Clutter Reaches 1.0 Release Candidate Status 78
nerdyH writes "Intel's interesting 3D UI technology has arrived at a significant milestone. Emmanuele Bassi on Monday released Clutter 1.0rc1, commenting 'This is a development release of Clutter 0.9 leading towards the 1.0 stable cycle. It is the first release candidate for the 1.0.0 release.' Clutter is a centerpiece of Intel's Moblin stack for netbooks, MIDs, and IVIs. It aims beyond the traditional 2D 'desktop' UI metaphor, stepping up to a 'theatrical' metaphor in which 2D interface objects are likened to 'actors' moving around on a 3D 'stage,' with developers in the role of 'director.' Also updated Tuesday: the Clutter-GTK+ library, aimed at helping GTK+ developers Clutter up their existing apps."
Re:Intel Cleanup Follows? (Score:3, Interesting)
Don't forget the new site to allow blogging, but only in a form that is too abbreviated to be meaningful: Twitter
(Is Twitter anything like reading Slashdot if they only included the sigs?)
Re:Wow! (Score:3, Interesting)
Hey I have a question about that. I remember back in the early days of Compiz in 2007 seeing some really cool demos that used input redirection so that you could to a 3D transform on a screen and still directly interact with windows. This allowed you to project a bunch of windows onto the desktop with an Expose like feature, and then dynamically zoom & interact with them with your mouse clicks being put through a mesh transformation so that the mouse would interact with the correct point on the transformed display. This was billed as a neat "coming attraction" in X.. and over 2 years later there is no support for it whatsoever in the X server (another failure of X).
I was wondering if you could do something similar with Clutter handling the input redirection instead of a lower-level display server. This would allow for your wall of windows to open up, and for people to interact with them even if the windows are in a non-standard screen transformation.
Re:Wow! (Score:3, Interesting)
To move the applications around on the screen, I need to convert from "pixel input" to vector points, and when I've managed to do that at desktop level, it shouldn't be hard to do the same with the content of the apps.
I've thought about showing an overlay with important actions when an application is to small to be controlled directly. When the mouse is over the app, a media player for instance can use 1/3 of the bottom of the app to show buttons for play, pause, next etc. But that's just an idea. If it doesn't feel intuitive, then it's a scrapped idea.