Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
Graphics Hardware

Adobe Adds GPU Acceleration To Creative Suite 4 246

arcticstoat writes "GPU computing has just taken a major step into the world of mainstream software development, as Adobe has now released a GPU-accelerated version of its Creative Suite, comprising Photoshop, After Effects and Premiere Pro. Both Premiere Pro and After Effects only support GPU features on Nvidia's professional range of Quadro GPUs, but Photoshop CS4 allows GPU acceleration on any mainstream GPU that supports Shader Model 3.0 (such as Nvidia's GeForce 6200 series of GPUs). Built on OpenGL, Photoshop CS4's GPU features allow real-time rotation of images and accelerated zooming and panning. As well as this, Photoshop CS4 also uses the GPU for anti-aliasing on text and objects, and it can tap the GPU for brushstroke previews, HDR tone mapping and colour conversion."
This discussion has been archived. No new comments can be posted.

Adobe Adds GPU Acceleration To Creative Suite 4

Comments Filter:
  • by Joe The Dragon ( 967727 ) on Wednesday September 24, 2008 @05:41PM (#25143429)

    It's too bad that you need a $2300 mac pro to make use of it as the mini has a very weak video card and the imac screens are not good for photo work.

  • by LWATCDR ( 28044 ) on Wednesday September 24, 2008 @05:47PM (#25143505) Homepage Journal

    Maybe Apple will bring back the CUBE. Heck just take the mini and put an PCI-E slot on it so you can a better video card on it.
    Would help gamers and other that don't want (to pay for) a Pro.

  • by nine-times ( 778537 ) <nine.times@gmail.com> on Wednesday September 24, 2008 @06:00PM (#25143719) Homepage

    In fairness, the problem isn't really that the Mac Pros are overly-expensive for the hardware. I mean, we could quibble about whether they're well-priced for what you get, but at least they're in the right neighborhood.

    The problem here is that Apple doesn't offer a normal mid-range machine. There's the Mac mini, which isn't very powerful and isn't expandable, and then you have the Mac Pro, which is a serious professional level workstation. The only thing in between is their all-in-one machine, which isn't suitable for everyone (including serious professional designers).

    I'm not sure why Apple has gone so long without selling a middle-of-the-road headless tower in the $1k-$2k range. I think it would help them get more enterprise penetration.

  • by Phat_Tony ( 661117 ) on Wednesday September 24, 2008 @06:01PM (#25143725)
    I'm glad to see they did this for Mac as well as PC. Now if they could just support 64-bit processing on OSX [arstechnica.com], it would once again be fully up to par with Photoshop for Windows. Yes, I read the article I linked to, I know it's not all Adobe's fault. But it's going to be bad for Adobe, because they'll sell less CS4 upgrades for Mac because of this, and it'll be bad for Apple, because some platform-fence-sitting Photoshop pros who are considering a new computer to run CS4 are going to go PC over Mac.
  • by vux984 ( 928602 ) on Wednesday September 24, 2008 @06:02PM (#25143737)

    The higher end iMacs, the Mac Pros, and the MacBook Pros all have real graphic cards.

    But do they have real SCREENS?

    I mean a proper 8-bit color space, instead of 6-bit dithering? I mean the ability choose matt vs glossy.

    Obviously the Mac Pro lets you attach whatever you want to it, but the imacs and macbook pros stick you with the choice of exactly the one LCD screen apple chooses. (although the mbp used to let you choose between matte and glossy; i don't know if it still does; but that's just the finish not the technology.)

    As far as i know, all Apple laptops use 6-bit TN screens. And there is a fair bit of information out there that iMacs have switched to 6-bit TN screens too, at least for 20" models. The 24" model is apparently an 8-bit S-IPS... but its not like apple makes this info readily available and the specs are subject to change, so you've got to pay constant attention.

