any and all other discussion topics disappear into dust.

    There are two camps:
    1. People who want 3DS MAX/Maya/Lighwave for FREE and Blender happens to be the closest thing... so take that an MAKE IT MAYA.

    2. People who have been using Blender for many, many years and have come to either appreciate or at least get used to the speed that the interface allows... ONCE YOU KNOW IT!

    Given that the interface HASNT changed much in all this time... perhaps its time for the GIVE ME MAYA FOR FREE crowd to go and write their own FOSS 3D app.

    PS. For all those Blenderheads out there who haven't already seen it... check out www.indigorenderer.com for photorealism.
  • by JohnBailey ( 1092697 ) on Tuesday May 20, 2008 @03:41PM (#23480884)

    It seems you do not understand how the Maya UI works. Try checking out the quick intro that pops up the first time Maya starts up.
    Wouldn't that make Maya's UI non intuitive then? Or does it get more intuitive when you get to know it?

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