NVIDIA Targeting Real-Time Cloud Rendering 184
MojoKid writes "To date, the majority of cloud computing applications have emphasized storage, group collaboration, or the ability to share information and applications with large groups of people. So far, there's been no push to make GPU power available in a cloud computing environment — but that's something NVIDIA hopes to change. The company announced version 3.0 of its RealityServer today. The new revision sports hardware-level 3D acceleration, a new rendering engine (iray), and the ability to create 'images of photorealistic scenes at rates approaching an interactive gaming experience.' NVIDIA claims that the combination of RealityServer and its Tesla hardware can deliver those photorealistic scenes on your workstation or your cell phone, with no difference in speed or quality. Instead of relying on a client PC to handle the task of 3D rendering, NVIDIA wants to move the capability into the cloud, where the task of rendering an image or scene is handed off to a specialized Tesla server. Then that server performs the necessary calculations and fires back the finished product to the client."
Re:Drawing a cloud in real-time (Score:1, Funny)
Idiot. "Real-time" means that you can draw clouds at the screen refresh rate, not every 5 minutes.
Re:Bad idea! (Score:3, Funny)
The rendering of clouds in the cloud computing will stop.
With 31% chances of rain.
Re:Why is rendering clouds so important? (Score:5, Funny)
The gaming industry has been trying to jump start the flight simulator market again.
Oblig. Penny Arcade (Score:3, Funny)
It happens in the sky:
http://www.penny-arcade.com/comic/2009/3/25/ [penny-arcade.com]