  • by projector ( 676992 ) on Wednesday September 24, 2008 @06:34PM (#25144233)
    Could someone explain to me, and everyone else who doesn't know much about graphics acceleration, why it's taken Adobe so long to make use of GPUs in their flagship products when games have been using these features for over ten years?
  • by zig007 ( 1097227 ) on Wednesday September 24, 2008 @06:35PM (#25144243)

    ...installation and all...then the year of the Linux desktop would be here, for sure.

    I can't believe why that isn't the almost singular purpose of that project. It would make a huge difference since PS has no real alternative on Linux. At least one almost similar the to what users are used to. All other business applications, like word and others, has corresponding.
    Yeah, sure, maybe there aren't many CAD applications either, but engineers aren't the ones that need the super-easy transitions. And CAD-users are somewhat fever, at least afaik...

    I know I am not first one to say this, I just feel that it needs to be said again.

  • by Nom du Keyboard ( 633989 ) on Wednesday September 24, 2008 @06:38PM (#25144267)

    There's only a few fringe cases (people that do outdoor advertising images maybe that need to edit images larger than 4GB in uncompressed size) where the 64 bit processing is really needed.

    Actually this is a common misconception that large display sizes require large images. Get up close to a billboard (which is designed to be viewed from a minimum of 30 to 50 feet away, and usually much further) and you'll find that instead of pixels per inch, that it is measured in inches per pixel, and some pixels are the size of your fist. You don't need 64-bit addressing to make very attractive billboards, or may other large outdoor signs.

  • VMWare (Score:3, Interesting)

    by NaCh0 ( 6124 ) on Wednesday September 24, 2008 @06:40PM (#25144297) Homepage

    How well (if at all) will this work in VMWare?

  • by Anonymous Brave Guy ( 457657 ) on Wednesday September 24, 2008 @06:42PM (#25144327)

    ...and getting rid of the DRM that thinks it has the right to mess with my boot sector. That alone has made buying CS3 a show-stopper for me, even though I run on Windows and I would very much like to have several of the applications. For anyone who dual-boots Windows and Linux, it's pretty much fatal to even installing CS3 on the Windows persona even if you don't have moral objections to supporting DRM-laden software. Does anyone know whether Adobe have seen the light and removed this for CS4?

  • Indesign ignored? (Score:4, Interesting)

    by Jabbrwokk ( 1015725 ) <grant.j.warkenti ... m ['il.' in gap]> on Wednesday September 24, 2008 @06:43PM (#25144341) Homepage Journal

    I agree with you that this is overdue for Photoshop. Pushing some of the workload over to the GPU is a great idea.

    I also agree that the upgrades are too expensive and that irritating bugs have not been fixed.

    But I also wonder where Indesign fits into this. I can imagine several ways Indesign would function better using the GPU -- no more grainy photo previews, smooth zooming in and out (a la Google Earth?) but I don't want eye candy at the expense of functionality. And I want them to fix things that are mind-blowingly irritating, like importing text files. It chokes on UTF-8 files and anything with even a hint of Unicode punctuation. It's incredibly frustrating and there's no way to add filters for importing that I can find.

    I think Indesign's text importing is actually worse now (CS3) than it was when it first came out. Don't neglect stuff like this in favour of the "shiny" factor, Adobe.

  • Slashvertisement... (Score:3, Interesting)

    by GarfBond ( 565331 ) on Wednesday September 24, 2008 @06:50PM (#25144441)

    Thing reads like an ad for nvidia GPUs, which doesn't come across as a huge surprise when all the quotes are from an nvidia PR rep.

    FWIW, as far as I can tell there's no reason why the Photoshop enhancements won't work on an SM3-capable AMD GPU like the X1000-series and up. Might even work on SM3 capable intel graphics, if such a beast exists.

  • by terjeber ( 856226 ) on Wednesday September 24, 2008 @07:25PM (#25144857)

    This is entirely the fault of Apple. Apple was touting Carbon as a viable solution until last year. Moving a huge app like PPro or Photoshop to Cocoa will take a lot of time. If Apple hadn't told everybody that Carbon was a viable platform for 64 bits Adobe would have started switching a long time ago.

