Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Graphics Technology

Nvidia's RealityServer to Offer Ubiquitous 3D Images 82

WesternActor writes "ExtremeTech has an interview with a couple of the folks behind Nvidia's new RealityServer platform, which purports to make photorealistic 3D images available to anyone on any computing platform, even things like smartphones. The idea is that all the rendering happens 'in the cloud,' which allows for a much wider distribution of high-quality images. RealityServer isn't released until November 30, but it looks like it could be interesting. The article has photos and a video that show it in action."
This discussion has been archived. No new comments can be posted.

Nvidia's RealityServer to Offer Ubiquitous 3D Images

Comments Filter:
  • by GameMaster ( 148118 ) on Friday November 13, 2009 @07:41PM (#30093306)

    Wanna know what playing games on a system like this would be like? Go to your favorite video streaming site and change the player settings (if you can) to 0 caching. The end result is, approximately, what you'd get here. The internet is a very unstable place. The only reason online games work is that programmers have gotten really good at developing latency hiding tricks which all stop working when the video rendering is done by the server. And, don't think this will just effect fps games. Just because it doesn't make or break a game like WOW doesn't mean you'd want the stuttering game-play you'd have to put up with. As far as I can see, the only kind of game this would be useful for it photo-realistic checkers.

  • by im_thatoneguy ( 819432 ) on Friday November 13, 2009 @10:18PM (#30094408)

    Not all games. Many genres would work great such as an RTS or many RPGs like WOW or Baldur's gate or any other game where the interface could be run locally on the portable's hardware and then let the server handle the rendering.

    I imagine even a local 3D copy which is hidden from the user but handles all of the 3D Mechanics of detecting unit selection etc. Since it's not being shaded and it only needs collision meshes it would run fine on a cell phone. Then let the server render the well shaded and lit views.

With your bare hands?!?

Working...