    Obviously Apple encouraged everybody to go Cocoa, but for Adobe and most other large apps that would have been an absurd choice. If Carbon was viable, why would they port to Cocoa at the expense of fixing application bugs and adding real features? Moving from Carbon to Cocoa would not give Adobe any new features but the cost would be significant. Staying with Carbon was the only sane solution no matter what the zealots claim.

    Apple screwed everybody on that one. Not an unusual move for Apple really...

    Now, many Apple fan-boys and dummies will state that Adobe should have moved a long time ago. It was the way of the future (despite Apple stating Carbon was too). Every sensible company should move to Cocoa according to these zealots. Problem is, not even Apple has done that. Final Cut Pro is a Carbon app and will need a significant re-write if it wants to go 64 bit. Perhaps the FCP team also believed Steve when he BS'ed about Carbon also being the future.

  • by Anonymous Coward on Wednesday September 24, 2008 @08:29PM (#25145501)

    No. In most cases you would be correct (Macbook, iMac, Macbook Pro), but the Mac Pro uses memory that is expensive no matter where you get it from. It's pretty much the one case where it's better to just buy the ram upgrades along with the machine.

  • by TJamieson ( 218336 ) on Wednesday September 24, 2008 @08:31PM (#25145507)

    The fun thing is Apple fanboys, when challenge, ignore/contest the quality reduction of using a 6-bit panel.

    While I don't consider myself a fanboy, I do love my MacBook. That said, I agree with you completely, and absolutely hate the cool-temp TN in this thing. It really takes away from what is otherwise a great machine. I understand Apple's obsession with product differentiation, but come on -- is there really such a need for them to use such cheap-ass parts? Is it all their name that sells the computers still?

    As I said, I love this MacBook but I would be over-the-top about it if it had a quality screen and even a mediocre graphics chipset.

  • by Animaether ( 411575 ) on Wednesday September 24, 2008 @08:47PM (#25145689) Journal

    In short: No
    In long: go Google

    In intermediate:
    There's more than just the identification string, there's also firmware and sometimes there are actually different chipsets. Suffice to say that just tricking the O/S and software into believing your GeForce is a Quadro does -not-, in fact, make it a Quadro.

    That said - I can't think of any good reason that Adobe would limit this to Quadro cards other than for the support factor; they can easily get support from NVidia for their purposes when dealing with Quadro cards.. for consumer cards, where said consumers will install any little driver hack in order to get more FPS in some game.. well, the case just isn't as simple.

  • by Bryansix ( 761547 ) on Wednesday September 24, 2008 @09:22PM (#25145915) Homepage
    Nobody pays retail! You go down to your local community college and register for a class which will cost you like $90 and then you save almost 50% off the retail price of Creative Suite.
  • by Braedley ( 887013 ) on Wednesday September 24, 2008 @11:01PM (#25146715)
    I would tend to agree with this. There is nothing general purpose about using hardware the way it was specifically designed to be used. Unless there's something that CS4 will be using the GPU for that isn't mentioned in the article, then there's nothing really exceptional for the GPU to do that it wouldn't normally be doing before. You would be expect most of these features to be supported in any 3D game produced in the last 5 years or so. There's nothing really special about using a GPU to do anti-aliasing, after all.
  • by plasmacutter ( 901737 ) on Thursday September 25, 2008 @01:46AM (#25147661)

    even the pro models have crappy TN panels.

    This is ubiquitous though, and the bits per pixel are scarcely if at all documented.

    This means it's pretty improbable that anyone will come eat their lunch any time soon, leaving them "safe" to do it, not that I don't despise them for it.

  • by SigNick ( 670060 ) on Thursday September 25, 2008 @04:33AM (#25148453)

    This is why I can make a nice living for my entire family just by importing software from the USA.
    Shipping costs are very low, and margins are quite high for a computer related product.
    I resell most software 10-30% below localized prices, keeping the remaining difference of 10-40% for myself.

    So, you can either complain, or profit. I chose the latter after the former didn't change anything.

Anyone can make an omelet with eggs. The trick is to make one with none.

Working...